|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
|

CCP Logibro
C C P C C P Alliance
873

|
Posted - 2015.04.27 17:08:28 -
[1] - Quote
Team Five 0 have a number of updates lined up for the Mosaic release on 2015-04-28. If Corporation Roles, Ship Balance, or Burner Missions take your fancy, you should check out this new dev blog they've written all about it.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
|
|
|

CCP Lebowski
C C P C C P Alliance
532

|
Posted - 2015.04.27 17:32:04 -
[2] - Quote
Hope you guys like these changes!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
|

CCP Sharq
C C P C C P Alliance
236

|
Posted - 2015.04.28 09:30:33 -
[3] - Quote
Sorry, I'm a bit late in! Hope you like the stuff the team is doing!
EVE UI Designer | Team Five-0 | @CCP_Sharq
|
|
|

CCP Fozzie
C C P C C P Alliance
12684

|
Posted - 2015.04.28 09:47:55 -
[4] - Quote
Robert, I completely understand that the burner missions aren't for everyone.They're optional challenges for those who find such challenges interesting. The definition of difficult will be very different to different people, which is why we don't force anyone to try these missions.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|

CCP Fozzie
C C P C C P Alliance
12685

|
Posted - 2015.04.28 10:47:51 -
[5] - Quote
Lil' Brudder Too wrote:Fozzie, did you guys ever explain the need for the 180 some sentry turrets in that massive cube? Was it intended to tax our PC's more for no apparent reason, or what, because they were initially warp-able as to allow us easier travel of the near 200k between the Talosi. But then apparently you guys learnt that we we were doing that and disabled it, forcing us not only to jump half a dozen jumps just to get to the mission, but then driving 180k three times per mission...
There were A LOT of questions in that thread that got ignored for the dribble type ones that had already been answered several times....
The sentry guns act as a sort of minefield, activating if you get within 10km of them. Their purpose in the mission is to provide some light piloting challenge as you must avoid them as you fight the NPCs. Avoiding them is quite easy for anyone who knows how to manually pilot but it still adds an extra layer to the mission.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|

CCP Fozzie
C C P C C P Alliance
12685

|
Posted - 2015.04.28 14:07:01 -
[6] - Quote
The sentries de-aggressing early is a bug and we're working on a solution.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|

CCP Fozzie
C C P C C P Alliance
12685

|
Posted - 2015.04.28 16:40:23 -
[7] - Quote
Natya Mebelle wrote:Just a minor thing; Can we please get a dialog box for confirmation if we really want to activate a skin? The problem is, the selection "add to market quickbar" is too close to comfort and can easily be misclicked. Or rather, the other way round. You want to add it to market quickbar, but you inject it accidentally without a warning.
It might be less important if you plan to have us "remove" skin licenses back as an item to re-sell, just like clothing works, but right now as it is permanent, it can be a bit ... well... unfortunate. We don't want to flood the ticket system c:
Thanks!
I'll pass your feedback along to the team working on the skins, but if you can also please post that feedback in the skin thread (https://forums.eveonline.com/default.aspx?g=posts&t=419959&find=unread) it would help keep the feedback easy to find for them.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|
|
|