
Tippia
Sunshine and Lollipops
25095
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Posted - 2015.04.30 20:33:08 -
[1] - Quote
Freya Sertan wrote:Hold up. If you admit you don't even know the amount of subscribers how can you possibly say it's gone down? Because every single metric we have at our disposal has shown a decline in activity, and for as long as we have been able to correlate the two, activity has covaried with subscription rates.
The only real difference lately as a result of the bans and policy changes is that the activity has become less swingy; it is still trending downwards over the last two years.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Tippia
Sunshine and Lollipops
25112
|
Posted - 2015.05.02 07:10:21 -
[2] - Quote
Ma'Baker McCandless wrote:My "scoff" is based on the fact that your arbitrary choices and reasons are just that; arbitrary.
EvE isn't a PvP based game, in that PvP is not the core mechanic that the game exists around. Now, Im sure you will give me some guff about every action being some kind of PvP, but at the end of the day the game was not designed soley as a player vs Player battle game. Otherwise, why do all the other things exist and why is the combat engine so... poor? EVE is a 100% PvP based games in that every core game mechanic revolves around PvP, even the ones that are ostensibly PvE.
There are three parts to EVE: the market, industry, and combat. The market runs because combat creates demand for industry to supply, and that demand can only be held high by player conflict generating enough combat losses. Industry is a player conflict over resources and over customers and also generates a supply of combat targets (be it players or installations). The market is perhaps the fiercest PvP arena in the game, where billions of ISK is won or lost on trying to beat the other guy to the best price and trying to predict where the herd will move next. All of it is PvP; all of it relies on PvP; all of it exists to supply and provide PvP; if you remove PvP from the game, the game instantly comes to a halt and ceases to function GÇö that is what makes it a PvP-based game, not some arbitrary (and rather incorrect) value judgement of GÇ£the combat engineGÇ¥ (or indeed any other minor cog in the machinery).
By the way, the combat engine isn't poor. The combat engine is simply scaled to cope with the size of conflicts needed to feed the machinery of industry and economy at a sufficient pace. It is fit for purpose, and that purpose is to keep the world turning. The game was designed from the ground up to be a large-scale PvP battle game, and the world simulation, like everything else, is designed with that in mind.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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