
Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.07 22:38:00 -
[1]
So, let's see if I get this straight.
How is a fleet formed? First you make an ordinary gang. The gang is a rabble of slavering veldspar miners with no organisation. From the gang you form a fleet with order and hierarchy - it's Rome in space.
Who can invite to the gang/fleet? The gang owner/creator and the fleet commander can invite people into the gang/fleet. This person may be the same or it may be two different people. Can squadron commanders invite people (who are currently not in gang) into their squadrons?
Who assigns roles in the gang? The Fleet Commander or the gang owner can assign people roles, and can top-manage the fleet.
Who do I get gang bonuses from? All of your three commanders, provided they are in the same system. Period. The commanders can only be given directions by themselves, and thus only receive gang bonuses from themselves if there is someone from their squadron, wing or fleet respectively in the same solar system.
Yeah, but that's a technical issue, what about in the future? Maybe the fleet commander will enjoy creme de la creme of the gang, get the best bonuses the commanders below him offers. Maybe.
How large does the fleet need to be in order to get a wing or fleet commander? Logically, a fleet commander can be assigned as soon as there's any number of wing commanders to be commanded. Wing commanders can be assigned as soon as there's any number of squadron commanders. Squadron commanders can be assigned as soon as the fleet is formed. So, you need 4 people to assign a fleet commander. Is this true?
Ok, enough of the formalities, who can do the show-and-tell on the primary target? The commanders broadcast this information to the people in their gang. This is a massive drawback, TomB! Gang-module using ships DO NOT have a place on the front line For squadrons the scout might be able to do this.
So. Who is the taxi driver? Who warps me around? The commanders can warp everyone they command around. The fleet commander can warp the entire fleet around, for example - when you need that extra warp in lag.
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All in all, it seems like the role of the gang skill and gang module has been drastically changed. It went from being the absolute support to being the central figure of a gang. I can't say this is good. Essentially, the gang modules require so much capacitor, such an obviously specialized ship, and so much fitting that the ships running them in any serious number. In short, a gang boosting ship can not survive on the front line, where it needs to be. That is, if it is the commanders that do the useful broadcasts.
Not that it'd do anything to TC, or any other decent combat organisations that do not need such visual orientation for focused fire - we'll still do it the old fashioned way. Essentially, the de facto fleet commanders will likely be a regular squadron member - giving the orders et al.
Over all, I think good changes with one exception - the gang bonuses should stem from the one with the best bonuses in system, like previously. Face it, it's the only way to promote people using gang modules - to make the role readily available as a support role instead of the commander role. - Am I in the coolest alliance or what? |