
Soldarius
Naliao Inc. Test Alliance Please Ignore
1274
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Posted - 2015.05.12 17:23:15 -
[2] - Quote
Obil Que wrote:w-space isn't a null-sec style occupation of dozens of connected systems. It is an entire corporation putting all their assets on the line in a single space and often structure. To make it trivial to destroy said structure or to occupy or otherwise invade that space isn't balance. It would, however, ensure that w-space occupation goes the way of the dodo.
w-space was never meant to be occupied. You should not be living there.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Naliao Inc. Test Alliance Please Ignore
1278
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Posted - 2015.05.19 16:44:23 -
[4] - Quote
CCP Lebowski wrote: I was going to post this myself! Heres the important part: Quote:We are absolutely happy with how players have taken the wormhole feature and run with it over the last five years and we look forward to many more years of watching the adventures of the wormhole community with joy and awe. Anyone telling you otherwise is woefully mistaken. Personally I love wormhole space, and try to make sure all those crazy bob worshippers are always considered :)
@CCP Lebowski and Obil Que: I've read that blog front to back at least 3 times if not several times prior to you two linking it, as well as watched the fanfest stream. Here's some more with the passage to which I was referring bolded and underlined:
CCP Fozzie wrote: By now quite a few players have heard stories about the history of how Wormhole space was designed within CCP. The original vision for this new space was that it would be a place for players to send temporary expeditions in search of riches and adventure. It was believed that the extremely lucrative rewards of this uncharted space would draw players to search for their fortune, but that the difficulties caused by randomly changing wormhole connections would prevent players from settling down permanently in this hellish environment.
Now with the benefits of hindsight this prediction appears amusingly naive. Ingenious players have quite easily overcome any and all challenges and created an entire society within this uniquely hostile environment. You quickly learned the secrets of wormhole spawning and static connections, developed techniques for long-term starbase living that nobody had ever seen before, and created your own set of social norms, vocabulary, and even a shared religion.
Over the years I have seen some players drawn some unfortunate and incorrect conclusions from this story. The belief that CCP is angry about this unintended behavior or that we are trying to somehow eject players from wormhole space to bring it more in line with the original pre-release vision. This belief couldnGÇÖt be further from the truth and betrays a regrettable misunderstanding about how CCP approaches GÇÿunintendedGÇÖ player behavior in EVE.
ThereGÇÖs a story that our CEO, CCP Hellmar likes to tell about his personal experience playing EVE right after launch in 2003, and the moral of that story applies here as well. Some of you have probably heard the story before - here is a link to the video of him retelling that story from Fanfest 2013. Go ahead and give it a look, the relevant section is about three minutes long.
I never said CCP wasn't happy with the emergent aspect of w-space or that they were trying to bring it more in-line with the original intent. Only that players are using it in a way that is not in-line with the original intent, which is both true and clearly stated in the blog. All the rest of what you came up with is entirely an assumption on your part about what might be on my mind.
In that regard, it's my fault for not giving enough context, and only posting a single snarky remark. My apologies for that. But for future reference, I say what I mean, and I mean what I say.
To expound upon my original post, my point is that anyone using the game environment in a way that is not in-line with the intent has little recourse for complaint when the environment gets changed in a way that necessitates moving away from their accustomed play-style. In some cases, that behavior is intentionally generated en masse in order to garner enough player outcry so that obviously bad mechanics would get changed.
There is even an entity within New Eden that specializes in examining game mechanics and taking advantage of unintended play-styles. You may have heard of them. GoonSwarm? Remember the technetium bottleneck? Remember when mining barges and exhumers had no tank? Has everyone forgotten exactly where CCP Fozzie came from? Yes, Fozzie is a goon. And you know what? The vast majority of his work (and CCP in general as of late) has been outstanding.
It is up to CCP to decide whether or not a particular play-style is healthy for the game environment. In the case of w-space, CCP has publicly communicated that the emergent behavior has in general been healthy despite the unintended consequences, and will remain for the most part unchanged. So be it.
CCP is doing their best to update and freshen structure content using player input. So when the chicken-littles start crying a river over how the sky is falling and Eve will be ruined forever and CCP will go out of business without their accounts, I just cringe. I am fairly confident that having to actively participate in the defense of one's assets will not kill Eve.
A valid concern that I have yet to see addressed is with geographical anchoring restrictions being removed, what is to stop someone from anchoring a Citadel in a shattered system? How about Thera? That is clearly directly contradictory to the intended behavior and play-style of those systems (no moons for a reason).
In addition, clearly constellation capture events will not be functional in w-space. System-wide would work. But do you really want that kind of content just for a POS?
What is going to happen to POS modules? Some of those have important functions like compression arrays.
http://youtu.be/YVkUvmDQ3HY
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