
Cethrie
Celestial Fleet Ascendant Frontier
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Posted - 2006.11.14 04:51:00 -
[1]
Wow.. in a lot of ways this is just confusing.. and smacks a little of the time sink that is Capital ships. Just doesn't give you a greater playing experience.
Please answer the following: If I'm a squad commander, and I have all five basic leadership skills to 5 (siege, skirmish, info, armor, leadership (this is being replaced I understand?), I used to apply the following bonuses. 10% lock time 10% armor 10% shields 10% lock range 10% speed
Do these bonus's still apply to my squad? If I become a fleet commander do they apply to every one regardless of which squad/wing they are in?
This change has a lot of holes in it. Here is one example.
Fleet 1 * 5 T2 Sniper Rokhs
Fleet 2 * 4 T2 Sniper Rokhs * 1 Vulture with 3 siege warfare command modules.
They conviently assemble 200km's from each other for some Sniper Pew Pew. Bringing some sort of ammo cart with them.
Problems that this change has introduced (in my opinion) for this scenario:
* To be viable at that range the Vulture would need to have a setup that is, well, very strange. (3 Sensor Boosters II's and 3 Tracking Computer II's + spike may allow it to fire at 200kms). So the commandship clearly doesn't have the ability to support the ships its required to support. Imagine an absolution hanging with some T2 Megathrons. * There is a giant red target now painted on the side of the commandship (yes I understand in this contrived example the command ship is unlikely to die as the fire power of the Rokhs isn't great enough, please feel free to work out the required number of Battleships to break a well tanked vulture). With no way to protect the command ship by "hiding" it behind the Rokhs, removing the enemy commander will do immense damage and the "defenders" can't stop you (without radically changing the role of the Rokh). * The command modules in this case on the vulture, will not provide enough benefit to the Fleet 2 to actually make up for the loose of the firepower provided by the extra Battleship. (This is due IMHO to command modules being insanely underpowered).
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