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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

MeBiatch
GRR GOONS
2072
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Posted - 2015.05.18 22:01:04 -
[1] - Quote
What about a shield recharge bonus... make it into old school mini drake... something like 75 extra shield hp per level and 5% to shield recharge time...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2072
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Posted - 2015.05.19 04:21:45 -
[2] - Quote
The Jackdaw we want to see wrote:
Jackdaw Caldari Tactical Destroyer Bonuses Per Level: 7.5% bonus to Rocket and Light Missile Launcher damage per level +5% reduction in shield recharge time per level 5% reduction in heat damage generated by modules Role Bonus: 50% bonus to Rocket and Light Missile damage 95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode: 33.3% bonus to all shield resistances while Defense Mode is active 33.3% reduction in ship signature radius while Defense Mode is active Propulsion Mode: 33.3% bonus to max velocity while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
Slot layout: 5 H, 6 M, 3 L, 5 launchers 3 Rig Slots, 400 Calibration Fittings: 57 PWG, 270 CPU Defense (shields / armor / hull) : 1225 / 600 / 600 Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 55 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5 / 43.75 / 10 Capacitor (amount / recharge rate / average cap per second): 700 / 300s / 2.333 Mobility (max velocity / agility / mass / warp speed / align time): 170 / 6.6 / 1,000,000 / 4.5 / 9.15s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 15 Gravimetric Signature radius: 70 Cargo capacity: 450
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2073
|
Posted - 2015.05.19 12:53:13 -
[3] - Quote
How about this for a bonus.
Give the ship a 7% reduction in cap effect from shield power relays. That way at level v you dont loose any cap from using a srp.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

MeBiatch
GRR GOONS
2073
|
Posted - 2015.05.19 13:33:05 -
[4] - Quote
In the op you dont post shield recharge time...
Just curious if you would be willing to up the rof bonus so you can reduce to 4 missile hard points and give us 3 low slots... then we could make old school pure passive tanks and be mini drakes.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

MeBiatch
GRR GOONS
2073
|
Posted - 2015.05.19 20:30:04 -
[5] - Quote
CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out.
Cool... so like hybrid teload time
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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