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Tostitos
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Posted - 2006.11.10 08:13:00 -
[1]
Edited by: Tostitos on 10/11/2006 08:17:10 I'm curious, wondering how rich I could get if I subscribe. Tell me how do to it :P
Are Player Owned Stations moneymakers? Are there some single people or small groups who pull multiple billions per month? What if I knew my friends would join the game and accept my help in exchange for serving me with mining duty, would owning a refinery be a good thing in that situation?
I'm looking for ideas and possibilities. Having to eventually buy an older character with isk doesn't bother me if it would be totally necessary to achieve a regular ingame income goal.
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.11.10 10:05:00 -
[2]
Edited by: Glumpumpkin on 10/11/2006 10:05:01 The amount of isk you make depends entirely on how hard you're willing to work for it, but more importantly who you work with.
Assuming you put in 10 hours a week playing the game, solely dedicated to earning isk, here are some very rough estimates for diferrent 'professions.' These are all assumed being practiced in 0.0 space.
Miner: 300m isk/week Ratter: 200m isk/week (faction/officer spawns = 500m+ every so often) Missioner: 300m isk/week Producer: 10m-500m isk/week
These are the basic 'professinos' in EVE, all used to make isk. Things like POS based blueprint research and POS moon mining are bundled into 'Producer,' as they are both used to optimize the supply chain. The low end of producing is what you'll see in Empire, but you can easily surpass that high end if you devote the time and effort selling to a 0.0 corp in 0.0 space.
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Lanfear's Bane
Shih Yang Tong Pirate Coalition
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Posted - 2006.11.10 11:07:00 -
[3]
Originally by: Glumpumpkin Edited by: Glumpumpkin on 10/11/2006 10:05:01 The amount of isk you make depends entirely on how hard you're willing to work for it, but more importantly who you work with.
Assuming you put in 10 hours a week playing the game, solely dedicated to earning isk, here are some very rough estimates for diferrent 'professions.' These are all assumed being practiced in 0.0 space.
Miner: 300m isk/week Ratter: 200m isk/week (faction/officer spawns = 500m+ every so often) Missioner: 300m isk/week Producer: 10m-500m isk/week
These are the basic 'professinos' in EVE, all used to make isk. Things like POS based blueprint research and POS moon mining are bundled into 'Producer,' as they are both used to optimize the supply chain. The low end of producing is what you'll see in Empire, but you can easily surpass that high end if you devote the time and effort selling to a 0.0 corp in 0.0 space.
I am interested to where you got these figures from.
Lanfear's Bane. _ _ _
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.11.10 11:56:00 -
[4]
The ratting and mining figures have been from my own experience in 0.0, the missions pertain specifically to Expert Distribution and Intaki Space Police missions, which reward attribute and snake implants out with enough LP. Missions and prodction figures I got from friends in my corp.
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BBQ
Gallente Suicidal Tendencies Ltd
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Posted - 2006.11.10 13:02:00 -
[5]
Well, if your luck ans stumble across a good T2 BPO and can make it then you can bring in over 1 billion a day.
Some of us however dont have that luck so spend a few hours doing missions and can pull in about 15-30m an hour (after seling the loot etc) ----
God gave us a brain, he also gave us a voice.
Shame some people have yet to connect them.
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.11.10 13:20:00 -
[6]
Originally by: BBQ Well, if your luck ans stumble across a good T2 BPO and can make it then you can bring in over 1 billion a day.
I don't think there is any t2 bpo that give 1b per day. Possibly 1b per week (but that's nice isk too for very little work :) ).
For example a HAC (which is probably the best isk making bpos) take 1.5-2 days to make and sell with 100-200m profit. So that's 350-900m per week.
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Kogame Tomika
Gallente
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Posted - 2006.11.10 13:28:00 -
[7]
It's important to keep in mind that the figures that everyone is talking about here are for more advanced players, with ships and skills capable of taking on larger spawns in low security space (thus having much higher bounties), higher level missions, and the ability to mine more valuable ores safely.
For a starting character (under the 2-3 month mark) you can easily be making 50-100 million per week doing any combination of the above, and playing quite casually. If you really dedicate a lot of time, you'll do better, if you don't bother with ISK, you'll do worse.
Of course, no one really mentioned the two forms of piracy either. Type 1 pirates travel through space blowing up other player's ships and salvaging their parts for resale. Its quite profitable. Type 2 pirates buy merchandise from people who have found it, then turn around and resell it for often obscene profits. All from the safety and security of a station. Both types of pirates can make a considerable amount of ISK.
Quote: Our lives begin to end the day we become silent about things that matter. Martin Luther King Jr.
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Destiny Calling
Sanguine Legion Pirate Coalition
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Posted - 2006.11.10 13:32:00 -
[8]
Originally by: Hoshi
Originally by: BBQ Well, if your luck ans stumble across a good T2 BPO and can make it then you can bring in over 1 billion a day.
I don't think there is any t2 bpo that give 1b per day. Possibly 1b per week (but that's nice isk too for very little work :) ).
For example a HAC (which is probably the best isk making bpos) take 1.5-2 days to make and sell with 100-200m profit. So that's 350-900m per week.
Which quickly gives cash in hand to barter for more t2 bpo
the bpo in a competent and dedicated hands hands should be able to turn a billion a day witha bit/alot of micro management.
disckaimer this is all theory based as ive only had experinenced building the odd shuttle.
Cry me a river, build me a bridge and get over it In memory of another sig Anarchist in the legion |

Glumpumpkin
House Elf Liberation Front
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Posted - 2006.11.10 14:06:00 -
[9]
Originally by: Kogame Tomika Of course, no one really mentioned the two forms of piracy either. Type 1 pirates travel through space blowing up other player's ships and salvaging their parts for resale. Its quite profitable. Type 2 pirates buy merchandise from people who have found it, then turn around and resell it for often obscene profits. All from the safety and security of a station. Both types of pirates can make a considerable amount of ISK.
There are other, even more lucrative forms of piracy that nobody will post a guide for. Ransoming, scamming, and highsec greifing are easily the most profitable professions in the game, but they are ethically questionable (time=isk) and nobody's going to give you any advice or direction.
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Matalino
Gallente
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Posted - 2006.11.10 14:59:00 -
[10]
Originally by: Destiny Calling the bpo in a competent and dedicated hands hands should be able to turn a billion a day witha bit/alot of micro management.
disckaimer this is all theory based as ive only had experinenced building the odd shuttle.
Maybe with multiple accounts and an excesive amount of time online. The problem is a matter of volume. Just having enough orders created and placed in the right locations to keep it moving. Looking at the financial reports of the big production corps, there are not many corps that can move enough volume to make that kind of profit. (1 Bil/day = 30 Bil/month) Not a practical task for an indivudual. There are many ways to make 1 Bil in a day, but you would not be able to keep it up day after day.
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Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.10 16:55:00 -
[11]
Originally by: Glumpumpkin
Originally by: Kogame Tomika Of course, no one really mentioned the two forms of piracy either. Type 1 pirates travel through space blowing up other player's ships and salvaging their parts for resale. Its quite profitable. Type 2 pirates buy merchandise from people who have found it, then turn around and resell it for often obscene profits. All from the safety and security of a station. Both types of pirates can make a considerable amount of ISK.
There are other, even more lucrative forms of piracy that nobody will post a guide for. Ransoming, scamming, and highsec greifing are easily the most profitable professions in the game, but they are ethically questionable (time=isk) and nobody's going to give you any advice or direction.
There are plenty of guides to ransoming here. --------------
[Coreli Corporation Mainfrane] |

Billy McGee
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Posted - 2006.11.11 05:27:00 -
[12]
The amount you can make is basically limitless, though it is dependent on your money, skills, time, and patience to name a few.
Personally, I do solo T1 ship production and pull in probably about 300-500 million a day which amounts to 9-15 billion a month if I manage to keep things up.
I started this sometime around Christmas of last year with 600m, and am now up to about 62 billion. And frankly, it's not that hard. The only thing that actually requires attention is moving all the minerals/ships via freighter, which takes about 1.5-2 hours a day. Asides from that, the rest of the time is spent idling and keeping track of sell/buy orders. The reason why everyone doesn't do this, as you might have guessed, is that it's ridiculously boring. In most hubs you could count the major ship producers on one hand, as most people simply try to do it for a week or so and then realize that it's not for them.
Income in the production business is all about investment and time. If I really wanted to, I could get a couple new accounts and setup another operation in some other hub to double my sales. Or I could get more heavily into capital ship production, T2 production, etc. There's just nothing in the game that inherently caps what you can make.
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slothe
Caldari Forsaken Empire
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Posted - 2006.11.11 07:25:00 -
[13]
Edited by: slothe on 11/11/2006 07:26:33 my experience of 0.0 ratting is pulling in a minimum of 50mill / night up to 200 mill / night depending on faction loot.
however this took a lot of planing taking a faction fitted hac (value circa 300mill)up to hostile territory (risky) with ammo bpo, having to create regional bookmarks and making ammo dumps insecure cans.
it also gets pretty tedious after a few days.
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