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Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.05 15:15:00 -
[1]
Originally by: GenePool Chlorinator
Originally by: Butter Dog
Why are warp bubbles now worthless? Everyone uses instas in 0.0 anyway so NOTHING HAS CHANGED.
This has already been explained in previous posts, but I'll make a special one just for you.
Right now, people have gate to gate instas.
After the change, people will have instas to the gate from any direction.
Players will adapt and warp to a planet before warping to the gate at 0 meaning that they will approach from a vector not covered by the warp bubble.
What's that you say??? Pirates can adapt too? Oh.. yeah.. great idea.. shame I didn't think of it myself...
Pirates can just put up numerous warp bubbles (which aren't cheap) to cover all the known possible approaches from planets etc. Never mind that they are now most likely out of position to actually cover those warp bubbles with short range weapons once people get trapped in them. At least they can keep them from warping straight to the gate.
Good call.. Pirates should adapt.
But... humor me.. let's take this one step farther before we quit though.
I predict that the next thing we'll see is a wave of bookmark sellers selling bookmarks to random places in space from vectors totally unpredictable based on known objects. That way people can warp to the gate at 0 from a safe spot that no pirate could predict.
That's what my hauler will be doing if this goes through at least... it's only the smart way to play.
In the end, this will cut back on some of the bookmarks, but only create a reason for more to be made.
Oh yeah.. and warp bubbles will be obsolete.
The bubbles you are talking about here are the small bubbles. If you ever used bubbles you would know that there is a med version that is 15km in radius. If you place it on top of the gate it will cover all incoming ships from any direction. It wonÆt matter if youÆre warping from the sun/planet, from a SS or from another gate. You will end up at the edge of the bubble 15 km from the gate. Only the small ones are used in the manners you describe.
Some say med bubbles are bugged and donÆt catch some incoming ships. Personally it have never happened to me, but if they are bugged. Then itÆs another discussion.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.05 19:20:00 -
[2]
Originally by: GenePool Chlorinator
Originally by: Otellus
Originally by: Asha'Lil I dont know if Large Mobile bubbles are on live or not but on sisi there seeded on the market...
(to lazy to look if there on tranq)
This is exactly the solution. With Kali 1 we get large bubbles. And if you depended on people warping from gate to gate on your bubble before, all you were catching would be noobs anyway. Anyone with a brain would first jump to a planet and scan the gate for bubbles before warping in.
Seeding large bubbles would apparently help the issue. I'll take your word for it...
Now it's just low sec travellers in small ships that are immune from danger...
The only ship that can get into warp fast enough before it can be scrambled on the other side of the gate is interceptors. And as stated above, itÆs still to hard to pin it down and kill or alpha it using a sniper before it can impulse the 12.5km (to jump distance).
An interceptor can do 4000m/s, and is agile enough to hit 3000m/s in 1sec. that is less than 4 sec of impulse travel. It is to fast for a snipers lock speed (alpha strike) and is immune to webbing, if webbed it can use the inertial to go the rest of the way. So fast locking cruisers are not useful either.
The only ships that can jump before they are scrambled and are not fast enough to not make the 12.5km in less than 4 sec are the shuttle and the pod. But that would be stupid if you travel in low sec in a pod without instas. So replacing instas for 0km would make no difference there.
This doesnÆt change anything. There is still no compelling argument for why instas shouldnÆt be replaced for 0km jump.
And pleas donÆt talk about removing instas completely (not replacing with 0km). Instas make life, in eve, so much easier. Only a small minority would cheer for there removal, the grievers. Doing so would pi*s so many players of. IÆm 100% sure half of eve would stop playing. Why would CCP deliberately do something like that?
2 people would benefit from this, pirates and the ones that sit docked in station 247 doing exactly nothing but troll on the forums. Wow that seams like a vast majority. I hope CCP does something about it before they quit eve. OMG losing our pirate profession, that seam so awful. How would the market roll when no one lost there ships to the pirates? Ohhh I canÆt think of any other way.
Maybe to empire wars and fleet battles as in true pvp. Not some chickensh*t hauler ganking. Real men fight on the battlefields. Not shanking someone in a back alley for fun. People with ôproblemsö have fun grieving others.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.05 20:02:00 -
[3]
Only a minority lose there ships to pirates because of no instas. Those that lose there ship because of lacking instas are noobs. You lose your ship to pirates ones. Then you learn what is what and donÆt go down to low sec just like that.
And the idea of not having any instas to the new plases you go to. Well you donÆt because why travel in low sec without instas. And if you do go to a new place, well. You dock in Jita and buy yourself a region set insta pack.
New places > new instas > BM copying > lag
So do you prefer lag or 0km jump?
The same goes for empire wars. More insta copying more lag. The choice is 0km or lag because we already have a system that can do the exact same thing as 0km. So what do you choose because instas are not going anywhere, to many players like the idea of having them around.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.05 20:17:00 -
[4]
And who came up with the stupid idea of. You canÆt warp to 0km because itÆs not realistic to exit warp into an object. Well in real life you can park your car in your garage by bashing it into the wall, if you wanted to. Why shouldnÆt I have the choice of suicide raming my ship into the station, if I wanted to?
Im a suicidal maniac. Give me my 0km jump or I will hotwire my jump drive myself.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.06 08:15:00 -
[5]
The logic behind it is. If you canÆt warp to 0km you make a BM to do the work for you. More Bookmarks more lag. So why not relive the pain of making more instas and remove the lag by implementing the next best thing.
So itÆs exactly the same as 0km but it doesnÆt take time to prepare. By the way you will get the same privileges as everyone. ItÆs not like you will be left out. And pvp wonÆt be ruined, only easy pvp kills will. That means that even new players will get the same privilege to jump to 0km so you wonÆt have that advantage over them.
The ones arguing against this are nearly talking as if they wonÆt get the 0km jump privilege and be left out. As if pvp will be ruined for them and the easy kills they previously could get on lone haulers or mission runners will not be possible. That is not called player vs player that is called bullying. You might want to take out the anger somewhere else. Like in RL were it really belongs.
If they can jump to 0km so can you. Get to the other side of the gate and scramble them and if you canÆt because itÆs high sec on the other side. Well then youÆre just pirating in the wrong system.
And outposts are supposed to be safe. CanÆt people try to get away from the pvp encounter? Or does pirates have a privilege to kill everything they find.
If we get the 0km system more players will venture to low sec and 0.0. That means more targets, more interaction and more pirating. So I donÆt get the logic behind arguing against this. If you think low sec is not crowded. Well wait till kali and see how new players start to venture there, now when itÆs a bit safer.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.11 11:31:00 -
[6]
YAAHHHHH 0km. love you CCP.
Test server is awesome. 0km in test server is so comfortable that you don't want to go back to tranquility.
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