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Thread Statistics | Show CCP posts - 7 post(s) |

afkalt
Republic Military School Minmatar Republic
1171
|
Posted - 2015.05.09 22:55:06 -
[1] - Quote
If you're doing a missile look-at in June too, you need to tell us now. Feedback is worthless without knowing this.
I say this because it was mooted previously. |

afkalt
Republic Military School Minmatar Republic
1179
|
Posted - 2015.05.13 22:52:43 -
[2] - Quote
Solj RichPopolous wrote:Just tried this on SiSi. Confirmed 2728ms 10mn AB (1 overdrive ,skirm link, HG snakes. Corelum C-type AB will probably move this up to an A-type after patch to get more speed). The agility is amazing can pull off a 5km orbit at ~1700ms and only slings me out to about 9000m. Scram, Web, injector, 1 EM hard, and medium active booster.
I welcome this new addition to my hangar of viable meaningful ships come patch date. Thank you CCP.
Skirmish links, dead space kit, HG implants to get it moderately threatening doesn't exactly fill me with confidence for those actually using it in real fights... |

afkalt
Republic Military School Minmatar Republic
1179
|
Posted - 2015.05.14 06:56:14 -
[3] - Quote
Traejun DiSanctis wrote:Caleb Seremshur wrote:Solj RichPopolous wrote:afkalt wrote:Solj RichPopolous wrote:Just tried this on SiSi. Confirmed 2728ms 10mn AB (1 overdrive ,skirm link, HG snakes. Corelum C-type AB will probably move this up to an A-type after patch to get more speed). The agility is amazing can pull off a 5km orbit at ~1700ms and only slings me out to about 9000m. Scram, Web, injector, 1 EM hard, and medium active booster.
I welcome this new addition to my hangar of viable meaningful ships come patch date. Thank you CCP. Skirmish links, dead space kit, HG implants to get it moderately threatening doesn't exactly fill me with confidence for those actually using it in real fights... Check my very rare losses. I do use this stuff in real fights. I use about 5 diff ships they are always oversized prop Gist X or Core X other deadspace/faction mods to pull the fits off and make it perform the way I want. My last real loss was in 12/29/13. I lost an expensive garmur as well in november but I chalk that up to the broken wrecking rates of Geckos. (5 Wrecking shots in less than 1 minute at ranges of over 20km ya rite). Granted most people won't do this so the jackdaw will be a subpar piece of trash. I've killed a few on Sisi today while testing the fit I've described above. They were lackluster jokes going about 2km/s on MWD lulz. I guess it is fair to balance a ship around it's absolute maximum peformance because if that is your balancing point then you will never have anyone going above your design specs. It has to be said so the common rabble understand is that t2 is not the yard stick by which all ships are measured, pirate and officer is. It depends what you're doing in it. I don't know about you, but I wouldn't be PvP'ing with officer and deadspace modules on my Jackdaw if I could help it. In fact, for PvP, T2 is generally where you start and stop. As for PvE... you probably wouldn't choose to do it in this.
Exactly.
The fit in these quotes are the purview of eft warriors and high sec 'PvPers'.
Meanwhile, in the real world the ship is meh. |

afkalt
Republic Military School Minmatar Republic
1182
|
Posted - 2015.05.14 13:43:21 -
[4] - Quote
Well, it depends on the larger meta plans from CCP. If a few other outliers are battered back into line, it will be just fine.
Likewise if missiles are being reviewed here, it may make more sense. But we lack sufficient information as to the future so can only base on the known data today. |

afkalt
Republic Military School Minmatar Republic
1183
|
Posted - 2015.05.14 16:03:48 -
[5] - Quote
Tbh given the cost, I'd be more inclined to just run a bunch of caracals to achieve the same thing, but without needing to retreat to address shields.
I mean, they're ok and all but just lack a certain....pizzazz* and niche. That's where I really struggle - finding a niche to put them in. There are a couple, but they are so narrow I'm left wondering why.
*Note this doesn't need to be a "power" thing, just some more style. For example I'd have liked to see them test out making them more alpha based, perhaps with negatives to RoF to compensate. You know, something different, |

afkalt
Republic Military School Minmatar Republic
1208
|
Posted - 2015.05.18 09:38:29 -
[6] - Quote
I'd venture your weapon choice was the real issue. He can time his reloads with your own and he can approximately burst tank your burst.
You'd have done a LOT better with a regular weapon system.
ASB ships die to leak during reloads - with a weapon system also paired to a long reload that means either you need absolutely overwhelming DPS (you wont have it) or you're going to nearly stalemate.
A vexor would pull the wings off this, for example.
HOWEVER I agree with the overall sentiment that there are too many ships out there with no "natural" predators. |

afkalt
Republic Military School Minmatar Republic
1208
|
Posted - 2015.05.18 12:54:19 -
[7] - Quote
Caleb Seremshur wrote:I am not credulous enough to believe that a dedicated frigate/destroyer hunter should be unable to kill a frigate/destroyer with a weapon designed for fighting frigates/destroyers on a frigate/destroyer killing platform because said frigate/destroyer can "approximately tank my burst".
That's called broken. There needs to be a natural order to things and this is not it. A ship one size catagory up than you using the appropriate weapon should be able to MURDER you. Permatanking my caracal is a complete joke and when I killed that cerb was even worse.
I'm partly in agreement. Burst systems create nasty outlier conditions, rlml seem fated to toil if the enemy doesn't die in a single clip. |

afkalt
Republic Military School Minmatar Republic
1208
|
Posted - 2015.05.18 13:32:21 -
[8] - Quote
It's a tough one, there are a lot of reasons for it being problematic not least the ability of smaller sized asb to carry so many charges) but also as you say, generally anything with an AB is going to laugh at all missile users because it's all about absolute velocity/sig.
I reckon a gunboat and webs would have had a lot more success (and the vexor chew it up and spit it out). A lot of people overlook other dedicated frigate killing cruisers because the caracal is a no brainer "push F1 to win" and in fleets they're absolutely right. Solo, oft other ships are better.
However more widely.....I dunno, the whole "food chain" seems all messed up these days with more and more hulls needing odd and weird (i.e. overly specific) fits to counter. Related to this there are too many examples of certain ships displacing the entire meta around them (garmurs, gilas, svipuls to name a few), if these ships didnt exist, other fits may have room to live and breath. |

afkalt
Republic Military School Minmatar Republic
1208
|
Posted - 2015.05.18 13:59:36 -
[9] - Quote
Don't know.
I seem to have an idea in my head that the approximate hull size balance triangle should be roughly battleships>battlecruisers>cruisers>battleships with frigates running tackle and support and destroyers blowing up said support wings.
But that seems to be just....dead in the water. I admit that may be rose tinted glasses/pipe dream (it's been a long time). However there is no denying that in the meta as she stands today, cruiser class hulls have no natural predators (which causes all sorts of nasty knock ons) and outlier hulls are punching FAR too high about their weight skewing the entire meta towards hulls that can either survive them or escape them (or most commonly, joining them).
Gut feel suggests the entire cruiser tier needs hammered back into line and we see where we sit from there. Note I don't want to see them relegated to trash, just down a peg or five from "fly this size or go home". They're skewing everything: the game and peoples ideas/perceptions of "balance" when they see the alternates out there and compare it to cruiser class. I suppose one could buff the ass out of battlecruisers but that's just asking for more trouble than it is worth imo. |

afkalt
Republic Military School Minmatar Republic
1209
|
Posted - 2015.05.18 14:59:12 -
[10] - Quote
Lloyd Roses wrote:afkalt wrote:Don't know.
I seem to have an idea in my head that the approximate hull size balance triangle should be roughly battleships>battlecruisers>cruisers>battleships with frigates running tackle and support and destroyers blowing up said support wings.
Should read *Battleship>ABC>cruisers>destroyers>frigates>ABC*. Take a 1v1 basis and show me the BS fitted for solo that loses to a single frig. In gangs, Muninn, Zealot, Ishtar and Caldari HACs easily escape that scheme, but they were tailored to do exactly that in larger numbers. Else, in a XvX scenario, BS would very likely still triumph over other choices, since your sig/movespeed barely matters once you're triplewebbed and the attackers are spread 15km away from each other, meaning you can only outrun the tracking of one at a time. It's the type of downsides they bring for big scales that dequalify them for doing what they'd supposed to be best at. Most people are godawful at flying BS, you see footage of people approaching T1 cruisers and shooting void instead of keeping range and a lot more oftenly I experience that, being shot by a bigger hull without any efforts by the pilot to minimize transversal. Then those usually come around *BS are ***** when they are just bad themselves actually. Talking fleets is obviously a completely different thing, with collective volley being as high as you wish (just write CTA to that ping) and bombers being as cheap/effective/efficient as they are. As it currently stands though, destroyers are arguably in the worst space out of all ships atm. They got poor tanks with the exception of overpropped+unwebbed T3Ds, huge sigs and are moving very slowly in general. Less adressing the base speed but their propped ones. The Talwar is the one viable destroyer - only due to its mwd-sigrad-bonus and acceptable speed for a LML boat with 70km range.
Yes I was generalizing hull size rather than specifics because T2's start messing things up if one gets too low level.
1v1 is a poor example, small gang is probably best as then we avoid running into alpha issues. The meta is currently set such that the best ratio of speed/dps/tank (in that order) is king and that's always coming down with cruisers. Certainly, there are BS comps cruisers will flee from (RR domis being a favourite), however without a strategic objective to force them to stay on field it's cruisers or bust. You can disengage from anything nasty you don't like (except a blob of frigs but blobs are blobs) and can kill well over your weight class (with exceptions noted). Even where you are forced on field, HACs do bad things to battleships (fair enough) with no real counterplay save "BRING MOOOOAR!" (not fair enough), range dictation/DPS dictation wins.
Throwing logi in the mix and it gets even worse because the raw buffer matters less and the damage mitigation of small hull size makes all the difference and native resists are identical up the hull sizes and stacking penalties stop the bigger ships really doubling down hard on the resist front. This has actually only just hit me - does seem weird a logi is going to rep a Rokh as effectively as it will a Moa. Actually less so because Rokh takes more damage!
Perhaps it's just me, but I just feel the cruiser sized hulls do too much, too well.
ed: Caleb Seremshur wrote:FWIW one of the devs in days gone by said that the game was balanced around cruiser combat so with that in mind they will form the base of the pyramid.
Nothing wrong with that, but give them meaningful predators. Something that can hunt them. Get the Scissors back in rock, paper scissors. |

afkalt
Republic Military School Minmatar Republic
1209
|
Posted - 2015.05.18 17:11:25 -
[11] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far, especially those of you who have been testing on SISI. We're making a couple tweaks that should be in the next SISI build for you to try out.
- Changing the 5% shield HP bonus to a +50 shield HP per level (generally toning down the bonus a bit, especially when fitting multiple extenders)
- +1 Powergrid
- -50 Shield HP
- +50 Armor HP
- +10 Velocity
- +0.2 Inertia
- -50,000kg mass
- -25 scan resolution
It's be good if you could explain the rationale for these, I mean for example...scan res nerf?
On what basis? I mean I'm not saying you're wrong to do so, but "instalocking" followed by delayed application weapon seems like complete a non-issue. Was there overwhelming feedback it locked too fast?
It would really help the feedback process if we understood the whys and the what is being aimed for. |

afkalt
Republic Military School Minmatar Republic
1210
|
Posted - 2015.05.18 20:53:07 -
[12] - Quote
CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.
ECM bonus to multispec jammers only. Let it use those mids. |

afkalt
Republic Military School Minmatar Republic
1217
|
Posted - 2015.05.19 14:48:04 -
[13] - Quote
Wtf. MMJD on a destroyer being proposed?
And you complain CCP don't listen?!
Sheeeeeeeeesh. |

afkalt
Republic Military School Minmatar Republic
1296
|
Posted - 2015.05.27 10:28:42 -
[14] - Quote
afkalt wrote:If you're doing a missile look-at in June too, you need to tell us now. Feedback is worthless without knowing this.
I say this because it was mooted previously.
Can we take this as a "No", at this point? |

afkalt
Republic Military School Minmatar Republic
1308
|
Posted - 2015.05.29 11:20:13 -
[15] - Quote
Caleb Seremshur wrote:The main sin with caldari ships seems to be they're balanced around the principle that any role they've got in a fleet can easily be filled by any equivalent. The same is not said in the reverse. What scenarios prompt the call for caldari ships over the more flexible gallente and minmatar ships?
Standup fleet scraps with heavy logistics. Same as Amarr. Because the resist bonuses right up the stack.
The other races are more skirmish suited (with some outlier ships) to local reps.
I'm aware I'm generalising and there are exceptions. |

afkalt
Republic Military School Minmatar Republic
1334
|
Posted - 2015.06.03 13:56:01 -
[16] - Quote
Enviah wrote:I can guarantee to you that having it any other way would simply result in a broken game where everyone flies the same ships.
You mean like today where it's Svipuls and Ishtars online depending if you're FW or Sov?  |

afkalt
Republic Military School Minmatar Republic
1336
|
Posted - 2015.06.04 08:21:11 -
[17] - Quote
ARMED1 wrote:So the svipul and confessors get a nerf and then an OP jackdaw is released... Why? CCP terribad with releasing these new ships. Release then nerf. How long til the jackdaw gets its nerf? Right before the next D3 is released prolly.
Overpowered?
Hahahahaha.
It's about as fast as a plated cruiser. Apart from bads who can't dscan in FW, if you die to this you're doing it wrong. |

afkalt
Republic Military School Minmatar Republic
1348
|
Posted - 2015.06.05 21:53:05 -
[18] - Quote
HiddenPorpoise wrote:I don't know what people mean by it being slow, it's faster than every t1 destroyer in the game
It's also slower than my hurricane out of prop mode (and that 'cane has hyperspatials so it warps faster too)....so...yeaaaaaaah. |

afkalt
Republic Military School Minmatar Republic
1352
|
Posted - 2015.06.07 11:01:45 -
[19] - Quote
HiddenPorpoise wrote:afkalt wrote:HiddenPorpoise wrote:I don't know what people mean by it being slow, it's faster than every t1 destroyer in the game It's also slower than my hurricane out of prop mode (and that 'cane has hyperspatials so it warps faster too)....so...yeaaaaaaah. And that's what prop mode is for. Only a duo-nano/OIS cane is faster than it out of prop mode, and with a OSI and a engine housing a jackdaw is faster than that fit overheated. I also doubt your cane aligns faster than an interceptor (which I find bizarre).
Yup but in prop mod it's squishy and fat. Dat sig.... |
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