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Iris Bravemount
Golden Grinding Gears
367
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Posted - 2015.05.11 22:32:26 -
[1] - Quote
Imagine if all ships needed fuel.
All ships gain an additional fuel bay. Let's get to what that fuel actually is later.
Fuel consumption would be based on current speed x mass in a non-linear way. The faster you go, the less fuel-efficient you are.
As long as you have fuel, everything functions as before.
Your fuel usage increases when you modify your mass or speed (propmods, plates, hictor bubbles, higgs anchors, skirmish links, implants, you name it).
Bigger ships have more efficient engines, so that BSs don't use as much fuel as whole frigate fleets.
Your fuel consumption could not be decreased by external factors, such as webs.
In warp your fuel consumtion is about the same as when cruising at full speed without a propmod.
Once you have no fuel left, you move at 25% speed and warp at 50% warp speed. Propmods can no longer be activated.
If the numbers are tuned right, this could add an interesting barrier to the speed dominated meta we currently have. Yes, you could still go very fast, but not for a very long time. Depending on how fuel consumption is handeled in warp, it could also be an additional limiting factor for force-projection.
In general it would give bigger slower ships longer autonomies than smaller faster ships.
As to what that fuel could be, I'd consider heavy water, as it's not currently used by any other module.
"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed
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ShahFluffers
Ice Fire Warriors Snuffed Out
7988
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Posted - 2015.05.11 22:51:20 -
[2] - Quote
I remember someone posting this very same idea long, long ago.
It was bad then... it is still bad now.
Why? Because... - it doesn't add any "interesting" gameplay - there is nothing particularly game breaking that it "needs" to throttle back - it vastly increases tedium - it basically adds a "usage tax" and/or "penalty" to ships that survive a fight.
What you are really proposing is to nerf speed without actually nerfing speed... while nerfing everything else at the same time.
How did you Veterans start?
The Skillpoint System and You
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Zimmer Jones
Aliastra Gallente Federation
197
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Posted - 2015.05.11 23:34:55 -
[3] - Quote
ShahFluffers wrote:I remember someone posting this very same idea long, long ago.
It was bad then... it is still bad now.
Why? Because... - it doesn't add any "interesting" gameplay - there is nothing particularly game breaking that it "needs" to throttle back - it vastly increases tedium - it basically adds a "usage tax" and/or "penalty" to ships that survive a fight.
What you are really proposing is to nerf speed without actually nerfing speed... while nerfing everything else at the same time.
too lazy to look for the thread, but i'm pretty sure i posted it. It is a bad idea, gates are needed for interactivity.
I have the strange premonition that ill have to look for it, though
edit: yeah it was me, sorry. I'll just leave this here https://forums.eveonline.com/default.aspx?g=posts&m=5068112#post5068112
You are content to be content. This is not a jedi mind trick, its just a game
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Zan Shiro
Alternative Enterprises
630
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Posted - 2015.05.11 23:41:38 -
[4] - Quote
Iris Bravemount wrote: In general it would give bigger slower ships longer autonomies than smaller faster ships.
Not sure if you don't do fleet ops....or hate small ships.
Your BS ops would be hampered by added supply logistics to keep support running along side them if the former. These already took hits with warp speed hits to bs and fatigue on bridging.
If the latter....you need support. Accept and move on. CCP by design doesn't have this game level 40 top level raid gear....now go stomp all the lesser beings who lack this. Couple lower beings in smaller ships do things right....they will teach that uber geared level 40 a lesson in humility. And in the value of bringing smaller stuff the next time to counter.
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Leto Aramaus
Spiritus Draconis Spaceship Bebop
120
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Posted - 2015.05.11 23:51:00 -
[5] - Quote
-1 please no
EVE flight already doesn't feel like Firefly take-the-sky-from-me "freedom" due to the fact that we need to use gates to travel between stars. This makes EVE ships lack the more common sci-fi feeling of self-sufficiency and roaming explorer type of ****.
Making ships use fuel would absolutely trash all over any feeling of space-power that EVE ships have.
Unless we change the space-flight mechanics (warping and gates), fuel would ruin my experience.
The UI update we deserve
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Daichi Yamato
Xero Security and Technologies
2481
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Posted - 2015.05.11 23:56:22 -
[6] - Quote
If the speed meta is a problem, nerf the speed of the problem mods or ship. Dont nerf everything ever and add a mandatory and annoying feature.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Mag's
the united
19397
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Posted - 2015.05.12 05:41:19 -
[7] - Quote
ShahFluffers wrote:What you are really proposing is to nerf speed without actually nerfing speed... while nerfing everything else at the same time. This.
It's old idea and still a bad one, so no.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
284
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Posted - 2015.05.12 05:45:58 -
[8] - Quote
I know this is a "What if" post, but I swear I saw some lore page somewhere stating that Minmatar ships use nuclear reactors with Plutonium, whilst other race ships were far more advanced. |

Iris Bravemount
Golden Grinding Gears
367
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Posted - 2015.05.12 08:00:50 -
[9] - Quote
Ok so clearly you people think this is a bad idea...
Zan Shiro wrote:Not sure if you don't do fleet ops....or hate small ships.
Neither actually. The way I imagined it would be that small ships in a fleet would regularily have to refuel at, let's say a DST that accompanies the fleet. It's a defendable asset, EHP wise and wouldn't slow the fleet down (3.3AU/sec base speed). It even has a fleet hangar already. Or they could just take some fuel from larger ships, who will barely notice the small amount the small ship needs.
ShahFluffers wrote:What you are really proposing is to nerf speed without actually nerfing speed... while nerfing everything else at the same time.
Ok, I see why you are saying that. Then what if only propmod activation required fuel? That would be more specific. Just make MWDs consume over 5 times more tthan ABs, so that they're less efficient and voil+á...
Leto Aramaus wrote:EVE flight already doesn't feel like Firefly take-the-sky-from-me "freedom" due to the fact that we need to use gates to travel between stars. This makes EVE ships lack the more common sci-fi feeling of self-sufficiency and roaming explorer type of ****.
Oh, and you clearly missremember Firefly:
- They run out of fuel in one episode. - They would also need stargates to leave the system. All the show takes place in a single large system, most planets of which have been more or less terraformed. This is explained at the beginning of the Serinity movie.
"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed
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Samillian
Angry Mustellid The Periphery
777
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Posted - 2015.05.12 08:51:38 -
[10] - Quote
I haven't seen this idea surface in quite a while.
Unfortunately I don't see it really adding anything but a further logistics grind to my game time and I have enough of that to deal with already.
Not supported
NBSI shall be the whole of the Law
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FireFrenzy
Satan's Unicorns
368
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Posted - 2015.05.12 09:27:19 -
[11] - Quote
i mean does it really do anything other then forcing someone to AFK drive a fleet oiler full of fuel?
AKA its annoying and adds nothing fun |

Anthar Thebess
1016
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Posted - 2015.05.12 11:14:26 -
[12] - Quote
Just to fly ... no. But to use a MWD or AB , this could be interesting.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12973
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Posted - 2015.05.12 12:06:29 -
[13] - Quote
I think that would be the straw that breaks the back of every last wormhole player.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Anthar Thebess
1018
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Posted - 2015.05.12 12:10:55 -
[14] - Quote
Kaarous Aldurald wrote:I think that would be the straw that breaks the back of every last wormhole player. What part? If you saying about the MWD and AB using fuel - it depends from what materials this fuel is obtained. PI is present in WH.
It can be cheep, and easily obtainable , but adding fuel back gives you very important meta game play , as refueling at the battlefield is not always possible.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1779
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Posted - 2015.05.12 12:14:20 -
[15] - Quote
Kaarous Aldurald wrote:I think that would be the straw that breaks the back of every last wormhole player.
It would also break the will of players in K space. Not all of them but I'm pretty sure a lot of people like the fact they don't have to deal with planning their roam around the maximum distance they can cross.
Sorry captain but that last warp you did burnt out all the fuel we had left so you will have to abandon the ship and pod your way home. Such good game play... |

Iris Bravemount
Golden Grinding Gears
368
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Posted - 2015.05.12 12:18:56 -
[16] - Quote
Frostys Virpio wrote:Kaarous Aldurald wrote:I think that would be the straw that breaks the back of every last wormhole player. It would also break the will of players in K space. Not all of them but I'm pretty sure a lot of people like the fact they don't have to deal with planning their roam around the maximum distance they can cross. Sorry captain but that last warp you did burnt out all the fuel we had left so you will have to abandon the ship and pod your way home. Such good game play...
I suggested a 50% penalty to warp speed when no fuel is left for that exact reason. This will completely cripple your combat abilities, but you can still move the ship to the nearest station for refuelling.
"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed
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Lloyd Roses
Artificial Memories
1027
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Posted - 2015.05.12 12:20:20 -
[17] - Quote
Kaarous Aldurald wrote:I think that would be the straw that breaks the back of every last wormhole player.
Couldn'T even read what the OP meant exactly. Personally I like the proposition of ships being dependent on other ships to harvest things to make other ships keep flying. The thought must've come to many players though.
I don't think there should be restrictive fuel restrictions on caps or subcaps. It just messes things up if the refueling must be done to early, and hardly impacts the gameplay in any meaningful way if the need to refuel occurs more infrequent. Then there are stations everywhere in k-space, and no ice in w-space. From a feeling, fuel should have something to do with ice and in that form it would bugger people that need fuel and can't source it locally in wormholes, with k-space being totally indifferent cause they're very likely to dock once a week.
It would be a kick in the nuts for afk-cloaky gameplay, but that one got nerfed hard enough already. |

Anthar Thebess
1019
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Posted - 2015.05.12 12:57:20 -
[18] - Quote
Or you can refuel somehow, slooowly over a sun 
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Donnachadh
United Allegiance of Undesirables
269
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Posted - 2015.05.12 14:15:02 -
[19] - Quote
Like so many other ideas this sounds great at first. And like so many others this one fails when you try to apply it game wide. And so, like so many other ideas -1 |

Leliana Cami Cotte
Daylight's Burning
4
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Posted - 2015.05.12 15:03:24 -
[20] - Quote
Anthar Thebess wrote:Or you can refuel somehow, slooowly over a sun 
Triple A Gate side support maybe? |
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Tiddle Jr
Galvanized Inc.
180
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Posted - 2015.05.12 21:45:33 -
[21] - Quote
From the money making perspective i do support it, another source of income since fuel stations would be at every corner of the galaxy. Oh and free snaks are given per every 10 gallons of fuel.
Any impact on fuels consumption if i got turbocharger fitted? |

Khorvek
Dead Pool Syndicate
9
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Posted - 2015.05.12 22:50:55 -
[22] - Quote
While a cool idea for a more immersive game experience, candy crush warriors would balk at it being "too fiddly" or "maintenance". They want a game that has as little interaction as possible.
Also, we can just assume all ships use some form of fuel that lasts a really long time given certain parameters (like the limit on absolute velocity for a ship with a certain mass), and that we recharge our fuel for free every time we dock.
Docking fees should be a thing. 
I don't understand the issue people seem to believe in inflation due to mission runners and ratting...
Without missions and rats, isk wouldn't exist in Eve. All trading, selling T2 stuff, and buying ore, all of it depends on isk generated elsewhere.
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Danika Princip
GoonWaffe Goonswarm Federation
3357
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Posted - 2015.05.12 22:51:56 -
[23] - Quote
Iris Bravemount wrote:Frostys Virpio wrote:Kaarous Aldurald wrote:I think that would be the straw that breaks the back of every last wormhole player. It would also break the will of players in K space. Not all of them but I'm pretty sure a lot of people like the fact they don't have to deal with planning their roam around the maximum distance they can cross. Sorry captain but that last warp you did burnt out all the fuel we had left so you will have to abandon the ship and pod your way home. Such good game play... I suggested a 50% penalty to warp speed when no fuel is left for that exact reason. This will completely cripple your combat abilities, but you can still move the ship to the nearest station for refuelling.
Why do you want to make it so much harder for people to roam hostile space? |

Khorvek
Dead Pool Syndicate
9
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Posted - 2015.05.12 22:52:45 -
[24] - Quote
ShahFluffers wrote:I remember someone posting this very same idea long, long ago.
It was bad then... it is still bad now.
Why? Because... - it doesn't add any "interesting" gameplay - there is nothing particularly game breaking that it "needs" to throttle back - it vastly increases tedium - it basically adds a "usage tax" and/or "penalty" to ships that survive a fight.
What you are really proposing is to nerf speed without actually nerfing speed... while nerfing everything else at the same time.
I take it you never played Homeworld. It may be uninteresting to you, but it is to me.
The devs want to make jump fatigue worse because Eve has gotten too small. This idea is in line with that.
I don't understand the issue people seem to believe in inflation due to mission runners and ratting...
Without missions and rats, isk wouldn't exist in Eve. All trading, selling T2 stuff, and buying ore, all of it depends on isk generated elsewhere.
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