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Xequecal
GoonWaffe Goonswarm Federation
286
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Posted - 2015.05.10 11:21:00 -
[1] - Quote
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen. |

Xequecal
GoonWaffe Goonswarm Federation
287
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Posted - 2015.05.10 14:36:13 -
[2] - Quote
Harrison Tato wrote:Xequecal wrote:The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% safe. Do you want everything in the game to cost 10x as much? If you make these ships killable, that's exactly what will happen. I would send in a scout before I jumped a freighter in or an escort to meet it. With pings for jump in I think they would still be very safe just not totally safe.
Freighter escort ops in the days before JFs were literally the worst form of "content" this game has ever seen, let's not bring that **** back, please. |

Xequecal
GoonWaffe Goonswarm Federation
299
|
Posted - 2015.05.13 15:58:13 -
[3] - Quote
This change, as well as the equally idiotic "remove newb corps" change, will destroy the game's economy when all the ******* logistics people quit the game after about a week having to haul tritanium in blockade runners. People suggesting this crap just have no clue at all. Nobody is going to invest 8 billion ISK into a freighter that's more than marginally killable when performing its intended role.
Seriously suggesting something like this makes it abundantly clear you have no clue at all. It's really precious that people actually believe it's good for the game for people to have to do **** like form up escort fleets for jump freighters at every goddamn jump waypoint from Jita to the 0.0 home station. Do you torture small animals for fun in your spare time? Because this suggestion is about that level of sadism. Freighter escort ops are about as much fun as eye surgery, it's worse than structure shooting and forcing people to do this to live in 0.0 means they don't live in 0.0 or they quit the game.
It is also not possible to move **** in a freighter safely. You can get about 80-90% safety by webbing it into warp, but you can't get 100%. Further, there is absolutely NOTHING you can do to prevent a suicide gank from occurring once they're bumping you. It doesn't matter how many friends you have with you, it's almost impossible to scout the gank ahead of time because any innocuous neutral could be their bumper. Once the freighter is being bumped the rest can take all the time in the world flying over to you. CONCORD protects the bumper and their suicide gank ships from being preemptively killed, so there's jack **** you can do to prevent the gank. |

Xequecal
GoonWaffe Goonswarm Federation
299
|
Posted - 2015.05.13 17:10:13 -
[4] - Quote
Did you play the game before JFs existed and before using Carriers to move stuff was a thing? I did. It was almost impossible to acquire anything in nullsec at anything approaching a reasonable price. Most 0.0 corps at that time had to go with essentially Communist ship doctrines where everyone flew one of three prefit ships and nothing else in order to simplify logistics. The members had to be badgered into horribly boring, completely unfun freighter ops where you and 100 others followed freighters around for 60 jumps. 1 minute align time on each gate. 1-2 minutes waiting for it to come out of warp on the other end. It was like slamming your nuts in a vise, it was anti-fun.
Not only do you want to bring back everything costing 10x as much in nullsec, but you actually want to make it worse because now you need X seperate escort fleets where X is the number of jumps required to get from highsec to your main 0.0 station. This suggestion might have had merit before jump fatigue became a thing and you could just use Titans for logistics, having them bridge the escort fleet along with the cargo. Now? It's just a supremely terrible idea that does nothing but make all of nullsec's lives miserable. |

Xequecal
GoonWaffe Goonswarm Federation
308
|
Posted - 2015.05.15 09:54:48 -
[5] - Quote
13kr1d1 wrote:Serendipity Lost wrote:Here's an odd question that could use some explaining.
How in the sweet bejesus did eve even function before jump freighters???
Apparently EvE was dead before jump freighters were introduced... for about 5+ years it was just a theory game with 50k accounts.
Before JFs, people used carriers as pseudo JFs. Before that, nullsec had no functioning economy and almost no PvE occurred there, it was simply too high risk and little reward. Belt ratting was half the isk/hr of highsec level fours and had considerable risk as well.
Today, nullsec has tons of PvE content and thus people need ships to do that content. Back then, the only PvE content in nullsec worth doing was the static complexes, all of which were claimed by an alliance and farmed regularly. The real draw of nullsec was the R64s, and alliances formed to hold them. Nullsec had no economy, most corps used a Communist system with a high tax rate to keep people out of highsec and had a doctrine of 2 or 3 ships that would get bought in Jita and freighter oped down, ops that were so ****** corp members had to be dragged on them kicking and screaming. The game was very boring when scheduled PvP ops for which you were provided ships weren't going on, most people had out of corp alts based in highsec to run level fours and/or PvP in lowsec. |
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