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Thread Statistics | Show CCP posts - 53 post(s) |

Falos Kumamato
State War Academy Caldari State
0
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Posted - 2015.07.31 19:49:34 -
[811] - Quote
Obil Que wrote:corebloodbrothers wrote:This one ccp nullabor mentions now is also being discussed by the csm. Its good ccp nullabor is open about the intention behind no pos or structure guns firing with no player active in control off them. Cause its a major change from current mechanisms. If u add the possibility too it from the structures then u can see a attack with hundreds of timers generated in 1 evening. Being it ton of structurs hit, systems hit with the link spawns to defend, and a buttload of reffed station services. Cause all these attacks have been removed from ehp grind, u can generate a insane amount of timers, which isnt possible under the current system.
Like nullabor said the trolling element is being watched and considered, however the mass storm of a attacker,blitzing a region, and the next hulkageddon being a posgeddon is one the csm is very much in discussion with CCP , and raises once more the debate, why be in null, why own sov. Only to lose it. Personally as a player and a csm i hope a fase 3 would follow the structures and the sov remoddeling. One where owning sov actually benenfits in a way thats both rewarding isk wise, but even more so fofilling deeper drivers. A model where buidable sov and upgrades are earned and can be applied by sovowners too give more sense of ownership would be for me personally, the way forward. While I have no doubt that this is being brought forward to the CSM, I will state again here that this effect is massively amplified when your entire corporation or alliance assets are wrapped up in that single structure as is the case in wormhole space for many small to mid-sized corporations. Asset safety mechanisms are all fine and good in k-space but these w-space systems are not systems I can return to at my leisure after being removed from them. A journal entry telling me my stuff is floating in J123456 does me zero good after I have been permanently removed. This is no different than the risk I take today in my POS except that the level of attacking force needed to remove my POS is exponentially more than the level of force needed under Entosis mechanisms especially since the new structures refuse to defend themselves. Why I am aganist medclone/jumpclone bay in w-space: Corp "My Knocks are Hard" and "Thundercatz" are wormhole pvp corps.
Part of their daily activities involves roams through null, pretty trying to catch every nullbear they can get their hands on.
So now we have entosis links. in about a year, we have new structures, a broke market (which means probably a broke contract system too) and you give these guys access to clones.
Lets say they are feeling frisky and want to cause a lot of nullbear grief. They set up a Blops fleet and seriously tank up their entosis links with plenty of ewar coverage, not so high on damage. Your in alliance A. You cant get enough people to stop them because they are running THAT many force multipliers (we'll say they have 14 ships. 2 are ento's and a few of the ewar ships are cyno fitted). They are rolling through your space trying to bait. reinforce after reinforce is being triggered.
Either or any of these corps has no interest in nullsov or staying their. They are jhust doing this to get fights and grief nullbears. you manage to kill one, but now they no longer have to worry about finding an entrance into thier W-space. cause you gave them med/clone bays in W-space.
This ends in three possible ways.
Option A: No one takes the bait, no blops hotdrop and either get get tired and leave, or they just steamroll and force the entire lane from their wormhole and every station in between into reinforce. Lets say they dont have a hole ending in that null, so they don't show up when out of reinforce. They didnt care about that anyhow.
Option B: someone takes the bait, hot drop and counter hotdrop: may the best side win!
Option C: (the less likely), the wormholers establish sov since they get hole (or hole close enough) for every timer. How could this happen? no ones got structures around, we would have found them and those would be dealt with before hand. But the guys we killed kept on comming back, which no one else outside the regoin could do unless they deployed their own structure. Kept it safe.. why?
Just my slant on one aspect. I am still looking forward to changes!
Please don't break null market. Please don't break null contract system |

Falos Kumamato
State War Academy Caldari State
0
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Posted - 2015.07.31 20:36:26 -
[812] - Quote
Max Kolonko wrote:CCP Nullarbor wrote:per wrote:hmm, long time no asnwer from dev around
btw how about letting the citadel defend intself like poses do atm (ability to repel trolls with enthosis) but if they will be manned their dmg will be much better (skills + focused fire)
Still reading, most of the questions have been answered by blue tags in the thread already (a lot of duplicate questions). Some questions don't have answers from us yet, but we're noting everything down and discussing it all with the team. So thanks everyone for your feedback so far. Does production of those new structures still involve PI stuff like pos structures? i.e. citadel itself will be build similar to to pos while citadel services/modules similar to pos modules?
Structure eggs with timers I forsee. |

Draahk Chimera
Future Corps Sleeper Social Club
82
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Posted - 2015.08.01 10:26:13 -
[813] - Quote
Robert Muse wrote:Maybe someone, somewhere has already asked or answered this question?
If null sec outposts are to be removed in time and replaced by XL structures fro example, if people have assets stuck in outposts either by size, QTY, or access to those outposts either due to time not in game.
Or say if they are accounts are not active or some other form of infeasability to access or move assets what will happed to them when the outposts are finally removed from the game?
> Are they to be scrapped for good? > Will they be moved to the nearest null sec NPC station or another. > Will isk or credits be awarded to accounts/owners.
I just ask as i know many cannot move or access assets ? maybe due to not playing, changing politics and access but they have always been there as outposts were industructable but in the plans to replace these with new structures?
What mechanics do CCP plan for these?
So i.e. Say some miltary guy is inactive from the game (maybe as they are on deployment) they account is inactive for 6 months or for some period, then they log back in once back from tour, only to find the outpost is now gone and so has thier assets?
Any links to CCP plans or thoughts would be welcome.
R o/
I am sorry I can not provide a link because i honestly have forgotten where I heard this. As far as I understand outposts will not be "removed from game" as such. Once XL chateaux is a well integrated part of the game outposts will be made destructible. If your outposts are removed from game or not is therefore up to the players.
404 - Image not found
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GizzyBoy
Aperture Harmonics K162
168
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Posted - 2015.08.03 10:43:11 -
[814] - Quote
better late than never, pirate versions?
skins?? |

Brown Pathfinder
Imperial Academy Amarr Empire
5
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Posted - 2015.08.05 13:03:12 -
[815] - Quote
Pirate skins versions or npc corp variants like with current ship skins would be a no brainer for CCP  make a skin and maybe have traits with the skin if any? |

Sabastian Cerabiam
Seventh Element Shadow of xXDEATHXx
0
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Posted - 2015.08.05 17:07:24 -
[816] - Quote
I'm hoping CCP comes out with some new info soon. Last i heard the new station setup would start to be implemented this summer. Well this summer is almost over. The AUG patch is only fleet warp mechanics. Which means as it currently stands station mechanics wont be changing this summer. |

Jacob Gault
Brutor Tribe Minmatar Republic
0
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Posted - 2015.08.07 21:34:47 -
[817] - Quote
Just be clam lots of god features will be rolling out soon eought haha... 
"talks" of capital changes coming soon... "talks" of the new stations information coming out...
One thing I would like to see is monthly updates on EVE projects seeing sneak peaks...
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Sgt Ocker
Military Bustards FUBAR.
683
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Posted - 2015.08.07 23:13:50 -
[818] - Quote
Jacob Gault wrote:Just be clam lots of god features will be rolling out soon eought haha...  "talks" of capital changes coming soon... "talks" of the new stations information coming out... One thing I would like to see is monthly updates on EVE projects seeing sneak peaks...
There isn't much to show but it is available
http://community.eveonline.com/news/dev-blogs/ This too used to be a good source to follow to find out what was going on but has recently turned into - Well not much really. Last update about anything relevant to Eve as a game, was over a month ago.
Like this thread, 3 months old with no new information, Devs must have discovered http://bit.ly/1hoFiqA
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator
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Samsara Nolte
Random Thinking Union Random Thinking
24
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Posted - 2015.08.08 13:14:27 -
[819] - Quote
All structures will show on D-scan, can be probed, and will be scannable to see their fittings and contents. We are also thinking of having them visible and directly warpable from the on-board scanner to preserve Wormhole space gameplay.
That does not preserve wormhole gameplay ! At the moment finding a tower requires some skill and therefore time to find (which in fact can be an important and fight deciding factor) depending on how good you are at it which will be completly removed if those new structres will be warpable by default. I urge you to not implement that. And it also had value in some kind of dry run on a regulary basis in the use of the d-scan. A much required thing to be in existance especially for corps accepting noobs to get them up to speed in using d-scan - the most important skill to have as a player in w-space !
I for one would find it a much more preferred mechanic if this structures would still be needed to be anchored at moons at least in wormhole space. There is quite a large number of corps out there who choose their wormhole to be their home with number of existing Moons in mind. Since those are in normal circumstances the toehold of an invading force. And removing this strategic aspect of consideration you had to take in choosing a wormhole, would render a large atm inhabitat wormholes to be vacated - increasing the demand of wormholes mostly for effect and Planetary Interaction capabilities and static. which in my opinion would be bad. since it would contribute to homogenise selection process resulting in a few wormholes sought after and the all others to be unwanted.
Which might creat conflict - or what i believe to gonna be the case it won-¦t and will only result in corps moving out not willing to take part in the conquest of those wormholes. What might be another hit for the well being of w-space.
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Chiana Dar'Ago
Long Pig Luncheon Meat Voice of Void Alliance
0
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Posted - 2015.08.13 10:58:24 -
[820] - Quote
What the hell is this BS?
I remember over the years asking for POSes that move or can be anchored near the gate or in close proximity to each other in order to increase defense. I don't want to spend all my time in the game trying to defend structures. What moron thought up this nightmare scenario? You idiots continue to only to think of pew pew that is only one aspect of this game. The best thing about Eve Online WAS it catered to many different types of people and you could do anything in the game. You have lost the idea of what made this game great. And again this will have a chilling effect on indy players. None of the changes you have made over the past 2 years have been an aid to this group or small to medium sized player corps. I have watched as yet again another large group of long time players sold or gave away all their Eve trinkets.
It's an interesting sales pitch that "it will level the playing field" but it won't; Larger corporations will just be able to do more damage and the smaller corps will just get screwed in the process. Leading most new players and small player corps to come to the conclusion that "The only winning move is not to play".
Its already bad enough that PLEX will soon be gone and everyone will be required to have a subscription, maybe you should expand your thinking beyond giving the pew pew neanderthals one more target to shoot. |

Beanhead2
The Bean Consortium
6
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Posted - 2015.08.13 16:54:06 -
[821] - Quote
Citadels look really cool and I am looking forward to seeing them released. Do we know what the plan is for old POS structures? Will there be a way to convert existing towers/arrays into a citadel? |

Drachiel
Mercury LLC
37
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Posted - 2015.08.14 01:52:01 -
[822] - Quote
What if the medium ones can cloak outside their vulnerability windows and for a few minutes after someone docks/undocks? Deep-deployment blops is love. |

Talsha Talamar
Nebula Rasa Holdings Nebula Rasa
19
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Posted - 2015.08.14 03:19:17 -
[823] - Quote
While I love the new concepts, some things worry me:
- Please make sure that EvE does not turn into Real Estate Online like Ultima Online did back then.
- Also I hope it is not CCPs plan to phase out the Empires in High-Sec.
- Moreover XL-Citadel market places in high-sec have quite the potential for shaking up the foundations of EvEs economy. In connection with planned changes to production and research structures, this all might be a bit to much and radical change at once.
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Rain6637
GoonWaffe Goonswarm Federation
32161
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Posted - 2015.08.14 06:42:55 -
[824] - Quote
Drachiel wrote:What if the medium ones can cloak outside their vulnerability windows and for a few minutes after someone docks/undocks? Deep-deployment blops is love. The goal is deploy deep inside the back end of other people's territory. +1
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Barbara Nichole
Cryogenic Consultancy
690
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Posted - 2015.08.15 07:34:23 -
[825] - Quote
I'm not excited about simplified POS's. I think you may remember that I many times have firmly suggested that it's the complexity of EVE that is its forte. Complexity is what I find the most fun in EVE. Making the POS into a ship....will completely turn me off to POS. The other stuff is fine... I suppose.
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
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XOS Psymon
eXceed Inc. Triumvirate.
7
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Posted - 2015.08.18 12:09:18 -
[826] - Quote
Hello there,
What pricerange will it be for Small, Large and XL Citadels ?
I would like to know how small WH entities would be able to use Caps as they used to park those in POS (with our without parking them in a CSAA).
If you do that this way, can you tell me how convinent that will be for WH entities (since previous patches, we have seen a real migration of WH population getting out of Wormholes because it was more and more abandonated by players).
Wormholes were pretty nice when they were full of small entities, those entitites were creating content for medium scale entities, and then Medium entities were able to provide content for large-scale entities. Since your last changes, medium entities merged with eatch other to get stronger, the reaction of large entities were about the same and then WHS was full of emptiness, since most active entities were found in 10 ish systems. The result is that most entities fell down in inactivity or went to K-Space, Low-Class WH or even wuit EvE, witch is a pain both for the community and for you, CCP.
I think you've broke up something there, If you want to make it worth it, you have to somehow rebuild what it was possible to do for all kind of entities in the past.
Psymon
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Spar Multendor
The Darwin Awards Prize Patrol Internet Space Bullies Alliance
5
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Posted - 2015.08.18 22:43:01 -
[827] - Quote
For give me if these have been asked and or answered...
Will we be able to equip warfare links?
Can you dock if you are criminal?
Does the invulnerability link (or w/e its being called by now) protect you from NPCs while you are in a ship (Concord, Police, Navy, ect)?
What will happen if you attack citadels in highsec?
Can remote repair modules be fit to Citadels?
When can we expect to see something on the test server? |

Grognard Commissar
EVE University Ivy League
6
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Posted - 2015.08.31 03:20:08 -
[828] - Quote
[quote=Black Pedro
Like it or not, that is the direction CCP is taking the game. I see no reason why the poor folk living in nullsec should be the only ones forced to show up and defend anytime someone knocks on the door, whether or not the aggressor is just trolling or really looking for a fight. [/quote] uhh... because it's nullsec... otherwise... there's no point to putting a structure in hisec. heck, i'd put it out in null just si I could fit all the fun AoE weaps to it. |

Black Pedro
Yammerschooner
1510
|
Posted - 2015.08.31 05:38:00 -
[829] - Quote
Grognard Commissar wrote:Black Pedro wrote:
Like it or not, that is the direction CCP is taking the game. I see no reason why the poor folk living in nullsec should be the only ones forced to show up and defend anytime someone knocks on the door, whether or not the aggressor is just trolling or really looking for a fight.
uhh... because it's nullsec... otherwise... there's no point to putting a structure in hisec. heck, i'd put it out in null just si I could fit all the fun AoE weaps to it. Highsec is not safesec. If you want to deploy a structure and enjoy the benefits of one, you have to defend it. All highsec means, you should have more security over who attacks you and/or some warning, which the wardec mechanic provides, not that you shouldn't have to defend your stuff.
The mechanics heavily favour the defender, but you are going to have to show up to defend your structure. That is clearly a main goal of this design.
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M1k3y Koontz
Respawn Disabled Initiative Mercenaries
787
|
Posted - 2015.08.31 17:56:59 -
[830] - Quote
Rain6637 wrote:It makes sense to me. It requires someone to be home. I'm curious why so much weapon automation is allowed with drones (with magic unlimited ammo and capacitor).
Probably ecause there's more pressing issues, and drones are reasonably well balanced now (that Ishtars have been dealt with).
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Respawn Disabled Initiative Mercenaries
787
|
Posted - 2015.08.31 17:58:20 -
[831] - Quote
Sgt Ocker wrote:Steve Ronuken wrote:stoicfaux wrote:Two questions: Placing bubbles around citadels will be allowed, yes?
Placing bubbles around citadels, which can be anchored almost anywhere and can be heavily armed, will be allowed, yes?
There's certainly been no discussion of not allowing it. (because, I feel, that would be pants on head stupid) Bubbling Citadels would really serve no purpose but to stop defenders using anything other than ceptors, which seem to be "ship of choice" for entosis link users. Bubble your citadel you pretty much guarantee, it is going to die as they are only useful against DPS. Which of course will not be needed to attack your citadel. ( I am still trying to work out why Citadels need guns - Nothing else to do with sov or the new structures has anything directly to do with DPS) So yes, while stopping the use of bubbles around Citadels would be pants on head stupid - So would, in many cases, be bubbling your Citadel. lIMO, ceptor bubble immunity needs to be looked at where Entosis links are concerned. Maybe a bit of a drawback for the ceptor trolls - Interceptors lose bubble immunity while an Entosis link is fit to the ship. The biggest ships in the game have a drawback to make them less effective (increase risk) in Entosis mini games, why then does the smallest (and most efficient) not have something as well? PS; Fozzie, if one of the goals with the new sov was to reduce hours of mind numbing grinding (which I believe it was) - It is so far a resounding failure. It is often now a worse kind of grind - You can spend hours chasing around individuals with all but unstoppable interceptors trying to RF your structures.
I think you're assuming Citadels won't be able to fit ECM, webs, scrams, small high tracking guns, or any of the numerous ways to deal with inties.
How much herp could a herp derp derp if a herp derp could herp derp.
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Sgt Ocker
Military Bustards FUBAR.
712
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Posted - 2015.09.01 11:54:13 -
[832] - Quote
M1k3y Koontz wrote:Sgt Ocker wrote:Steve Ronuken wrote:stoicfaux wrote:Two questions: Placing bubbles around citadels will be allowed, yes?
Placing bubbles around citadels, which can be anchored almost anywhere and can be heavily armed, will be allowed, yes?
There's certainly been no discussion of not allowing it. (because, I feel, that would be pants on head stupid) Bubbling Citadels would really serve no purpose but to stop defenders using anything other than ceptors, which seem to be "ship of choice" for entosis link users. Bubble your citadel you pretty much guarantee, it is going to die as they are only useful against DPS. Which of course will not be needed to attack your citadel. ( I am still trying to work out why Citadels need guns - Nothing else to do with sov or the new structures has anything directly to do with DPS) So yes, while stopping the use of bubbles around Citadels would be pants on head stupid - So would, in many cases, be bubbling your Citadel. lIMO, ceptor bubble immunity needs to be looked at where Entosis links are concerned. Maybe a bit of a drawback for the ceptor trolls - Interceptors lose bubble immunity while an Entosis link is fit to the ship. The biggest ships in the game have a drawback to make them less effective (increase risk) in Entosis mini games, why then does the smallest (and most efficient) not have something as well? PS; Fozzie, if one of the goals with the new sov was to reduce hours of mind numbing grinding (which I believe it was) - It is so far a resounding failure. It is often now a worse kind of grind - You can spend hours chasing around individuals with all but unstoppable interceptors trying to RF your structures. I think you're assuming Citadels won't be able to fit ECM, webs, scrams, small high tracking guns, or any of the numerous ways to deal with inties. Oh I'm sure they will be able to fit all you suggest, Devs have already stated as much and as long as you belong to one of the few alliances who can afford them, Devs have also stated each module will be worth considerably more than outpost components, you'll be fine.
Aside from that, if Citadels are capable of fitting weaponry capable dealing with Interceptors reliably, how OP will they be against any other ship type.
Bubbling a Citadel - Bottom line, why would you bother. They are invulnerable to DPS ships, so anything nullified and fast is the best method of attack.
CCP can't make Citadel weaponry too capable without breaking a set of mechanics already riddled with cracks.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator, Arrogant Nobody
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