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![samuel222 samuel222](https://images.evetech.net/characters/535062895/portrait?size=64)
samuel222
Amarr Lords Of Guile Alektorophobia
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Posted - 2006.11.03 07:56:00 -
[1]
can you tell me if my setup needs revising pls?
6 dual 650mm 'scouts's (EMP) 2 heavy dinishing nos
100mn AB II heavy f-rx cap booster (800's) true sansha web fleeting warp disrupter sensor booster II
dual large 'accomodation' reps n-type kinetic, thermic and explosive hardeners 1600 rolled tungsten plates
7 vespa II's
is this setup good for a pvp piracy ship, i am solo preyyt much all the time ___________________________ Now thats a face for radio!
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![samuel222 samuel222](https://images.evetech.net/characters/535062895/portrait?size=64)
samuel222
Amarr Lords Of Guile Alektorophobia
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Posted - 2006.11.03 08:33:00 -
[2]
Have al the Tempest pilots died out or are we just not sharing the wealth?
pls people i need your overwhelming wisdom![Smile](/images/icon_smile.gif) ___________________________ Now thats a face for radio!
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![Drexciyian Drexciyian](https://images.evetech.net/characters/145176953/portrait?size=64)
Drexciyian
Benson and Hedges
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Posted - 2006.11.03 08:50:00 -
[3]
switch to to dual 425s, drop the ab and use a mwd, as for the sensor booster unelss you're trying to catch small ships @ gates switch toa multispec
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![Jim McGregor Jim McGregor](https://images.evetech.net/characters/786173472/portrait?size=64)
Jim McGregor
Caldari
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Posted - 2006.11.03 09:15:00 -
[4]
Edited by: Jim McGregor on 03/11/2006 09:22:56
--- Eve Wiki | Eve Tribune | Eve Pirate |
![Marsha11 Marsha11](https://images.evetech.net/characters/602311428/portrait?size=64)
Marsha11
Bad Karma.
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Posted - 2006.11.03 10:34:00 -
[5]
You get so much falloff with autocannons that you dont need to use a mwd. EMP will hit at 20km, maybe not anything fast, but once you slow it with the webber you will be fine.
Keep the dual 650's and keep the better dps they give.
Also you dont need the sensor booster, i suggest a multi-spec or a second scrambler incase you come accross someone with a WCS.
End ![Cool](/images/icon_cool.gif)
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![webkert webkert](https://images.evetech.net/characters/621495549/portrait?size=64)
webkert
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.03 20:19:00 -
[6]
I wouldn't fly solo without an mwd. Without one you'll be in big trouble if you get stuck in a gatecamp. You certainly don't want to get a 90% webber on you either, another BS mwding towards you can get inside 10km before your 80% can get his speed down below yours. Hence why an mwd is so important.
Dual rep tempest aint that great, you will either have no damage mod, crappy resists or an half assed HP buffer. With lar + plate you don't need an injector. Well, its nice to have but I'd prefer an extra hypnos. No need to tank if your opponent can't lock you.
With lar + plate you also have enough grid to use 800mm instead of 650mm, assuming awu 3 or more.
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![Alowishus Alowishus](https://images.evetech.net/characters/820451172/portrait?size=64)
Alowishus
Shadow Company Alektorophobia
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Posted - 2006.11.03 20:26:00 -
[7]
Edited by: Alowishus on 03/11/2006 20:27:29 6x 650mm 2 1x Arb Cruise Launcher 1x Heavy Diminishing 'Nos'
1x AB II 1x Faint Epsilon Scrambler 1x Langour Webber 1x Heavy Electrochemical Cap Booster 1x Multispec Jammer
2x Large Armor Rep II 2x Energized Adaptive Nano II 2x Gyro II
3x Ogres
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![samuel222 samuel222](https://images.evetech.net/characters/535062895/portrait?size=64)
samuel222
Amarr Lords Of Guile Alektorophobia
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Posted - 2006.11.03 20:35:00 -
[8]
hang on a sec, i've heard lots of stuff about the minmatar that i havent tested as i only have flown min BS about a months or so, i headr that gyro's do next to nithing when used with AC's, is this true? i also heard somewhere theyre locking time is poor, i also want to go over the mixed messages i'm getting, so is it 425's or 650's and dual or single rep?
___________________________ Now thats a face for radio!
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![Alowishus Alowishus](https://images.evetech.net/characters/820451172/portrait?size=64)
Alowishus
Shadow Company Alektorophobia
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Posted - 2006.11.03 20:46:00 -
[9]
Edited by: Alowishus on 03/11/2006 20:45:47
Originally by: samuel222 hang on a sec, i've heard lots of stuff about the minmatar that i havent tested as i only have flown min BS about a months or so, i headr that gyro's do next to nithing when used with AC's, is this true? i also heard somewhere theyre locking time is poor, i also want to go over the mixed messages i'm getting, so is it 425's or 650's and dual or single rep?
Gyros:
6x 650 'Scout'/EMP/My skills/No Gyros 242.612 DPS
6x 650 'Scout'/EMP/My skills/One Gyro 298.166 DPS
6x 650 'Scout'/EMP/My skills/Two Gyros 356.594 DPS
Lock Time:
Who cares?
Dual Reps:
Fitting is going to come down to personal taste, play style and testing. I'd say yes, run dual reps if you can fit them.
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![Frezik Frezik](https://images.evetech.net/characters/232852843/portrait?size=64)
Frezik
Dirty Deeds Done Dirt Cheap
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Posted - 2006.11.03 20:47:00 -
[10]
Originally by: samuel222 hang on a sec, i've heard lots of stuff about the minmatar that i havent tested as i only have flown min BS about a months or so, i headr that gyro's do next to nithing when used with AC's, is this true? i also heard somewhere theyre locking time is poor, i also want to go over the mixed messages i'm getting, so is it 425's or 650's and dual or single rep?
Nothing wrong with gyros. If you're armor tanked, they'll take a tanking slot, of course. The 'pest can have an OKish shield tank, but they're rarely used outside PvE.
If you can sustain it with cap boosters, double rep will get you a fantastic tank. However, cap boosters take up cargo, which you're going to need for ammo--ACs suck down ammo faster than Oveur sucks down beer.
The choice between 425s and 650s comes down to trading off tracking and fitting for raw dps. Against fast targets, the 425 will hit more often, thus getting you more effective dps. But against slower targets, the 650s will come out ahead. There's no right answer here without taking into account what kind of targets you'll be hitting.
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![samuel222 samuel222](https://images.evetech.net/characters/535062895/portrait?size=64)
samuel222
Amarr Lords Of Guile Alektorophobia
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Posted - 2006.11.03 20:49:00 -
[11]
Originally by: Alowishus Edited by: Alowishus on 03/11/2006 20:45:47
Originally by: samuel222 hang on a sec, i've heard lots of stuff about the minmatar that i havent tested as i only have flown min BS about a months or so, i headr that gyro's do next to nithing when used with AC's, is this true? i also heard somewhere theyre locking time is poor, i also want to go over the mixed messages i'm getting, so is it 425's or 650's and dual or single rep?
Gyros:
6x 650 'Scout'/EMP/My skills/No Gyros 242.612 DPS
6x 650 'Scout'/EMP/My skills/One Gyro 298.166 DPS
6x 650 'Scout'/EMP/My skills/Two Gyros 356.594 DPS
Lock Time:
Who cares?
Dual Reps:
Fitting is going to come down to personal taste, play style and testing. I'd say yes, run dual reps if you can fit them.
can i be very cheeky and ask ur skills? i got lvl 4 at least in everything to do with this ship and i dont think i am on for that much DPS ![Confused](/images/icon_confused.gif) ___________________________ Now thats a face for radio!
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![samuel222 samuel222](https://images.evetech.net/characters/535062895/portrait?size=64)
samuel222
Amarr Lords Of Guile Alektorophobia
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Posted - 2006.11.03 20:51:00 -
[12]
Originally by: Frezik The choice between 425s and 650s comes down to trading off tracking and fitting for raw dps. Against fast targets, the 425 will hit more often, thus getting you more effective dps. But against slower targets, the 650s will come out ahead. There's no right answer here without taking into account what kind of targets you'll be hitting.
its a piracy boat cause i'm a big meanie, so anything from pods to BC/BS ___________________________ Now thats a face for radio!
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![Alowishus Alowishus](https://images.evetech.net/characters/820451172/portrait?size=64)
Alowishus
Shadow Company Alektorophobia
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Posted - 2006.11.03 21:03:00 -
[13]
Originally by: samuel222 can i be very cheeky and ask ur skills? i got lvl 4 at least in everything to do with this ship and i dont think i am on for that much DPS ![Confused](/images/icon_confused.gif)
Mimatar BS Lvl 5 Large Projectile Lvl 5 All damage/rof gunnery skills Lvl 5
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![Lonectzn Lonectzn](https://images.evetech.net/characters/1007388945/portrait?size=64)
Lonectzn
Pelennor Swarm
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Posted - 2006.11.04 00:04:00 -
[14]
6 x 650mm II 2 x lg SB (or nos or w/ever)
1 x 100mn MWD II 1 x 20km Scram 1 x Web 1 x Electrochem injector 1 x Sensor boost II
1 x Lg rep II 2 x eanm II 2 x gyro II 1 x 1600 RT
Doesn't have to be t2 do based on skills. Lock time really DOES matter sensor boost is real nice. By your setup you look like you can't use eanm II or don't have the comp skills, in which case you would have to drop a gyro and the 2 eanm for kin/therm/exp hards.
In that case my setup is pretty similar to yours, except mwd instead of ab and dropping a rep for a gyro.
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![webkert webkert](https://images.evetech.net/characters/621495549/portrait?size=64)
webkert
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.04 02:28:00 -
[15]
Edited by: webkert on 04/11/2006 02:28:22
Originally by: samuel222 hang on a sec, i've heard lots of stuff about the minmatar that i havent tested as i only have flown min BS about a months or so, i headr that gyro's do next to nithing when used with AC's, is this true? i also heard somewhere theyre locking time is poor, i also want to go over the mixed messages i'm getting, so is it 425's or 650's and dual or single rep?
Gyros have the same effect as any other damage mod. It's a 22% dps increase on the first one. 100 scan resolution aint bad for a BS.
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![HankMurphy HankMurphy](https://images.evetech.net/characters/1254539285/portrait?size=64)
HankMurphy
Pelennor Swarm
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Posted - 2006.11.04 02:59:00 -
[16]
Edited by: HankMurphy on 04/11/2006 02:59:44
Originally by: Frezik
The 'pest can have an OKish shield tank, but they're rarely used outside PvE.
Lone's setup rocks (all of his setups do). Myself, i'm partial to shield tanks. Opens up my lows:
6x dual 650s 2 hvy nos
100mn AB xrlg SB 2x invuls hvy cap inject w/ 800's (4-6 charges in cargo)
4 gyro IIs dmg ctrl cpu
3x hvy web drones
i think thats it, i might be forgetting somethign, i know sometimes i use a nanofib instead of 4th gyro. no MWD is risky sometimes, and you lose some of the toys ya get in your mids w/ armor tank ....but usually if you not solo, the larger cap pays off. it has proven its ability time and time again in the field
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![Fanzen Fanzen](https://images.evetech.net/characters/109721023/portrait?size=64)
Fanzen
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Posted - 2006.11.04 04:30:00 -
[17]
Originally by: Alowishus Edited by: Alowishus on 03/11/2006 20:45:47
Originally by: samuel222 hang on a sec, i've heard lots of stuff about the minmatar that i havent tested as i only have flown min BS about a months or so, i headr that gyro's do next to nithing when used with AC's, is this true? i also heard somewhere theyre locking time is poor, i also want to go over the mixed messages i'm getting, so is it 425's or 650's and dual or single rep?
Gyros:
6x 650 'Scout'/EMP/My skills/No Gyros 242.612 DPS
6x 650 'Scout'/EMP/My skills/One Gyro 298.166 DPS
6x 650 'Scout'/EMP/My skills/Two Gyros 356.594 DPS
Lock Time:
Who cares?
Dual Reps:
Fitting is going to come down to personal taste, play style and testing. I'd say yes, run dual reps if you can fit them.
Why does the second gyro add more dps than the first one?
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![Acerus Malum Acerus Malum](https://images.evetech.net/characters/600955753/portrait?size=64)
Acerus Malum
Encina Technologies Namtz'aar k'in
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Posted - 2006.11.04 05:31:00 -
[18]
Originally by: Fanzen Why does the second gyro add more dps than the first one?
The first one adds 22.898 percent DPS. The second one adds 19.596 percent DPS, which is lower due to the stacking penalty.
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![Marco P Marco P](https://images.evetech.net/characters/125502334/portrait?size=64)
Marco P
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Posted - 2006.11.04 08:09:00 -
[19]
Edited by: Marco P on 04/11/2006 08:11:46
Quote: 6x dual 650s 2 hvy nos
100mn AB xrlg SB 2x invuls hvy cap inject w/ 800's (4-6 charges in cargo)
4 gyro IIs dmg ctrl cpu
3x hvy web drones
I also Shield tank - I like this, Hank, but is a 4th gyro really worth it? With the stacking penalty wouldnt something like a PDUII be more useful? Nice to see the use of drones to free up a mid - something Ive thought about but never got round to - you lose some dps but have a webber with a huge range. ![Very Happy](/images/icon_biggrin.gif)
Edited to say: I've never found anywhere that has the exact stacking penalty - anyone tell me/point me there?
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![samuel222 samuel222](https://images.evetech.net/characters/535062895/portrait?size=64)
samuel222
Amarr Lords Of Guile Alektorophobia
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Posted - 2006.11.04 10:56:00 -
[20]
how would a shield tank work for pvp? you have no tackling gear at all ___________________________ Now thats a face for radio!
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![Chode Rizoum Chode Rizoum](https://images.evetech.net/characters/664001829/portrait?size=64)
Chode Rizoum
Minmatar Finite Horizon
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Posted - 2006.11.04 11:01:00 -
[21]
6 x dual 425 II 2 x heavy nos
mwd web disrupter injector multispec
2 x large rep II 2 x EANM II 2 x gyro / 1 dmg control 1 gyro
for groups
6 x dual 650 II 2 x heavy nos
1 x xl sb 2 x invuls 1 x AB 1 x disrupter
4 x gyro 1 x dmg control 1 x cpu
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![webkert webkert](https://images.evetech.net/characters/621495549/portrait?size=64)
webkert
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.04 11:26:00 -
[22]
Originally by: Fanzen
Why does the second gyro add more dps than the first one?
Second one will give you more dps because the number you multiply with is higher.
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![Saltire Saltire](https://images.evetech.net/characters/811008457/portrait?size=64)
Saltire
System-Lords E N I G M A
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Posted - 2006.11.04 12:07:00 -
[23]
Originally by: Chode Rizoum 6 x dual 425 II 2 x heavy nos
mwd web disrupter injector multispec
2 x large rep II 2 x EANM II 2 x gyro / 1 dmg control 1 gyro
for groups
6 x dual 650 II 2 x heavy nos
1 x xl sb 2 x invuls 1 x AB 1 x disrupter
4 x gyro 1 x dmg control 1 x cpu
listen to chode mate but i also like this
6 x d650 2 x nos
1 x mwd 1 x cap booster +800s 1 x multispec 1 x 20km 1 x web
2 x large accoms 2 x energised nano t2 2 x gyrostabs
or for groups n insta kills
6 x 1400 t2
1 x xl shield boster 2 x invulns 2 x sensor booster
3 x gyros 2 x PDS 1 x dmg control
(has absolutely huge alpha stirke when quake is used)
and yes it very very worth the 25 days to get BS5 and large arty spec 5, get some cheap 3% dmg implants to
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![Imhotep Khem Imhotep Khem](https://images.evetech.net/characters/970673373/portrait?size=64)
Imhotep Khem
Total Mayhem.
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Posted - 2006.11.04 12:25:00 -
[24]
Originally by: Chode Rizoum 6 x dual 425 II 2 x heavy nos
mwd web disrupter injector multispec
2 x large rep II 2 x EANM II 2 x gyro / 1 dmg control 1 gyro
Where's the duct tape and rubber hammer to make it fit? ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |
![Apollo Balthar Apollo Balthar](https://images.evetech.net/characters/1613079671/portrait?size=64)
Apollo Balthar
Minmatar The Bratwurst Burglars
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Posted - 2006.11.04 13:46:00 -
[25]
Originally by: Imhotep Khem
Originally by: Chode Rizoum 6 x dual 425 II 2 x heavy nos
mwd web disrupter injector multispec
2 x large rep II 2 x EANM II 2 x gyro / 1 dmg control 1 gyro
Where's the duct tape and rubber hammer to make it fit?
QFT, this won't even fit with 425's 2 I think, or barely with all skills at 5. swap the 650's for 425's and downgrade to dual large acco, should fit like a dream, also, invest in E500's or diminishing NOS, the extra range is truely a lifesaver at times.
One of my fave setups solo:
2xdimNOS, 6x 425 tech2 (or 650tech1, basically same fitting reqs). 1xmwd, 1xbest named ECCM, 1xscram or disruptor, 1xtapered injector, 1x free (ecm or web, I prefer ecm and webber drones) 2x large reps(acco's) 3x active hardeners, 1600mm RT plate (I know the concensous is to fit a damage control, but the plate actually gives more effective HP).
For gangs swap to 650mm tech2(or 800mm's tech1), drop a large rep and a plate and fit damage mods. if you fly mixed race gangs, I'd always load barrage or fusion.
always take at least one webber drone with you in a pest if you don't have web fitted and get it on the opponent ASAP in 1 vs. 1 engagements.
There's some other usefull setups I am currently learning from the masters in gankwarfare, but I think they will kill me if I disclose them ![YARRRR!!](/images/icon_pirate.gif)
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WTS: tech2 clue |
![Dirtbag Monika Dirtbag Monika](https://images.evetech.net/characters/235815587/portrait?size=64)
Dirtbag Monika
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Posted - 2006.11.04 18:48:00 -
[26]
Originally by: Imhotep Khem
Originally by: Chode Rizoum 6 x dual 425 II 2 x heavy nos
mwd web disrupter injector multispec
2 x large rep II 2 x EANM II 2 x gyro / 1 dmg control 1 gyro
Where's the duct tape and rubber hammer to make it fit?
it does fit
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![Alowishus Alowishus](https://images.evetech.net/characters/820451172/portrait?size=64)
Alowishus
Shadow Company Alektorophobia
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Posted - 2006.11.04 18:56:00 -
[27]
Originally by: Fanzen
Originally by: Alowishus Edited by: Alowishus on 03/11/2006 20:45:47
Originally by: samuel222 hang on a sec, i've heard lots of stuff about the minmatar that i havent tested as i only have flown min BS about a months or so, i headr that gyro's do next to nithing when used with AC's, is this true? i also heard somewhere theyre locking time is poor, i also want to go over the mixed messages i'm getting, so is it 425's or 650's and dual or single rep?
Gyros:
6x 650 'Scout'/EMP/My skills/No Gyros 242.612 DPS
6x 650 'Scout'/EMP/My skills/One Gyro 298.166 DPS
6x 650 'Scout'/EMP/My skills/Two Gyros 356.594 DPS
Lock Time:
Who cares?
Dual Reps:
Fitting is going to come down to personal taste, play style and testing. I'd say yes, run dual reps if you can fit them.
Why does the second gyro add more dps than the first one?
I'm not sure ![Confused](/images/icon_confused.gif) That's just what QuickFit told me.
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![Ernest Graefenberg Ernest Graefenberg](https://images.evetech.net/characters/919962829/portrait?size=64)
Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.04 18:56:00 -
[28]
Originally by: Acerus Malum
Originally by: Fanzen Why does the second gyro add more dps than the first one?
The first one adds 22.898 percent DPS. The second one adds 19.596 percent DPS, which is lower due to the stacking penalty.
Off of 400 base DPS, the first Gyro adds ~91, the second ~96. Feel free to re-run those numbers if you're in love with decimals, but they're pretty much right ;)
That is simply to say, the further relative is obviously smaller, but the absolute increase has grown.
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![d'hofren d'hofren](https://images.evetech.net/characters/1666937521/portrait?size=64)
d'hofren
Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.04 20:25:00 -
[29]
Originally by: Apollo Balthar
Originally by: Imhotep Khem
Originally by: Chode Rizoum 6 x dual 425 II 2 x heavy nos
mwd web disrupter injector multispec
2 x large rep II 2 x EANM II 2 x gyro / 1 dmg control 1 gyro
Where's the duct tape and rubber hammer to make it fit?
QFT, this won't even fit with 425's 2 I think, or barely with all skills at 5. swap the 650's for 425's and downgrade to dual large acco, should fit like a dream, also, invest in E500's or diminishing NOS, the extra range is truely a lifesaver at times.
... snip for brevity..
![YARRRR!!](/images/icon_pirate.gif)
The DCU / Gyro build fits fine with awu 4 and some named bits in the T1 parts. You need AWU5 for the dual gyro big build, then again AWU 5 is really worth having for Minmatar.
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![Apollo Balthar Apollo Balthar](https://images.evetech.net/characters/1613079671/portrait?size=64)
Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
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Posted - 2006.11.06 00:42:00 -
[30]
Originally by: d'hofren
Originally by: Apollo Balthar
Originally by: Imhotep Khem
Originally by: Chode Rizoum 6 x dual 425 II 2 x heavy nos
mwd web disrupter injector multispec
2 x large rep II 2 x EANM II 2 x gyro / 1 dmg control 1 gyro
Where's the duct tape and rubber hammer to make it fit?
QFT, this won't even fit with 425's 2 I think, or barely with all skills at 5. swap the 650's for 425's and downgrade to dual large acco, should fit like a dream, also, invest in E500's or diminishing NOS, the extra range is truely a lifesaver at times.
... snip for brevity..
![YARRRR!!](/images/icon_pirate.gif)
The DCU / Gyro build fits fine with awu 4 and some named bits in the T1 parts. You need AWU5 for the dual gyro big build, then again AWU 5 is really worth having for Minmatar.
I now see you don't have a plate (reading ftw, soz..) so it will indeed fit even with AWU 4 if you squeeze a bit with named bits or drop 1 650II for a 425II or so. Atm this is a vallid option that may or may not work depending on how well you pick your target(preferably amarr scum).
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WTS: tech2 clue |
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