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Xynomorphine
Gallente Xynomorph Industries
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Posted - 2006.11.02 10:07:00 -
[1]
I have read the posts for skill queing and or skill sharing, for the normal skill queing how many should be que'd 8,9-24, and the shared system proposed is it just one short skill for one long skill or should it be say 2-3 short for 1 long skill.  Believe in no one, trust in no one, the truth is really out there. |

brinelan
Caldari Victory Not Vengeance
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Posted - 2006.11.03 03:04:00 -
[2]
Edited by: brinelan on 03/11/2006 03:06:32 Edited by: brinelan on 03/11/2006 03:05:36 I like the queue idea. I had actually wondered why it wasnt in game and then i saw it on the drawing board.
Anyway. A Few thoughts I had on the topic:
A) skill based, so you start with the ability to que X amount of skills, and then purchase a skill that gives +X skills in queue per level
B) have the queue train for a max of however many skills fill up X amount of time (7 days would be a good amount). Maybe even have a modifier skill to make the time you can queue up skills be longer. This may be of marginal use for people with mostly long skills to train like this though.
C) You can Queue up to say 10 skills at a time and have that be a set amount.
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Xynomorphine
Gallente Xynomorph Industries
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Posted - 2006.11.03 17:36:00 -
[3]
Edited by: Xynomorphine on 03/11/2006 17:36:37 Yes I agree with some of your comments, as WHY IS IT NOT IN GAME, And as for the queing system I think 10 - 15 sounds a good idea.
Plus a new skill book as well say you can only obtain it once you get all basic learning skills to Lvl V before you go on to the more advanced learning skills and also not trainable on trial accounts ect. Believe in no one, trust in no one, the truth is really out there. |

Xynomorphine
Gallente Xynomorph Industries
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Posted - 2006.11.13 03:58:00 -
[4]
So I am just woundering if anyone else feels this would be a good idea or not what are your views on this subject. ???? Believe in no one, trust in no one, the truth is really out there. |

Reggie Stoneloader
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.13 04:47:00 -
[5]
The counter-argument that this sees is linked to account dormancy. As it stands, if I set a twenty-day skill five minutes before my account runs out, and then reactivate my account twenty-one days later, I'll come back to a completed skill, at no cost to me. If it was possible to set ten level 5 skills to train, then quit EvE for a year and come back to an uber titan pilot, it would lead to some sketchy uses of the feature, I suspect.
Already, there are people who use the GTC system and employ tactical account cancellations to earn free training time on long skills. -------------- Civis Ascendant Sum |

Mr Xofar
Xofar Mining -N- Trans
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Posted - 2006.11.13 07:07:00 -
[6]
I'm completely at a loss as to why CCP even allows training to continue if you cancel your account.
It's like saying, "I want to withdraw my $1,000,000 from this bank account for a month, but I still want to collect the interest as if it was still in there."
Quite literally, CCP must be losing $1,000's per month (maybe 10's of $1,000's) in revenue from folks with multiple accounts who use this very tactic to "level-up" their training for free.
Mr Xofar's EVE Website Miner Timer Thread |

Xynomorphine
Gallente Xynomorph Industries
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Posted - 2006.11.14 03:07:00 -
[7]
I understand what you are trying to say about the downtime and the ability to train skills if you council your account only to reactivate it at a later time.
But as I was asking what do you think of the idea of a skill book for this only to be got at a price when you have all the basic or both Basic and Advanced learning Skills to Lvl V ???
And what about the amount of skills you can Que, what would be the best number for this 3 - 8 ???
Believe in no one, trust in no one, the truth is really out there. |

Face Manji
Caldari
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Posted - 2006.11.14 03:36:00 -
[8]
Edited by: Face Manji on 14/11/2006 03:39:50 I think the idea of skill queuing being a skill in and of itself is fantastic. Rank 4, requires at the very least Learning V, and maybe a rank in Infomorph Psychology, and of course would not be trainable on trial accounts. It allows you to queue one skill per level, in addition to the skill you are currently training. I like the limit of five. Just enough to get around those troublesome 7- to 70-minute skills that require constant tending and to accommodate the occasional out-of-town, incommunicado situation. Perfect.
And yes, dormant accounts absolutely should not be training skills, since my monthly fee often buys ONLY the opportunity to keep my skill-training going, in hopes that at some point my school schedule will alleviate and I'll be able to take advantage of these mad skillz my characters are developing. It occurs to me that my current lack of a portrait is all the more ironic because of my character name. |

NickSuccorso
Minmatar Arcana Imperii Ltd.
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Posted - 2006.11.14 04:11:00 -
[9]
Add to that a setup that causes the queue to freeze after the current skill finishes training if the account goes inactive(should go without saying), and you got yourself a mighty fine skill setup.
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Xynomorphine
Gallente Xynomorph Industries
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Posted - 2006.11.20 05:31:00 -
[10]
I agree with Face Manji his idea is great i feel add the amount to be que'd per skill level rhe max of 5 is good, as the other comment as well any dormant accounts should not be able to train skills at all. Believe in no one, trust in no one, the truth is really out there. |

Gnord
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Posted - 2006.11.20 05:59:00 -
[11]
I disagree entirely.
I'd like to have an option for a "default non-training" skill, so that if you aren't training, you default to say... Learning 5, or cruiser 5, or that level 5 skill that will take forever. You set your "default" skill, and you can then set a 1 hour skill to train before you go to work, and then that will finish and switch to your other skill that will train the rest of the day.
But I think ONE skill is the most you should ever "queue" in this manner. And if THAT skill runs out, it trains nothing until you reset your default skill and/or your 'current' skill.
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Xynomorphine
Gallente Xynomorph Industries
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Posted - 2006.11.21 03:01:00 -
[12]
Well this is as I see it from the comments made already.
1. Need of a skill book to be able to use the que or shareing option i.e. higher the more you can que or share ( max of 5 )
2. Only obtainable when you have learnt all of the ( Learning Basic and Advanced skills to Lvl V ).
3. Not trainable on Trial or Dormant Accounts i.e. if you havnt paid the bill of have suspended your account.
 Believe in no one, trust in no one, the truth is really out there. |

Sythperve
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Posted - 2006.11.21 03:57:00 -
[13]
I like this sytem, because it would go great with EVEMon.
For a skill it woul be retarded... IMO, you should be able to set skills to train to say lvl 3, because the first three levels take around 3 hrs on most skills used on a day to day basis...
A defult skill would be wonderfl! Train a 6 hr skill and not have to wake up just to not lose time, cause your default skill would get trained, would be able to nibble away at that pesky BS lvl 5 or Cruiser lvl 5 skill, or may drone interfacing 5 
CCP has my vote for a default skill and que system for training skils to lvl 3.
Oh and you thoughts on having a skill for the que system... adv to lvl 5? are you nuts? everyone know that to take your adv to lvl 5 is almost a definite waste of time!
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Xynomorphine
Gallente Xynomorph Industries
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Posted - 2006.11.27 11:23:00 -
[14]
Edited by: Xynomorphine on 27/11/2006 11:26:31 Edited by: Xynomorphine on 27/11/2006 11:24:32 Defult skill, this is also worth considering as well but I still feel that my option would be more of an active choice.
As this would be able for you to plan your characters progress in more of the path you need it to go on, and if you do not have any long skills to learn, the Defult option would be null unvoid.
And as for the high skill factor for getting this skill is for the players who are really serious about playing EVE so I feel this is not a nuts idea.
 Believe in no one, trust in no one, the truth is really out there. |

Xynomorphine
Gallente Xynomorph Industries
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Posted - 2006.11.30 11:38:00 -
[15]
So who else out their has views on this
Believe in no one, trust in no one, the truth is really out there. |

Alkirin
Gallente Die Hard Mining
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Posted - 2006.11.30 14:55:00 -
[16]
I would say, at best, that you continue training in the skill you are currently on. The only downside here is when skills cap off at level 5, and a person should have plenty of time in advance to scheduele around it.
On another note....why do you care if people don't pay 15 bucks to wait out 20 days that they arent actually going to be playing? In a very real sense, what they do doesn't affect you in any way.
For people that have the money and equipment that they need; skills are the only way they can advance. So, as a principle, people are not willing to pay to accomplish nothing. That you think they should is assinine.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |

Protunia
Gallente
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Posted - 2006.11.30 15:57:00 -
[17]
I think its would be the end of the game but thats my view.
you'll have people setting up 2-3 months of skills then cancelling accounts until the training is done.
If they want more ebay accounts and other types of account selling be my guest make a skill que. My Character Stats
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.11.30 19:34:00 -
[18]
Exactly.
If there is a queune, there has to be a cap set on it; feasibly by training time, not number of skills trained.
No training que should last more than a week imo; if this is implimented.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
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