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Author |
Thread Statistics | Show CCP posts - 53 post(s) |

EvilweaselSA
GoonWaffe Goonswarm Federation
1074
|
Posted - 2015.05.12 15:24:41 -
[1] - Quote
Are these things intended to have offices and markets? I'm sort of puzzled by what looks like a deathstar pos replacement being in the 'old' office/market category and trying to wrap my head around what exactly this is going to do. |

EvilweaselSA
GoonWaffe Goonswarm Federation
1074
|
Posted - 2015.05.12 15:32:07 -
[2] - Quote
CCP Nullarbor wrote:EvilweaselSA wrote:Are these things intended to have offices and markets? I'm sort of puzzled by what looks like a deathstar pos replacement being in the 'old' office/market category and trying to wrap my head around what exactly this is going to do. This will be the most easily defended structure, and have bonuses to office capacity and market functionality. The intention is this is the best place to put all your stuff, hence it has the most fortress like appearance. So is this sort of a cross between a pos and an outpost? Is there any feel for if you're going to be able to, say, set up a capital staging citidel without spending what you would on an outpost replacement?
I suppose a better question might be where is the main cost of this structure going to be: in the upgrades, or in the hull? |

EvilweaselSA
GoonWaffe Goonswarm Federation
1074
|
Posted - 2015.05.12 15:44:30 -
[3] - Quote
CCP Ytterbium wrote: No definite price checks yet, but building an XL should have the same level of commitment as an outpost.
However, upgrading the thing with rigs is going to cost much more, since they're going to take over outpost upgrades / improvements.
Building and upgrading smaller structures will require far much less commitment and resources.
Gotcha, thanks. You mention that things like cloning/offices/market is an upgrade. Are those the rig sort of upgrades you mention? Or are they going to be balanced primarily by fitting, where the more outpost-like the less defenses it gets? Or will they sort of be default stuff that any normal XL has, once you've verified they work well enough to start taking them out of outposts? |

EvilweaselSA
GoonWaffe Goonswarm Federation
1074
|
Posted - 2015.05.12 16:51:40 -
[4] - Quote
How exactly do these defenses protect against a lone trollceptor if they don't auto-fire at all? |

EvilweaselSA
GoonWaffe Goonswarm Federation
1074
|
Posted - 2015.05.12 16:52:26 -
[5] - Quote
Aryth wrote: Reuse the impounding code that already exists. All your stuff back but some nasty tax. Like 25% of Est value.
god no, its buggy as all hell |

EvilweaselSA
GoonWaffe Goonswarm Federation
1075
|
Posted - 2015.05.13 15:02:01 -
[6] - Quote
CCP Nullarbor wrote:Redbull Spai wrote:Is there any benefit whatsoever from forcing to players to base their ships in one point, transport their mined ore to another to refine, then transport it to a third to build? Just looks like a way to punish industrialists that don't have a jump freighter. We are going to allow you to fit manufacturing lines to citadels and refining to manufacturing structures etc. The base hull however will have bonuses to certain modules, so for industrialist who want to min / max a big operation then yes this is what they will be best to do. Are there going to be separate structures bonused to manufacturing, or are citadels taking over both the role of a manufacturing outpost and an industry pos? |

EvilweaselSA
GoonWaffe Goonswarm Federation
1075
|
Posted - 2015.05.13 15:09:56 -
[7] - Quote
CCP Nullarbor wrote:Aryth wrote:Should we expect outpost upgrade reimbursements to be doled out before these hit. If not, would it be close so that outpost funds could be then spent on the new structures? Really good question, and we would love feedback on exactly how would be best to do this. Maybe uninstalling upgrades and reprocessing them? Upgrades can't be reprocessed. They're bought from NPCs for (900m/1.8b/3.6b) and placed into foundations bought from npcs (3.6b/7.2b/14.4b) along with some filling stuff (all worthless, except the construction blocs and minerals, just a pain in the ass). You'd basically need to refund the base cost, plus the fillings. It would make the most sense to refund the base cost in isk, but refunding it (plus the outpost itself, which can be built) in P4s would help alleviate the massive supply crunch that will happen when everyone and their dog needs a few hundred billion isk in p4s for their replacement pos/outposts. |

EvilweaselSA
GoonWaffe Goonswarm Federation
1075
|
Posted - 2015.05.13 15:23:48 -
[8] - Quote
Marcus Tedric wrote:EvilweaselSA wrote:............. Are there going to be separate structures bonused to manufacturing, or are citadels taking over both the role of a manufacturing outpost and an industry pos? I think I'm right in saying that the 'Citadel' range of structures is just the first in a whole slew of structure ranges - the Citadel just happens to be the one optimised for Offices & Market and, most importantly, defence. That's what I thought before the discussion of reactions on these, so that's why I ask: it is not clear to me anymore what roles this fills and what other structures there will be, and if there's overlap what sort of tradeoffs are being considered. |

EvilweaselSA
GoonWaffe Goonswarm Federation
1075
|
Posted - 2015.05.14 01:17:31 -
[9] - Quote
Dentia Caecus wrote: Not, at all. Sir. CCP Nullarbor asked for a means to facilitate reimbursement; therefore, I undertook to design a methodology that is fair, provides much requested potential content and may bring people back to the game. I spend a fair amount of time designing, rethinking, drafting and redrafting a workable solution to a complex problem and look forward to equally thoughtful feedback both from the community and CCP.
I very much look forward to suggestions on how to better refine and implement this idea, as I believe the eventual elimination of stations as we know them presents a unique opportunity for CCP to reengage older players that may not be as involved in Nullsec as they once were.
the only thing you spent a lot of time on was stuffing as many words as possible in to disguise the rattling of your tin can as you begged for handouts from devs
"you should give me money, loads of money, for things i don't own because...uh..." |

EvilweaselSA
GoonWaffe Goonswarm Federation
1075
|
Posted - 2015.05.14 01:18:32 -
[10] - Quote
Ocean Ormand wrote: I dont think this is correct - the blog specifically stated that they are giving the towers defensive structures to ward of solo folk trying to reinforce towers.
they then said the defenses must be manually controlled, which means solo folk reinforce them easily |
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EvilweaselSA
GoonWaffe Goonswarm Federation
1075
|
Posted - 2015.05.14 01:21:02 -
[11] - Quote
Dentia Caecus wrote: It is the considered opinion of this author, a multi-year veteran of nullsec life, that Mr. Wolf is correct when he states there are inherent risks in nullsec, including risk of major or catastrophic loss. However, his repetition of this truism is utterly irrelevant, as is his tiresome reliance on the risk/reward analogy. Furthermore, his argument typifies the thinking that resulted in both the big blue doughnut and stagnation in nullsec that CCP has taken great pains to eliminate.
to boil down: "risk and reward is all well and good, as long as when i lose i get the reward instead gimme gimme gimme gimme the way to bring new players into null is to give massive isk handouts to old players who lost the stations years ago, that will really help the new people gimme gimme gimme oh god gimme" |

EvilweaselSA
GoonWaffe Goonswarm Federation
1078
|
Posted - 2015.05.14 17:10:43 -
[12] - Quote
drag bubbles not on the same grid as the grid where warp was initiated or the destination grid have no effect, fyi |

EvilweaselSA
GoonWaffe Goonswarm Federation
1081
|
Posted - 2015.05.15 18:24:39 -
[13] - Quote
afkalt wrote:Yes indeed, however WH'ers do rather pose a different bag of cats, don't they?
Being online to defend is a very different beast in a wormhole where a mere two jumps away might cease to exist over the course of thirty seconds.
Null players can be ratting a few systems over, return to contest...WH'ers....yeah that's one HELL of a gamble.
The only common ground between null and WH, really, is the security status.
tl;dr: Null alliances living in the space stay in the zip code, the WH dudes cannot afford to even go out the front door for fear it locks behind them.
Edit: I'm also not too proud to concede I overlooked WH dwellers, however in a *SOV* rebalance I'm not that surprised. Mind you, looks like CCP are too, so I'm at least in good company. "i am only in favor of things being a pain in the ass for not-me, when it comes to me suddenly i understand why it's dumb. but only for me, there will be no introspection here, good day sir." |
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