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1. Launcher won't load - in EVE Launcher [original thread]
It took over a week to get the response, and then another week for me to try it... but it worked. Hello, I am GM Mechanic. Thank you for contacting customer support. There is a possible solution for this but it is somewhat complex, there are det...
- by Fzhal - at 2017.06.06 15:24:10
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2. Launcher won't load - in EVE Launcher [original thread]
So... I submitted my SUPPORT REQUEST #431015 on Saturday. I even uploaded all of my logs to the request. Just waiting on someone from support to contact me...
- by Fzhal - at 2017.05.24 03:03:57
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3. Launcher won't load - in EVE Launcher [original thread]
Debug.log: [0519/175040:ERROR:resource_bundle.cc(720)] Failed to load D:\EVE\Launcher\resources\qtwebengine_devtools_resources.pak Some features may not be available. LauncherLog.txt just has every line with default debug and listing my system en...
- by Fzhal - at 2017.05.20 23:50:46
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4. Launcher won't load - in EVE Launcher [original thread]
A while ago I was occasionally getting popups asking if I wanted to try to fix folder permissions for Eve. I always clicked "No" and everything was fine. One day I accidentally clicked yes, and I've not been able to play on this computer since. Th...
- by Fzhal - at 2017.05.19 23:55:51
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5. Announcement:119.5 - General Feedback - in EVE Information Portal [original thread]
The EVE database must be on life support. It took no less than 3 minutes for my ammo to make it into my ship hold... Took over 40 seconds for the Selected Item window to populate with the Dock/Approach buttons. Loading the Astrahus graphic took ju...
- by Fzhal - at 2017.05.09 16:06:23
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6. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
Mara Rinn wrote: Lost touch wrote: Whats the point in this? To give bitter vets and PvPers aneurisms. Nah, I'm solo'ing these defense fleets in .4 and up.
- by Fzhal - at 2016.11.08 08:03:31
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7. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
CCP Paradox wrote: The Blood Raiders have now started their Mining Operations on Singularity. First of all, thank you for enabling a much bigger 0.0 corp. Has ANYONE found a mining spawn in 0.0? I just spent about 2 hours roaming around Delv...
- by Fzhal - at 2016.11.06 23:06:19
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8. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
CCP Larrikin wrote: nate albush wrote: ive seen some others fight the npc spawns but i cant seem to find one because ive been looking for more than an hour and havent seen one. you need to increase the spawn rate because if its like this on ...
- by Fzhal - at 2016.11.05 20:14:48
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9. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
I just went to every system with a Guristas station, and scanned every asteroid belt in those systems, and found ZERO spawns. That took 1.5 hours. Last night I tried for an hour too. That makes 2.5 hours to not find any spawns. (A lot of time wast...
- by Fzhal - at 2016.11.05 05:03:48
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10. Testing of Fitting Simulation - in Test Server Feedback [original thread]
CCP karkur wrote: Quintessen wrote: CCP karkur wrote: Quintessen wrote: I would love, love, love an exploration section for probe stats. It can be a pain to calculate manually and it would be nice if they weren't left out of this wonde...
- by Fzhal - at 2016.10.19 17:06:37
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11. Help New Players Understand Combat: Weapon Effectiveness Indicators - in Player Features and Ideas Discussion [original thread]
(Is that really the best you've got?) Well, then one of two things: Have an indicator that takes all into account, or give people two seconds to figure out that your chance is only as good as the worst value. And each indicator doesn't show you ...
- by Fzhal - at 2016.09.12 15:47:00
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12. Help New Players Understand Combat: Weapon Effectiveness Indicators - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: is the "hits" "glances" "pens" ect not covering this already? what would be much more helpful to players is a mouse over tool tip for things like expl vel/rad or the WAS so players know what they mean and how they can exp...
- by Fzhal - at 2016.09.12 04:00:57
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13. Help New Players Understand Combat: Weapon Effectiveness Indicators - in Assembly Hall [original thread]
I'm sorry that this is somewhat of a duplicate post ( in another forum ), but someone really should sticky a post indicating the areas that each CSM member is more focused on. I didn't know which CSM member to send this to. Feel free to redirect t...
- by Fzhal - at 2016.09.12 03:55:33
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14. Help New Players Understand Combat: Weapon Effectiveness Indicators - in Player Features and Ideas Discussion [original thread]
Again, you're talking about high level PvP. Regardless of how fast things change, people will be able to see them change in real time, which enhances experience and understanding. The math involved is not complex, as even a Commadore 64 could keep...
- by Fzhal - at 2016.09.12 03:45:02
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15. Help New Players Understand Combat: Weapon Effectiveness Indicators - in Player Features and Ideas Discussion [original thread]
An evasion score doesn't help tell the player WHY a weapon is missing.The top-middle indicator could be the combined effectiveness score (for missiles too), while leaving the other scores visible to the player. That way not only can the player see...
- by Fzhal - at 2016.09.12 03:24:27
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16. Help New Players Understand Combat: Weapon Effectiveness Indicators - in Player Features and Ideas Discussion [original thread]
Let's face it, the game mechanics for weapon accuracy and damage are not obvious for new players, and even many that are not so old. And even if you understand those mechanics, it is still difficult to know whether your weapons are doing maximum d...
- by Fzhal - at 2016.09.12 01:21:44
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17. Sticky:Changes to OS Minimum Requirements - in EVE General Discussion [original thread]
This disappoints me. Every day I see a new problem posted pertaining to the new launcher. It is far from solid, unlike the old launcher. This is why I won't be upgrading it until forced. I'll let the rest of the server help you debug it first... ...
- by Fzhal - at 2016.03.03 01:43:17
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18. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
Elmis wrote: Fzhal wrote: ... Your camera code seems to have a built-in acceleration curve (or resting inertia) to keep things looking smooth.. The problem is that this feature doesn't help me because I too have an acceleration curve to mana...
- by Fzhal - at 2016.02.18 02:50:05
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19. Announcement:February release - Issues feedback - in EVE Information Portal [original thread]
The new camera inertia feature, with settings linked to the camera speed multiplier, makes it impossible to quickly focus the camera within 10 degrees of where you want it. For people with above average mouse speeds, decreasing inertia by increasi...
- by Fzhal - at 2016.02.17 22:17:37
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20. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
CCP Darwin wrote: Fzhal wrote: The thing that I'm most unhappy about is the lack of capability (or maybe I just couldn't find it) to control the camera friction so that the camera didn't keep spinning after I moved it and kept holding the mo...
- by Fzhal - at 2016.02.17 21:48:44
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