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LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
713
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Posted - 2015.05.11 02:02:57 -
[1] - Quote
To keep it short.
Jump drives in wormholes are not needed. Size and mass in wormholes is most important. 2 facts that current selection of capital ships fails to fulfill.
Give us a compact orca-sized capital ship with no jump drives, orca mass and ehp, and ultra-flexible combat fittings like the gnossis (3x damage to large guns, missiles, lazors). Lets say it weighs as much as 3 battleships, make is as powerful as 3 battleships.
Restrict to wormholes only.
reasons:
1) Skills. Jump drive skills are a barrier to entry for capital ships that serves no practical use in wormholes. Why I have to train my alt for 30 days in jump drive use just so i can fly my carrier thats already in the hole and is never leaving?
2) Size and mass. Wormholes only carry so much mass. This makes for predictable compositions of fights. A compact capital would shake up the meta.
3) Production. Building ships in wormholes is difficult, you need a freighter of minerals for a capital, getting it all in is a hassle. There is a pressure on the EVE world, lore-wise, to find a more economical solution - a smaller capital, with no frills, no unnecessary engines, that retains some ehp but also costs less in terms of minerals and time to build. One that i could realistically mine for in the hole.
4) restrict to wormholes only. Call it a counterpart to null super-carriers. Those guys fly a ship I can never fit into a hole, give me something unique to fly that they cannot get in k-pace. Lore-wise, call it a semi-legal result of capsuleer experimentation with sleeper tech not approved by CONCORD for k-space use or whatever. Also it would break current null meta where mass is not an issue :) |
Lura Zara
Worlds Without Boundaries Special Forces
1
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Posted - 2015.05.11 05:17:30 -
[2] - Quote
Sorry but restricting a ship to just wormholes make no since at all either through lore or any other medium. All or nothing dear. Not just for those special snowflakes in WH's.
PS: wormholes are supposed to be difficult to occupy without huge logistics. So building your dreads/carriers will remain the same. Unless you wish to mine and buy the blueprints to do it yourself. |
Nevyn Auscent
Broke Sauce
2134
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Posted - 2015.05.11 05:29:45 -
[3] - Quote
Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already. And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death. |
Traejun DiSanctis
Astro Technologies SpaceMonkey's Alliance
109
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Posted - 2015.05.11 07:09:53 -
[4] - Quote
Nevyn Auscent wrote:Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already. And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death.
So much this. The fact that battleships are inferior to various other ships in pretty much all respects is pretty crappy. Only exception being Marauders. I am hoping for a significant Battleship rework/rebalance soon. |
Lugh Crow-Slave
1085
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Posted - 2015.05.11 10:34:07 -
[5] - Quote
Nevyn Auscent wrote:Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already. And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death.
i want so much q.q
but when doing this it should be done by adding hit points and not resists or triage will become even stronger than it is
as for the op the WH masses were put in place with capitals in mind so no you do not need one with lower mass
no they are not to hard to build in a wh
no a ship should not be limited to only wh space
and finally no new capitals till the ones we have now are fixed
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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FT Diomedes
The Graduates Get Off My Lawn
957
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Posted - 2015.05.11 12:01:25 -
[6] - Quote
Nevyn Auscent wrote:Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already. And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death.
Absolutely nailed it.
The Greatest Ship Ever. Credit to Shahfluffers.
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Nevyn Auscent
Broke Sauce
2141
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Posted - 2015.05.11 12:17:49 -
[7] - Quote
Lugh Crow-Slave wrote: i want so much q.q
but when doing this it should be done by adding hit points and not resists or triage will become even stronger than it is
Totally agree, Base EHP change only, and shield recharge rate will need changing to keep overall regen the same. No need for more resists or any other special ability. |
Ghaustyl Kathix
Rising Thunder
56
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Posted - 2015.05.11 13:14:25 -
[8] - Quote
Nevyn Auscent wrote:Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. They can already easily get 180k, rather than the 40k that cruisers get and the 80k that battlecruisers get. |
FireFrenzy
Satan's Unicorns
363
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Posted - 2015.05.11 14:47:21 -
[9] - Quote
Welcome to the party broseph, the capitals i have self destructed as BOB tributes would like to tell you "thems the breaks"...
To missquote the best moment in the trailer "I LIKED THAT THANATOS I DIDNT WANT IT TO DIE"
As far as battleship balance goes might i recommend you the thread "making battleships worth the warp" by Baboli? its a very well reasoned case for the current balance issues.
And OP just be glad, if you ever leave your WH you can use your carrier pilots to move all the **** you need to move to whateevr staging system you need... Its what everyone else has decided was the right thing to do anyways:) |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
528
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Posted - 2015.05.11 15:11:20 -
[10] - Quote
Would be interesting to see t3 battleships come out of this Drifter business. Could make t3 cruisers closer to battlecruisers in mass (mobility modified by nav subs) and have t3 battleships be a bit heftier than normal battleships on average. Make them cost around as much as a dread with the right subs and such and OP has what they're looking for. |
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LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
713
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Posted - 2015.05.11 16:39:20 -
[11] - Quote
you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives).
This is why I would like a capital that has no jump drives. Its shape size and power, all up for discussion, but main thing is, jump drives in wormholes are not needed, and i should not have to train for 30 days for something i dont ever use.
Once a carrier is built in wormholes, it cannot leave (lower class holes dont have the mass to allow it to leave). So literally, jump drives will NEVER be used. EVER. But i still have to train for them. 30 days. |
Lloyd Roses
Artificial Memories
1025
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Posted - 2015.05.11 18:26:27 -
[12] - Quote
LUMINOUS SPIRIT wrote:you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives).
I too wondered why I'm supposed to train jumpskills so high if I can't even jump. Now, you don't even need a jump drive anymore, since caps can take gates. Should replace those 30d of JD training with 30d of universally applicable skills for the ship, like capital local repairs to IV, siege/triage to IV, racial turret IV or capital remote assistance modules to IV, and then the prereqs to those to replace those 30d training time.
You don't need a JD to make use of a carrier/dread, but you do need the siege/triage and either dps or RR skills.
Ghaustyl Kathix wrote:Nevyn Auscent wrote:Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. They can already easily get 180k, rather than the 40k that cruisers get and the 80k that battlecruisers get.
A battleship fitted for 180k ehp corresponds to a 70k ehp cruiser or a 130k ehp CBC roughly. The small ones also got identical dps compared to the battleship, albeit slightly less range. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1779
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Posted - 2015.05.11 18:32:45 -
[13] - Quote
Lloyd Roses wrote:LUMINOUS SPIRIT wrote:you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives). I too wondered why I'm supposed to train jumpskills so high if I can't even jump. Now, you don't even need a jump drive anymore, since caps can take gates. Should replace those 30d of JD training with 30d of universally applicable skills for the ship, like capital local repairs to IV, siege/triage to IV, racial turret IV or capital remote assistance modules to IV, and then the prereqs to those to replace those 30d training time. You don't need a JD to make use of a carrier/dread, but you do need the siege/triage and either dps or RR skills.
For he same reason you need jump skill for a JF which could always use gates or armor skills for shield AF.
You can train into logistics without remote rep or remote cap transfer skills.
They are part time sinks and part meaningfull requirement. What if CCP told you "fine you won't have to train for jump drive anymore and just prevented caps from entering and being produced in WH? Would you be happy to no longer need to train 30 days? |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
717
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Posted - 2015.05.11 23:51:40 -
[14] - Quote
Frostys Virpio wrote:Lloyd Roses wrote:LUMINOUS SPIRIT wrote:you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives). I too wondered why I'm supposed to train jumpskills so high if I can't even jump. Now, you don't even need a jump drive anymore, since caps can take gates. Should replace those 30d of JD training with 30d of universally applicable skills for the ship, like capital local repairs to IV, siege/triage to IV, racial turret IV or capital remote assistance modules to IV, and then the prereqs to those to replace those 30d training time. You don't need a JD to make use of a carrier/dread, but you do need the siege/triage and either dps or RR skills. For he same reason you need jump skill for a JF which could always use gates or armor skills for shield AF. You can train into logistics without remote rep or remote cap transfer skills. They are part time sinks and part meaningfull requirement. What if CCP told you "fine you won't have to train for jump drive anymore and just prevented caps from entering and being produced in WH? Would you be happy to no longer need to train 30 days?
So...I dont get your argument, you are happy that there is a time sink..? Well, I am not. Hence, my post on the forum. |
Iroquoiss Pliskin
Hedion University Amarr Empire
560
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Posted - 2015.05.12 01:47:24 -
[15] - Quote
Nevyn Auscent wrote:Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already. And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death.
Common sense is not welcome in F&I.
But I suspect capitals will be fixedGäó by downsizement prior to anything else.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Cyrus Doul
S0utherN Comfort DARKNESS.
21
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Posted - 2015.05.13 08:14:57 -
[16] - Quote
1 ) skills: you are newer im guessing. The requirements for jump drives were not always there. But when they were not that was because both dreads and carriers required the racial battleship at five. This is now three so you save about 40 days there. This was a side effect of CCP deciding to get to 5 is only needed for t2 stuff. They did not want a month reduction on carrier training time so they put it on a skill all capital pilots should have anyways. Also dreads require only jump drive op 1 and no jump fuel calibration. So you got your month reduction there. Drive op 1 prereqs on nav 5 and warpdrive 5 which everyone will have if they are more then a couple months old nd wnt to be able to keep up with friends.
2) size and mass. This wont cause a change. You will just hve more blap small things nd more triage smalls vs less big ones. Also you make the point that small holes cant ever fit regular caps. since bigger holes can fit capitals in though i either must ban them from all holes, or force everyobe to train the jump skills as a c6 dread can go to k space. Lower max mass to 930k and we will also lock out jump freighters too since we don't want jump drives. Locks out regular freighters too as they are the same mass.
3) this point I'll give you. Lived in a c3 nd c5 for six months each. Manufacturing is a pain. But im taking it. Back as i just masslocked your freighters out in point two when i locked out stuff with jump drives like you want. Now logistics are done with trnsports and industrials only.
4) wormhole only. Nope. 0.0 is called lawless for a reason. Currently the only law we follow is paying DED for sov bills. And that goes out the window when you look at npc null. Pretty sure sansha or blood raiders dont care what concord thinks.
5) pve escalations. Sure. But only 3 or 4 bs. Not the full six. The ship is not as big and scary as its full size model. Nor will it cost as much if we rip the jump drive components out. |
Iain Cariaba
1351
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Posted - 2015.05.13 18:22:55 -
[17] - Quote
LUMINOUS SPIRIT wrote:Frostys Virpio wrote:Lloyd Roses wrote:LUMINOUS SPIRIT wrote:you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives). I too wondered why I'm supposed to train jumpskills so high if I can't even jump. Now, you don't even need a jump drive anymore, since caps can take gates. Should replace those 30d of JD training with 30d of universally applicable skills for the ship, like capital local repairs to IV, siege/triage to IV, racial turret IV or capital remote assistance modules to IV, and then the prereqs to those to replace those 30d training time. You don't need a JD to make use of a carrier/dread, but you do need the siege/triage and either dps or RR skills. For he same reason you need jump skill for a JF which could always use gates or armor skills for shield AF. You can train into logistics without remote rep or remote cap transfer skills. They are part time sinks and part meaningfull requirement. What if CCP told you "fine you won't have to train for jump drive anymore and just prevented caps from entering and being produced in WH? Would you be happy to no longer need to train 30 days? So...I dont get your argument, you are happy that there is a time sink..? Well, I am not. Hence, my post on the forum. This is really a thread where HTFU applies.
OP, we do not need another half-assed crapital ship for people to lose. *cough*Bowhead*cough*
Just train the jump drive skills. Trust me, when you eventually get bored of capital escalations and move back into k-space, you'll have another 3 months of training jump drive skills, on top of the month you've already spent, to be able to keep up with the other carrier pilots.
If you're really that unhappy with having to train the jump drive skills, then don't fly a carrier. It really is that simple.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Tiddle Jr
Galvanized Inc.
191
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Posted - 2015.05.14 21:57:06 -
[18] - Quote
Nevyn Auscent wrote:Or.... we could make Battleships actually have EHP worth calling them battleships, rather than barely more than Cruisers and Battlecruisers. And then Battleships would actually fill exactly what you want already. And without any higher local rep amount they are still just as killable by a frigate, they will just take a little longer to peck to death.
I'm falling in love with what you said. Reminds me a beatifull woman i've used to meet once and got similar feelings. But later on i realized i was mistaken.
Buffing up BS in turms of what you said would turn it to the whinnings and rumors that frigs cruisers and battlecruisers need more love from hp/dps pov etc etc. With so many threads about current gaps the BS class has and suggestions i'm really up to consider another sub cap class like attack bc do to fill that gap.
I like the idea of battle Orca. |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
720
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Posted - 2015.05.15 04:50:53 -
[19] - Quote
Iain Cariaba wrote:LUMINOUS SPIRIT wrote:Frostys Virpio wrote:Lloyd Roses wrote:LUMINOUS SPIRIT wrote:you guys all missed the main point, that current capitals force you to train for 30 days for something you dont use in wormholes (jump drives). I too wondered why I'm supposed to train jumpskills so high if I can't even jump. Now, you don't even need a jump drive anymore, since caps can take gates. Should replace those 30d of JD training with 30d of universally applicable skills for the ship, like capital local repairs to IV, siege/triage to IV, racial turret IV or capital remote assistance modules to IV, and then the prereqs to those to replace those 30d training time. You don't need a JD to make use of a carrier/dread, but you do need the siege/triage and either dps or RR skills. For he same reason you need jump skill for a JF which could always use gates or armor skills for shield AF. You can train into logistics without remote rep or remote cap transfer skills. They are part time sinks and part meaningfull requirement. What if CCP told you "fine you won't have to train for jump drive anymore and just prevented caps from entering and being produced in WH? Would you be happy to no longer need to train 30 days? So...I dont get your argument, you are happy that there is a time sink..? Well, I am not. Hence, my post on the forum. This is really a thread where HTFU applies. OP, we do not need another half-assed crapital ship for people to lose. *cough*Bowhead*cough* Just train the jump drive skills. Trust me, when you eventually get bored of capital escalations and move back into k-space, you'll have another 3 months of training jump drive skills, on top of the month you've already spent, to be able to keep up with the other carrier pilots. If you're really that unhappy with having to train the jump drive skills, then don't fly a carrier. It really is that simple.
""Just train the jump drive skills"" and ""Trust me"" are not a persuasive argument. And ""we dont need"" is even worse.
I shall ignore your words until you come up with a coherent argument for a) why jump drive skills must be trained for a situation where they will never be used, and b) why rectifying this anomaly is bad for gameplay.
"CCP needs money therefore needless timesink" is a valid answer. |
FireFrenzy
Satan's Unicorns
379
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Posted - 2015.05.15 07:25:12 -
[20] - Quote
Just FYI i lived in wormholes for a good slice of my last while as a player, I have 2 chars both of which can fly carriers and my new char i picked HIS VERY NAME so i could make a pun with the name of his carrier.
you dont "get a skill you dont want" you "get a skill you dont often use" big difference, Frenzy doesn't often USE "fleet commander 5" but i do have it... And jump freighters are terribly usefull if you want to go and pick up the mail in highsec and buy some beers. And if you cannot afford a JF well a carrier can do the same job if a little worse... |
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Iain Cariaba
1353
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Posted - 2015.05.15 17:22:42 -
[21] - Quote
LUMINOUS SPIRIT wrote:Iain Cariaba wrote:This is really a thread where HTFU applies.
OP, we do not need another half-assed crapital ship for people to lose. *cough*Bowhead*cough*
Just train the jump drive skills. Trust me, when you eventually get bored of capital escalations and move back into k-space, you'll have another 3 months of training jump drive skills, on top of the month you've already spent, to be able to keep up with the other carrier pilots.
If you're really that unhappy with having to train the jump drive skills, then don't fly a carrier. It really is that simple. "" Just train the jump drive skills"" and "" Trust me"" are not a persuasive argument. And "" we dont need"" is even worse. I shall ignore your words until you come up with a coherent argument for a) why jump drive skills must be trained for a situation where they will never be used, and b) why rectifying this anomaly is bad for gameplay. "CCP needs money therefore needless timesink" is a valid answer. You misunderstand your position here. As the proponent of an idea, the onus falls upo you to provide justification for the following potion:
Why do you get to be a special snowflake that gets a specially designed ship, whose sole purpose is to allow you to more efficiently farm isk, simply because you don't want to train jump drive skills?
Oh, FYI, capitals have lots of uses outside wormholes, therefore it's quite reasonable to require you to train for their jump drives. Once again, either train the skills, or don't. The choice is yours.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Titus Veridius
Calamitous-Intent Feign Disorder
15
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Posted - 2015.05.15 20:22:05 -
[22] - Quote
THE EMPRESS NEEDS HER BOAT FINISHED TO DEFEAT THE DRIFTERS! - Petition to Finish the Aeon Model -
http://i.imgur.com/myo5mKg.jpg
https://forums.eveonline.com/default.aspx?g=posts&m=5748552#post5748552 |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
720
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Posted - 2015.05.15 22:37:42 -
[23] - Quote
Iain Cariaba wrote:
Why do you get to be a special snowflake that gets a specially designed ship, whose sole purpose is to allow you to more efficiently farm isk, simply because you don't want to train jump drive skills?
See my reasons in the original post. |
Iain Cariaba
1360
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Posted - 2015.05.16 17:32:01 -
[24] - Quote
LUMINOUS SPIRIT wrote:Iain Cariaba wrote:
Why do you get to be a special snowflake that gets a specially designed ship, whose sole purpose is to allow you to more efficiently farm isk, simply because you don't want to train jump drive skills?
See my reasons in the original post. In a section called "reasons". Where I dont say i want this ship for PvE, but for PvP. And if you don't think this new capital ship wont be used more effeciently farm isk, then you're utterly delusional. A ship capital ship that doesn't require the length of time to train that a capital ship does is simply a bad idea.
But, since you really want it, I'll go ahead and point out the flaws in your reasons.
1. Just because you don't ever plan on taking your carrier out of the wormhole doesn't mean it's not possible to do so. Carriers are perfectly capable of travelling through wormholes. 2. Because no one ever plans ahead in this game and sneaks a few dozen capitals into a hole over time. 3. Really? You're saying it's hard to wait for a nice hole to highsec and bring a freighter in? Wow, I didn't realize the wormhole corp I lived with a couple years ago was so elite in being able to bring two or three freighters of stuff into our c6 every week. 4. If it's restricted to wormholes, you'd have to build it there. Of course, you'd still need a freighter full of minerals to build one of these, so might as well build a carrier or dread. It takes about 155k m3 of minerals to build a domi. If your bad idea ship is 3 times the size of a battleship, then it'd take 3 times the minerals, or about 465k m3, aka a freighter of minerals. On the other hand, if you manufacture the components in highsec and haul just the components into a wormhole, thats 139k m3 to build an archon, according to eve-cost, or two DSTs and a blockade runner. 5. Sure, the isk faucet remains unchanged... oh, except for all those people who now suddenly can fly the equavilent of 3 battleships on each character they have in the wormhole. Surely that can't possibly effect the isk faucet.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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FT Diomedes
The Graduates Get Off My Lawn
964
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Posted - 2015.05.16 18:38:47 -
[25] - Quote
Iain Cariaba wrote:LUMINOUS SPIRIT wrote:Iain Cariaba wrote:
Why do you get to be a special snowflake that gets a specially designed ship, whose sole purpose is to allow you to more efficiently farm isk, simply because you don't want to train jump drive skills?
See my reasons in the original post. In a section called "reasons". Where I dont say i want this ship for PvE, but for PvP. And if you don't think this new capital ship wont be used more effeciently farm isk, then you're utterly delusional. A ship capital ship that doesn't require the length of time to train that a capital ship does is simply a bad idea. But, since you really want it, I'll go ahead and point out the flaws in your reasons. 1. Just because you don't ever plan on taking your carrier out of the wormhole doesn't mean it's not possible to do so. Carriers are perfectly capable of travelling through wormholes. 2. Because no one ever plans ahead in this game and sneaks a few dozen capitals into a hole over time. 3. Really? You're saying it's hard to wait for a nice hole to highsec and bring a freighter in? Wow, I didn't realize the wormhole corp I lived with a couple years ago was so elite in being able to bring two or three freighters of stuff into our c6 every week. 4. If it's restricted to wormholes, you'd have to build it there. Of course, you'd still need a freighter full of minerals to build one of these, so might as well build a carrier or dread. It takes about 155k m3 of minerals to build a domi. If your bad idea ship is 3 times the size of a battleship, then it'd take 3 times the minerals, or about 465k m3, aka a freighter of minerals. On the other hand, if you manufacture the components in highsec and haul just the components into a wormhole, thats 139k m3 to build an archon, according to eve-cost, or two DSTs and a blockade runner. 5. Sure, the isk faucet remains unchanged... oh, except for all those people who now suddenly can fly the equavilent of 3 battleships on each character they have in the wormhole. Surely that can't possibly effect the isk faucet.
I'd say that pretty much sums it up.
/thread
The Greatest Ship Ever. Credit to Shahfluffers.
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