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NightmareX
Caldari MAFIA Pirate Coalition
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Posted - 2006.11.09 19:49:00 -
[1]
Edited by: NightmareX on 09/11/2006 20:04:51 I just found a site that just shows how Procedural Textures is going to be and work
Here is an interesting article on Procedural Textures, a technology which may well be the future of how textures are generated and used in games. Essentially textures can look just as good if not better than they do now, but take up a fraction of the size and also become more dynamic throughout a game. To see some examples, check out this Screenshoot Gallery.
Just discuss here what you think about it
Maybe CCP should use that on EVE to
You forgot a title. Courtesy of -ReverendM
Fixed
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Suze'Rain
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Posted - 2006.11.10 01:20:00 -
[2]
the tech is ancient, first proposed a decade ago, so, not really "the future".... the problem is that procedural textures don;t have the random chaos of genuine textures. they're too... synthetic.
they can have their place, and where they're good, they're great. I can see them bieng used on planetary textures to seamlessly merge and go through the detail levels from a speck in the sky to planetary flight quite well, but they always felt as if they have less control on what the end result will be.
certainly helps on memory and filesizes, though.
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Benglada
Finite Horizon The Red Skull
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Posted - 2006.11.10 01:26:00 -
[3]
aye, the problem is designers cant get EXACTLY what they want... ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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NightmareX
Caldari MAFIA Pirate Coalition
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Posted - 2006.11.11 11:20:00 -
[4]
Edited by: NightmareX on 11/11/2006 11:20:51
Originally by: Benglada aye, the problem is designers cant get EXACTLY what they want...
Yeah, that sucks
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2006.11.11 11:45:00 -
[5]
And they eat up processing power. I think they'll be useful for some things, but not for creating every texture in the game. You could use them to create a forest for example, trees that are created randomly on the fly. Or create damage effects on ships in games like EVE on the fly.
We'll need much faster processors before procedural textures can be included in games, or maybe a specialized chip on the graphics card that handles them. I think in the future we'll see more specialized equipment in a computer, like a chip that handles physics calculations, one that handles lighting, another for AI etc.
Actually there's a game out there that runs purely on procedural textures, it's a first person shooter of some type and I think it was free too. Don't remember the name though...
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Ozzie Asrail
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.11 12:25:00 -
[6]
Edited by: Ozzie Asrail on 11/11/2006 12:26:17 It's the future because creating content for games is getting more and more time consuming. It's been used in the demo scene for ages, some real cool demo's around that use heavy procedural content.
Spore is one game taking a big step forward and should be real interesting, also there Kkrieger whioch is a whole fps in about 96k  -----
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GouldFish
Unscoped Myriad Alliance
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Posted - 2006.11.11 22:49:00 -
[7]
I was also going to mention Kkrieger, which I remember playing awhile ago.
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