Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 28 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 53 post(s) |
Takeo Yanumano
State War Academy Caldari State
5
|
Posted - 2015.05.12 18:59:02 -
[181] - Quote
Scatim Helicon wrote:Papa Django wrote:[quote=Ranger 1]Is there a number of structures per solar system limitation like a slot fiting system planned ?
Terraforming projects to fundamentally alter the features of a celestial body and the resources available from it.
WTB planetary subsystems. |
Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
72
|
Posted - 2015.05.12 19:00:19 -
[182] - Quote
Great ideas! Eve will not die with such ideas! From now I'm waiting only new structures! Everything else is dust.
-ÿ -ü-+-Ç-+-ü-+-+ -¦-¦-+: -¦-¦-¦ -é-¦-¦-¦ -+-+-Å? -ÿ -+-+ -ü-¦-¦-+-¦-+ -¦ -+-é-¦-¦-é: -+-¦-¦-+-+-+ -+-+-Å -+-+-¦, -+-+-é-+-+-â -ç-é-+ -+-¦-ü -+-+-+-¦-+ (-£-¦, 5:9)
|
Fzhal
Anoikis Vergence The Last Chancers.
18
|
Posted - 2015.05.12 19:00:19 -
[183] - Quote
Alundil wrote:CCP Ytterbium wrote:Scott Ormands wrote: 3. Will the office, cloning, and market functions work in WH space.
- What we are thinking so far is to have high-sec and W-space have higher indices that null-sec by default. So they will be naturally less vulnerable there. We are also thinking about modules, rigs and gameplay options to affect the vulnerability window, but at a price.
- It depends on which kind of gameplay we want to have in W-space. So far, office and market functions look fine, cloning does not. Again, not set in stone at this point.
3. I'd be inclined to swap markets and cloning in your statement. I can't think of many reasons why clone swapping (not jumping) would be a negative in wspace. It opens up multiple new combat opportunities. As for the market, I honestly don't see anyone setting up a market in wspace for business outside of their corp/alliance and logistics in wspace really doesn't lend itself well to mass shipping of goods or even mass manufacture of anything other than T1 hulls and mods and T3 hulls and subs. T1 hulls aren't used very much in the scheme of things in wspace PvP and T3 hulls don't exploded frequently enough in all space to need a "market" in a wspace system to sell them form. Imo CCP Game Of Drones: I'm wondering why you're leaning towards structures with built-in functions (Market/Office) instead of giving them bonuses to specific modules just like ships? Why not have the Citadel have "ship" bonuses for Market rates and fitting/effectiveness/damage, which could be static or possibly based on indices? That would make more sense to me with all structures. That way you could have someone who is very cautions, opt to use a Citadel for research because he would prefer greater safety than research bonuses? |
Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
111
|
Posted - 2015.05.12 19:01:34 -
[184] - Quote
trying to think of a name or two for the invulnerability link.
Sanctuary extension emitter.
Haven Link
|
Yroc Jannseen
Enlightened Industries Goonswarm Federation
120
|
Posted - 2015.05.12 19:03:10 -
[185] - Quote
CCP Nullarbor wrote:
Storage, security and fitting service will be on the hull. Corp offices, market, industry, clones etc will all be modules that have to be added and fueled.
We are considering showing all structures on the on board scanner / sensor overlay allowing you to either warp directly to them or atleast show you that structures are anchored in system so you can probe them down.
When you talk about fuel, I'm hoping you will be keeping the block mechanic and not going back to the old system. If so will the new structures be tied to a single race or will you move to something like medium/large/extra large fuel blocks?
|
Ranger 1
Ranger Corp Vae. Victis.
6214
|
Posted - 2015.05.12 19:04:36 -
[186] - Quote
Dentia Caecus wrote:If I understand the blog correctly, the new structure guns will use existing gunnery and / or missile support skills.
1. Does this mean that a player, who, for whatever reason, is a gunnery pilot only will be a poor or ineffective structure missile user and vice versa for pure missile pilots for structure guns?
2. Does this also hold true for the drones/fighters/fighter bombers proposed later in the blog? Does a player have to be able to use drones/fighters/fighter bombers on a ship to use them from a structure or will the structure drone skills present a new set of skills to train?
I believe they said the existing "supporting" skills would be helpful, so a pilot that has a lot of ancillary missile combat skills would have advantages using missile based defense systems on your Citadel, where a pilot with no missile supporting skills would be using default values.
However it is quite likely there will be new skills to learn to use those defensive batteries to begin with, unless they can re-purpose existing POS related skills instead. I'm betting on some new skills for the basic ability to use the gun/launcher.
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
|
jason hill
Caldari Provisions Caldari State
786
|
Posted - 2015.05.12 19:05:39 -
[187] - Quote
can we have the option to look out the station windows to watch the pretty light shows ? |
Iroquoiss Pliskin
Hedion University Amarr Empire
575
|
Posted - 2015.05.12 19:06:23 -
[188] - Quote
Can't go wrong with new Skills. Can't ever go wrong with new Skills introduction in Eve.
Ten million Citadel station Gunnery Skillpoints.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|
Ranger 1
Ranger Corp Vae. Victis.
6215
|
Posted - 2015.05.12 19:06:42 -
[189] - Quote
Daenna Chrysi wrote:trying to think of a name or two for the invulnerability link.
Sanctuary extension emitter.
Haven Link
Harbor Control.
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
|
allfonso Hekard
Boa Innovations Shadow of xXDEATHXx
0
|
Posted - 2015.05.12 19:08:28 -
[190] - Quote
Ranger 1 wrote:CCP Nullarbor wrote:Ranger 1 wrote:Quote:Structures won't be able to shoot without someone manning the guns. As CCP Nullarbor mentioned, we have options under our sleeves to mitigate the risk from this change. Like having a reduced vulnerability window in specific areas, and / or be able to have NPCs spawn. This is a bit of a slippery slope eh? I know you want individuals to feel that they can use the medium structures, but relying on NPC pirates to provide defense is... questionable on a number of levels. No offense intended. You would not rely in NPC defense at all, it would be a mild deterrent against a lone ship at best, the point is to show up for your timers and defend. As I mentioned the balance will be how frequently this happens so that it's not a chore, but still provides opportunities for an interesting engagement. I realize that is the ultimate goal, encouraging engagement.... and that at best a Citadel is supposed to only act as a force multiplier. When you are a solo player though, there isn't much force there to multiply. It gets a lot easier to defend a structure when you have a number of people in a corp or alliance able to do so... but for the primary user of the medium structure (that being the solo player) there is actually less reason for them to use this than in the current terrible POS system. I'm not trying to be overly critical, just trying to point out something that may have not been a focus during design. Why would a solo player that has a small POS now wish to give up the current system in favor of this system? If he cannot be available during the vulnerability timer one night this new structure is virtually defenseless compared to what he has now. I"m personally not affected by it, but once this truth settles in there will be a lot of "you hate solo players or even small groups" fallout that will be directed towards you... and accusation you are catering to large groups that will have the manpower to defend these STRUCTURES THAT CANNOT DEFEND THEMSELVES. I'm trying to offer extremely constructive criticism here, and warn you of potential (no, actually inevitable) fallout... so if I sounded like a jerk, please forgive. Was not the intention in the slightest.
|
|
War Kitten
Panda McLegion
6075
|
Posted - 2015.05.12 19:10:13 -
[191] - Quote
Ranger 1 wrote:Daenna Chrysi wrote:trying to think of a name or two for the invulnerability link.
Sanctuary extension emitter.
Haven Link
Harbor Control.
Aggression Insta-Dampening Sphere
"We can't attack him, he's got AIDS from that citadel"
I find that without a good mob to provide one for them, most people would have no mentality at all.
|
DaReaper
Net 7
2039
|
Posted - 2015.05.12 19:11:31 -
[192] - Quote
Sorry if this has been asked, been running round at work so can;t keep up with thread.
Are these going to be able to do reactions? or are they essentially just the pos equivalent storage hub?
OMG Comet Mining idea!!! Comet Mining!
|
Dradis Aulmais
RW Vindicator Connection Phoebe Freeport Republic
798
|
Posted - 2015.05.12 19:11:52 -
[193] - Quote
Military Interference Logistical Field
"The XL Citidal has a better MILF"
Dradis Aulmais, Federal Attorney Number 54896
Free The Scope Three
|
Kossaw
Body Count Inc. Pandemic Legion
132
|
Posted - 2015.05.12 19:12:14 -
[194] - Quote
CCP Ytterbium wrote:[quote=Thanatos Marathon]The Starbase Defense Management skill will be reworked into something else or refunded when Starbases are removed.
So we can take this as a statement that you intend to remove POS entirely at some point. Good, they are horrible.
The price points of citadels mean that they are however completely unsuitable as "staging points". Right now, a few hundred million ISK gets you a disposable staging POS in a friendly or hostile system where you can store sub-caps, capitals and supercaps and assemble an attacking or defending force.
What structures do you intend players to use for staging fleets in, and what do you see as a viable ISK cost for those structures ?
WTB : An image in my signature
|
Dr Cedric
Independent Miners Corporation Care Factor
102
|
Posted - 2015.05.12 19:17:00 -
[195] - Quote
CCP Nullarbor wrote:Chirality Tisteloin wrote:Good evening, for clarification: docking in Citadels means the same as using the invulnerability link, right? very interesting concepts! Thanx for sharing the blog. No docking puts you inside and safe, but you still see the grid outside the station. The invulnerability link (we need a new name for this, taking suggestions) provides security while you are undocked and mobile around the structure.
Mooring Field
Mooring Clamp
Cold Laser Atmospherice Maintenance Pulse (CLAMP)
Phase Operated Ship Stasis Handling and Inductive Emergency Locking Device (POS SHIELD)
More to come
Cedric
|
Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
675
|
Posted - 2015.05.12 19:22:06 -
[196] - Quote
Is it possible to do that people are able to dock only if around the docking perimeter? Its a bit silly to be able to dock if you are on top of the station and the dock is below, some 50km away.
Or design station with more docking perimeters.
BALEX, bringing piracy on a whole new level.
|
Biterno Sintaph
Future Corps Sleeper Social Club
75
|
Posted - 2015.05.12 19:22:26 -
[197] - Quote
ESS modules have a prompt on activation that ask about sharing or stealing. What about a prompt on a successful capture that asks about capture/destroy? Leave it up to the attacker, not the structure type placed by the defender, to decide what happens to it. |
Lars Erlkonig
Discrete Solutions Ltd.
16
|
Posted - 2015.05.12 19:23:46 -
[198] - Quote
Regarding the Defenses, will there be a way to incapacitate some of the online modules in a way similar to how POS guns get incapped now?
Will the vulnerability window be static at anchoring, or mutable? If you can change the vulnerability time, what mechanic will prevent players from adjusting the vulnerability timer continuously so that no one will ever be able to shoot it?
Some POS towers are setup to take advantage of COSMOS sites - particularly nasty in low sec where the COSMOS NPC's spawn at a certain moon. Will this functionality be retained? Could we setup a market in a low sec belt, and use it to shoot NPC's or people that fly in? As an immediate market for ore that gets mined?
I could easily see lots of markets at each highsec belt that people use in lieu of orcas or jet cans that get onlined sporadically to take in their ORE, not really something I care to have cluttering up space and it removes some of the 'thief' professions from the game. Similarly I would like the option to have some the the new Medium-XL structures be hidden from the overview. Right now, people need to be intelligent to scout a POS tower, and players can set up defensive snares at the moon warpins. Some players even select moons based on the distance between the tower and the warp-in location. Will there be a way of rewarding smart behavior and structure placement for players that take environment into effect when setting up these new deployables?
|
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
18294
|
Posted - 2015.05.12 19:26:45 -
[199] - Quote
Firstly- no one's talking about how the DD is more or less Jamyl Sarum's Terran Superweapon??
Secondly- I love "Haven Link" for the invulnerability link:
Daenna Chrysi wrote:trying to think of a name or two for the invulnerability link.
Sanctuary extension emitter.
Haven Link
Haven - "a place of safety or refuge". And "Link" sounds much more along-the-purpose of what they're aiming for than "field", "emitter", etc.
"Haven Link"
"A City made of Dreams...is built in heaven" - GÖâ-
GPƒ U-Ç+¬ß¦ç-ƒ's Sߦ¢ß¦Å-Ç-Å
|
Acks
RONA Corporation RONA Directorate
78
|
Posted - 2015.05.12 19:32:07 -
[200] - Quote
CCP Nullarbor wrote:Torgeir Hekard wrote:Upkeep costs?
Which functions are built into the hull, and which functions are provided by fitting modules and rigs?
Anchoring restrictions concerning "deep" safes (incursion and mission bookmarks - they still can be more than 15AU off the nearest celestial). Storage, security and fitting service will be on the hull. Corp offices, market, industry, clones etc will all be modules that have to be added and fueled. We are considering showing all structures on the on board scanner / sensor overlay allowing you to either warp directly to them or at least show you that structures are anchored in system so you can probe them down.
If corp offices and industry functionality are tied to fueled modules, if the fuel runs out would corps renting offices still have access to the storage since that is tied to the hull and not the module?
Would industry jobs pause until the module comes back online?
If these are used as trade hubs for example (Especially relevant in HS), and the owner goes AWOL or for whatever reason is not available and fuel runs out, is there some mechanic in place for citadel service renters to fuel the offline modules to be able to access corp assets / complete jobs in progress other than war decking the owner and capturing the facility?
Thanks in advance for any responses. |
|
Fzhal
Anoikis Vergence The Last Chancers.
19
|
Posted - 2015.05.12 19:32:14 -
[201] - Quote
Alternative names for the Invulnerability Field:
Asylum Field noun 1.an institution for the maintenance and care of the mentally ill, orphans, or other persons requiring specialized assistance. 2.an inviolable refuge, as formerly for criminals and debtors; sanctuary: 3.International Law: a refuge granted an alien by a sovereign state on its own territory. a temporary refuge granted political offenders, especially in a foreign embassy. 4.any secure retreat.
Sanctum Projection Field: an inviolably private place or retreat. (SPF. "Good luck attacking them. They're using SPF 50!)
Elysian Fields http://en.wikipedia.org/wiki/Elysium |
Syna Anima
SYNDAX CORPORATION Yulai Federation
42
|
Posted - 2015.05.12 19:33:16 -
[202] - Quote
Meh... as a bitter vet I fail to get hyped by what CCP presents in blogs.
All nice, but we know CCP and I'd be surprised if they actually implement half of that in 1-2 years...
This is a big change and will take a long time. Plus they are changing sov and other things that will require a lot of time and optimizing... I wish them the best, but I'd not be excited until I see them in space and actually working as intended.
Gÿà Join us today! Gÿà
|
War Kitten
Panda McLegion
6077
|
Posted - 2015.05.12 19:35:39 -
[203] - Quote
Uriel Paradisi Anteovnuecci wrote:Firstly- no one's talking about how the DD is more or less Jamyl Sarum's Terran Superweapon?? Secondly- I love "Haven Link" for the invulnerability link: Daenna Chrysi wrote:trying to think of a name or two for the invulnerability link.
Sanctuary extension emitter.
Haven Link
Haven - "a place of safety or refuge". And "Link" sounds much more along-the-purpose of what they're aiming for than "field", "emitter", etc. "Haven Link"
That does sound pretty good.
Harmonized Aggression, Vandalizaiton and Encroachment Negator
I find that without a good mob to provide one for them, most people would have no mentality at all.
|
Marsha Mallow
2111
|
Posted - 2015.05.12 19:42:18 -
[204] - Quote
Quote:take a seat by the campfire and grab some marshmallows
Looks good so far. Love the guns and \o/ for AOE.
I'm not keen on dockable supers personally, but if the structure can be killed with a few in I suppose it'll be entertaining.
Also not keen on that Interbus reference. I didn't watch the presentation so apologies if this is incorrect, but I vaguely remember something mentioned about some sort of NPC teleportation system for goods? Moving goods needs to stay player run ideally.
I'm surprised you haven't added space for a corp/alliance logo or holo like the sov structures. Will there be SKINs for these too?
Benny Ohu wrote:
fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
|
Lena Lazair
Khanid Irregulars Khanid's Legion
459
|
Posted - 2015.05.12 19:44:30 -
[205] - Quote
Takeo Yanumano wrote: Depends. Since wh-ers depend on POS being moon-bound as an important aspect of defense and intel-gathering currently, it would follow that having some way to find the citadel is needed. However, having it directly warpable from the on-board scanner makes that intel basically free, which is contrary to wh principles of skillful utilization of d-scan.
I'm fairly certain that CCP is slowly and systematically working to phase out dscan entirely. They'll never admit to this I'm sure. But they have in the past alluded to the simple technical performance issues it causes (in the way it violates the efficiently segregated grid boundaries). Not to mention that it is, at its heart, a terrible gameplay mechanic (not the hunting aspect, but the defensive mashing it constantly aspect). |
Hiram Alexander
State Reprisal
359
|
Posted - 2015.05.12 19:45:59 -
[206] - Quote
I would be more than a little curious to know what the anticipated fuel consumption would be, for a Citadel running at full-steam, compared to a Large POS, in the current system. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1096
|
Posted - 2015.05.12 19:46:15 -
[207] - Quote
Fzhal wrote:CCP Nullarbor wrote:No docking puts you inside and safe, but you still see the grid outside the station. The invulnerability link (we need a new name for this, taking suggestions) provides security while you are undocked and mobile around the structure. Please keep single-player corps in mind when designing capture mechanics for the Medium and maybe Large structures. Please don't expect us to be on every day during our vulnerability time...
These structures aren't meant for solo players, let alone single player corps. The entire idea of a single player corp is an abomination and I hope CCP never ever does anything to encourage them. You're playing an MMO, the hell are you doing in a single man corp...
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Oma Lorche
Stay Frosty. A Band Apart.
15
|
Posted - 2015.05.12 19:48:54 -
[208] - Quote
I still dont understand. Are those all thingies modular? Can I attach Assembly thingy to Research thingy and have on side of Citadel and Market thingy? Or I will have to anchor each of them 50km apart. And spend day hauling BPC's from Research thingy to Assembly thingy and components from Market thingy to Assembly thingy and then ready product from Assembly thingy back to Market thingy?
I understand where you come from. But for simple guy like me, I rather have my POS where I keep everything together and can manage it remotely to provide me income while I blow stuff up. I think that by trying to provide us with all those modules you force on us having to choose between accessibility and efficiency in what we want to achieve and it doesn't align with current small scale industrialists. I'm afraid that instead of easing out all process you will put many of us out of business, because having full production chain will require fuelling multiple structures at the same time and adds hours of senseless hauling. Unless I am wrong somewhere please clarify.
|
Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
111
|
Posted - 2015.05.12 19:49:32 -
[209] - Quote
TigerXtrm wrote:These structures aren't meant for solo players, let alone single player corps. The entire idea of a single player corp is an abomination and I hope CCP never ever does anything to encourage them. You're playing an MMO, the hell are you doing in a single man corp...
Alt Corp? and just because it is a one man corp, it could still be in an alliance. |
NovaCat13
Full Spectrum Inc Fidelas Constans
20
|
Posted - 2015.05.12 19:49:45 -
[210] - Quote
Now I'm genuinely interested in structures. And structures with drones? You made my Gallente parts tingle.
TigerXtrm wrote:Fzhal wrote:CCP Nullarbor wrote:No docking puts you inside and safe, but you still see the grid outside the station. The invulnerability link (we need a new name for this, taking suggestions) provides security while you are undocked and mobile around the structure. Please keep single-player corps in mind when designing capture mechanics for the Medium and maybe Large structures. Please don't expect us to be on every day during our vulnerability time... These structures aren't meant for solo players, let alone single player corps. The entire idea of a single player corp is an abomination and I hope CCP never ever does anything to encourage them. You're playing an MMO, the hell are you doing in a single man corp...
Um...
Quote:Medium sized Citadel structures will be around 5-25km in diameter and are tailored for individual or small groups of players. They will be able to fit some appropriate defenses to offer resistance against most kind of assaults including capital ships. Moreover, players can dock inside them with sub-capital ships. |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 28 :: one page |
First page | Previous page | Next page | Last page |