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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
159
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Posted - 2015.04.25 15:53:31 -
[1] - Quote
I lol at the lack of pvp in c5 and c6 space. They are harvesting what they have sown. It started when they evicted people that fight . Then they started to blob 3 to 1 ... . And now there is no one left to fight .
About the ideas:
Quote:Rewarding PvP active corps (harder to evict). Some Incursion-esque home system bonus. Harder to evict, maybe a good idea but only implentable with the new structures probably.
Mass : spawn range was a bad idea and still is, though most of us are used to it now, let it stay.
Clone jumping to wormholes is bad idea, clone swapping to get into pvp clones is a good one.
Quote:Give wormholes stargate treatment in that they appear on overview; no scanning needed. NEVER, stop trying to make it null sec and learn how to scan!
Quote:Reducing the number of wormholes. This would obviously increase encounters between players. Not sure about this one, it would increase the number off connections wich can lead to more interaction. But is that not part of the problem now? It is to easy to get in more reinforcements to blob(to get in 3 or more alliances), maybe that should be lowered? Then it would be harder to get reinforcements in. Combine that with some less income from home sites. Then people will have a need to spread out more and bigg grop would still dominate but would do that in a smaller area.
Getting more isk in the static then home system could be an answer but how long will that last? Instead of 1 300 people alliance we will have 3 100 people alliances who are so buddy buddy they will blob everything else. Nothing will have changed. But do not kill of the need to use caps in pve sites, it takes away a LOT of capitals fight.
And please no structure that add statics with a specific static that would be so easy to game for the bigg alliances that it would escalte into a much worse situation. WH generation module have only one way to ballance them, NOT DOING THEM.
The only thing i miss in c4-c1 space is the need to have people with you to do pve sites. In c5/c6 that was absolutly necesairy. In c4-c1 you can do them alone. This does not promote playing with people since the more people pve with you in a c4-c1 site the less you earn. You got to know each other. Only PVP is in group in c4-c1 space.
A shattered highway might be a good idea, though the question is won't that be a bit like the c5 high way, empty and void of anything active?
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
160
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Posted - 2015.04.26 18:56:45 -
[2] - Quote
G0hme wrote:Newt BlackCompany wrote: Yes. Wormhole space matters to the game. I am not surprised to see someone from PL asking this, but not everyone likes nullsec politics and shenanigans and Wormhole space is a different way to enjoy this game.
You should probably just have quoted the first question as thats the only thing you answered. And for the record. I've lived longer in Wspace than your character has existed in this game. I though you meant getting more meaning to w-space? If so we should push CCP to do what Rhavas proposed in this blog : https://interstellarprivateer.wordpress.com/2015/04/07/naming-rights-2/
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
160
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Posted - 2015.04.26 19:09:49 -
[3] - Quote
calaretu wrote:Gonna throw in a very radical and hated idea. But several have spoken about reducing the size of wormholespace. This is actually possible without going through the "ops your system doesnt exist anymore" route. The suggestion is gates. Yes gates. And here is how: Each system can have 1 gate. And it needs a recieving gate to bond to a system. This way you can bond two systems together effectivly making them into one system (its important that you can't link the gate to a system without a gate on other side and that its a limit on one gate per system. Any more or different lets you bond more systems together and that can go all sorts of wrong). The gates require fuel of sorts (PI?) and can be disrupted by hostiles. Gates bonding c5/c6 system together can carry capitals but gates to lower classes can not (the ability for an invading force to bring gates of their own and bring capital force invasion to a c2 is out of balance). Also require the system to be "owned" in some way to avoid abuse by invading forces that doesn't put in the effort to first take over the system.
So what would this bring to the table? - Reduce the size of wormholespace - More connections/2nd static(s) to a group living there. - More to do and twice the possibility for people to roll into you
Does that sum up the solutions people have come up with so far? Gates, realy? You must be trolling, big alliances would just string them to gether to be even more invincible... .
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
160
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Posted - 2015.04.27 05:35:07 -
[4] - Quote
Why is no one burning out the pve corps in c5-c6 space? Can someone answer me that?
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
160
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Posted - 2015.04.27 11:18:30 -
[5] - Quote
Iyokus Patrouette wrote:
who can be ****** with the EHP grind involved. especially when the end is just watching them self destruct all the goodies before the shield goes down.
Good point maybe we should add not being able to selfdistruct in the pos shields to the list , i forgot about that one.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
160
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Posted - 2015.04.27 11:24:59 -
[6] - Quote
BayneNothos wrote: Serious question, how does that get more PvP in W Space? Are you suggesting that there's hundreds of groups out there who'd love to move in and PvP but can't because there's PvE corps stopping them from setting up?
I'd rather see a bear hole than a vacant one. There's at least the possibility to pew something that way.
It used to be fight or you would get evicted. Wich lead to more people fighting and less boring evictions. sure you had your grudge evictions but generaly if you pewed you did not get evicted. Now by eviction the pvp corps there are less targets to be killed wich did fight. Is it any wonder that there is a lack of fight then? If you leave alone the pve corps who don't give you content and evict those that give content who is to blame? So if people who evict pvp corps/alliances call eviction content then they should start doing that to pve corps/alliances since by their own definition it is content. But in any case the more people in w-space the bether. Lowering number of systems would only make things worse as reinforcements will get there easier meaning that would be an advantage for bigger coalitions.
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
160
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Posted - 2015.04.27 18:11:48 -
[7] - Quote
Would it work if you add those big holes in the c7 idea be added to c6 space? Would be a lot easier for ccp and might give the same effect?
No local in null sec would fix everything!
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
161
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Posted - 2015.05.03 08:50:19 -
[8] - Quote
ChromeStriker wrote:Allow the creation of a "Bob shrine" in C5/C6 WH's.
One per system. Its a deployable structure, that shows on the overview, and requires a constant supply of frozen corpses to operate (small cargo hold and fast consumption). Non aggressable, but will de-spawn if quota is not met... The longer it is operational the larger an effect field around the structure becomes (golden light, floating corpses, or wrecks, etc)
Whilst activated, the "shrine of bob" will periodically dispense random favours to the inhabitants of the WH. This could be in the form of effect bonuses (10% tractor beam range, system wide Cyno inhibitor, 50% bonus to energy neutraliser drone structure hitpoints, etc), Gifts collected at the shrine (warp disruptors, gyros, ammo, other items blessed of Bob), and or some other such kind of thing maybe.
Did you add that idea to the
[New structures] Administration Hubs and Advertisement Centers
Discussion? It might not save w-space and your so called bonuses are clearly a troll but it might add flavor to wormholes. Might even make wh-roleplaying corps come into existance. And we need more ways to get people into w-space!
No local in null sec would fix everything!
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