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mazzilliu
Caldari Sniggerdly
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Posted - 2006.11.08 03:11:00 -
[1]
if the HP boost is implemented as-is, we will start seeing pirates more easily tanking sentries. camps won't have to be as big to perma-tank sentries and targets will take longer to die as well.
think this will be a boost to pirates because sentries are comparitively weakened or a nerf because targets are harder to kill? discuss.
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Mr Ninjaface
Minmatar Shurekin INC
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Posted - 2006.11.08 03:18:00 -
[2]
I was trying to figure out what It would take to passive tank sentries in the rohk or Maelstrom. I think it would be doable just to lazy to run the numbers 
Sentries have been easy to tank since the last HP boost and since they are nerfing sniping I see this as a acceptable trade.
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mazzilliu
Caldari Sniggerdly
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Posted - 2006.11.08 03:33:00 -
[3]
the maelstrom has an awesome active tank, i used it against the sentries at the 0.0 station i was at, i could just sit there and my cap and shields held very strong until i left because i got bored.
fill all mids with hardners, 1 boost amp and 1 booster, all lows with damage mods, tracking thingers or signal amps or something, and of course autocannons in thie highs, should actually make for a great solo gatecamper.
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GenePool Chlorinator
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Posted - 2006.11.08 07:21:00 -
[4]
Heh... I was playing with small ship setups to see what might be possible.
A Jaguar with:
2 x Medium Shield Extender II's, F-90 Positional Sensor Booster, and a 20km scram 2 x Signal Amplifiers
Fits with enough tank to tackle while other ships get a lock to do damage.
It'll lock even shuttles in 1.45 seconds (according to quick fit)
It will also have enough in shields to be close to what my solo gate tanking rupture had, so it should have no problem holding a target for 25-30 seconds.
I'm excited about the possibility of catching those insta warping shuttles/inty's/and T1 frigs.. 
Not to mention pods... 
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.08 07:24:00 -
[5]
Originally by: GenePool Chlorinator Heh... I was playing with small ship setups to see what might be possible.
A Jaguar with:
2 x Medium Shield Extender II's, F-90 Positional Sensor Booster, and a 20km scram 2 x Signal Amplifiers
Fits with enough tank to tackle while other ships get a lock to do damage.
It'll lock even shuttles in 1.45 seconds (according to quick fit)
It will also have enough in shields to be close to what my solo gate tanking rupture had, so it should have no problem holding a target for 25-30 seconds.
I'm excited about the possibility of catching those insta warping shuttles/inty's/and T1 frigs.. 
Not to mention pods... 
This could be VERY much fun, well spotted m8. 
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.11.08 07:24:00 -
[6]
Edited by: tiller on 08/11/2006 07:24:32
As far as I know passive recharge on shield have been adjusted also. This makes the HP changes make very little difference on sentry tank as you are generally cap reliant for sentry work.
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Kaeten
Hybrid Syndicate
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Posted - 2006.11.08 08:35:00 -
[7]
Originally by: GenePool Chlorinator Heh... I was playing with small ship setups to see what might be possible.
A Jaguar with:
2 x Medium Shield Extender II's, F-90 Positional Sensor Booster, and a 20km scram 2 x Signal Amplifiers
Fits with enough tank to tackle while other ships get a lock to do damage.
It'll lock even shuttles in 1.45 seconds (according to quick fit)
It will also have enough in shields to be close to what my solo gate tanking rupture had, so it should have no problem holding a target for 25-30 seconds.
I'm excited about the possibility of catching those insta warping shuttles/inty's/and T1 frigs.. 
Not to mention pods... 
if your in a shuttle you deserve to be able to get away as shuttles is SHUTTLE, shuttles are not ment ot do anything except fly around. If your upset about not catching shuttles then go to 0.0 and put up a bubble. Sniping pirates are the lamest type of "pvpers" out there, getting thrills from popping frigates and shuttles must really make them feel overpowered. Intys is another thing however what will stop intys from just mwding away? I know i'd do that. and when you low on shields go back and hold you there so sentrys can finish you. Well well I guess we'll find out soon enough...
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GenePool Chlorinator
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Posted - 2006.11.08 09:10:00 -
[8]
Originally by: Kaeten
if your in a shuttle you deserve to be able to get away as shuttles is SHUTTLE, shuttles are not ment ot do anything except fly around. If your upset about not catching shuttles then go to 0.0 and put up a bubble. Sniping pirates are the lamest type of "pvpers" out there, getting thrills from popping frigates and shuttles must really make them feel overpowered. Intys is another thing however what will stop intys from just mwding away? I know i'd do that. and when you low on shields go back and hold you there so sentrys can finish you. Well well I guess we'll find out soon enough...
As long as it has a cargo hold, it doesn't deserve to get away. If you remove the cargo hold I'm fine with them making it harder to kill.
No one should be able to move BPOs / BPCs / Implants / high value small mods around without risk.
People always generalize. Explain to me how I'm sniping when I'm talking about tackling from within 20km?
And I don't have to stop them from MWD'ing away. All I'm doing is stopping them from warping long enough for the other folks that are sitting on top of the gate to also get them locked. They can be fitted with webs etc to make sure they don't go anywhere after that...
Someone is a bit tactically shortsighted... 
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PCaBoo
Caldari Newbies On Xstacy Pirate Coalition
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Posted - 2006.11.08 09:36:00 -
[9]
o/ gene, how's 0.0? Come back to PC! You know you miss it!
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GenePool Chlorinator
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Posted - 2006.11.08 10:56:00 -
[10]
Originally by: PCaBoo o/ gene, how's 0.0? Come back to PC! You know you miss it!
o/
I do miss PC... 0.0 is fun though.. mostly different.. and easier than low sec (given my outlaw status).
At least in 0.0 I have the same freedom to attack everyone else without the sentries joining in that they had to attack me in low sec. That keeps people from getting within their optimal/web range before they open up.
Lots more politics involved though. It seems that just about everyone is blue to everyone else. Makes for lots more blobs.
Still.. I haven't been out here too long yet, so I still have lotsa learning/exploring to do.
I do miss those great hauls with you guys in PC though... I'll definitely have to come back to that some day. 
Stay safe!
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PCaBoo
Caldari Newbies On Xstacy Pirate Coalition
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Posted - 2006.11.08 11:40:00 -
[11]
sigh, just lost another raven to stupidity. Got podded from lag. Oh well, at least there's no more bounty on me.
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Kaeten
Hybrid Syndicate
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Posted - 2006.11.08 14:15:00 -
[12]
Originally by: GenePool Chlorinator
Originally by: Kaeten
if your in a shuttle you deserve to be able to get away as shuttles is SHUTTLE, shuttles are not ment ot do anything except fly around. If your upset about not catching shuttles then go to 0.0 and put up a bubble. Sniping pirates are the lamest type of "pvpers" out there, getting thrills from popping frigates and shuttles must really make them feel overpowered. Intys is another thing however what will stop intys from just mwding away? I know i'd do that. and when you low on shields go back and hold you there so sentrys can finish you. Well well I guess we'll find out soon enough...
As long as it has a cargo hold, it doesn't deserve to get away. If you remove the cargo hold I'm fine with them making it harder to kill.
No one should be able to move BPOs / BPCs / Implants / high value small mods around without risk.
People always generalize. Explain to me how I'm sniping when I'm talking about tackling from within 20km?
And I don't have to stop them from MWD'ing away. All I'm doing is stopping them from warping long enough for the other folks that are sitting on top of the gate to also get them locked. They can be fitted with webs etc to make sure they don't go anywhere after that...
Someone is a bit tactically shortsighted... 
Ok I didn't realize you where tackling for a group, thats fair. Shuttles have a little cargo yes and I agree with you that there should be somesort of way to stop this and there is. Smartbomb setup. Sit 5km from gate wait till they warp in POP goes little shuttle. You can't always have it your way, refit and adapt.
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ReaperOfSly
Gallente Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.08 15:21:00 -
[13]
Being able to tank sentries more easily can only be a good thing I think. Not only does it make things a little more "interesting" for travelers, it also makes it more viable for people to attack campers without waiting for them to fire the first shot. --------------------------------------------------------------------
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GenePool Chlorinator
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Posted - 2006.11.08 16:19:00 -
[14]
Originally by: Kaeten
Ok I didn't realize you where tackling for a group, thats fair. Shuttles have a little cargo yes and I agree with you that there should be somesort of way to stop this and there is. Smartbomb setup. Sit 5km from gate wait till they warp in POP goes little shuttle. You can't always have it your way, refit and adapt.
Given that there were no guns on the setup I posted I can see how you thought I was soloing.. 
I'm very familiar with the smartbomb setup option. Unfortunately it's not viable on the 'back side' of the gate without a ton of people. People appear in random locations.
I'll stick with the setup I listed thank you very much.
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GenePool Chlorinator
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Posted - 2006.11.08 16:21:00 -
[15]
Originally by: ReaperOfSly Being able to tank sentries more easily can only be a good thing I think. Not only does it make things a little more "interesting" for travelers, it also makes it more viable for people to attack campers without waiting for them to fire the first shot.
I'm not sure what you're getting at here. Almost all gate campers are already flashy red (if they aren't right away they will be within 2-3 days of performing their trade) so you were always able to attack them without sentry gun retaliation anyway.
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EyeMaster
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Posted - 2006.11.08 17:03:00 -
[16]
Originally by: GenePool Chlorinator
I'm not sure what you're getting at here. Almost all gate campers are already flashy red (if they aren't right away they will be within 2-3 days of performing their trade) so you were always able to attack them without sentry gun retaliation anyway.
Not all gate camps are performed by 23/7 pirates, the lowsec entrances to 0.0 travel pipes are camped nearly 100% of the time by regular alliance folk. Sometimes by friendlies, many times not.
It would be nice to be able to jump that hostile camp on the lowsec side of the 0.0 gate without having to fear instant sentry gun ganks obliterating you or your gang.
Besides, when you come back into empire after a long stint in 0.0, sometimes you forget that the sentries are even there. Next time you step into lowsec and pure reflex action causes you to go nbsi on someone before you realize what you are not in 0.0 anymore, the added hp may save your ship. 
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GenePool Chlorinator
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Posted - 2006.11.08 17:34:00 -
[17]
I've only been in 0.0 for a couple weeks now.. but I've never seen the low sec side entrances camped.
The 0.0 side of the gate is almost always camped though.
I agree with you that those people aren't always flashy red, but the point is moot because they won't usually jump through after you anyway. They've already gotten you in their bubble(s) if they were going to get you at all.
That being said, I may just be underexperiened on the scenario you are describing
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