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Thread Statistics | Show CCP posts - 2 post(s) |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 10:54:00 -
[1]
Suicide attacks are the problem. They are unrealistic, and only exist because there is no sufficient punishment to counter it. In rl you are toast! There's no greater punishment. But EVE is a game, meant for entertainment, and so you can't put in a system that players would consider too harsh (i.e. permadeath).
There are different ways to think on this.
1) Life in EVE sucks. It sucks so bad that every pilot is a depressed/religious fanatic/kamikaze suicidal nutjob. Personally i don't like that one 
2) Get friends to escort you whenever you are hauling anything you really don't want to lose. Good idea, but not so great for those who don't have many friends, or who's friends aren't online.
3) Get Concord to escort you. Concord are supposed to be peacekeepers right? Maybe you should be able to hire their services for a time (the bigger the escort the higher the cost) to escort you through Empire space. Of course if you enter non-Empire space then you're on your own. Hmm, i wasn't sure about this idea at first but the more i think of it the more i like it. Why not counter a game mechanic that can't be implemented (harsh punishment) with one that can? Players who stay in Empire can feel safer (if they pay) and it's a moneysink. (Although there's probably something bad about this idea that i haven't thought of yet...other than pk's crying about it.)
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 11:09:00 -
[2]
Originally by: Ethidium Bromide you are moving stuff around that is worth billions of ISK in a flimsy hauler and wonder why you get blown up
honestly, if someone would drive millions of euros around in an open lory.. **** i'd have some millions more on my RL account.
No, you'd have the money taken off you and be thrown into jail 
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 11:14:00 -
[3]
Originally by: TrulyKosh
Originally by: Wolfways Suicide attacks are the problem.
2) Get friends to escort you whenever you are hauling anything you really don't want to lose.
3) Get Concord to escort you.
Both ideas will not solve the problem. The escort will not prevent the target from being blown to bits. The attackers will be killed anyway as it is now. It's the ability to pick up the loot with a 3rd party account standing by that makes this tactics profitable. And this 3rd party account cannot be attacked by your friends (without being killed by Concord as well), nor will any Concord escort take any action against this account as it did not (officially) participate in the attack. Only way to get rid of suicide gankers is see, is to get rid of alts completely.
Ah i see. Sorry, still a noob here  I'd totally support removal of alts.
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 13:47:00 -
[4]
Quote: The act of piracy due to the victim not taking proper acction to prevent it....
No, that act of piracy due to the aggressor exploiting game mechanics.
Quote: piracy (please stop calling it "griefing" its very immature)
please stop calling it piracy, it's lying.
Quote: the reality is the risk vs reward pardigm of this game is so majorly messed up its not funny.
I have to agree there. The pirates who hang around .5 waiting for an easy kill are lame. The player who is not used to pvp, and who's ship isn't set up for pvp risks losing much...while the pirate risks virtually nothing yet recieves the rewards.
I don't understand those who say that suicide killing is just part of the game. Like life, the number one rule should be survive! The penalty for dying should be something that discourages suicide attacks. Or if that isn't possible because it would ruin the fun of the game then create game mechanics which stop suicides happening. I've seen this suicide tactic in other games and find it rediculous and also the most immersion-breaking thing in games. If someone tells me to kill myself for any reward i'll give him a grenade and tell him where to shove it!
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 14:12:00 -
[5]
Originally by: Sendraks
Originally by: Wolfways please stop calling it piracy, it's lying.
How is it "lying?" The act of destroying another ship in order to sieze its cargo is piracy.
Originally by: Wolfways The player who is not used to pvp, and who's ship isn't set up for pvp risks losing much...while the pirate risks virtually nothing yet recieves the rewards.
I consider myself to be a player who is not used to PvP, yet I fit my ship against such predations.
I do see where you are coming from, but I really don't see why you think it is such an issue when it is so easy to protect yourself against this kind of behaviour. All I see being suggested is that players should have "risk free" gaming, because they can't be bothered to make the effort to take precautions.
By calling yourself a pirate you admit that you are taking on at least a small amount of the roleplay that is indicated in the games background. To me that is completely different to the player who exploits game mechanics to achieve a kill and/or loot at the expense of another player. I call that player a griefer.
I personally don't want a risk free game. What i do want is for EVE to be more realistic in the punishment of criminals, and not punish those who are the victims of the criminals. Obviously i'm not talking about permadeath or anything like that, but something at least. I know of one game where if you are caught commiting a crime you are stripped of all your possessions and sent to jail. In jail you can try to escape by performing missions, actions, and bribing gards, to escape. Sounds good to me 
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 14:33:00 -
[6]
Originally by: Tirg
Originally by: Rekindle Edited by: Rekindle on 07/11/2006 13:27:57 I'm comparing this to other games that have created consentual and non consentual zones of pvp encounters (well, well, well before WoW). In many games if you attack within the range of "guarded space" you get insta wacked. Eve has a similar system except its not sufficient enough to protect everyone, just people in certain ships.
However, in Ultima, you could get theived in town. They would go grey, you could call the guards, they'd get instawhacked, but you wouldn't get your item back. He was smart enough to pass that item off to his buddy before dieing, or his buddy looted him and passed it to a 3rd guildmate, before he also got whacked. The person traded to never got whacked:) Sound familiar?
So you're saying this is acceptable?  I still call it exploiting game mechanics.
I'm amazed at the amount of people in this thread who consider suicide as a normal, acceptable way to make ISK's 
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 14:37:00 -
[7]
Originally by: Crumplecorn
Originally by: Wolfways To me that is completely different to the player who exploits game mechanics to achieve a kill and/or loot at the expense of another player. I call that player a griefer.
(emphasis added) Prime example of someone who just doesn't understand the term.
Yeah sorry, i meant exploiter...but as i think neither griefers or exploiters should be allowed (much less encouraged) in games i tend to lump them together.
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 14:50:00 -
[8]
Originally by: Aodha Khan Edited by: Aodha Khan on 07/11/2006 14:43:35
Originally by: Bhaal
Quote: Can you honestly say that 500 people in Jita, flying around with billions of ISK worth of cargo with absolutely no risk what-so-ever is what CCP envisioned?
Uhm, YES!
It's a freaking 1.0 trade hub!
What would you expect?
There is no such thing as zero crime. The game was designed in certain way to offer an amount of freedom and creativity. If someone is stupid enough to walk around central station with their wallet sticking out their back pocket they are bound to have it stolen. Why should Eve be any different?
Eve is unique and people play this game because of the way it was designed. There are plenty of dumbed down games on the market. Go play one of those if that's what you really want.
Yes you're right. If someone makes themself an easy target they are bound to be stolen from. But if the thief is caught in the act (say like Concord turning up while the aggressor is killing or looting) he is punished and the victim has his possessions returned. Why should EVE be any different?
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 14:53:00 -
[9]
Originally by: Tirg My point is the OP was refering to UO as a consentual/non-consentual PvP game, with guards who instawhacked. If it didn't happen in a guard's sight, you had to call out for them. If you died before you called, the Pker got away clean. Thieves however, worked right in the bank square:) Maybe the OP forgot this point? I'm one of the carebears who moved to Trammel btw:) I just wished they had left Fel alone, rather than turn it into terror-town.
That was changed so that if you stole anything in a guard zone half a dozen guards instantly teleported to you and whacked you.
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 15:07:00 -
[10]
Quote: Who says it is acceptable? It is just a sensible way of trying to ensure that in that setting, the goods you went to the trouble of stealing did not immediately get returned to their owner. If they did, that would ruin the concept of having "theif" as a profession.
lol, what a weird concept. Ever consider not getting caught?
Let's look at reality. You get caught, you don't profit and are punished. The vicctim has most, if not all his possessions returned if possible. You don't get caught, you profit. The victim loses everything.
In EVE. You get caught, you profit. The victim loses everything. You don't get caught, you profit. The victim loses everything.
Why can't people see this?
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 15:17:00 -
[11]
Originally by: Omuro Takeda
Originally by: Bhaal Freedom & creativity?
That's what you'd call suicide ganking?
Now I've heard it all.
By the way, more restrictions & penalties on the criminals is not going to eliminate suicide ganking, just make it much less prevalent. Right now it's the flavor of the month piracy, you call that freedom?
Giving a player the choice to try and blow up somebody else in what seems secure space, with a 100% chance of him loosing his ship - THAT's called freedom, yeah. Figuring out how to profit from it is the creative part.
Figuring out how to exploit the game mechanics is just being creative eh? 
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 15:48:00 -
[12]
Originally by: Alowishus
Originally by: Wolfways
Figuring out how to exploit the game mechanics is just being creative eh? 
Since when is using an alt an exploit?
CCP addressed this by taking cruise missiles away from frigs, it requires much more isk and training time to make a suicide alt, the idea was to make it not worth the effort. It's not CCPs fault that stupid people transport BPOs in a T1 hauler thus making suiciding worth the effort. If people were smart and weren't lazy then suicide alting would not occur. But because there are retards who will put a mess of BPOs in a T1 hauler, this tactic is valid.
And using an alt to do what any other third party can do- pick up a random can in space- is not an exploit. It's simply paying money to be two separate people in Eve. When I NPC hunt in a Raven picking up cans, even with a tractor beam, can be a pain. Is it an exploit to use an alt in a Vigil to loot my cans since a Raven was never meant to go 2000m/s? No, of course not. And I am paying $15 a month to be able to do it.
I'm not talking about just using alts. The whole idea of killing yourself for profit is rediculous. You don't see that?
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 16:35:00 -
[13]
Originally by: Alowishus
Originally by: Wolfways
Originally by: Alowishus
Originally by: Wolfways
Figuring out how to exploit the game mechanics is just being creative eh? 
Since when is using an alt an exploit?
CCP addressed this by taking cruise missiles away from frigs, it requires much more isk and training time to make a suicide alt, the idea was to make it not worth the effort. It's not CCPs fault that stupid people transport BPOs in a T1 hauler thus making suiciding worth the effort. If people were smart and weren't lazy then suicide alting would not occur. But because there are retards who will put a mess of BPOs in a T1 hauler, this tactic is valid.
And using an alt to do what any other third party can do- pick up a random can in space- is not an exploit. It's simply paying money to be two separate people in Eve. When I NPC hunt in a Raven picking up cans, even with a tractor beam, can be a pain. Is it an exploit to use an alt in a Vigil to loot my cans since a Raven was never meant to go 2000m/s? No, of course not. And I am paying $15 a month to be able to do it.
I'm not talking about just using alts. The whole idea of killing yourself for profit is rediculous. You don't see that?
But this isn't the real world. In Eve, two characters are two people. The one who kills himself is not profiting, the one who is picking up the can is. And it costs an extra $15 a month for one person to be able to be two separate people in Eve.
No, it's the player who is profiting. You can't tell me that the player never uses the resources from one character to help the other. In fact, just by using one character for the attack he is helping the other character by giving that character free loot. And no it's not the real world, but most games try to stick to realism as much as possible, only giving up on reality when something else proves more fun. But killing yourself so that someone else (if you want to ignore the fact that both characters are owned and used by the same player) can make a profit is the most rediculous, unrealistic thing i've ever heard of. Like i said earlier, if CCP state publically that all pod-pilots are suicidal nutjobs then i'll accept that suicide killing is legitimate. Until then (and even after then) it's just stupid.
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 16:44:00 -
[14]
Quote: This is not reality. For posessions to be returne the theif in question must either a) be in possession of the stolen goods or b) be able to tell the police where the goods are. If he doesn't have a) and can't/won't do b), then recovering stolen goods is a time consuming activity with little guarantee of success.
Sorry, i should have said the criminal was caught in the act. After all that's how Concord always catches pirates.
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 17:09:00 -
[15]
Edited by: Wolfways on 07/11/2006 17:11:14 lol the reasoning in some of these posts is amazing 
I was just talking about this thread with my wife and she said something that any old gamer will see. "It sounds just like UO when Tram came out."
Let's face it, the different playstyles will never coexist happily together in a game. You make a pvp game, pve players complain. You make a pve game, pvp players complain. You combine pvp and pve (like mutually agreed upon corp wars) both can be fairly happy. But if you make a game with the ability to pk (i.e. attack someone who doesn't want to pvp) then the majority of pve players, and to a lesser extent some pvp players will never be happy.
As far as i'm concerned, while playing a pirate might be an interesting profession, unless the game is stated as being totally about pvp with no pve involved, then allowing pirates is a bad idea. If CCP want to keep pirates as they are, with the ability to attack anyone, then they should state clearly on all advertising that EVE does not support pve.
Or run two servers. One pvp, one pve 
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 17:42:00 -
[16]
Originally by: Alowishus Edited by: Alowishus on 07/11/2006 17:22:48
Originally by: Wolfways If CCP want to keep pirates as they are, with the ability to attack anyone, then they should state clearly on all advertising that EVE does not support pve.
Or run two servers. One pvp, one pve 

I like both pve and pvp. Here's an idea, since CCP advertises that the game has both, how about it still has both and only people who want both should play? And if you only want one or the other, play a different game... CCP is not forcing anyone to pay for a subscription.
Umm..did you read the whole post that you quoted there? Maybe i didn't explain properly. Combining pvp and pve in one game is fine. It's when you add in the ability to pk, thereby forcing pve players into pvp, that problems start to occur. Pk'ing is not pvp. It does involve pvp, but it is mainly about attacking those who don't want to pvp.
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 17:59:00 -
[17]
Edited by: Wolfways on 07/11/2006 18:01:24
Originally by: Alowishus
Originally by: Wolfways It does involve pvp, but it is mainly about attacking those who don't want to pvp.
If you don't want the possibility of being killed by other players then other games beckon. Period.
I agree, but there are always other players who will play and don't agree. If CCP want to tell those players that they aren't welcome in EVE that's fine by me. But it has to be clearly stated and drilled into people, and some will still play and say "Hey, why can he attack me?"
I like both playstyles btw, pvp and pve i mean... i don't consider pking as anything but griefing. Blizzard have done well with their pve servers i think. You can pvp or pvp whenever you wish, and there's no pk's  Not realistic? Unfortunately no, but neither is constantly watching for the thousands of pirates in a massive area of space...or suicide attacks for that matter... Until criminals suffer huge consequences for their actions games will never be very realistic.
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 18:01:00 -
[18]
Edited by: Wolfways on 07/11/2006 18:02:33
Originally by: Wotar
Originally by: Wolfways Pk'ing is not pvp.
wtf so its only pvp if its consentual? Whose definition is this? Not CCPs, for sure.
Read the next line after the bit you quoted. It's a definition that as far as i know has been used as long as pk's have existed.
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 22:28:00 -
[19]
Here's something the devs should be able to relate to...
People enjoy pvp and pve. People, for the most part, accept that if they die in pvp (or lose a ship) they will lose resources (ISK) and property to the winner. There are people here who say EVE is 100% pvp, then run off to kill npc's to make ISK's. EVE is partly pve. There are a lot more pve players willing to get into pvp than most pvp players think, but what puts them off is not the thought of losing ships or ISK's, it is the random killing by pk's.
Devs, why did Fel die off? Because Tram came out. Why is there a Tram? Because players were sick of being randomly killed by pk's. Were they sick of pvp? No, because they created guilds in Tram and fought all the time.
It is pk's that drive players away from pvp. Stop pk's and i'll guarantee that low-sec will see more players.
...IMO 
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 22:46:00 -
[20]
Originally by: Lord Dynastron
Originally by: Arii Smith Danger is fun.
Case closed.
You would think this would be a very popular epitaph
Good one!
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 23:02:00 -
[21]
When i started playing i thought Concord was there to kill criminals in hi-sec. Whether you die from pirate attack or not is not their problem. I can accept that.
What i find hard to accept is that CCP intended the pirates to benefit from the attack anyway.
Some say it's risk vs. reward. Well...The hauler, no matter how much precautions he takes is risking everything he carries (which could be worth billions). You're never totally safe in EVE remember. His reward for making it to his destination intact? Other than still having what he had in the first place, nothing.
The pk? He risks his ship (virtually nothing with how easy it is to make ISK's), a sec hit (Like it really matters...), and maybe being very bored for hours if no easy target comes along. His reward if he manages to destroy another players ship? Depends on the cargo and ship, but is potentially huge.
Risk vs reward for pk's is very one-sided.
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 23:11:00 -
[22]
Originally by: Alowishus
Originally by: Wolfways Other than still having what he had in the first place, nothing.
Then why do it? There must be *some* reward. Whether it be moving to a new area to join a new corp with better oppurtunities, get a new agent, find a research slot, there is some reward. If not then he's pretty stupid for doing it. That's like saying, "what's the reward for taking an unfitted BS through a chokepoint with 500 BPOs in the hold." Well the lack of reward should be pretty obvious to all and the question doesn't need to be asked.
So you think that getting to your destination equals the potential reward for the pk?
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 23:16:00 -
[23]
Originally by: Sammiel I want to know where these mythical 5% costs from an insurable ship come from also. Here is a hint, loss = ship cost + insurance cost + module cost - insurance payout. It is going to be more than 5m for a Raven.
Also, transports aren't just for 0.0. That is just silly, and using the RP description of a ship to determine its stated purpose is even more silly. They are for transporting high value cargo in more security. Like when you want to avoid a suicide gank.
I fail to see what is broken about the mechanics involved in suicide ganking other than some spurious real world examples. It punishes carelessness and acts as an ISK sink. Seems like a win win to me.
But do you think that the pk, who risks virtually nothing by using this game mechanic, should reap the benefits?
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 23:19:00 -
[24]
Originally by: Alowishus
Originally by: Wolfways
Originally by: Alowishus
Originally by: Wolfways Other than still having what he had in the first place, nothing.
Then why do it? There must be *some* reward. Whether it be moving to a new area to join a new corp with better oppurtunities, get a new agent, find a research slot, there is some reward. If not then he's pretty stupid for doing it. That's like saying, "what's the reward for taking an unfitted BS through a chokepoint with 500 BPOs in the hold." Well the lack of reward should be pretty obvious to all and the question doesn't need to be asked.
So you think that getting to your destination equals the potential reward for the pk?
No, but on the otherhand you can limit your risk so that the reward/risk factor is better for you. When you do things in Eve that have extreme risk, with no reward and you are taken advantage of, that's your fault.
You're avoiding the point of my posts. As i asked above:
Quote: But do you think that the pk, who risks virtually nothing by using this game mechanic, should reap the benefits?
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 23:41:00 -
[25]
Originally by: Alowishus
Originally by: Wolfways But do you think that the pk, who risks virtually nothing by using this game mechanic, should reap the benefits?
That's what smart piracy is, my friend. Do you think sitting in a gate camp of fifty people (thus risking virtually nothing) and insta-popping every person that comes through one by one and looting their can is an exploit? When I'd go around ransoming mining barges in an interceptor, was I exploiting? What about when I'd tank the sentry guns in my Arma and pop haulers and grab their loot with an alt? If it was an exploit, don't you think the sentry guns should instapop me? Low risk vs. high reward, regardless of the risk vs. reward of your victim/opponent, does not make anything an exploit, it just makes you smart.
Ah thank you. So bigger rewards should not mean a bigger risk. Finally someone from the "other side" who admits that pvp has nothing to do with risk vs reward. In that case hi-sec should have access to everything low-sec has, like better ores, tougher npc's, etc.
Or do you mean that risk vs reward matters, unless players can find a loophole in the game mechanics to use?
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.07 23:54:00 -
[26]
Originally by: Dee Ellis Stupidity shouldn't equal bigger risk
When someone throws money at me instead of knives, I just don't make an effort...
When a little T1 frigate charges my BS head first, I don't make an effort either...
When someone brings an Oberon and a big ass tanker, I just don't make an effort...
However, when someone thinks you can jump around screaming "I'm wearing a platinum rolex and can't fight!!" infront of a gang of thugs, it's just not an efort for them...
We're not talking about the stupidity of the person waving cash around. We're talking about the police officer who turns up and knocks you out, then when you wake up says "Well you managed to kill him before i got to you. You might aswell take his cash."
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.08 00:12:00 -
[27]
Originally by: Alowishus
Originally by: Wolfways
Originally by: Alowishus
Originally by: Wolfways But do you think that the pk, who risks virtually nothing by using this game mechanic, should reap the benefits?
That's what smart piracy is, my friend. Do you think sitting in a gate camp of fifty people (thus risking virtually nothing) and insta-popping every person that comes through one by one and looting their can is an exploit? When I'd go around ransoming mining barges in an interceptor, was I exploiting? What about when I'd tank the sentry guns in my Arma and pop haulers and grab their loot with an alt? If it was an exploit, don't you think the sentry guns should instapop me? Low risk vs. high reward, regardless of the risk vs. reward of your victim/opponent, does not make anything an exploit, it just makes you smart.
Ah thank you. So bigger rewards should not mean a bigger risk. Finally someone from the "other side" who admits that pvp has nothing to do with risk vs reward. In that case hi-sec should have access to everything low-sec has, like better ores, tougher npc's, etc.
Or do you mean that risk vs reward matters, unless players can find a loophole in the game mechanics to use?
Nope, PvP has nothing to do with risk vs. reward. Only PvE does. But CCP gives you all the tools required to navigate high sec space with almost complete safety and avoid losses to PvPers. In high sec space, maybe PvP isn't voluntary, but dying and losing BPOs is. He didn't have to be lazy and stupid, he chose to do it. He may as well have just jettisoned his cargo in the middle of Jita. If he did that and I looted a BPO would I be exploiting because there is no risk? No. The fact is that you guys don't like the tactic. And I can't even say I'm fond of it really, but I understand it's a valid tactic and if it happens to me I have nobody to blame but myself. On the flip side I won't protest too highly if CCP comes up with a good way to change it.
But people need to take some personal responsibility and realize that a lack of total safety is part of this game.
And if you think this tactic inidicates the risk in 0.0 is no higher than empire, please bring some BPOs in a hauler out to Curse.
I know that low-sec/0.0 has more risk than hi-sec. But i also believe that it is risky for everyone, whereas the game mechanic used in suicide attacks is not risky for the...whatever you want to call him...exploiter (not stated by CCP), pk (if he kills the pilot), whatever.
I can't believe you honestly think that entering into pvp is less risky than pve. If that is the case do you believe it is right that CCP should try to entice players into low-sec by offering better ores/npc's, as was done in UO?
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.08 00:50:00 -
[28]
Originally by: Alowishus
Originally by: Wolfways If pilots are that carefree about their lives why bother with guns and missiles? Just make ships that create a huge explosion at the command of the pilot (who obviously doesn't care about the crew either) and have a friend along who'll pick up the pieces.
The sec status hit? Maybe the reward is only worth it to the suicider if he only gets a hit for killing one ship. If he is a giant flying bomb in Empire there is the possibility he could go to -10 in one incident.
Okay that makes sense. Although tbh i don't quite understand the concept of limiting the travel of a criminal depending on how naughty he's been  If you're a criminal you're a criminal.
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.08 01:00:00 -
[29]
Originally by: Alowishus
Originally by: Wolfways If you're a criminal you're a criminal.
Ever wanted to shoot a macro miner or ore thief? Just once? What if you accidentally set off a smartbomb or ECM burst? Do you think doing so should be an automatic ban from high sec?
That is for the authorities to decide. But if found guilty then yes i would expect to be banned from hi-sec for a length of time determined by my crime. But obviously that might be kinda hard to code into a game 
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.08 01:08:00 -
[30]
I wish we could get this thread finished with by an answer from a dev. Is suicide attacking an exploit or not? C'mon devs! 
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.08 17:37:00 -
[31]
Hmm, had a talk about this with a friend who was one of those pk scumbag types in UO and i think i may be changing my stance on this...
I'd like a question answered though. Does anyone know the Concord response times in the various security levels?
But as of now this is the way i see things.
On the cargo hauler side...Theres nothing wrong. You take better precautions and you lower the risk of losing stuff.
On the pirate side...Suicide killing does give the pirate a cheap, and maybe highly profitable kill...but that's what pirates are really. The easier the fight the better.
The only problems i have with suicide killing are seen from a rp point of view i think. How willing should a pilot be to kill himself for profit? We get cloned yes, but even so i think the thought of throwing yourself into certain death isn't something most people could easily do. But even in rl we have religious fanatics and kamikaze pilots who do exactly that, although obviously their motivation is more important to them than money. I guess unless CCP tell us we are supposed to think a certain way about pilot death (unlikely) then it's up to each of us individually. If you want to play a nutjob, play a nutjob.
The actual attack? Well this is similar to above. If the reason for attacking someone in hi-sec is to kill them (for whatever reason) then i can see the validity of hi-sec suicide attacks..."He killed my wife. I may die now, but so will he!" Only CCP can say why Concord just sit and watch the haulers loot being...looted. But i do believe that while the game mechanics are realistic as they are (i.e. anyone could come along and steal the loot) letting the pirate loot after the kill (yes i know it's a different character, but it all comes down to the player getting the benefit, not some random passerby) seems like it's just giving the pirate free loot that he otherwise has little chance of obtaining after he clones, gets a ship, and returns to the scene to loot.
So in the end (yeah finally ) i think the reward for the pirate should be lowered. No insurance for Concord-killed ships sounds fair. From a rp point of view maybe the pirate should not get the loot. Maybe Concord should confiscate the lot...not sure how i stand on this yet.
Good discussion so far though, apart from the insults 
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.09 02:10:00 -
[32]
Okay here's something to think about.
Every game mechanic that has been changed in every MMO has changed because although it could be done it shouldn't be done. So should something that allows griefing be allowed to stay? For example: I have tons of ISK's. I decide to be a dork and mess with people so i sit outside a station waiting for a transport. People in the very hi-sec areas usually can't afford, or have the skills for the best transport ships so destroying one should be easy. I blow one up, loot with an alt, and get another ship to go do it again, and again, etc. When my security drops i can go do the same thing in a lower hi-sec area or stop and do missions to increase my sec status again.
New players, whether they came to EVE for pvp or pve are not going to like that one bit and it could make them quit then and there if they get blown to bits within 5 minutes of leaving the station. Even players who have been in the game for over a month won't have the skills to fight back or protect themselves in any way. Nothing makes a player leave a game faster than getting killed as soon as they start playing, especially if there's nothing they could have done about it.
So, should it be allowed?
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.09 11:00:00 -
[33]
Originally by: Lorn Yeager Edited by: Lorn Yeager on 09/11/2006 09:25:58 A quicky: Would you like to have places in eve where nobody can open fire at you? (aside from when you are docked?)
A naive but honest question in all of this...
No
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |

Wolfways
Minmatar Brutor tribe
|
Posted - 2006.11.09 11:01:00 -
[34]
Originally by: Steven Dynahir
Originally by: Lorn Yeager A quicky: Would you like to have places in eve where nobody can open fire at you? (aside from when you are docked?)
No.
A quicky 2: Would you like to have places in EVE where shooting at you would cause negative concequences to the shooter?
I thought that's what Empire space was supposed to be... You can be attacked but the attacker gets blown up by Concord, but that doesn't matter if the attacker can make a big profit from it anyway 
Delusions of invincibility combined with a strong homicidal urge... I have a kick-your-ass fetish |
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