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Ruato
Gallente Gurgleblaster Industries
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Posted - 2006.11.10 04:58:00 -
[1]
Well, heres quick idea:
1. Increase NOS powergrid use by 300% 2. Give some ships (dominix for example) NOS related role bonus (-75% NOS powergrid usage)
Result: - Not every ship would be capable running heavy NOS setups. - NOS would not be completely gutted (if you want to use it, buy ship thats designed for it)
--- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
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Posted - 2006.11.10 06:13:00 -
[2]
Reason i posted this is because all other threads basically aim for complete gutting of NOS across the board.
Most of the players seem to want only viable tactic to be throw as much pure damage on your ship as possible and other tactics should not be competitive.
Games (including EVE combat) need variety. If all damage setups become only option, eve will be worse game than it currently is.
People whine about nos (that it does not have any real counters (it has, for example staying out of range), yet they still want all damage setups to have absolutely no counters. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
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Posted - 2006.11.10 06:18:00 -
[3]
Originally by: Luric Vizjier This is a joke right? 
No its not a joke. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
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Posted - 2006.11.10 06:21:00 -
[4]
Originally by: Mr Ninjaface Edited by: Mr Ninjaface on 10/11/2006 05:00:33 Your thread should be called. Nerf nos with out nerfing the nos dominix 
If anything Amarr should get the nos role they live on cap.
Domi was just an example. I said "SHIPS" not SHIP, so domi would not be only nos capable ship out there. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
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Posted - 2006.11.10 08:05:00 -
[5]
Originally by: Jebidus Skari
Originally by: Ruato (it has, for example staying out of range)
Screw Blaster, Pulse Laser and Autocannon boats I guess and every ship should have a faction warp disruptor? Who needs to be worried about NOS when you can just fly off...
People want counter for NOS. But dear god if theres counter for all damage blaster ships (NOS). Let there be crying 
Game combat should be bit more varied than "scramble, mwd into blaster range and shoot." --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
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Posted - 2006.11.10 09:07:00 -
[6]
Originally by: Malachon Draco I think the problem with NOS is that the only counter is another NOS.
Introducing a lowslot module such as "powercore shielding" providing say 50% 'resistance' to NOS would be a suitable counter IMO and in line with other types of attacks.
Actually theres 2, another NOS and range.
But anyways... Module to shield from powerdrain would be lot better way to deal with this than blanket nerf. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
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Posted - 2006.11.13 18:37:00 -
[7]
Quote: Pretty simple, bring in a module called something like "Capacitor Battery Shielding". For each one of these modules equipped, a certain percentage of your Cap (for the sake of numbers, we'll call it 15%) becomes untouchable from energy drainage weapons. That'd be off the bottom of your Cap- the Nos'er will be able to drain all but the last 15% of your Cap with one module equipped.
Why people are preaching this 'last 15% undrainable" is beyond me.
If they do it, nos users just add energy neutralizer in their setup (they already have plenty of them equipped im sure). And after that its same story all over again, but this time 'nerf energy neuts!".
Adding modules to shield from NOS is a good idea, but i think it should reduce effectiveness of NOS, not make last 15% undrainable (because that idea is completely useless). --- Get rid of those *bleep*ing secure containers. *bleep*! |
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