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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Phantom
C C P C C P Alliance
5609

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Posted - 2015.04.21 16:48:10 -
[1] - Quote
With the next release on April 28th we will see a major change coming to ship skins. The current pilot program will be replaced by the new ship SKIN system.
This new SKIN system will have introduce permanent skin licences that will be injected to characters (somewhat similar to skillbooks) and that will not get destroyed when you lose your ship. Additionally the usability of the whole SKIN system is considerably improved. And we will get 102 new SKINs in this first batch.
Check out the previews of all the skins and read dev blog Ship Customization: Time to Show Some SKIN.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP FoxFour
C C P C C P Alliance
3983

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Posted - 2015.04.21 16:52:28 -
[2] - Quote
SO EXCITED!
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Fozzie
C C P C C P Alliance
12654

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Posted - 2015.04.21 16:55:48 -
[3] - Quote
I'm really glad that we've been able to continue putting so much work into this project since the first pilot program. I hope you guys are looking forward to this feature as much as I am!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Cognac
C C P C C P Alliance
13

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Posted - 2015.04.21 17:01:10 -
[4] - Quote
BadAssMcKill wrote:So if I understand this correctly skins you can only get from fanfest promotions like the Quafe Dominix will now be available much more easily?
Those skins will not be available for purchase in the store now.
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CCP FoxFour
C C P C C P Alliance
3983

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Posted - 2015.04.21 17:02:11 -
[5] - Quote
BadAssMcKill wrote:So if I understand this correctly skins you can only get from fanfest promotions like the Quafe Dominix will now be available much more easily?
The FanFest skins are ones we use in lots of different promotions and can at this time only be gotten those ways. The difference is more in their usage rather than how they are gotten for those skins.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Terminus
C C P C C P Alliance
204

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Posted - 2015.04.21 17:02:28 -
[6] - Quote
There was a lot to cover.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Cognac
C C P C C P Alliance
13

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Posted - 2015.04.21 17:05:12 -
[7] - Quote
BadAssMcKill wrote:CCP Cognac wrote:BadAssMcKill wrote:So if I understand this correctly skins you can only get from fanfest promotions like the Quafe Dominix will now be available much more easily? Those skins will not be available for purchase in the store now. Yes but since its a permanent skin now what's to stop you from just repainting a bunch of megathrons unless again I'm missing something here
Your license is permanent, if you leave the ship, it will turn back into the base version.
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CCP Fozzie
C C P C C P Alliance
12654

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Posted - 2015.04.21 17:06:11 -
[8] - Quote
BadAssMcKill wrote:CCP Cognac wrote:BadAssMcKill wrote:So if I understand this correctly skins you can only get from fanfest promotions like the Quafe Dominix will now be available much more easily? Those skins will not be available for purchase in the store now. Yes but since its a permanent skin now what's to stop you from just repainting a bunch of megathrons unless again I'm missing something here
The new skins work like skills in most ways. Just as your skills stop affecting a ship when you eject from it, your skins no longer appear on ships once you eject from them.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP FoxFour
C C P C C P Alliance
3983

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Posted - 2015.04.21 17:12:15 -
[9] - Quote
Akrasjel Lanate wrote:Are those actual AUR prices ????
Yes they are.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3986

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Posted - 2015.04.21 17:27:05 -
[10] - Quote
Aliventi wrote:CCP FoxFour wrote:Akrasjel Lanate wrote:Are those actual AUR prices ???? Yes they are. So the prices are going up drastically?
Yes, as is their value. Right now they only last as long as the ship they are applied to does. After this release they last forever.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3986

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Posted - 2015.04.21 17:37:37 -
[11] - Quote
Adarnof wrote:How are skinned ships left in an SMA being handled during the transition? Will I need to arrange for pilots to log out in them over downtime?
Anything in a corporation hanger will have the standard ship put in its place and the SKIN item put in the deliveries tab of the corporation HQ station.
If the ships belong to pilots, it is probably best the are in the ship or it's in their hanger over downtime so they get it.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Cognac
C C P C C P Alliance
15

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Posted - 2015.04.21 17:39:09 -
[12] - Quote
Adarnof wrote:How are skinned ships left in an SMA being handled during the transition? Will I need to arrange for pilots to log out in them over downtime?
Corporation locations : Skins will be created in corporation deliveries in corp HQ Character locations : Skins will be created in the redeeeming queue of that user
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CCP Cognac
C C P C C P Alliance
16

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Posted - 2015.04.21 17:50:51 -
[13] - Quote
Querns wrote:I gotta say, this is the healthiest possible option for CCP to take to introduce a system similar to "microtransactions" and provide an additional revenue stream. You guys took the time to do it right, and did it in a way that does not negatively affect core gameplay at all, while keeping it firmly in the realm of Spaceships in Space. It's a technical beauty and ethically sound.
I couldn't be more proud of CCP right now.
aww , now i'm all warm and tingly |
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CCP Cognac
C C P C C P Alliance
16

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Posted - 2015.04.21 17:53:42 -
[14] - Quote
Kerli Alexander wrote:Will the system remember the last Skin that was applied? For example, I skin one of my Charons, and pop out briefly to do something - do I need to re-apply the Skin, or will it 'remember' and switch back on...?
It will remember, per ship for all the ships.
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CCP Terminus
C C P C C P Alliance
205

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Posted - 2015.04.21 17:55:18 -
[15] - Quote
Kerli Alexander wrote:Will the system remember the last Skin that was applied? For example, I skin one of my Charons, and pop out briefly to do something - do I need to re-apply the Skin, or will it 'remember' and switch back on...?
It will remember on a per ship basis what you selected for it when you left the ship, so yes.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Cognac
C C P C C P Alliance
16

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Posted - 2015.04.21 17:55:27 -
[16] - Quote
Lassirra Denatia wrote:I live in wormhole space and I have a skin blueprint. How can I make sure that I personally get the skin? Do I have to move it out to K-space to a station or can I have it in my cargohold when login out?
if you have it in the cargohold of the ship you are in , it will go to your redeeming queue when the great transformation happens( DT during deployment)
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CCP Cognac
C C P C C P Alliance
17

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Posted - 2015.04.21 18:16:56 -
[17] - Quote
LUMINOUS SPIRIT wrote:CCP Cognac wrote:Lassirra Denatia wrote:I live in wormhole space and I have a skin blueprint. How can I make sure that I personally get the skin? Do I have to move it out to K-space to a station or can I have it in my cargohold when login out? if you have it in the cargohold of the ship you are in , it will go to your redeeming queue when the great transformation happens( DT during deployment) what if its in cargo of the ship that is stored in the ship array in the tower?
That would be a corporation location and thus go into the deliveries tab of your corporation HQ |
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CCP Cognac
C C P C C P Alliance
17

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Posted - 2015.04.21 18:35:50 -
[18] - Quote
Nimrodion wrote:It's a stupid question, but as such things are often overlooked, I gotta ask: What about Skinned Ships/Skin BPCs located in containers in stations/cargoholds/etc, will they also be converted normally?
Also, hypothetically speaking, if a Skin BPC is placed into an achored container that you or someone else anchored in space prior to this patch, what would happen to that Skin, who would get the ownership of the Skin token?
There were plenty of edge cases when we were writing this script but i think we got it right in the end.
The owner of container will always get the skin ( Corporation / Character) unless it is in a courier contract(shrink wrapped) then it will go to the issuer of the contract. |
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CCP Terminus
C C P C C P Alliance
214

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Posted - 2015.04.22 11:32:39 -
[19] - Quote
Dangeresque Too wrote:But seriously though... how do you see the market saturation affecting the price of all these SKINs over time? So I'll just save my Aur and my ISK for after everybody has them and they are worthless because nobody needs to buy them anymore, real great plan for sustained use.
And what the heck does the "Market" entry mean in the price column? That it isn't going to be available for Aur but only through LP stores and then the open market for ISK?
The Temporary SKINs are all loot drops, which means the price is not self regulating because there is a constant supply coming in, just from people running missions and finding them. For the LP store and NES SKINs, if the market for them becomes over-saturated, people will just stop buying them, and thus those markets are much more self regulating.
The market entry in the price column means that we won't be selling them in the NES and they don't come from loot drops or LP stores, so you'll have to buy them from other players in the market. These are mostly promotional SKINs that were given out as one time things through the years.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
214

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Posted - 2015.04.22 11:39:07 -
[20] - Quote
Sven Viko VIkolander wrote:I am curious why the Police Comet is marked as a permanent skin, when it is still in some ways an in-game drop. I am happy to have it permanent, but it seems like a mistake.
The Police Pursuit Comet will become a permanent SKIN. It's cost in the LP Store will also be changing. The reasoning behind this was that, although they are in-game items, Police Pursuit Comets actively bought and so the market can self regulate them, versus loot drop SKINs which can't be controlled as easily by the market to keep their value up.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
216

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Posted - 2015.04.22 13:50:55 -
[21] - Quote
Idoru Yoshikawa wrote:Being Minmatar, sadly I won't buy any of the Minmatar skins. I was really looking forward for some cool Minmatar skins and truth is I got a major disappointment.
I find MInmatar SKINs not worth spending the ISK/AUR. No stripes like some Caldari ones, no different colors like some Gallente ones. Nefantar and Krusual skins just look as a slightly polished version of the regular ones. They just look the same to me and most of the times because of light in space, you won't even realize the ship has a different skin.
I would find interesting to know what percentage of the skins sold are Minmatar. I bet it will be a small amount compared to other races.
Definitively, I don't find any Minmatar skin that makes me think my ship will look different at all as others definitively do. And the "rust and dust" aesthetic argument doesn't feel valid at all, to be honest, when we are talking about optional skins.
If you make MInmatar skins that are worth buying I'll be the first one to get them.
I think you'll be pleasantly surprised in the future :) (no I can't tell you when)
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
217

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Posted - 2015.04.22 14:15:10 -
[22] - Quote
Burnt Beans wrote:Question to CCP.
I am currently in possession of the quafe ships after subscribing for a year. They are being held on an alt account.
Does the character I wish the permanent skins to belong to after the change have to have possession of the ships at the change or is the skin transferrable before applying?
Cheers
As mentioned, it'll go in the redeeming queue. You can then redeem and trade the item to your main like any normal item.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
217

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Posted - 2015.04.22 17:06:37 -
[23] - Quote
Celgar Thurn wrote:Oh dear. You're looking at a more than ****** off dude. I have looked through all the comments so far for this dev blog and I am quite surprised no one else has realised a few things.
Everyone please go into the game client and, even if don't own one, go and look at the current graphical previews for the Gallente Dominix, Tristan, & Vexor. Aren't they beautiful ??? I expect quite a few people have either bought additional game time or spent possibly billions of ISK to get their hands on these beauties. Wait for it..............
....
Now go back to the dev blog and look at the ORE ship skin for the Mackinaw. I know I've chosen a different ship to compare to BUT the Hulk will get the same colour scheme if it gets a ORE skin and the Mackinaw is somewhat detailed like the Hulk. The ORE Mackinaw skin is, as you can now see, as dull as ditchwater and not something I would be seen dead in !! Is this what most of us would like to see happen to the Hulk ?? The answer is clearly a resounding NO !!!!
I rest my case and ask for CCPs opinion on my comments.
Web versions of the ships do not represent the actual in-game versions completely accurately. Nothing is changing to the in-client ships, they'll keep looking just as awesome.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
217

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Posted - 2015.04.22 17:15:16 -
[24] - Quote
Natya Mebelle wrote:Questions first: I only saw a CSM "confirm" that items which are tagged with "market" will not be re-seeded and only use the current supply in the game. There was no mention of that in the devblog, and no mention of that from a dev here, and no mention when or how these skins will be obtained in the game after the patch. Where does a CSM get this information that there will be no further seeding of this item? Devblog wrote:For example: If you have a Megathron Quafe Edition you will get a standard Megathron in the same location as the original, and 1 Megathron Quafe SKIN (Permanent) item placed in your redeeming queue. I'm not quite following here. You get a Megathron in ADDITION to the fitted Megathron you already have? Why? Or if you get a standard Megathron to REPLACE the Quafe Megathron, what happens with the rigs and modules? Stuuu~uuuff now! ..... At any rate, please DO NOT consider to include ship skins in killmails in the future. It has no effect, and no value, nothing is destroyed. ..... I know it is not going to happen but... I would love to see standing based skins c: They would only be able to buy / unlock when you reach a certain standing with the corporation, something like 9.0 or something, and you will be declined the use of the skin once you drop below this standing. The skin is still available for you if unlocked once but, you know, not usable as long as you don't have that standing. It might be a visual upgrade to an existing skin you need to purchase from the Aurum store first before you then can apply this upgrade from the standing based one. This could also be a possible solution to make the 30day skin permanent, by showing your respect and loyalty for those pirate factions?
1. Market - These are SKINs that are only available from other players. Most of them are from promotions. Some promotions are recurring, so some of them might be put in to the game from a new promotion in the future. We tend to keep rare things rare though.
2. Conversion - Your Quafe Megathron with all it's fittings, damage, etc. will turn in to a normal Megathron with all the same fittings, damage etc. as the Quafe one. And then you'll also have a Megathron Quafe SKIN (Permanent) item in your redeeming queue.
3. Killmails - Some people just want to see that kind of stuff, know they killed a rich guy cause he was in a Ishukone skinned Scorpion, etc. You;re right that is has no added value and nothing is destroyed but some people just want to know.
4. Standing based SKINs - These are totally possible and I could see us making some. We don't want the entire SKIN collection to be NES store items only.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
219

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Posted - 2015.04.22 17:18:38 -
[25] - Quote
Natya Mebelle wrote:People complaining about Scorpion Ishukone Watch wrote:A limited ship that is only meant for station spinning will actually see the light of the stars! THIS CANNOT HAPPEN! The price will so drop because of this! Oh really?OH REALLY?!You do realize that once this ship skin is applied, as long as there is no way to redeem it back, they cannot even find their way back to the market to make someone else's station spinning happier because of players dropping out? This is even worse than destruction :c But to this particular case; I've always disliked how special ships have no place in this hostile environment, making it very sad to know they collect dust as simple collectibles or get removed from the game completely through destruction. Poor ships :c
Rare ship skins should increase in price over time, but also see the light of day more. This is good for collecting, good for showing off something rare and cool, and good for people who actually get to see these ship skins in space.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
219

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Posted - 2015.04.22 17:20:35 -
[26] - Quote
Arthur Aihaken wrote:It's really disappointing that the pricing structure couldn't have been discussed prior. I think those of us involved in the testing could have offered you some invaluable feedback. In any event, since market speculation now appears to be rampant - I'm not sure what (if anything) can be done at this point. If initial feedback and interest for this feature is mixed, I hope you use this as a reference point to make improvements in the cost structure.
We'll be evaluating the pricing structure as with everything else.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
222

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Posted - 2015.04.23 02:34:09 -
[27] - Quote
Che Biko wrote:A request: I have a feeling that I'm not very interested in having the Genolution golden pod anymore if it's only SKIN. My character decided to use the implant because he thought it might do something special that was not cosmetic (because of the targetting range attribute and description). He's not the type of guy to show off his wealth and would rather have sold the bling to spend that ISK in a more useful manner.
So if you can, could you also convert my plugged- in AU-97 implant to a perm-skin in my redeeming que? Long shot, I know, but I had to try.
When we convert the golden pod to a SKIN chances are we'll put the SKIN in your redeeming queue like we did with the other ships. So at that point you'll be able to sell the SKIN item like any other item.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
222

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Posted - 2015.04.23 02:38:02 -
[28] - Quote
Ned Thomas wrote:Natya Mebelle wrote:Ned Thomas wrote:Anyway, the answer is that the special edition Miasmos-es have different base stats than the regular Miasmos, and they will remain separate ships because of this. This is weird because the Scorpion Ishukone Watch version has different stats too, and still it gets converted. Whu? Also, could you please stop with the weird accusations about people being in a starter corporation? We are not any less players because of it, and certainly nobody should be treated with prejudice just because of their corporation or alliance affiliation. Thank you c: You replied to a member of an NPC corporation previously just fine. I don't see why you need to bring that argument out anyhow. Didn't think about that for the Scorpion IW (I don't fly battleships so I honestly didn't even look)....wonder what the reasoning is there. The NPC corp thing was just a poke back for the "confirmed poor" which home dude then raged over.
The old Scorpion Ishukone Watch had the same stats as the base version. The Scorpion got rebalanced but the Scorpion Ishukone Watch was forgotten in that process and never got the new stats.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
241

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Posted - 2015.04.24 21:36:10 -
[29] - Quote
Celgar Thurn wrote:I presume by the use of the word 'accurately' that you do not mean the current excellent designs for the Quafe skins will be kept and the pale blue whole hull wash designs from the dev blog will be introduced 
Sounds like you may be running a browser that isn't rendering the ships properly.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP FoxFour
C C P C C P Alliance
4005

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Posted - 2015.04.30 11:08:11 -
[30] - Quote
A heads up on something we didn't clarify in the dev blog. The Scorpion Ishukone Watch has been converted to a SKIN, as per the dev blog. When the Scorpion was re-balanced awhile ago we didn't re-balance and buff the Ishukone Watch edition version of it. This left it in a worse state than the actual Scorpion. With the deployment of SKINs we converted the Ishukone Watch Scorpion to a normal Scorpion. This was intentional and should have been in the patch notes or dev blog. Sorry about that. In the end it does however mean you get a better ship and a permanent SKIN. :)
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP Darwin
C C P C C P Alliance
1360

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Posted - 2015.04.30 14:03:08 -
[31] - Quote
Brian Harrelstein wrote:I wish the skins could be used on other ships... Inner Zone Shipping freighters anyone? :) The main reason that isn't the case so far is that we have only released SKIN licenses that correspond to existing faction/ship combinations that have been validated by our QA folks.
Internally, the Space Object Factory engine can build a renderable ship with any combination of factions/materials and ship type. However, because certain combinations may not match up properly (one example is if a faction or material combination assumes the underlying ship has two material types and the actual ship in question has three) it's possible to get a ship out the other end that looks like a mistake has been made, or has undesirable combinations of original and skinned materials.
It is, however, possible that at some point there could be SKIN licenses that are designed and intended to look good on all ships. CCP Terminus would know more about whether there are concrete plans in that area.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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