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Thread Statistics | Show CCP posts - 53 post(s) |

per
Terpene Conglomerate
52
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Posted - 2015.05.12 18:10:01 -
[1] - Quote
CCP Ytterbium wrote: Unlike existing Starbases, you won't need multiple guys to operate the weapons. Those structures will be like ships, so you will only need one guy to control them all. The Starbase Defense Management skill will be reworked into something else or refunded when Starbases are removed.
any chances we will use current bpos/pos modules (or some of them) on those new structures or will there be completely new ones and those old ones will be removed once poses are done?
just an idea: would be nice to be able upgrade from medium citadel to large one and from large one to xl - if the requirements and restrictions are met ofc, so some modularity between different sizes maybe?
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per
Terpene Conglomerate
52
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Posted - 2015.05.13 18:16:10 -
[2] - Quote
CCP Ytterbium wrote:per wrote:CCP Ytterbium wrote: .......
any chances we will use current bpos/pos modules (or some of them) on those new structures or will there be completely new ones and those old ones will be removed once poses are done? just an idea: would be nice to be able upgrade from medium citadel to large one and from large one to xl - if the requirements and restrictions are met ofc, so some modularity between different sizes maybe? Nah, new structures will uses a completely new set of blueprints. We'll get rid of the old starbase structure modules (and reimburse them somehow) otherwise it's going to be a mess. We thought about upgrading smaller sizes into bigger ones, but it adds extra complexity and doesn't really makes sense. Should you be able to upgrade a frigate into a battleship if you put enough money into it?  Both are built for different needs and purposes.
yeah i understand it adds more complexity / more work to do .. still thx for the answer ... really looking forward for the final product ;) and btw it actually makes sense if you ask me, i wouldnt upgrade my car to truck (frigate > bs) but i surely would add some floors/rooms to my house quite easily (small station > bigger station) ;) plp like modularity, just saying ;)
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per
Terpene Conglomerate
53
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Posted - 2015.05.15 06:08:06 -
[3] - Quote
Deep Nine wrote:Quote:XL are going to be as hard to build as a player owned station. I think that fact alone will limit them. Yes, it would Limit them specifically to huge alliances and powerful corperations, which money and resources are no object for. They would be mass manufactured and inevitably it would be abused by organizations to augment and solidify their already staggering power, forever sealing null against any type of incursion from almost any type of outside force, not grand fathered in.
hm just thinking, how about increasing their price or maintenance exponentionaly with every other one that alliance build?(add some skills for that if you wnat) or further from HQ the more expensive .. you know bigger empire the better chance for tax evasion ;) same thing i would implement for titans |

per
Terpene Conglomerate
53
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Posted - 2015.05.17 18:10:26 -
[4] - Quote
hmm, long time no asnwer from dev around
btw how about letting the citadel defend intself like poses do atm (ability to repel trolls with enthosis) but if they will be manned their dmg will be much better (skills + focused fire)
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