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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Falcon
11454

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Posted - 2015.05.01 16:18:46 -
[1] - Quote
Here's a response from us regarding this bug! 
CCP Falcon || EVE Universe Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Darwin
C C P C C P Alliance
1362

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Posted - 2015.05.02 03:36:52 -
[2] - Quote
Kallen Kozukie wrote:But that does not mean that now that we've all seen what the system can really do, we won't expect more. What our graphics engine can do in terms of mixing and matching factions and ships is no secret. I'll refer you to this dev blog from last year. I'm pretty sure I see a Quafe Impairor in that picture at the bottom.
I'll quote myself from the dev blog thread about the technical reason that opening this up in the client as it stands today is potentially problematic:
CCP Darwin wrote:The main reason that isn't the case [arbitrary SKINS on ships] so far is that we have only released SKIN licenses that correspond to existing faction/ship combinations that have been validated by our QA folks.
Internally, the Space Object Factory engine can build a renderable ship with any combination of factions/materials and ship type. However, because certain combinations may not match up properly (one example is if a faction or material combination assumes the underlying ship has two material types and the actual ship in question has three) it's possible to get a ship out the other end that looks like a mistake has been made, or has undesirable combinations of original and skinned materials. Additionally, because some factions don't match some hulls, it's possible that combining those ships and hulls will result in tons of errors being dumped into your client logs, possibly repeatedly, and that can be a performance or disk space problem. Yeah, our graphics software engineers have heroically built a system that always produces SOMETHING that can be rendered, but that something may have technical or art problems that wouldn't pass QA, lore issues aside.
Edit: When the request came in for the Quafe Tristan for Fanfest, for example, we had the ship up on my screen in that configuration in a matter of minutes. However, it required QA and art attention because it was missing a Quafe decal in one location and had the wrong decal in another. Just because one can force something through the graphics engine and make pixels doesn't mean it's ready to go as a product. :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1363

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Posted - 2015.05.02 04:36:37 -
[3] - Quote
I'll be honest, when Space Object Factory became a thing, we all had these types of moments at CCP, mixing and matching ships and looks. It's enormously fun.
The challenge is making something that makes sense in terms of the game. EVE is an MMO where people work a very long time to achieve what they do, and dramatic looks need to stay special and rare in that context.
The ideal is to find a way that retains that sense of fun and excitement from playing mix-and-match with ship looks while still keeping a sense that the most desirable ones are meaningful and rare to own, something to strive toward, and without disassociating our existing faction appearances from their lore connection.
Edit: Note that existing faction looks do have a lore connection in terms of to what ships they apply that we're not eager to throw away, but that doesn't mean that there can't be potential future SKINs that are not constrained by lore in any way.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1364

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Posted - 2015.05.02 04:48:34 -
[4] - Quote
Tyberius Franklin wrote:Any hope of current skins being less restrictive in hull application even if confined racially or by other lore components? At current it seems like this system will either leave a lot of options out for a lot of hulls even within lore lines or just introduce a number of skins exponentially greater than the number of ships if not both.
The reaction of the community to this is going to stimulate a lot of conversation. I won't be the one making the choices about where to go with the feature from here, though. My job is to enable whatever's needed. :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1373

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Posted - 2015.05.03 00:32:32 -
[5] - Quote
Vimsy Vortis wrote:Obviously you can't just keep a bug because people like it. But I think this whole deal has done a lot to illustrate how much people actually want legitimately customizable ship appearances and how not interested people are about paying a months worth of sub to get a skin that applies to a single T1 hull. Sure, it absolutely has.
Take note that this is a brand new feature that's been rolled out in a very conservative way, using existing ship/faction combinations, to see how people react to it. New ship skins may have different limitations or possibly none at all, and the feedback and excitement from this thread will be part of the internal discussions that lead to that.
We discussed possible future directions for skins in the Fanfest Art and Graphics panel. I recommend taking a look.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1384

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Posted - 2015.05.04 01:18:39 -
[6] - Quote
Zappity wrote:Hilarious CCP logic. Enormously fun, clearly doesn't fit in our game. That's not what I said. What I said was that we're thinking about how to make it fit in our game in a way that makes sense.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1384

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Posted - 2015.05.04 01:22:49 -
[7] - Quote
Rain6637 wrote:Even if you plan to release everything and are making an effort to do so, the pricing is... obnoxious. OK, so why don't you give specific feedback. What do you want to see, and what price is the most you'd be willing to pay? Imagine everything conceivable is on the table.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1391

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Posted - 2015.05.04 13:09:46 -
[8] - Quote
Sniper Smith wrote:CCP Darwin seems to be the only dev willing to talk about it. Please don't infer anything from this. Not every developer engages on the forums the same way.
I'll quote CCP Falcon's post on Reddit:
CCP Falcon wrote:As we said over the weekend, and fix for this was inevitable given the fact that it was unintended and was clearly a bug. We have however learned a lot from what people have been doing with SKINs over the weekend, and we actually have a meeting set up this afternoon to talk about where to go from here and talk more about strategy for skins in the future. While the bug has been patched out, we've gathered a lot of valuable feedback over the course of the weekend, and will be talking about it and considering it going forward :) Source
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Falcon
11476

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Posted - 2015.05.04 15:30:16 -
[9] - Quote
I've already posted on reddit, but obviously I'll share here too.
To follow up on this thread, we've had a sit down today to talk shop over SKINs and everything surrounding them.
This meeting included Team Size Matters, as well as a few of the art guys, myself, CCP Seagull and our CCP Thomas, our Monetization Director.
We should have a dev blog for you guys early next week that's going to have a decent amount of content in it for you to take a look at.
All I can say right now is that your questions and concerns have been taken on board, and we had a super healthy discussion about all this today, where everyone involved within CCP is very much on the same page 
CCP Falcon || EVE Universe Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Darwin
C C P C C P Alliance
1394

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Posted - 2015.05.05 17:53:16 -
[10] - Quote
V5++ is coming! Keep your eyes open for more news soon.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1465

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Posted - 2015.05.28 00:13:54 -
[11] - Quote
I do know that art & graphics had to rearrange some work recently to keep next week's release on track. It's very likely it impacted following up on this, so don't worry and stay tuned.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1487

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Posted - 2015.06.04 16:14:24 -
[12] - Quote
Carrie-Anne Moss wrote:Posted MAY 4th. Its JUNE 4th. If you were "all on the same page", how can it possibly take over ONE month to type up said page?? I don't know about nor can I comment on any prospective dev blog. I also can't share specifics as to the nature of our plans. However, here's some information that may help put some of this in context.
EVE's art and graphics team (Team TriLambda) is now working on some changes to the technical underpinnings of ship SKINs to enable improvements to the feature. I mentioned in my last message that this work was delayed by a few weeks due to unrelated issues with the Carnyx release which came out on Tuesday. It is currently a top priority for Team TriLambda to complete this work.
Once some of these technical changes happen, Team Size Matters, which owns the SKINs feature, has some work to do to take advantage of them. I would expect that any promised dev blog would probably want to discuss their specific plans, with pictures, and this would require that everything on the graphics side is finished and ready to go.
I'm truly sorry that this work was delayed, and is taking longer than you (or we) would have liked. However, it's important to us to implement the resulting changes robustly and correctly.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1487

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Posted - 2015.06.04 16:26:12 -
[13] - Quote
Sniper Smith wrote:If there are in fact Technical reasons why the blog hasn't been posted You're in luck. Said dev blog was posted while I was writing that. I edited my post to link it.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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