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Ducken
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Posted - 2003.11.08 01:12:00 -
[1]
How about adding repair times to ships and modules? As it is now, damageing a foe in a battle is pointless. The ship could theoreticaly be back in battle in under 60 seconds. Dock, repair, undock.
If it takes time building a ship it should by all means take time rpairing the same ship when damaged.
I suggest a skill controlled repair time, say 10%/hour and once initiated the player should not be able to cancel the process... After all repairs means taking the ship apart.
Come on, lets make the fights strategic and interesting!
Just think of the potential of being able to sneak attack key pilotes as a prelude to a larger attack just to have them stranded in docks for repairs... That would open up a new dimention to those utterly boring PvP fights. -----------------------------------
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london
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Posted - 2003.11.08 04:56:00 -
[2]
I love it!
Unfortunetly this might give those carebears another reason to hide their tails between their legs and not risk loosing a ship. 
london:jericho |

Dukath
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Posted - 2003.11.08 11:26:00 -
[3]
hmm i like this idea.
but if you do that then i would nerf the armor and hull repairers in the following way.
They should only be able to repair up to 80% of total health, not to 100%
That way the module can still be used in combat but if you want your full health back you would have to dock for repairs
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Ducken
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Posted - 2003.11.19 22:50:00 -
[4]
I would say Hull Repair is a no-joy feature. Perhaps makeshift armour repairs in space up to say 50%, that way you could be of little use to your taskforce even after sustaining critical damage minutes before, but it would keep you from making any all out engagements.
I know, this was a sneaky way to BUMP a thread but I really would like a DEV point of view on this... -----------------------------------
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Xailia
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Posted - 2003.11.20 04:58:00 -
[5]
I like the idea.
"The sky above the port was the color of a television, tuned to a dead channel." |

Venture
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Posted - 2003.11.20 12:04:00 -
[6]
That is an excellent idea, I love it! But with a little added feature.
1. 100% repair can only be made at stations 2. 10% - 15% an hour sounds very reasonable. 3. I don't like the idea once the repair starts it can not be cancelled. Make it where they lose all thier ISK even if the repairs are not 100% complete. 4. Add the repair cost to the insurance of the ship. If insurance is bought for that ship it will cover 25% of the repair cost. Of course this will bump up the cost insurance.
This will definitely add a new dimension and make it more of a strategy game instead of a free for all kill with little or no consequences.
Plus this will give those players who gate camp another reason not to do it as often. I know my Caracal can not compete against a battleship in battle but 2 or 3 salvos of 5 torpeos per salvo will cause moderate damage to any battleship. ______________________
Ganja Unlimited Security Director/Fleet Admiral "Smoke everyone and be happy!" |

Jayad
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Posted - 2003.11.20 17:00:00 -
[7]
Good elaboration venture on a good idea.
Just a quick note: Maybe rather than "percentage per hour" the station service could repair "Units per hour". I think this would accurately represent the fact that there's lot more ship in BATTLESHIP to repair than frigets for example. Just another reason to get people out of BS's and back into cruisers.
Thanks J
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Outlander
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Posted - 2003.11.20 17:26:00 -
[8]
I have to agree with the Points Per Hour approach. This would also rain in the mad dash to Titans we are going to see and a better solution than upkeep costs. Would make super-capital ships harder to upkeep and allow for waves of frigs/cruisers to soften up gate campers before a second wave of BSes would clean them up.
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Namarus
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Posted - 2003.11.20 18:03:00 -
[9]
Hmm.
Anyone who actually uses a space station repairs to repair a cruiser and above class ship has got to have a screw loose.
If someone wants to pay the severl MILLIONS of isk to repair their ship then it should be immiedately done.
Can you imagine your testing out fighting tactics with your corp mates, and you have structure and hull damage. Then sitting in a station for hours and hours for your ship to be fixed????
I think most of us play the game to fly around and do stuff, and not just sit and look at the station dock.
Bottom line, nice idea, but eve is not real life. Nothing to see here .... move along. |

Ducken
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Posted - 2003.11.21 09:38:00 -
[10]
Namarus, you will grow tired of the low level of tactics involved in EVE PvP fighting. As to being stuck in a station... Buy a spare ship. It might not be the Raven you love but thats prolly why you got shot in the first place... To weaken you and your corporation...
And if you can't afford it, then you might want to try being carefull when flying around or head for CONCORD controlled space.
The general idea here is to make EVE more interesting for a longer period of time, not confine people to the stations... Making the game interesting is why we have guns in the first place. -----------------------------------
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Ganoda Ya
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Posted - 2003.11.21 09:53:00 -
[11]
Not being able to repair you ships in seconds give more power to the larger corps, as they can have a fleet of ships waiting for the pilot who just came in with a crippled ship. Just un-equip, get the new BS from Corp hangar, re-equip, and fly out. You can worry about the repair cost later.
Of course, you can give this to spins:
1: this is realistic, and should therefore be implemented. Larger corps can make more money, and can benefot from that, it's a fact of life, and learn to live with it.
2: This gives too much of an advantage to the mega-corp, and should therefore not be implemented. BTW. you can do repairs over time with the limited power in the capacitor you have on your ship. Just imagine the power a station has, it should be able to use a "Ultra-Mega-Super-Hull Repairer Mark XXI", which repairs a hull in mere seconds. So repairs that take uner 3 seconds to complete aren;t too unrealistic as far as the game goes.
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arutha
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Posted - 2003.11.21 12:00:00 -
[12]
people wont like the idea of haveing too spend hours in a hanger =p . and also it will make a total mockery of train time on mechanic skills .====== megathron======
pretty poor ship too set up shield defences on - but its low slot are good . soo you pop on a armour upgrade and resist upgrades . makes the armour strong but shielding becomes weak . soo too win a fight you pop on a large armour repaier in mid slot - soo in a fight you can repair fast - remembering you have totally abandon effective sheilds .. you have 3 slots in midd slot two cap recharges and maybe a medium shield booster just cause you can bump your sheilds up a little when not in heavy combat .
this long repair time your proposeing totally and utterly destroys this ship set up . and frankly its the only 1 that will work on a megathron . wont hurt other ship types as bad but - you would remove a whole ship class from the game - with these proposals .
hope you understand my arguement against this . its also a game . lets try not get into to many real life scenerios - your flying around in space ships lol . the rules of engagement and reality are different in this world
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