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ghosttr
Amarr Universal Annhilation
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Posted - 2006.11.01 23:35:00 -
[1]
Well today the servers are down & I have time to bring up a much griped about issue here. I say that we need a hauler the will fill the gap between industrial ships which haul around 5000m3 of stuff and take about 2 days (if that) to be able to use and can be bought for about 500000k isk, and freighters which haul 75000m3 of stuff take at least a month to train the skills for and start at 150000000isk. To me that gap is waaay to large. We need a hauler which fits somewhere in-between these.
Industrial. -Capacity.--------5000m3 (up to 15000m3) -Cost.------------500000-1000000isk -Training Time.---1-2days -Tech LVL---------1
Freighter. -Capacity.--------75000m3 -Cost.------------150000000isk and upwards -Training Time.---1 month or more -Tech LVL---------1
We need something like this:
Hauler -Capacity.--------25000-35000m3 -Cost.------------30000000isk -Training Time.---1-2weeks -Tech LVL---------1
~ The skill of the person, not the skill of the character is the determining factor in any conflict. ~ |

ghosttr
Amarr Universal Annhilation
|
Posted - 2006.11.02 16:36:00 -
[2]
I dont see how it would do anything but good, able to carry more means that you are mining in cans less, you could haul most of your ships around inside of it.
And btw transport ships hold less than industrials.
So IDK you tell me what negative aspects there would be.
~ The skill of the person, not the skill of the character is the determining factor in any conflict. ~ |

ghosttr
Amarr Universal Annhilation
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Posted - 2006.11.04 20:38:00 -
[3]
AS stated before if you didnt choose that race your sol, and im talking about something that can at least hold a jet can or two.
~ The skill of the person, not the skill of the character is the determining factor in any conflict. ~ |

ghosttr
Amarr Universal Annhilation
|
Posted - 2006.11.04 21:03:00 -
[4]
I made this forum during downtime, and didnt have any reliable information sources.
The post is there is bring up the point, that we need something that is affordable by the average player and can hold a jetcan or more of materials
~ The skill of the person, not the skill of the character is the determining factor in any conflict. ~ |

ghosttr
Amarr Universal Annhilation
|
Posted - 2006.11.09 04:11:00 -
[5]
It would be nice if we could get a GM or Dev opinion on this. If they dont think that one is needed i would like to see thier logic I don't have a problem with authority... ...as long as it doesn't get in my way. |
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