Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Demerius Xenocratus
Federal Defense Union Gallente Federation
254
|
Posted - 2015.04.25 05:32:25 -
[31] - Quote
Chainsaw Plankton wrote:Estella Osoka wrote:Chainsaw Plankton wrote:imo if you even know a warp disruptor works you aren't doing enough dps. Everybody don't have mad turret skills, brah. Personally I use a shield buffer-fit/MWD Tornado for Dread Scarlet. I pop her once, then pop her twice, get implant and turn-in. Easy peasy. if a shield buffer tornado works I really doubt the mad skills are required. she has 4500 HP, not quite sure what the resists are, but for a long time I was using a 6 gun mach. The only time I ever remember not killing her with one shot was when I bounced off the beacon and had a lot of transversial (freak accident batman!) also I remember popping her and getting the implant with less than stellar dps. If I remember right it was an ishtar with garde IIs before drone damage amps were a thing, so I think that was 538 dps? EFT seems to be suggesting it was even less. although there have been a few changes there and I'm not properly controlling for all them. maybe it was ~700 dps and DDA were a thing, but this is going back a while. 700 dps is a pretty low threshold imo. and pretty much any 1400 setup will instapop her.
It took me 2-3 volleys with a 690 DPS rail proteus. I was not aware you could kill her twice I could do with some explanation there.
Projectile turret skills = 0. |
Zhilia Mann
Tide Way Out Productions
2283
|
Posted - 2015.04.25 05:51:49 -
[32] - Quote
Chainsaw Plankton wrote:also I remember popping her and getting the implant with less than stellar dps. If I remember right it was an ishtar with garde IIs before drone damage amps were a thing, so I think that was 538 dps? EFT seems to be suggesting it was even less. although there have been a few changes there and I'm not properly controlling for all them. maybe it was ~700 dps and DDA were a thing, but this is going back a while. 700 dps is a pretty low threshold imo. and pretty much any 1400 setup will instapop her.
It was 538. I remember that number well. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1054
|
Posted - 2015.04.25 06:03:21 -
[33] - Quote
Demerius Xenocratus wrote:It took me 2-3 volleys with a 690 DPS rail proteus. I was not aware you could kill her twice I could do with some explanation there.
Projectile turret skills = 0.
yea as soon as you take any offensive action against her the first time she vanishes, luckily turrets hit first and if you can alpha her you get a bonus kill.
the second time I'm not sure exactly how it works, other than it seems to be timed, but not sure when that starts. but having something that is fast warping and/or fast locking like a cruiser hull probably only helps.
it is also one of those things where it is a nice bonus and not necessarily something I would rush into, but shouldn't be seen as way out of reach. I mean for my first year (and probably a lot longer) I was horribly inefficient when it came to pve.
@ChainsawPlankto
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1054
|
Posted - 2015.04.25 06:18:37 -
[34] - Quote
Zhilia Mann wrote:Chainsaw Plankton wrote:also I remember popping her and getting the implant with less than stellar dps. If I remember right it was an ishtar with garde IIs before drone damage amps were a thing, so I think that was 538 dps? EFT seems to be suggesting it was even less. although there have been a few changes there and I'm not properly controlling for all them. maybe it was ~700 dps and DDA were a thing, but this is going back a while. 700 dps is a pretty low threshold imo. and pretty much any 1400 setup will instapop her. It was 538. I remember that number well.
just checked and confirmed with a 2009 copy of EFT
with 2x sentry damage rigs. why the hell do I remember these things
@ChainsawPlankto
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1054
|
Posted - 2015.04.25 06:25:27 -
[35] - Quote
lol, figures I say something about bouncing off a beacon, and then just now I bounced off a beacon
@ChainsawPlankto
|
Julien Brellier
Federal Navy Academy Gallente Federation
33
|
Posted - 2015.04.25 14:34:14 -
[36] - Quote
1400mm artillery = 2x dead Scarlet, 10mil bounty, 9mil implant. |
Vicky Somers
Rusty Anchor
307
|
Posted - 2015.04.27 05:19:02 -
[37] - Quote
I got the version of this mission yesterday with mostly Serpentis rats. Did a full clear in a MJD blaster Kronos in just over half an hour and made just a bit under 100M in bounty+loot. To be honest, this mission was far better when you used to be able to farm the first room as the rats re-spawned every time you warped in and out.
Moderate strength is shown in violence, supreme strength is shown in levity.
|
Zhilia Mann
Tide Way Out Productions
2285
|
Posted - 2015.04.27 07:16:19 -
[38] - Quote
Chainsaw Plankton wrote:Zhilia Mann wrote:Chainsaw Plankton wrote:also I remember popping her and getting the implant with less than stellar dps. If I remember right it was an ishtar with garde IIs before drone damage amps were a thing, so I think that was 538 dps? EFT seems to be suggesting it was even less. although there have been a few changes there and I'm not properly controlling for all them. maybe it was ~700 dps and DDA were a thing, but this is going back a while. 700 dps is a pretty low threshold imo. and pretty much any 1400 setup will instapop her. It was 538. I remember that number well. just checked and confirmed with a 2009 copy of EFT with 2x sentry damage rigs. why the hell do I remember these things
I seriously wonder what this game has chased out of my head over the years to store crap like that. |
Luscius Uta
138
|
Posted - 2015.04.27 09:31:41 -
[39] - Quote
I have ran this mission in a Gila, Ishtar (with a reactive armor hardener, which really shines here) and Rattlesnake and neither had any trouble (although I used a mobile depot on a Rattlesnake to refit for room-specific tank). |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |