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Thread Statistics | Show CCP posts - 7 post(s) |

Altrue
Exploration Frontier inc Brave Collective
1734
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Posted - 2015.05.09 21:51:55 -
[1] - Quote
The signature radius worries me, especially given that it won't be able to fit an oversized AB given both the low base speed and incredibly low PWG. So it will almost certainly be an MWD, which is rather sad given that an agility bonus really has an impact on 10mn ABs.
But man I've got to admit, what an interesting ship!
The whole bipolar agility thing sounds very interesting to fly and I'm glad it didn't end up damage locked as I feared. The range seems lacking and will probably force the sharpshooter mode for most engagements, but the DPS makes up for it.
Overall my opinion on this ship is very positive, it has its upsides, it has its downsides... Good job!
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Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Altrue
Exploration Frontier inc Brave Collective
1735
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Posted - 2015.05.09 22:16:59 -
[2] - Quote
Ao Kishuba wrote:Caldari missile boats should have all the damage types. Why limit them to just two?
Well it was to adress a balance issue that would arise. Minmatar missile ships tend to do less dps but are omnidamage thanks to a RoF bonus.
Currently, Caldari missile ships do more dps but are kinetic locked. If you just remove the kinetic lock, the dps might need to go down. So, by offering to reduce the damage lock instead of completely nuking it, the balance kind of remains in my point of view.
About the PWG issue, I'd recommend following the other T3Ds pattern and moving to four launchers (with a better role bonus). It would enable two utility highs and ease the PWG pain a bit.
The damage bonus required to put four launchers to the same dps than five launchers with a 50% dmg bonus is 87.5%
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Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Altrue
Exploration Frontier inc Brave Collective
1735
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Posted - 2015.05.09 22:43:00 -
[3] - Quote
TrouserDeagle wrote:Quote: Powergrid is very tight for most fittings, but CPU is much more generous. am I going to end up using best named (that means compact btw, your tiericide didn't work) launchers? sure am glad I trained LM spec 5 :(
You most certainly are going to if the PWG stays that way. I don't really get the whole effort on making the PWG so tight, there is really no need to sanction 10mn AB fits given that their speed will be laughable at best.
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Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Altrue
Exploration Frontier inc Brave Collective
1748
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Posted - 2015.05.13 15:35:02 -
[4] - Quote
Okay so, I've tried it on sisi for quite some time now.
Some issues are less important than I expected, but the speed and agility is definitely an issue. The tight powergrid also doesn't help either.
I can safely say these are its two most important flaws: Speed and PWG. I don't think there needs to be like a huge change or anything, but PWG could definitely use a few extra points, especially since it has so few low slots for fitting mods, AND one turret more than the other T3 dessies.
As for the speed, you've got to do something, its twice as slow as other dessies, and has twice the inertia... Seriously 
I do not share the opinion of some here that its a "tanky" destroyer.. Not with that sig radius. Its like flying a mini-sun :D I'm sure the extra sensors aren't there to help it target things, but rather to prevent its own sig radius from blinding its own sensors :p
Consider it for a second, the Scimitar has less base sig radius than the jackdaw xD
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Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Altrue
Exploration Frontier inc Brave Collective
1754
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Posted - 2015.05.18 17:27:20 -
[5] - Quote
CCP Fozzie wrote: Changing the 5% shield HP bonus to a +50 shield HP per level (generally toning down the bonus a bit, especially when fitting multiple extenders)
What? A flat HP bonus per level? And only 50? What is that?  Its never been done for a reason! Flat bonuses are as far from the EVE philosophy as it can get.
Sounds like its officially the worst bonus of the game, and it horribly scales for about any fitting. What good does 250 shield hp does on a destroyer? (fixed it)
I also don't understand why you nerfed the scan-res, snd you didn't even up the speed by more than a negligible amount! If this destroyer has to be less tanky without being faster, what's the point of using it in the first place?
Looks like there won't be any use for the Jackdaw, its literally a worse more expensive Caracal. Apart from the warp speed / probe launcher CPU bonus.
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Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Altrue
Exploration Frontier inc Brave Collective
1754
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Posted - 2015.05.18 18:04:55 -
[6] - Quote
Let's look at this objectively shall we?
Comparison Caracal RML vs Jackdaw Light missiles
All V, without heat / implants / links / anything
Caracal vs Jackdaw : 37 751 vs 22 753 --- EHP 374 vs 154 --- dps (caldari navy both - Hobgoblin T2) 125 vs 146 --- dps over 60sec with reload taken into account. 1881 vs 1540 --- m/s (standard MWD) 7.44s vs 6.32s --- align time 1127m vs 541m --- sig radius 337,5 vs 343,75mm --- scan res 72,7 vs 42,1km --- missile range 3 vs 4.5 AU/s --- warp speed
25m vs ~75m --- price tag
So of course the modes aren't taken into account here, so let's take a look at these: - Sharpshooter Mode : Your missiles go about as far as a Caracal's - Propulsion Mode : You finally manage to go about 2050m/s, which is a bit more than 10% faster than a Caracal. - Defense mode : 29k EHP and 357m sig radius instead. Definitely the only place where one could eventually consider that the Jackdaw really differs from the Caracal. 357 sig at 1540m/s is however enough for medium AND large guns to threaten you.
Conclusion: For TRIPLE the price, you get a ship that's WORSE in most cases, or that has negligible bonuses, especially for (again) triple the price. The only real difference lies in the signature radius, but given how SLOW the ship is, and given that the jackdaw would still be over 350m, I really don't see how this could significantly improve its survivability.
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Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Altrue
Exploration Frontier inc Brave Collective
1754
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Posted - 2015.05.18 18:21:39 -
[7] - Quote
Soldarius wrote: I have no doubt what-so-ever that sub-2-second align times can be had.
I have no doubt about how useless this is in any combat situation, and no doubt that I'd gadly trade it for speed instead 
The agility really is a poisonned gift, given the lack of speed and the really bad agility in other modes.
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Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Altrue
Exploration Frontier inc Brave Collective
1760
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Posted - 2015.05.18 21:56:01 -
[8] - Quote
How to fix the Jackdaw:
- The Jackdaw should be as fast as a confessor.
- You should change the layout to 6/5/3,
- Give it 4 launchers instead of 5,
- Increase the role bonus to accomodate the DPS for the lost launcher, (maybe not a full increase to slightly nerf its dps?)
- Keep the current PWG and lower the CPU a bit
- Make a meaningful bonus with percentages, not this awful flat rate hp that has never been used before for a reason (its the complete opposite of what the fitting system in EVE is, as it is completely impermeable to changes in fitting, as opposed to a % bonus)
- Swap the agility / speed bonus to 33 / 66%
- Fix its god damned inertia
- Increase its mass because otherwise it would be OP on 10mn
- Reduce its sig radius to 60
Why: Can be answered with one simple question: Why do people fly destroyers?
- Because they want to have fun with something fast.
A destroyer cannot reasonnably have more tank or more theoretical DPS than a cruiser, the only thing destroyers have over cruisers are: Application, Sig Radius, Speed.
The Jackdaw has NONE of these. Therefore, since you won't give it cruiser-level dps or tank (despite battlecruiser-level speed and cruiser-level agility), you must either face the choice of having it useless or change it into something fast.
How to make sure the jackdaw is not OP? First off, its important to remind people that the fun part about T3 destroyers is that they are... destroyers. By very definition, they cannot become something like the Ishtars that are the easy choice for PvE AND PvP, because the jackdaws - as destroyers- cannot reasonably threaten anything bigger than T1 cruisers.
[*] Take away light missile bonuses from the hull bonuses, put them into sharpshooter mode. Hull bonuses are for rockets only, sharpshooter missile bonuses (apart from the flight speed/time) are for light missiles only.
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Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Altrue
Exploration Frontier inc Brave Collective
1770
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Posted - 2015.05.19 13:32:53 -
[9] - Quote
CCP Fozzie wrote: We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be.
I'd rather say that you tried to make a better version than their T1 counterpart.
The Confessor is inspired of the Coercer
The Svipul is inspired of the Thrasher
The Jackdaw is inspired of the Corax 
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Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Altrue
Exploration Frontier inc Brave Collective
1770
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Posted - 2015.05.19 16:25:18 -
[10] - Quote
CCP Fozzie wrote: We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
That is... a very good idea !
Good job :)
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Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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