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CrimsonSky
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.11.07 02:42:00 -
[31]
Originally by: goodby4u
Even if it has cap issues ive tried tanking it(on the test server my battleship is only 1 )and i was still able to tank 2-3 battlecruiser sized ships pounding me for about half an hour,although i couldnt shoot back whilst doing so.
Uh huh.. so you've got Amarr Battleship 1, were flying a ship that requires Amarr Battleship 3, and managed to tank from 1,500 to 2,500 DPS for a half hour in a ship with 5% more resists than the Apocalypse, which couldn't tank near that much?
Interesting. Most interesting.
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Xors
Toxic Vengeance
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Posted - 2006.11.07 03:23:00 -
[32]
Edited by: Xors on 07/11/2006 03:27:56 Edited by: Xors on 07/11/2006 03:23:58
I cant believe people whine about Amarr.
has nobody heard of the Tachyon Armageddon?
7 Tachyon II's 3 Sensor Booster II's 3 Heatsink II's, 2 Reactor Control II's, 1 Internal Forcefield Array, 2 Tracking Enhancer II's
Snipe at 200km + with Aurora Crys
Blast at 15km-60km with Gleam Crys
Rate of fire with Arma bonus is less than 5 seconds
All of this accomplished with a cheap 60mill ship. Fully Insurable.
I melted a Prophecy in 2 Salvos with this at 15km. Thats less than 10 seconds.
Amarr sucks? Get a clue.
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Siakel
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Posted - 2006.11.07 03:36:00 -
[33]
Originally by: Xors Edited by: Xors on 07/11/2006 03:27:56 Edited by: Xors on 07/11/2006 03:23:58
I cant believe people whine about Amarr.
has nobody heard of the Tachyon Armageddon?
7 Tachyon II's 3 Sensor Booster II's 3 Heatsink II's, 2 Reactor Control II's, 1 Internal Forcefield Array, 2 Tracking Enhancer II's
Snipe at 200km + with Aurora Crys
Blast at 15km-60km with Gleam Crys
Rate of fire with Arma bonus is less than 5 seconds
All of this accomplished with a cheap 60mill ship. Fully Insurable.
I melted a Prophecy in 2 Salvos with this at 15km. Thats less than 10 seconds.
Amarr sucks? Get a clue.
Uh.. you two-volleyed a Prophecy? With max skills, Gleam, and 3 HSII you'd be about 2,500 HP short of killing an untanked Prophecy. And this is ignoring the Prophecies resist bonus. So, assuming you're telling the truth, you got a bunch of wrecking hits and were firing at an untanked Prophecy.
If we're using extremely lucky/silly situations, a Tempest never needs to be boosted because with Quake it can two-volley an Apocalypse. Sure, it needs half a dozen wrecking hits to do it, but then... why bother with reality?
And even if the 'Geddon were as good as you're trying to say it is, how exactly does that justify leaving an entire race weak because they've got one strong ship? "Megathron sure is good... no need to boost the Deimos or Ares." Make sense? No? Hm...
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Xors
Toxic Vengeance
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Posted - 2006.11.07 03:49:00 -
[34]
Edited by: Xors on 07/11/2006 03:54:44
I'm not saying Amarr is the end all be all. No race is.
I'm simply saying that some people's comments that Amarr is only good for mining is pure Bullsh!t.
Armageddon is awesome damage dealer for great price.... perhaps the best bang for buck. Apoc is best tech 1 BS armor tanker in the game. Amarr gets a DOT bonus from never having to reload. Amarr has best optimal ranges and can easily switch crystals to become optimum at whatever range it pleases.
Amarr has so many nice ships and bonuses.... of course many require that you be very skilled (same goes for minmatar)... but i fail to see why a thread for whining was necessary. The ships are adequate. Diversity is what makes this game great.
If you still feel that Amarr needs to be boosted.... fine.. i just dont see the glaring inadequacies.
*shrug*
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Siakel
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Posted - 2006.11.07 04:15:00 -
[35]
Originally by: Xors Edited by: Xors on 07/11/2006 04:00:26
I'm not saying Amarr is the end all be all. No race is.
I'm simply saying that some people's comments that Amarr is only good for mining is pure Bullsh!t.
Armageddon is awesome damage dealer for great price.... perhaps the best bang for buck. Apoc is best tech 1 BS armor tanker in the game. Amarr gets a DOT bonus from never having to reload. Amarr has best optimal ranges and can easily switch crystals to become optimum at whatever range it pleases.
A plated Punisher (t1 frigate) can kill a t2 destroyers and interceptors (ever seen Art of War Video?).... a Maller is extremely tough and has plenty of powergrid..... an Omen is basically a mini-armageddon...the Pilgrim is the best soloing force recon.
Hell.... what more do you want?
Amarr has so many nice ships and bonuses.... of course many require that you be very skilled (same goes for minmatar)... but i fail to see why a thread for whining and Amarr bashing was necessary. The ships are adequate and balanced. Diversity is what makes this game great.
If you still feel that Amarr needs to be boosted.... fine.. i just dont see the glaring inadequacies.
*shrug*
Yes, the Armageddon is a good ship. Note that you don't see people whining that the Armageddon sucks. Also, there's no whining about the Punisher(aside from the fact that it's better with AC than lasers...) or the Pilgrim. What we complain about are our bad ships. Apoc, Maller, Omen, Sacrilege, and the problems that effect all our ships (PG, Cap use, resists, armor tanker vs shield tanker numbers, etc).
The Apocalypse tanks no better than any other BS that fits a dualrep tank, this is a common myth. A Maller can tank well, if it uses frigate guns or ACs. It doesn't have enough grid to fit cruiser Lasers and a heavy tank. The Omen just sucks. You can fit ot for pure gank, but then it has absolutely no tank and is still outganked by Vexor, Thorax, Rupture, etc. Again, not enough grid. This is one of Amarr's main problems, IMO. Often the tiny bit of extra grid we get is taken up by a single one of our guns, and fitting the rest of them just kills the grid.
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Oiri Yusko
Forum Moderator Interstellar Services Department

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Posted - 2006.11.07 05:10:00 -
[36]
Thread cleaned. Play nice with each other please 
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Trind2222
Amarr
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Posted - 2006.11.07 05:31:00 -
[37]
Edited by: Trind2222 on 07/11/2006 05:33:33 i Tested the Habringer on test server this ship can gank or tank :D
heavy tank setup
T2 7 best named laser med nos ab web caprecager x2 MAR II kin,term,exp Active hadners EANM II cpr
Gank setup T2 7 best named laser med nos ab sensor booster II caprecarger x2 MAR II Hs x 3 tracking enhancer II x2 CPR
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.11.07 07:08:00 -
[38]
Originally by: Udyr Vulpayne so abaddon pilots will need to use their rigslots to make their ships useable while others can use them to improve their ships. sounds like a good idea.
Yep seems so. I'm glad that I trained for Amarr because now actually I start to understand why we suck and why we rule. Sadly, I cannot convert my avatar to amarr ..    "It's great being Amarr, ain't it?Ö"
PERVS \o/ |

twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2006.11.07 07:24:00 -
[39]
Amarr need their base cap increased by maybe 40-50%. They use the most cap out of any race and this should be reflected in their capacitor.
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2006.11.07 07:39:00 -
[40]
Originally by: Xors
I cant believe people whine about Amarr.
has nobody heard of the Tachyon Armageddon?
7 Tachyon II's 3 Sensor Booster II's 3 Heatsink II's, 2 Reactor Control II's, 1 Internal Forcefield Array, 2 Tracking Enhancer II's
Snipe at 200km + with Aurora Crys
Blast at 15km-60km with Gleam Crys
Rate of fire with Arma bonus is less than 5 seconds
All of this accomplished with a cheap 60mill ship. Fully Insurable.
N00b! You utter n00b, what does a tach geddon cant have ANY tank what so ever have to do with Amarr lagging behind in every category?
AHRRRRRRRRRRG!
Oh you tard its not a 60 million 'cheap ship' as the Auroras alone costs 40 mill.
Quote:
I melted a Prophecy in 2 Salvos with this at 15km. Thats less than 10 seconds.
Yeah right, now try doing that on a ferox.
Quote:
Amarr sucks? Get a clue.
Just log off ok? -------------------- \0/\0/\0/\0/\0/ Cant we all just get along? Wheres EVE heading? |
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goodby4u
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Posted - 2006.11.07 08:13:00 -
[41]
Originally by: CrimsonSky
Originally by: goodby4u
Even if it has cap issues ive tried tanking it(on the test server my battleship is only 1 )and i was still able to tank 2-3 battlecruiser sized ships pounding me for about half an hour,although i couldnt shoot back whilst doing so.
Uh huh.. so you've got Amarr Battleship 1, were flying a ship that requires Amarr Battleship 3, and managed to tank from 1,500 to 2,500 DPS for a half hour in a ship with 5% more resists than the Apocalypse, which couldn't tank near that much?
Interesting. Most interesting.
Needs amarr battleship 3 my ass,heh go back unto the test server.
Setup
Highs:8 megapulse. Mids:4 cap rechargers. Lows:2 t2 armor reps 3 hardeners 2 power relays.
Could run 1.5 armor reps forever,yes i did tank some drakes for a long period of time,did i say they had great skills?No but neither do i.
Reason for the cap stuff,i was designing it to tank without nos,if i added nos my tank would have never broken,2 armor reps kept up with them easily.
And on the subject of the bonuses,i recall in the last amarr boost thread them speaking of removing the cap bonus and bringing down the amount of cap the lasers use,although this will take up rig slots this is an interesting compromise,plus due to the rig slots it will add versatility to all amarr ships,you can go for gank tank or even speed i guess,ofcourse in the process boosting every other ship,nonetheless a great idea.
In conclusion although they arent bringing down the cap that the lasers use they did take away the cap use reduction just as you asked and still you whine.
I like amarr the way it is,thats the reason i switched from minmatar and now fly exclusively amarr,the cap problems you just need to learn how to deal with and they are a great race indeed.
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Goumindong
Amarr Merch Industrial
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Posted - 2006.11.07 08:46:00 -
[42]
Highs:8 megapulse. Mids:4 cap rechargers. Lows:2 t2 armor reps 3 hardeners 2 power relays.
So you fitted a ship in a manner that makes it utterly useless for anything but running two armor reps then said "how, it sure runs 2 armor reps great, its an awesome ship!"
You realize that a 7 megapulse armageddon with 1 heat sink II, outdamages you with guns right?
Heck, an 8 MP apoc nearly outdamages you with 1 heat sink II, and it will tank almost as well due to the cap bonus!
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Pesadel0
Vagabundos
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Posted - 2006.11.07 08:57:00 -
[43]
Lol....
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Luke Pubcrawler
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Posted - 2006.11.07 10:12:00 -
[44]
Originally by: Goumindong Highs:8 megapulse. Mids:4 cap rechargers. Lows:2 t2 armor reps 3 hardeners 2 power relays.
You realize that a 7 megapulse armageddon with 1 heat sink II, outdamages you with guns right?
Heck, an 8 MP apoc nearly outdamages you with 1 heat sink II, and it will tank almost as well due to the cap bonus!
Now I am a neutral in this so a couple of questions -
does the 7 megapulse geddon with heatsink II outtank it as well?
You say the apoc "nearly" outdamages it and "nearly" outguns it. So does tha mean the Abaddon actually outguns and outtanks the Apoc ? - if so is it not a better ship in this config ? (admittedly limited.) How would it perform with 1 caprecharger wapped for a web, or 1 relay for a heatsink ?
As Gallente who flys Amarr and Caldari and likes both I can see a need for a few Amarr upgrades - mostly tot he cruisers. Frigates are fine, Armageddon and Apoc look reasonable (Apoc is not great but not a disaster, geddon is a nice tier 1 BS). Curse, Pilgrim and arbitrator are good. All in all Amarr need a few subtle boosts not a major reworking.
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.11.07 10:57:00 -
[45]
Originally by: Joe Noshow - Amarr are powerful miners. They excel at firing mining lasers and getting the most ore in the shortest amount of time.
The worst thing about this joke is that even the element of truth therein is made null and void with the introduction of the other tier III BS as Amarr are no longer the only race with an 8 turret BS.
Now we don't even have the best mining BS *sob*

- It's great flying Amarr, aint it? |

Goumindong
Amarr Merch Industrial
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Posted - 2006.11.07 11:05:00 -
[46]
Edited by: Goumindong on 07/11/2006 11:08:01
Originally by: Luke Pubcrawler
Originally by: Goumindong Highs:8 megapulse. Mids:4 cap rechargers. Lows:2 t2 armor reps 3 hardeners 2 power relays.
You realize that a 7 megapulse armageddon with 1 heat sink II, outdamages you with guns right?
Heck, an 8 MP apoc nearly outdamages you with 1 heat sink II, and it will tank almost as well due to the cap bonus!
Now I am a neutral in this so a couple of questions -
does the 7 megapulse geddon with heatsink II outtank it as well?
You say the apoc "nearly" outdamages it and "nearly" outguns it. So does tha mean the Abaddon actually outguns and outtanks the Apoc ? - if so is it not a better ship in this config ? (admittedly limited.) How would it perform with 1 caprecharger wapped for a web, or 1 relay for a heatsink ?
As Gallente who flys Amarr and Caldari and likes both I can see a need for a few Amarr upgrades - mostly tot he cruisers. Frigates are fine, Armageddon and Apoc look reasonable (Apoc is not great but not a disaster, geddon is a nice tier 1 BS). Curse, Pilgrim and arbitrator are good. All in all Amarr need a few subtle boosts not a major reworking.
I said nearly because i was commenting on the Apoc with 1 damage mod. An Apoc with 2 damage mods will outdamage that Abaddon.
Heat Sink II's take about 1.5 days to train for are fairly cheap, and everyone can use them anyway because you pretty much need AWU.
A Heat Sink II provides a 10% damage boost and a 10.5% RoF bonus for a total bonus to damage of 22.9%.
At BS 3 abaddon gets a 17% damage bonus from a 15% RoF bonus, at BS 4 a 25% damage bonus from a 20% RoF bonus and at BS 5 a 33% damage bonus from a 25% RoF bonus.
Two Heat Sinks II's will provide at least a 15.5% damage bonus and a 15% RoF bonus for a 35.2% total DPS bonus[second heat sink assumed to stack at half value, this lowballs it].
The Apoc has the same number of lows, and has a 10%/level cap boost on there. The Abaddon has more effective HP and a more effective repairer[17% better at 3, 25% better at 4, 33% better at 5].
The Apoc with two heat sinks and 8 guns ought to save enough on cap[about 20 cap/second] use from his lasers to almost run another LAR II. The Apoc also has a nice big cap bonus to keep LAR II's running. If the APOC runs with 1 Heat Sink, 3 LAR II's, 3 Hardeners, the abaddon will have a 5% damage advantage over him and the apoc will have a 12% better tank if it can run all 3[compared to an abaddon running 2]. I dont have enough experience with them and can only go with the experience on the boards for when an Apoc would capout in such a circumstance. But that is what the trade offs ought to look like.
I doubt the geddon will out tank that abaddon. But it all depends on when the Geddons armor fails compared to when the abaddons cap fails. If the abaddons cap fails at a point where the geddon could still be repping, it would out-tank it as well. It wont out tank a dedicated abaddon tank. Then again, it is my understading that the abaddon above wasnt firing its guns.
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Testy Mctest
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Posted - 2006.11.07 11:09:00 -
[47]
Originally by: Dark Shikari The Abaddon needs a +30% cargo hold per level bonus... for cap boosters 
All the other races need the same for ammo. Ergo, balance.
Scrapheap Challenge Forums |

Goumindong
Amarr Merch Industrial
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Posted - 2006.11.07 11:11:00 -
[48]
Originally by: Testy Mctest
Originally by: Dark Shikari The Abaddon needs a +30% cargo hold per level bonus... for cap boosters 
All the other races need the same for ammo. Ergo, balance.
Isnt ammo size being cut in 1/4?
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2006.11.07 11:30:00 -
[49]
Originally by: Testy Mctest
Originally by: Dark Shikari The Abaddon needs a +30% cargo hold per level bonus... for cap boosters 
All the other races need the same for ammo. Ergo, balance.
Still trolling I see
Other races doesnt have horrible fall of range. Ergo anything BUT balance. -------------------- \0/\0/\0/\0/\0/ Cant we all just get along? Wheres EVE heading? |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.11.07 11:39:00 -
[50]
Originally by: Joe Noshow - Amarr are powerful miners. They excel at firing mining lasers and getting the most ore in the shortest amount of time.
No Longer! The Rokh can fit 4 mining upgrades, and the abaddon can only fit a max of 3, when using 8 Miner II/8 MDCMII's
All Hail the Rokh! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.11.07 11:41:00 -
[51]
Originally by: Xors
A plated Punisher (t1 frigate) can kill a t2 destroyers and interceptors
i fly punishers for pvp and the above is very well possible if the interdictor or interceptor pilot is either afk or makes a few very bad mistakes (like pretending to be afk while under fire).
the punisher is slow and has only 2 medslots. this means it cant fit ab/mwd+web+scrambler -> anything with enough speed can easily escape a punisher if it wants to. for an interceptors this shouldnt really be a problem and interdictors have a pretty high base speed as well. seeing how interdictors are also made out of wet papaer bags its generally a good idea to fit them with some speedmod(s) to allow them to avoid damage by speed.
so yes a punisher can kill interdictors and interceptors. just like it can solo kill battleships if the other pilot is afk and/or stupid.
Originally by: Xors
.... a Maller is extremely tough and has plenty of powergrid
and it can be a really nice tanker...unless you decide to actually use both bonuses and fit it with cruiser sized lasers and a tank at the same time.
Originally by: Xors
..... an Omen is basically a mini-armageddon
only it isnt nearly as easy to fit and has to give up on any tank at all if it wants to go for damage.
Originally by: Xors
Amarr has so many nice ships and bonuses ... Diversity is what makes this game great.
diversity is great. unfortunately its not what amarr has to offer.
when you speak of nice ships i assume you have missed our tanker line there. thats our top tier ships. those that generally work better / just as well if you fit them with minmatar weapons instead of lasers.
and nice bonuses clearly doesnt include the laser cap use one almost all our ships have to suffer from.
its true amarr isnt all bad. we have some rather useful ships. mainly those based on the arbi hull aka those not of typical amarrian design. also: yes the geddon is nice. but its also not what people complain about being wrong with amarr.
i tend to agree that the op doesnt seem very bright though.
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Gariuys
Evil Strangers Inc.
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Posted - 2006.11.07 11:42:00 -
[52]
Originally by: Jim McGregor
You really get off on whining, dont you? Now its no longer about making the devs know about the problem. Now its more of general whining because it makes you feel good.
Oh well, knock yourselfs out.
Great isn't it... this thread should live... ( stops em from cluttering up the rest of the forums... ) power to the amarrian whiners... go you...
WANNA WHINE??? VISIT ME
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Seiryu
VentureCorp Imperial Republic Of the North
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Posted - 2006.11.07 11:58:00 -
[53]
Originally by: Ruze The perfect fix for Amarr:
- Reduce average dps on laser turrets (stick with the post now)
- Increase cap recharge rate on every Amarr ship, substantially
- Increase base armor resists on all Amarr ship by 10-to-20 points, with it's lowest resist standing at 50.
- Change all 'turret rate of fire' bonuses to damage or range (rof is counterproductive to cap users).
- Differing from another post, the -10% cap need can stay, as it would allow higher leve users to run repers with their lasers.
This makes the Amarr a tank, something we cannot really boast of right now. Our armor average may be higher, but our resists (the things that stop damage) can be matched or beaten by every race.
Our lasers don't compete for alpha strikes. They don't compete for most damage. But they can continue to fire long after the crystals fail. Over and over and over again.
This is the first time I've read a reasonable post on an amarr whine thread. I like the idea about keeping the dmg, increasing cap recharge rate, and chaging RoF to something else. I think gallente could also do well with the cap recharge boost as well.
----True bravery is not lacking fear, but confronting it.----
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.11.07 12:10:00 -
[54]
Originally by: Luke Pubcrawler You say the apoc "nearly" outdamages it and "nearly" outguns it. So does tha mean the Abaddon actually outguns and outtanks the Apoc ? - if so is it not a better ship in this config ? (admittedly limited.)
Yes, I think what we're saying is that the Amarr tier III BS can in certain limited configurations be slightly better than the lower tier BS in those roles, albeit at a far greater cost. Big whoop.
Sadly, what we'd like from our tier 3 BS is not one that's "slightly better" in the turret-gunship role we already have filled, but one which fills one or more of roles which aren't currently supported e.g. missiles, drones or EW. Let's have some variety!
Geddon should be gank - so pretty good as it is. Apoc should be tank - swap cap bonus for resist bonus Abaddon should be versatile - drone/missile platform with good mid slots
Or if people still have this fetish about how the top tier should represent the "racial character" (though somehow I don't see widespread demand that the Hyperion must be a droneship or the Rokh a missile boat!) then make the Abaddon into the tank and turn the Apoc into the missile/drone support ship!
- It's great flying Amarr, aint it? |

Kovacs Caprios
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.07 12:24:00 -
[55]
Originally by: Polaskii What Can i say, Devs hate Amarr...
I think you will find the rest of the forums hate whinners 
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.07 12:33:00 -
[56]
Edited by: LC Sulla on 07/11/2006 12:33:42 Regarding the HP boost and cap useage it seems the Devs are rather keen on people running out of cap (from the recent devchat),
Quote: Mitchman-: ... With the increase in HP again, there is large imbalance created. Ships that use cap when firing their guns will have less so now to finish off a target, and cap charges will run out much faster. Suggestion: Reduce cap use on guns by 50% and volume of charges by 50%. Thoughts? tuxford: Personally I like the idea of the possibility of running out of charges in a fight. Cap boosters have come something of a must have module and its come up to the point that the one with bigger cargo hold wins. Well ok not quite but still you should see my point. Ammo is a different story its well possible that we'd reduce the volume of those
Must admit. I'm not sure how increasing the HP's is going to change the relience on cap boosters. If anything it will make more of a demand (which is why they're thinking of reducing ammo volume - which doesn't exactly help the Amarr either).
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madaluap
Gallente Mercenary Forces
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Posted - 2006.11.07 12:45:00 -
[57]
Originally by: FireAnt Edited by: FireAnt on 06/11/2006 17:45:04 have the worst teir 3 bs to go along with the worst teir 2.
the teir 2 bc is ok, but holy hell the gall and caldari ones are unreal. come on ccp, can amarr pilots catch one break?
WAIT!
gallente tier 2 bc is unreal...so that means that...THEY GAVE IT ENOUGH SPACE FOR HEAVY DRONES
WOOT WOOT WOOT, where did you read this? \0/
Its great being gallente , aint it? _________________________________________________
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madaluap
Gallente Mercenary Forces
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Posted - 2006.11.07 12:47:00 -
[58]
btw
LOCK THIS THREAD
p.s make a new one with some numbers and fact about why you suck featuring nice shiny graphs and calculated numbers
, kthxbye
Its great being gallente , aint it? _________________________________________________
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Goumindong
Amarr Merch Industrial
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Posted - 2006.11.07 15:17:00 -
[59]
Originally by: madaluap
Originally by: FireAnt Edited by: FireAnt on 06/11/2006 17:45:04 have the worst teir 3 bs to go along with the worst teir 2.
the teir 2 bc is ok, but holy hell the gall and caldari ones are unreal. come on ccp, can amarr pilots catch one break?
WAIT!
gallente tier 2 bc is unreal...so that means that...THEY GAVE IT ENOUGH SPACE FOR HEAVY DRONES
WOOT WOOT WOOT, where did you read this? \0/
He probably meant Minmatar not Gallente. Sometimes people make mistakes.
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CrimsonSky
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.11.07 16:12:00 -
[60]
Edited by: CrimsonSky on 07/11/2006 16:15:43
Originally by: goodby4u
Originally by: CrimsonSky
Originally by: goodby4u
Even if it has cap issues ive tried tanking it(on the test server my battleship is only 1 )and i was still able to tank 2-3 battlecruiser sized ships pounding me for about half an hour,although i couldnt shoot back whilst doing so.
Uh huh.. so you've got Amarr Battleship 1, were flying a ship that requires Amarr Battleship 3, and managed to tank from 1,500 to 2,500 DPS for a half hour in a ship with 5% more resists than the Apocalypse, which couldn't tank near that much?
Interesting. Most interesting.
Needs amarr battleship 3 my ass,heh go back unto the test server.
Setup
Highs:8 megapulse. Mids:4 cap rechargers. Lows:2 t2 armor reps 3 hardeners 2 power relays.
Could run 1.5 armor reps forever,yes i did tank some drakes for a long period of time,did i say they had great skills?No but neither do i.
Reason for the cap stuff,i was designing it to tank without nos,if i added nos my tank would have never broken,2 armor reps kept up with them easily.
So in a setup completely dedicated to running two armor reps forever, which you still couldn't do, you managed to tank multiple Drakes for 'a long time'? Even one decently skilled Drake would break that tank, two would tear it apart. The only way you could have possibly tanked these is by using three hardeners for one damage type and having the Drakes only use that one specific missile. Unless of course you're confusing 'I tanked them for a half hour' with 'I didn't die right away'.
And this is still assuming that the Tier3 BS only requires BS1 for some reason. Along with this... didn't characters just get mirrored to SiSi a short time ago? So you've got enough experience flying Amarr Battleships to comment on it, but at the time SiSi was mirrored you had... Battleship 1?
Edit: So it does only require Battleship 1 on SiSi. Odd.
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