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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Phantom
C C P C C P Alliance
5646

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Posted - 2015.04.27 17:48:45 -
[1] - Quote
With the Mosaic update on April 28 we will see further improvements coming to the new star map: better performance, better scan probe handling, new filter grouping and more.
In fact, with all those improvements we are now comfortable to release the new star map out of its beta status to a be full new (detault) feature. However, if you want to continue using the old star map, you of course can do that by simply choosing the according setting in the ESC menu.
Read more about the new star map in CCP Rise' latest dev blog X Marks The Spot - The New Star Map Is Out Of Beta.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Turtlepower
C C P C C P Alliance
229

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Posted - 2015.04.28 10:03:17 -
[2] - Quote
Hello everyone, I would like to clarify a few things.
- While we do not consider the new map to be in beta after today's release, it is still very much a work in progress. The old map will not be removed until we are absolutely sure it has been made obsolete by the new one. Today's change in this regard is only to enable it for everyone by default. The old map is still opened if you press F10 or click the old map neocom icon (which is now in the menu rather than on the bar by default). Ctrl+F10 still opens the new map.
- Unless you disable the new map in the ESC menu, clicking 'Show in map' buttons in various windows and the 'Map' button in the probe scanning window will now open the new map rather than the old.
- The map will now properly remember its position and angle after every use. This will hopefully stop people being annoyed at the map not being turned the right way.
- Inertia and mouse pointer are still things we hope to improve on, but not in today's release. Same with D-scan and tactical overlay. Performance issues on lower end machines will also be addressed soon.
Aaril wrote:Some things that should be clarified: -When focused on a system, is the flat view still being shown when abstract layout is selected? It is not user friendly having to toggle on and off abstract layout when scanning a system. -I am glad how data is presented in being changed at the star map level, but when focused on a system, the halos and glows should be hidden. Is this planned? A focused system in k-space should look identical to a focused wh system (very clean, no glows, no GIANT HALO). -Is the star going to be brought back into the system view? Fixed, soon, soon.
Xerxes Fehrnah wrote: For probing, I never use the new map, because the results are difficult to see. The new map never opens tot the system you are in. You have to click the target button to get it there. It is also inverted and shows the Northwest as the South.
These issues should be (mostly) fixed today. Please try probing after today's downtime. The map will now remember where you are, and at what angle it should be.
Altrue wrote: - Too much celestials stacking in solar system zoom-level. One single circle with a million ))))))))))))))) under it, is not helping...
Labels can be toggled on and off at the top of the map. |
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CCP Turtlepower
C C P C C P Alliance
233

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Posted - 2015.04.29 14:27:00 -
[3] - Quote
Thanks for all the feedback guys and gals, much appreciated  |
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CCP Rise
C C P C C P Alliance
5071

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Posted - 2015.04.30 17:49:28 -
[4] - Quote
Hello
Posting to let you all know that we've been receiving an enormous amount of feedback on the new map, particularly concerning the probing interface. Even though we moved the new map in as the default in this release we are still very hard at work trying to improve it. We are certainly glad we left the old map available for you in the mean time while we work to smooth out any discomforts or problems with the new one.
Expect some crucial fixes to be patched in very soon but also please be patient while we go through all the feedback and try to tackle some of the more complex problems. Hopefully with the next major release we will have a probing interface up to snuff but we won't remove the option to use the old map until that's the case.
Thanks for all the good feedback here as well as through bug reports, direct EVE mails and through the CSM. o/
@ccp_rise
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CCP Turtlepower
C C P C C P Alliance
239

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Posted - 2015.05.05 10:46:34 -
[5] - Quote
Hello everyone! Once again, thanks for all the great feedback 
Just wanted to let you guys know that we are deploying a patch today that will address a few of the glaring bugs with the map, and in particular probing. We are still not up to par with the old map but we are making progress. Patch notes are here. |
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CCP Turtlepower
C C P C C P Alliance
241

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Posted - 2015.05.21 08:58:46 -
[6] - Quote
Hoody Allen wrote:Useless for bookmarking. The map is so laggy that the bookmarks all appear at the end of a run for midpoints. Basically unusable, although it is pretty and I want to like it.
Hi, could you please elaborate on this? Screenshots would be appreciated as well  |
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CCP Turtlepower
C C P C C P Alliance
243

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Posted - 2015.06.04 10:29:59 -
[7] - Quote
Rivr Luzade wrote:I don't know if you messed something new up or not with Carnyx, but now my map shows no lines at all when I have "Show only selected" active. I do (not) appreciate your experimenting around, but a fix is in order. Could you please reproduce this error, then file an in-game bug report directly afterwards (press F12)? Thanks in advance!
gastonn 2timesix wrote: sorry , maybe i just miss something but i dont see how to find pirates npc 's stations in nullsec with this new beta map ...
is just me ? thanks
This is working fine for me. Using the 'Station' marker I am able to see the 2 pirate stations in 6NJ8-V. Please feel free to elaborate on the issue if I am misunderstanding  |
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CCP Turtlepower
C C P C C P Alliance
243

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Posted - 2015.06.04 13:11:25 -
[8] - Quote
Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. |
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CCP Turtlepower
C C P C C P Alliance
243

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Posted - 2015.06.04 15:57:11 -
[9] - Quote
Fergus Runkle wrote:CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe. |
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CCP Turtlepower
C C P C C P Alliance
243

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Posted - 2015.06.04 17:06:24 -
[10] - Quote
Darkblad wrote:CCP Turtlepower wrote:Fergus Runkle wrote:CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe. It does. Unflatten your map, board a ship with a Jump Drive and there you have: http://www.schildwall.info/assets/basics/mining/screens/qualle/map_jumprange.png Apologies, you are absolutely right  I-Śll see if we can add this to the new map as well. Thanks! |
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CCP Phantom
C C P C C P Alliance
5770

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Posted - 2015.06.09 15:37:56 -
[11] - Quote
Some posts have been removed that were in violation of the forum rules, especially rule 4 and 23.
Please keep the good and constructive feedback coming and point out exactly the things which you would like to see getting improved. The more details and the more information you provide here, the better it is for the developers! After all, it is YOU who use the map on a daily basis and very often, so you need to be most comfortable with it. Thanks!
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Turtlepower
C C P C C P Alliance
249

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Posted - 2015.06.17 16:40:33 -
[12] - Quote
gastonn 2timesix wrote:CCP Turtlepower wrote:This is working fine for me. Using the 'Station' marker I am able to see the 2 pirate stations in 6NJ8-V. Please feel free to elaborate on the issue if I am misunderstanding  maybe i m misunderstanding too ,but in the beta map i cant just see all "empire &pirate faction" 's stations as in the normal map : it is very helpfull when you want to dock in null after you used "marker station" what you check to find this you can dock in null ? ( pirate one ) thanks http://imgur.com/a/tXtvo
Please take a look at these screenshots. The first one shows how to turn on the station marker, and the second shows how you can mouse over the marker popup to warp/align/dock. |
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CCP Turtlepower
C C P C C P Alliance
253

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Posted - 2015.10.06 16:47:53 -
[13] - Quote
Nillus K'varr wrote:There's two things that really annoy me in this map so far.
1)My "You are here" marker bugs out easily when i click "Focus current location" button and doesn't follow my ship location. Very inconvenient for setting bookmarks mid-warp 2) Probe and signature icons get in the way everytime i try to click on the arrows and cube to reposition my probes. Why not simply mark probe locations with the old green dots. If i need to rearrange my probes i have shift and alt. And signature icons are rather large, honestly.
Anyway. Thanks for the new map. It's almost fleshed out.
Hey,
Could you maybe file a bug report for point 1 with as many details as possible regarding exactly what you are doing when it bugs out? And how does it bug out? Point 2 is being worked on.
o7 CCP Turtlepower |
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CCP Turtlepower
C C P C C P Alliance
253

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Posted - 2015.10.07 08:38:34 -
[14] - Quote
Sgt Ocker wrote:CCP Turtlepower wrote:Nillus K'varr wrote:There's two things that really annoy me in this map so far.
1)My "You are here" marker bugs out easily when i click "Focus current location" button and doesn't follow my ship location. Very inconvenient for setting bookmarks mid-warp 2) Probe and signature icons get in the way everytime i try to click on the arrows and cube to reposition my probes. Why not simply mark probe locations with the old green dots. If i need to rearrange my probes i have shift and alt. And signature icons are rather large, honestly.
Anyway. Thanks for the new map. It's almost fleshed out. Hey, Could you maybe file a bug report for point 1 with as many details as possible regarding exactly what you are doing when it bugs out? And how does it bug out? Point 2 is being worked on. o7 CCP Turtlepower Is the "you are here" (focus current location) intended to follow you in warp?
If you click on the 'Focus Current Location' button at the top, then yes. |
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CCP Turtlepower
C C P C C P Alliance
253

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Posted - 2015.10.07 10:33:14 -
[15] - Quote
Zappity wrote:How do you show the jump range bubble on the new map?
This feature has not been implemented for the new map yet  |
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CCP Turtlepower
C C P C C P Alliance
254

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Posted - 2015.10.08 09:14:01 -
[16] - Quote
Jocca Quinn wrote: We can still use the old, feature rich map right?
Yup, just press F10. |
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