Pages: [1] 2 3 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
|
CCP Phantom
C C P C C P Alliance
5694
|
Posted - 2015.05.07 15:32:59 -
[1] - Quote
The revamp of the sovereignty game mechanics is proceeding well with lots of constructive feedback from the community.
Following the initial dev blog a while ago we now have an iteration with changed system defensive multipliers, scaling vulnerability windows and more. We also now have a staged deployment plan to publish the first half of the changes on June 2 and the other half of the changes on July 7.
Check out CCP Fozzie's latest dev blog Summer 2015 Nullsec and Sov Status Report for all the information!
CCP Phantom - Senior Community Developer - Volunteer Manager
|
|
|
CCP Fozzie
C C P C C P Alliance
12694
|
Posted - 2015.05.07 15:37:23 -
[2] - Quote
Huge thanks to everyone who has provided us with feedback so far!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|
CCP Lebowski
C C P C C P Alliance
566
|
Posted - 2015.05.07 15:42:59 -
[3] - Quote
It's been great to watch these plans evolve with the help of the community, I really hope you like the results!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
Legetus Shmoof Metallii
Royal Black Watch Highlanders DARKNESS.
54
|
Posted - 2015.05.07 15:49:30 -
[4] - Quote
I'm just gonna wait until somebody complains/explains it for me |
bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
65
|
Posted - 2015.05.07 15:52:36 -
[5] - Quote
I'm not seeing the part describing why we want to keep nullsec and how nullsec profitiability is going to get buffed a little? |
Aryndel Vyst
GoonWaffe Goonswarm Federation
1013
|
Posted - 2015.05.07 15:54:32 -
[6] - Quote
Good job using GoonSwarm Federation member XTTZ's design and crediting a non-goon with it. |
|
CCP Fozzie
C C P C C P Alliance
12695
|
Posted - 2015.05.07 16:01:10 -
[7] - Quote
Aryndel Vyst wrote:Good job using GoonSwarm Federation member XTTZ's design for vulnerability windows and crediting a non-goon with it.
I credited it to the first person to suggest it to me, and also mentioned that it has come up other times in the feedback. Good ideas often have a tendency to pop up independently from smart people in the community. XTTZ is definitely one of those very smart people in the community and his feedback is always valued.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
Blawrf McTaggart
GoonWaffe Goonswarm Federation
1818
|
Posted - 2015.05.07 16:04:11 -
[8] - Quote
New sov system now called XttzSov |
Dr Cedric
Independent Miners Corporation Care Factor
96
|
Posted - 2015.05.07 16:04:55 -
[9] - Quote
bigbillthaboss3 wrote:I'm not seeing the part describing why we want to keep nullsec and how nullsec ~income~ / sov advantage is going to get buffed a little?
Nerfing jump bridge fatigue a bit would be a good start. Also if you are wanting more people to move into smaller space the anom amounts must be increased.
The nullsec incentives should be released before you want everyone to begin putting in ~effort~ with the new sov system.
I think the incentive for most Null-Sec'ers (me included) is that if I want PvP, I can do it, if I want PvE, I can do it, and for the most part, the people around me want to do it also. Moreover, we want to do those things in groups rather than solo.
The incentive is already there. People are living in Null Sec and making ISK and having fun and shooting stuff. I suppose New Fozzie-Sov will allow those things to continue to happen, and probably a little bit more on the PvP side.
ISK isn't the incentive... if it was no one would live in Null-sec or Low-sec and we'd all be friends in an incursion fleet
Cedric
|
Kendarr
Zebra Corp The Bastion
43
|
Posted - 2015.05.07 16:06:37 -
[10] - Quote
I like the capital system idea, i can that will work very well in the future after all the sov changes.
Zebra-Corp
|
|
|
Chribba
Otherworld Enterprises Otherworld Empire
14345
|
Posted - 2015.05.07 16:07:30 -
[11] - Quote
Great stuff!
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
|
|
EvilweaselSA
GoonWaffe Goonswarm Federation
1073
|
Posted - 2015.05.07 16:08:04 -
[12] - Quote
Looks like a lot of good, thoughtful improvements. |
Lim Yoona
2
|
Posted - 2015.05.07 16:10:56 -
[13] - Quote
Have you considered rolling back Greyscales anomaly nerf from 2011 which gave rise to massive rental regions and useless space? |
bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
65
|
Posted - 2015.05.07 16:14:11 -
[14] - Quote
Dr Cedric wrote:I think the incentive for most Null-Sec'ers (me included) is that if I want PvP, I can do it, if I want PvE, I can do it, and for the most part, the people around me want to do it also. Moreover, we want to do those things in groups rather than solo. The incentive is already there. People are living in Null Sec and making ISK and having fun and shooting stuff. I suppose New Fozzie-Sov will allow those things to continue to happen, and probably a little bit more on the PvP side. ISK isn't the incentive... if it was no one would live in Null-sec or Low-sec and we'd all be friends in an incursion fleet
This new sov system will create a trend of everyone moving closer together in order to better defend, which is a good idea. It will definately increase the ~peeveepee~ aspect of the game. I have no problem with the sov changes.
However, when you start getting more and more people into closer quarters your income is going to drop. When the income decreases you lose ability to buy new ships. Lacking the ability to support your pvp hobbies means you stop fielding ships to fights. Yes, alot of people will still make isk from moongoo and production, but a majority make their income via simplistic routes such as ratting.
Making isk to enjoy the other aspects of the game is the incentive, my friend. You can't shoot stuff from a pod. |
Elenahina
Agony Unleashed Agony Empire
538
|
Posted - 2015.05.07 16:15:08 -
[15] - Quote
CCP Fozzie wrote:Huge thanks to everyone who has provided us with feedback so far!
I like the changes, especially the sliding scale of vulnerability on a per system level. That really conveys the feeling that an alliance's "hinterlands" will be far more vulnerable than their core systems, and helps the feelings of unease I had about the timezone issues.
Really liking what I see so far. Looking forward toi the mass tests to see what shakes out from those. You guys are, imo, definitely heading in the right direction.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
|
Elenahina
Agony Unleashed Agony Empire
538
|
Posted - 2015.05.07 16:18:11 -
[16] - Quote
Lim Yoona wrote:Have you considered rolling back Greyscales anomaly nerf from 2011 which gave rise to massive rental regions and useless space? The goals were: 1. Some alliances will immediately start wanting to look for better space 2. In the longer run, there'll be more conflicts going on, with more localized goals 3. Newer alliances will have an easier time getting a foothold in nullsec 4. Coalitions will be marginally less stable (LOL!) 5. Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places) And the reality was EVE of 2012-2015 age of renter empires
To an extent, I think we're going to have see some form of line member income expansion - forcing the alliances to contract in size is only going to work if the income scales with the activity to a far greater extent than it does now.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
|
Hendrink Collie
Steel Fleet Gentlemen's.Club
16
|
Posted - 2015.05.07 16:21:10 -
[17] - Quote
I like that the max capture time has been increased in heavily used systems, should help out defense some. The changes should allow medium sized groups that use space and can small gang fairly well hold at least small chunks of space. The 18 hour gap for non-used systems almost seems to be too much; however, it does scale down really fast, so meh. All in all, can't wait to try it out and see how the new sov system feels. |
Commander Insignia
Di-Tron Heavy Industries Circle-Of-Two
27
|
Posted - 2015.05.07 16:22:55 -
[18] - Quote
Your Timezone mechanic is going to kill alliances, corps, friendships and subscriptions.
It will remove any relevance from the AU timezone what so ever. Stop listening to dev's that know nothing about the game anymore and start listening to your customers ... please |
Hendrink Collie
Steel Fleet Gentlemen's.Club
17
|
Posted - 2015.05.07 16:33:27 -
[19] - Quote
Commander Insignia wrote:Your Timezone mechanic is going to kill alliances, corps, friendships and subscriptions.
It will remove any relevance from the AU timezone what so ever. Stop listening to dev's that know nothing about the game anymore and start listening to your customers ... please
Well they did mention allowing you to set up structures to have custom reinforcement timers, so if you have a strong AU presence, set a bunch of timers during the AU timezone. Seems straight-forward to me.
|
mynnna
GoonWaffe Goonswarm Federation
3891
|
Posted - 2015.05.07 16:34:38 -
[20] - Quote
Xttz's fingerprints on the timezone mechanics, mine all over the mineral changes, sov is just goons all the way down.
Member of the Goonswarm Economic Warfare Cabal
|
|
DaReaper
Net 7
2018
|
Posted - 2015.05.07 16:35:08 -
[21] - Quote
Just remember the abomination that was constellation sov when you mess with capital systems. Don't repeat failures from the past.
OMG Comet Mining idea!!! Comet Mining!
|
Hendrink Collie
Steel Fleet Gentlemen's.Club
17
|
Posted - 2015.05.07 16:36:42 -
[22] - Quote
mynnna wrote:Xttz's fingerprints on the timezone mechanics, mine all over the mineral changes, sov is just goons all the way down.
Goon is love, goon is life? |
corebloodbrothers
Volition Cult The Volition Cult
1210
|
Posted - 2015.05.07 16:51:28 -
[23] - Quote
Its awsome too see alot of the changes made are a result of actual player input. At the winter csm summit we already have been shown how there could be tweaks and moderations made too keep thr endresult in mind. And this blog reflects that input and desire too put aside ego and work togteher on this.
As csm we pushed for a quick release on the blog so players can anticipate early, both in offensive, defnesive and other tactical ways. As provi csm ofc i want too postpone it 5 months too keep goons and their falls emperor out :)
The sov release leaves for me personally drivers open, why be in null, why own space, and so on. Whichisnt about isk per hour, but feeling of ownership. Within the csm that debate is often raised, ccp fozzie is aware of that, and it wil lcome up ofc. More complex indexes , better reflecting activity, and perks derived from that would make a nice phase 3 in the eyes of many. But that for later. Within the proposed mechanism, these changes make sense, so job well done on that one |
Thanatos Marathon
Black Fox Marauders Spaceship Bebop
447
|
Posted - 2015.05.07 16:53:29 -
[24] - Quote
Reading the update has me very excited to play a bit in null! Any chance standings loss issues for FW players in null will be changed by the time these go live so we can bring our experience with gurilla tactics and grid control to the table? |
Bagrat Skalski
Poseidaon
8050
|
Posted - 2015.05.07 16:58:08 -
[25] - Quote
Whats the lore behind invulnerability window? Is it some corporate vide defensive network, that reacts as barrier for Entosis link connection, network that spans light years and connects with capsuleers minds?
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
|
Bethan Le Troix
Krusual Investigation Agency
187
|
Posted - 2015.05.07 17:05:48 -
[26] - Quote
mynnna wrote:Xttz's fingerprints on the timezone mechanics, mine all over the mineral changes, sov is just goons all the way down.
Yeah I know. 'Absolute power corrupts absolutely'.
I do agree the new revised timezone mechanic is a very good idea though. |
Bobby Artrald
Capitalist Pigs Inc.
3
|
Posted - 2015.05.07 17:08:27 -
[27] - Quote
Sov Dashboard
I saw this graphic and could only think "dear god, I hope this information is available through CREST". |
Soldarius
Naliao Inc. Test Alliance Please Ignore
1268
|
Posted - 2015.05.07 17:13:50 -
[28] - Quote
Thank you to CCP for all the hard work on this.
Initially I was a little concerned about the increase to system defensive bonuses. Then I read the time zone changes and saw that they were linked.
So I have no further major concerns at this time.
http://youtu.be/YVkUvmDQ3HY
|
Def Monk
Phoenix Navy Research and Development Phoenix Naval Systems
12
|
Posted - 2015.05.07 17:14:14 -
[29] - Quote
I like the updates a lot. The changes put the plans in a much better place, especially with regards to the prime time windows. Much better indeed.
The only thing I think it's still missing is a sort of attacker index. Currently, if the current owner does not use the space, it makes no difference whether an attacker has been living in the space or not. If a group has been living in someone's space unopposed for months, they should have some kind of advantage over people just rolling in day-of the end of reinforcement. |
|
CCP Fozzie
C C P C C P Alliance
12701
|
Posted - 2015.05.07 17:22:07 -
[30] - Quote
Bobby Artrald wrote:Sov DashboardI saw this graphic and could only think "dear god, I hope this information is available through CREST".
I have good news for you! Other than the exact real time status of the fights for each structure (which will only be available in-client), we plan to make everything available via a combination of CREST and the XML API. You'll be able to look up the exit timers of every reinforced sov structure in the game (yours and everyone elses) via CREST whenever you want.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |