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Thread Statistics | Show CCP posts - 24 post(s) |
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TomB

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Posted - 2006.11.07 12:51:00 -
[1]
Originally by: Sensi Milla A gang limit of 50 will needlessly cripple alliance combat when Kali hits, since nobody will be able to train the skills until they are released - and even then, with good skills it will take at least a month to match a 50 man gang limit.
You'll be capable of having a Fleet of 256 members right away, the only problem is that you won't be capable of having the Fleet Commander active until he has sufficient skills to run an army of that size. So the only difference is that this single Commander can't be giving commands or gang bonuses to this big group of players.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.07 13:43:00 -
[2]
Originally by: Tiuwaz Edited by: Tiuwaz on 07/11/2006 13:07:39
Originally by: TomB
Originally by: Two step Does the bonus comign from squadron, wing and fleet commanders mean that you can get 3 bonuses stacked? Or is it just the highest bonus like it is now?
Highest bonus counts, like how it is now.
then there is no real point to have several ppl with gangskills if the fleetcommander got them? :/
P.S.: not saying that they should stack but had hoped that the maximum pf ppl someone with gang skills could affect would be a wing
If your Squad Commander can't run your Squad, then it's inactive and can't receive bonuses.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.07 13:45:00 -
[3]
Originally by: Pottsey Great changeÆs but I guess I need to find a new corp to join. Being a Command ship pilot with high leadership skills is a little pointless sin my current corp where I have yet to even see another corp member.
Ok.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.07 13:53:00 -
[4]
Originally by: Jet Collins Ok Queston?
OK a gang of 2 corp m8 join togeather to do whatever. One memeber has trained a crap load of Seige warfare skills The other member has trained a crap loan of Skirmish warfar skills.
In the Current system both gang members get both bonuses.
In the new system The leader gets no bonuses and the gang M8 only gets the bonuse of the leader... If this correct?
If so this compleatly blows.
Yup, decide if you want the one with the siege or skirmish to lead.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.07 13:56:00 -
[5]
Originally by: Adam Reed Hang about...
"gang bonuses of any kind (skills, modules) have been disabled completely"
...now, I know this thread seems to be all about combat, but I just want to check - this doesn't mean non-combat gang bonuses have been scrapped as well does it? The extra 10% yield for a gang with Mining Foreman level 5 is what I'm principally thinking of.
It's for all gang bonuses, if you want 256 people to mine in a single group you will need a lot of commanders with sufficient skills to command the groups. And then the Fleet Commander can boost mining for the entire fleet.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.07 14:00:00 -
[6]
Originally by: Apertotes will pilots be able to interact with gang mates that are on another squad? for example, if i am flying a logistic ship on squad #17, and a mate on squad #23 needs some help, will i be able to help him or will he die in a horrible way?
at least, if i understood right, i wont be able to see his HP, so i will only be able to help if he sends a broadcast petition. am i correct?
You might see:
[Broadcast Window] A Mate > Need Armor Repair!
You clickit You get option "Lock Target" You select it You activate your remote repairers He still dies I loot him

TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.07 15:41:00 -
[7]
Originally by: Paddlefoot Aeon Question for TomB:
Say me and 3 mates want to go into enemy space and... mine for scrap metal (yaarrr). We gang up like we used to, go in, and let the PEW PEW start. Same as before.
But....
If we want gang bonuses, we need to designate a Fleet Commander, Wing Commander and Squadron Commander? Or, can I just designate Friend #3 as a Squadron Commander, with all of us in his squadron, leave Wing and Fleet Commander spots empty, and have the squadron commander give us gang bonuses?
This could also be applied to mining: Have an SC, no FC or WC, and have the SC give the "Covetor Army" the mining foreman bonus?
So I guess my first question is "can we create gangs with holes in upper management, but still have a squad commander boost our skills?"
Also, for those people who mine most of the time, most of their SP are in industrial skills. If a gang needs an FC to get a bonus, isn't that nerfing most mining corps?
You only need 2 people to get gang bonuses to work, Squadron Commander with level 1 Leadership and another member in that Squadron. The holes in the upper management doesn't inactivate your Squadron.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.07 15:47:00 -
[8]
Originally by: Sister Bliss
Originally by: TomB
Originally by: Jet Collins Ok Queston? OK a gang of 2 corp m8 join togeather to do whatever. One memeber has trained a crap load of Seige warfare skills The other member has trained a crap loan of Skirmish warfar skills.
In the Current system both gang members get both bonuses.
In the new system The leader gets no bonuses and the gang M8 only gets the bonuse of the leader... If this correct?
Yup, decide if you want the one with the siege or skirmish to lead.
Hang on a second, this also implies that the leader does not get the bonus from the links it is running on its own ship, only the squad member does? This contradicts what the blog says, namely:
Commanders can only give gang bonuses and receive their own bonuses but can not receive bonuses from other commanders or normal members.
If this is correct then what you are saying is that "Any and all fleet/wing/squad commanders do not receive gang/link bonuses under any circumstances" ?
I think that's a very poor decision considering the investment ppl have made in these skills (gang links), [not to mention the shield/armor resist ones are are stack nerfed to the point of uselessness].
At least allow the commanders to benefit from each others (and their own) links.
All the other changes look good though.
Commanders can give bonuses, commanders receive the bonuses they give.
They do not get bonuses from other commanders, i.e. Squad Commander does not receive bonuses from the Wing or Fleet Commander.
The ONLY reason for this is a technical issue, it's on our list for fixes.
This is how it is currently on the Test Server (SiSi).
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.07 15:49:00 -
[9]
Originally by: Mr Ninjaface Gang bonuses should affect the entire gang other wise you have to call them limited hierarchical bonuses of crap .
No.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.07 15:53:00 -
[10]
Originally by: Darpz sorry don't like it. I like the interface changes, but I don't like the new gang setup for a numbers of reason
It nerfs carriers and command ships hard since it forces them to be commanders for the gang bonus's to apply but this doesn't work normally because well carriers sit in safe/pos away from battle and command useually do that same or are support killers since they do not have the ablity to work at the ranges that battles happen.
Its overly complex- yes its cool to read about but its just to complex. Running a fleet is complex enough without having to worry about inviting people into that mess. I can see TS now
Person 1: X for gang FC: would a squadcommander invite him. SC1: sorry i'm full SC2: Sorry I'm full also SC4: Also Full SC5: yup same FC: SC3? SCI: he must be afk FC: ok will someone make a new squad? .... FC: so no else can make a squad? .... Person 1: nm i'm going ot play wow
FC: hey wait I can invite anyone into any squad... WC1: oh yeah I can invite anyone to any squad in my wing! FC: dude I can even create a new squad and move some dude from some other squad to a commander position of it WC2: I mean that's so cool Gang Creator: hey I can do everything that the fleet commander can do, move people around and invite
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.08 08:02:00 -
[11]
Originally by: Mr Ninjaface TomB you added all the board cast stuff etc (i need cap armor/shield) The current targeting system makes cap transfers sheild transfers hard during battle if you have say a cap transfer on your apoc but you also have 7 turrets. You then have to lock you friend and cap transfer him then in the heat of the battle remember not to start shooting the crap out of him because hes locked. Can we have a sperate locking system for gang mates on that you cant activate hostile modules on unless you specify that you want to do so or something.
We want logistic modules to be easier in use, there are a couple of ideas:
- Targeting gang members requires 0 seconds. - Logistic modules ain't target modules, they get a curser when left-clicked and instantly activated when a target has been selected. - Something else
But can't promise anything for Kali.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.08 08:04:00 -
[12]
Originally by: EvilNate zomg!! This stuff is really so fracking cool.
I have a question about the new gang system that doesn't relate to pvp at all.
Currently in pretty much any MMORPG, when a player does a mission/quest/whatever, he is able to share that mission/quest/whatever with another player. That player can the recieve a split of the LP and standings gains too.
Any chance we will see this implemented any time in the next 2837492874 years?
Nate
That will happen in next update, we are throwing people into it who will be focusing on the agent/mission system. Improve it, tie it up with other mechanics and make it good, instead of so that it's not good, which is bad.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.08 08:06:00 -
[13]
Originally by: Mongo Smith Thanks for the prompt responses TomB.
Not sure if its been mentioned before or not, one feature that would be useful would be the ability to rename each wing/fleet/squadron to aid in the organisation.
That's one of the features that might not be coming in with Kali, but as I said the skeleton allows us to improve the gang mechanic easily so you will see it in future updates.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.08 08:15:00 -
[14]
Originally by: Miranda Duvall Edited by: Miranda Duvall on 07/11/2006 16:53:37 Would it be possible to get a skill rename? Just for clarity..
As it stands now:
you can command a fleet: Fleet Command you can command a wing: Wing Command you can command a squadron: Leadership you are very good with gang modules: Squadron Command
Please change it into: Current "Leadership" becomes "Squadron Command" Current "Squadron Command" becomes "Warfare Link Specialist"
All the names then actually reflect what they do, keeping the current "Squadron Command" as is will generate a lot of confusion, and if you're ever going to change it, now is the time, since it's all new to all of us anyway.
The existing Squadron Command skill has already been renamed, the Leadership skill will how ever keep the name for now. Reason being voice recordings, translations, text editing in multiple locations and whole lot of other things.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.08 08:52:00 -
[15]
Originally by: Zarch AlDain
Originally by: marcouk2
Originally by: Fi T'Zeh Someone might already have asked this, but wtf happens if my Fleet commander CTD's / lags out ?
you prob have to spend the next 20mins reinviting everybody 
That was answered already by TomB.
The fleet structure will stay in place but gang bonusses will not work until someone is promoted to take the fleet commanders place.
It seems odd if it removes everyones bonusses though since you would still expect squad leaders to give their bonus to their squad even though everyone loses the fleet commander's bonus.
If the Fleet Commander has a CTD or a BSOD or throws his mouse at the wall and it falls on the on/off button of the power strip and the PC shuts down; then you will always have a (boss) who has the same roles as the fleet commander but not a commander, he can promote a new fleet commander.
We were also working on auto-promote feature but it's complicated and might get cut for Kali.
On bonuses: Wing and Squad Commanders will continue giving bonuses as their groups are still active, the only change will be that the Fleet Commander stops giving bonuses.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.08 09:16:00 -
[16]
Gang Bonuses & Server Performance Yes, it is supposed to improve server performance in fleet combat.
Gang Bonuses & Bad Commanders We have been considering the ability for Squadron Commanders to reassign their role of boosting the Squadron to another Squadrom Members. It's not trivial how ever and we are to close to release for this to happen now.
Broadcast Role This is something we have been considering to counter the Gang Bonuses & Bad Commanders; Squadron Commander could assign broadcast roles to a Squadron Member. It's much easier for us to do, but still can't promise that it will get done for Kali.
TomB Lead Designer EVE Online . |
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TomB

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Posted - 2006.11.15 15:21:00 -
[17]
Originally by: Yatars Sister OK, someone PLEASE clear this up for me....
Does the commander HAVE to be within 500km of the fleet to provide the bonuses, or do the bonuses still work while he's at a safe spot.
If you're forcing carriers to the front line with such pathetic cap/tanking abilities (they really do instapop) then I strongly disagree with this decision.
Nothing will change with distance where bonuses can be applied from.
TomB Lead Designer EVE Online . |
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