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Gallente Citizen 54682487
University of Caille Gallente Federation
3
|
Posted - 2015.05.12 19:56:18 -
[1] - Quote
I am working my way to a blockade runner and wanted to get the nuts and bolts of high sec transport survival. Basically suicide ganking.
I am looking for very detailed game mechanics information.
I understand the microwarp cloak trick, but as a ship with a covert ops II cloak can cloak while warping I don't think it applies to my questions, but i could be wrong.
I will break it down into parts.
1. Can I be killed warping to the next gate? I come into a new system, it is clear so I engage cloak and warp across the system to the next gate. I will be cloaked, but can I be targeted and killed by gankers waiting at the other gate? If I am cloaked I would assume no, but if I run into an object less than 2k away from me I will be uncloaked. Do they have time to lock and shoot me before I use the gate?
1a. I know warp bubbles can be set up between gates in null sec, but could the same theory of use apply to putting an object in space to uncloak ships? IE. Instead of setting up a warp bubble, throw an object between two routes so any cloaked ships passing by get uncloaked before they reach the gate? Can you even uncloak other ships that are in warp?
2. Now I go through a gate and appear on the other side. I think you are invulnerable for 60 seconds? From targeted attacks anyway, I think bombs can still damage you correct? Or am I way off on this?
2a. Also will objects under 2k make you appear like uncloaking?
3. I safely pop out on the other side of the gate and nobody is in 2km of my ship, do I just hit the jump button and activate my cloak? Is that how simple it is?
3a I safely pop out on the other side of the gate however there is a ship within 2km of me. So I cannot cloak. What is the plan of action from here? Do I try and wait invulnerable for the other ship/object to move far enough away so I can cloak and jump?
3b The other ship fails to move away before my invun timer is up so I cannot cloak. What is the best plan of action to get away from a possible suicide gank?
Now keep in mind I will be using a max capacity fit, cargo optimizers and cargo expanders. That leaves 1 high slot open (covert ops cloak in one) and 2 mids (1 microwarp in one). What would be good mods for these slots for extra survivability.
I know these are technical questions, but learning the nuts and bolts of a game is huge and i really want to like this game. I just don't want to die a lot doing so. Thank you. |

Paranoid Loyd
5094
|
Posted - 2015.05.12 20:27:50 -
[2] - Quote
1) It occasionally happens that you will be a few meters away from the gate when you decloak, you would have to be very unlucky to be caught, I don't know anyone who tries to catch BRs this way. Most are caught because they are not cloaking at all and it would be at the in-gate (while you align) not the out-gate.
1a) objects will not decloak you while in warp
2)You cannot be smartbombed while gatecloaked
2a) if there is an object within 2km you will not be able to cloak. This is best dealt with by burning away from the object and then cloaking asap
3)Yes, it is that simple
3a)Yes, this will work, most people are not patient enough to wait. The probability of this happening is very very slim.
3b)see 2a
Usually medium shield extender and adaptive invulnerability field
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Freya Sertan
Tyrell Heavy Industries
125
|
Posted - 2015.05.12 20:30:17 -
[3] - Quote
Gallente Citizen 54682487 wrote:I am working my way to a blockade runner and wanted to get the nuts and bolts of high sec transport survival. Basically suicide ganking.
I am looking for very detailed game mechanics information.
I understand the microwarp cloak trick, but as a ship with a covert ops II cloak can cloak while warping I don't think it applies to my questions, but i could be wrong.
I will break it down into parts.
1. Can I be killed warping to the next gate? I come into a new system, it is clear so I engage cloak and warp across the system to the next gate. I will be cloaked, but can I be targeted and killed by gankers waiting at the other gate? If I am cloaked I would assume no, but if I run into an object less than 2k away from me I will be uncloaked. Do they have time to lock and shoot me before I use the gate? - Yes, if you're not smart. But it's highsec.
1a. I know warp bubbles can be set up between gates in null sec, but could the same theory of use apply to putting an object in space to uncloak ships? IE. Instead of setting up a warp bubble, throw an object between two routes so any cloaked ships passing by get uncloaked before they reach the gate? Can you even uncloak other ships that are in warp? - Yeah but you can't anchor in highsec so it's moot.
2. Now I go through a gate and appear on the other side. I think you are invulnerable for 60 seconds? From targeted attacks anyway, I think bombs can still damage you correct? Or am I way off on this?
2a. Also will objects under 2k make you appear like uncloaking?
3. I safely pop out on the other side of the gate and nobody is in 2km of my ship, do I just hit the jump button and activate my cloak? Is that how simple it is? - Yes.
3a I safely pop out on the other side of the gate however there is a ship within 2km of me. So I cannot cloak. What is the plan of action from here? Do I try and wait invulnerable for the other ship/object to move far enough away so I can cloak and jump? - You can or you can just jump and cloak. If you're fast enough you can't get locked.
3b The other ship fails to move away before my invun timer is up so I cannot cloak. What is the best plan of action to get away from a possible suicide gank? - Hit Jump, hit cloak.
Now keep in mind I will be using a max capacity fit, cargo optimizers and cargo expanders. That leaves 1 high slot open (covert ops cloak in one) and 2 mids (1 microwarp in one). What would be good mods for these slots for extra survivability. - Straight answer is a fit that isn't cargo focused but again, it's highsec.
I know these are technical questions, but learning the nuts and bolts of a game is huge and i really want to like this game. I just don't want to die a lot doing so. Thank you.
All of that worry for highsec travel seems a bit excessive. I fly a Crane in highsec all the time and all I *ever* do is jump through a gate, hit Jump, hit cloak, wait.
|

Paranoid Loyd
5094
|
Posted - 2015.05.12 20:53:17 -
[4] - Quote
Freya Sertan wrote:All of that worry for highsec travel seems a bit excessive. I fly a Crane in highsec all the time and all I *ever* do is jump through a gate, hit Jump, hit cloak, wait. I agree, but if understanding the minutia saves you even once, it is worth it.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Gallente Citizen 54682487
University of Caille Gallente Federation
3
|
Posted - 2015.05.12 20:56:22 -
[5] - Quote
Paranoid Loyd wrote:1) It occasionally happens that you will be a few meters away from the gate when you decloak, you would have to be very unlucky to be caught, I don't know anyone who tries to catch BRs this way. Most are caught because they are not cloaking at all and it would be at the in-gate (while you align) not the out-gate.
1a) objects will not decloak you while in warp
2)You cannot be smartbombed while gatecloaked
2a) if there is an object within 2km you will not be able to cloak. This is best dealt with by burning away from the object and then cloaking asap
3)Yes, it is that simple
3a)Yes, this will work, most people are not patient enough to wait. The probability of this happening is very very slim.
3b)see 2a
Usually medium shield extender and adaptive invulnerability field
Thank you very much for the information. I had one follow up question, how long does the timer last for gate cloak? |

Azda Ja
Green Skull LLC
3684
|
Posted - 2015.05.12 21:08:06 -
[6] - Quote
Gallente Citizen 54682487 wrote:Thank you very much for the information. I had one follow up question, how long does the timer last for gate cloak? One minute.
"I only lose ships when I fly with Azda." - Barry Cuttlefish
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
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Paranoid Loyd
5095
|
Posted - 2015.05.12 21:08:16 -
[7] - Quote
Gate cloak is 60 seconds.
http://wiki.eveuniversity.org/Timers
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Azda Ja
Green Skull LLC
3684
|
Posted - 2015.05.12 21:10:13 -
[8] - Quote
Beat you by 1/6th of a gate cloak .
"I only lose ships when I fly with Azda." - Barry Cuttlefish
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
|

Paranoid Loyd
5095
|
Posted - 2015.05.12 21:21:34 -
[9] - Quote
Only cause you didn't include the fancy link with all the timers. 
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Memphis Baas
395
|
Posted - 2015.05.12 21:33:13 -
[10] - Quote
From the point of view of the suicide ganker:
1. Ships often warp to 0 (no autopilot), so they get right on top of the gate, and then jump through. There's very little time to shoot them.
2. Once on the other side, the ship is positioned at some distance from the gate (15 km) and is gate-cloaked, which is actually complete invulnerability, so that a slower computer can load the solar system and the immediate area by the gate and show you what's going on.
3. As soon as you move or the gate-cloak expires, you become visible. At this point slow ships also take quite a while to align to the next gate. This is where the vulnerability is; you can be warp-disrupted (can't warp), you can be bumped (can't align), or you can just be alpha'd (one volley kills you).
3a. You cannot activate your cov-ops cloak while gate-cloaked. You must cause your gate-cloak to expire, by moving or by giving the order to warp, before you can activate your cov-ops cloak. Because of server lag, there is approximately 1 second of being visible in-between your gate-cloak and your cov-ops cloak.
3b. If the attacker (ctrl) triple-clicks you in the overview during this 1 second, his ship will try to target-lock you AND will move towards you. If he target-locks you, you cannot cloak. If you cov-ops cloak before he can target-lock you, he is still moving towards your exact position. If he has a fast ship (interceptor), he will intersect your last known position before your slow(er) ship can get 2km away, and he will decloak you by proximity.
The MWD-cloak trick is an attempt to move fast so you can get more than 2km away from your last visible position; it doesn't always work.
4. Objects or ships placed around the gate WILL decloak you or prevent you from engaging the cov-ops cloak. Some gate campers do it with a combination of containers, corpses, and their own ships positioned around the gate.
5. Lowsec has the additional danger of smartbombs, and 0.0 has the much bigger danger of bubbles, which will either pull you to a specific killzone, or prevent you from warping away right away.
Here's a guide. |
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Paranoid Loyd
5097
|
Posted - 2015.05.12 23:10:14 -
[11] - Quote
Also, keep in mind, while it may not hurt as much to be ganked while empty, your chances of being ganked are the same as if you are carrying billions as you cannot be cargo scanned so you should also be cloaking every jump even while empty.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Gallente Citizen 54682487
University of Caille Gallente Federation
3
|
Posted - 2015.05.13 00:30:28 -
[12] - Quote
Memphis Baas wrote:From the point of view of the suicide ganker: 1. Ships often warp to 0 (no autopilot), so they get right on top of the gate, and then jump through. There's very little time to shoot them. 2. Once on the other side, the ship is positioned at some distance from the gate (15 km) and is gate-cloaked, which is actually complete invulnerability, so that a slower computer can load the solar system and the immediate area by the gate and show you what's going on. 3. As soon as you move or the gate-cloak expires, you become visible. At this point slow ships also take quite a while to align to the next gate. This is where the vulnerability is; you can be warp-disrupted (can't warp), you can be bumped (can't align), or you can just be alpha'd (one volley kills you). 3a. You cannot activate your cov-ops cloak while gate-cloaked. You must cause your gate-cloak to expire, by moving or by giving the order to warp, before you can activate your cov-ops cloak. Because of server lag, there is approximately 1 second of being visible in-between your gate-cloak and your cov-ops cloak. 3b. If the attacker (ctrl) triple-clicks you in the overview during this 1 second, his ship will try to target-lock you AND will move towards you. If he target-locks you, you cannot cloak. If you cov-ops cloak before he can target-lock you, he is still moving towards your exact position. If he has a fast ship (interceptor), he will intersect your last known position before your slow(er) ship can get 2km away, and he will decloak you by proximity. The MWD-cloak trick is an attempt to move fast so you can get more than 2km away from your last visible position; it doesn't always work. 4. Objects or ships placed around the gate WILL decloak you or prevent you from engaging the cov-ops cloak. Some gate campers do it with a combination of containers, corpses, and their own ships positioned around the gate. 5. Lowsec has the additional danger of smartbombs, and 0.0 has the much bigger danger of bubbles, which will either pull you to a specific killzone, or prevent you from warping away right away. Here's a guide.
So you cannot cloak if you are targeted? I did not know that.
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Paranoid Loyd
5098
|
Posted - 2015.05.13 00:36:07 -
[13] - Quote
That is correct, however, the tick that you can be locked is the same tick that you will be cloaking, so the chances of being caught if you are on the ball are very slim.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Lost Greybeard
Drunken Yordles
600
|
Posted - 2015.05.13 00:59:32 -
[14] - Quote
All the tricks are nice, but honestly in high-sec your safety should be primarily a matter of strategy, not tactics. If you haven't scouted around and added known gank systems to your avoid list, you've already lost.
That said, running a blockade-runner makes you de facto invincible in high and low sec. MWD-cloak is unnecessary and will actually get you killed when you screw it up. Just warp to then click the cloak button and literally nothing can lock you down before you're gone unless you get unlucky on an acts-of-god, lottery-winning, struck-by-lightning three times level. |

ergherhdfgh
Imperial Academy Amarr Empire
543
|
Posted - 2015.05.13 01:42:08 -
[15] - Quote
when you come out on the other side of the gate you will be 12 km from the gate in a random direction and that is 12km from where the edges of the gate are rendered not the center of the gate so bigger gates have a larger area. There are some tricks to try and decloak a cov ops cloaker on the out gate, it's not exactly an easy thing to do but if the gate is bubbled and they pay attention to where you were when you cloaked it is definitely possible that they could decloak and catch you. Burning back to the gate is always an option to keep in mind.
As far as landing on a gate a warp bubble can only pull you out of warp if it is on grid with where you are going to land. But if the warp bubble is in line with your warp path and anywhere within 100km of your planed warp bubble collapse then they can pull you out of warp this is how drag bubble mechanics works and they can put something to decloak you right where you will land.
The kinds of questions that you are asking here are huge and there is way more info than can be covered in one or two forum posts. However I can give you some topics to look up. Look up gate camping and declaoking cov ops, Jester did a decent blog on this once. Look up a video that I believe was done by agony empire on interdictors I was almost 2 hours long but talked a lot about warp and warp bubble mechanics I would say a must watch for anyone planing on spending time in null. Basically you want to find out as much as possible about what people will be doing to catch you to try and avoid that.
Practice the warp and wait one second to hit the cloak trick in high sec. You will find that sometimes you land < 2500 meters and > 2000 meters so that you don't get uncloaked by the gate and can't jump. In those cases sometime it helps to manually uncloak and jump but you will have to get a feel for that. |

Jonah Gravenstein
Machiavellian Space Bastards
23759
|
Posted - 2015.05.13 07:56:13 -
[16] - Quote
Memphis Baas wrote:3. As soon as you move or the gate-cloak expires, you become visible. Further to this, the decloaking animation may still show you as cloaked in your client when you move, you will however be visible on the overview and thus targetable.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Donnachadh
United Allegiance of Undesirables
269
|
Posted - 2015.05.13 14:36:23 -
[17] - Quote
Paranoid Loyd wrote:Also, keep in mind, while it may not hurt as much to be ganked while empty, your chances of being ganked are the same as if you are carrying billions as you cannot be cargo scanned so you should also be cloaking every jump even while empty. Excellent basic info and I agree with the cloaking for every jump even in high sec however in the interest opf being completely accurate with new / newer players there is a small correction needed here.
All 4 of the blockade runners are immune to cargo scanners period. The cloak plays no part in this it is a role bonus they were given with the last balance pass. |

Oraac Ensor
626
|
Posted - 2015.05.13 14:46:54 -
[18] - Quote
Donnachadh wrote:Paranoid Loyd wrote:Also, keep in mind, while it may not hurt as much to be ganked while empty, your chances of being ganked are the same as if you are carrying billions as you cannot be cargo scanned so you should also be cloaking every jump even while empty. Excellent basic info and I agree with the cloaking for every jump even in high sec however in the interest opf being completely accurate with new / newer players there is a small correction needed here. All 4 of the blockade runners are immune to cargo scanners period. The cloak plays no part in this it is a role bonus they were given with the last balance pass. I'm a bit puzzled here. What exactly are you correcting?
Loyd has said quite clearly "you cannot be cargo scanned" in a blockade runner and explained why this makes cloaking essential whatever you may or may not be carrying.
Have I missed something? |

Paranoid Loyd
5110
|
Posted - 2015.05.13 15:30:38 -
[19] - Quote
I was not trying to infer that the cloak is necessary to not be scanned, the point is due to the fact that you can not be cargo scanned, gankers will shoot you just to see what is inside if you are being careless. We refer to it as BR roulette. If you are not cloaking and I can scan your fit and see that you have no tank, I can use a 15 mil isk cruiser to kill you. Sometimes you win big, sometimes you get nothing.
If you cloak every time right when you start to align you can not be locked and therefore can not be ship scanned or ganked.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Tau Cabalander
Retirement Retreat Working Stiffs
4859
|
Posted - 2015.05.13 17:28:33 -
[20] - Quote
If you are uncloaked, assume you will be attacked.
Example: my last loss of a Crane happened because I made a mistake, and warped to Jita 4-4 instead of the insta-dock bookmark I have. One volley from an artillery Tornado was all it took. I had no cargo at the time [BR roulette]
So yes, you will want bookmarks for docking and undocking. [Tip: Jita 4 Moon 1 is aligned with the Jita 4-4 undock.]
Otherwise with gate travel, I've never had an issue, except when you emerge close to another ship (even a CONCORD vessel) and can't cloak immediately. |
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Black Pedro
Yammerschooner
1014
|
Posted - 2015.05.13 18:12:14 -
[21] - Quote
Gallente Citizen 54682487 wrote:I am working my way to a blockade runner and wanted to get the nuts and bolts of high sec transport survival. Basically suicide ganking.
I am looking for very detailed game mechanics information. You didn't ask this but just to be complete I will point out to all the new players that you can be equally, or even more vulnerable on a station as on a gate. Make sure you have proper insta-dock and insta-undock bookmarks for all the stations you regularly visit in a Blockade Runner. |

Degnar Oskold
Justified Chaos Spaceship Bebop
157
|
Posted - 2015.05.13 19:20:43 -
[22] - Quote
I've lost 2 blockade runners in hisec. Both were in Jita. Once when undocking (then I started using insta undocks) and once when I accidentally warped to station instead of to my insta undock.
Since the last situation I took the additional precaution of putting enough of a buffer on my Prorator in hisec to withstand one volley of republic fleet phased plasma from a Tornado. In Jita, a Tornado can't get a second shot before Concord jams. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1117
|
Posted - 2015.05.13 19:42:32 -
[23] - Quote
my blockade runners are mostly fit for align time and warp speed. If I want capacity a Deep Space Transport is rather useful. MWD+cloak works, plus they can fit for a ton of ehp, not to mention that super overload bonus. I mostly fly in high and some low sec.
@ChainsawPlankto
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Tau Cabalander
Retirement Retreat Working Stiffs
4862
|
Posted - 2015.05.13 21:46:41 -
[24] - Quote
Chainsaw Plankton wrote:my blockade runners are mostly fit for align time and warp speed. If I want capacity a Deep Space Transport is rather useful. MWD+cloak works, plus they can fit for a ton of ehp, not to mention that super overload bonus. I mostly fly in high and some low sec. My Bustard DST has about as much EHP as a freighter.
Only thing is, I have to re-activate many modules after every jump  |

Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
5101
|
Posted - 2015.05.14 02:39:40 -
[25] - Quote
OP, your best bet to learn how not to get ganked is to experiment with ganking yourself.
Learn what makes us say "ah, F it, we'll go for the other target instead".
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
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Samantha Falco
University of Caille Gallente Federation
0
|
Posted - 2015.05.14 19:19:51 -
[26] - Quote
Freya Sertan wrote:
All of that worry for highsec travel seems a bit excessive. I fly a Crane in highsec all the time and all I *ever* do is jump through a gate, hit Jump, hit cloak, wait.
While it may seem excessive, there is nothing wrong with learning and practicing low/null sec survival techniques all the time, even in high sec. The more you use them, the more ingrained they become as a habit and will aid in survival when and were it counts. |

Jori McKie
TURN LEFT The Camel Empire
241
|
Posted - 2015.05.16 16:41:53 -
[27] - Quote
This is effective in high and low. Running a BR active there is not much you can do wrong. You won't get caught in 95% of all cases using the cloak. That said you should always passive shield fit you BR for tank and as long as you don't haul maximum cargo for align. All BRs have more or less the same maximum cargo (~13k m^3), the same EHP passive tank (~21k-23k) and the same align time (< 4s). Exception is the Prorator due to the 4x lows you can have 2.9s align time but only 17k shield tank because it was meant to armor tank. As example Viator, rigged for max warp speed: ALL V 20.5k EHP 3.7s align
Quote:[Viator, Travel Passive] Nanofiber Internal Structure II Nanofiber Internal Structure II Expanded Cargohold II
Large Shield Extender II Medium Shield Extender II EM Ward Amplifier II
Covert Ops Cloaking Device II [empty high slot]
Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II
With 20k EHP and no resistance hole (~45%) you can survive at least 5 to 6 smartbombing BS (Rokhs with 3k volley) and easily 2x Tornado volley.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Harrison Tato
Yamato Holdings
354
|
Posted - 2015.05.17 14:24:47 -
[28] - Quote
Samantha Falco wrote:Freya Sertan wrote:
All of that worry for highsec travel seems a bit excessive. I fly a Crane in highsec all the time and all I *ever* do is jump through a gate, hit Jump, hit cloak, wait.
While it may seem excessive, there is nothing wrong with learning and practicing low/null sec survival techniques all the time, even in high sec. The more you use them, the more ingrained they become as a habit and will aid in survival when and were it counts.
Fight like you train. Train like you fight! |

Mike Whiite
Geuzen Inc
382
|
Posted - 2015.05.19 07:16:47 -
[29] - Quote
Within high and low sec you'll need to be very unlucky or very bad at the game to get caught in a blockade runner.
They are most vulnerable when undocking, so try to put station instajumps in place.
oh and use nano's instead of inertia stabilisers, and shield resistance amplifiers /shield boosters instead of shield extenders. (for the occasional smart bomb)
keeping your signature as low as possible, keeps you from getting locked |

Jori McKie
TURN LEFT The Camel Empire
243
|
Posted - 2015.05.21 08:02:00 -
[30] - Quote
Mike Whiite wrote: oh and use nano's instead of inertia stabilisers, and shield resistance amplifiers /shield boosters instead of shield extenders. (for the occasional smart bomb)
keeping your signature as low as possible, keeps you from getting locked
Some errors: - Smartbomb damage is not affect by signature only by Bombs in 0.0. To survive smartbombs you need a buffer tank not an active tank like a shield booster. Actually a shield booster will be your death against smartbombs. - The sig bloom via stabs and/or shield extender doesn't really matter for locking times, the align time is what matters. In PvP sig plays a role in some combat situations.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Demerius Xenocratus
Federal Defense Union Gallente Federation
364
|
Posted - 2015.05.21 19:50:54 -
[31] - Quote
Degnar Oskold wrote:I've lost 2 blockade runners in hisec. Both were in Jita. Once when undocking (then I started using insta undocks) and once when I accidentally warped to station instead of to my insta undock.
Since the last situation I took the additional precaution of putting enough of a buffer on my Prorator in hisec to withstand one volley of republic fleet phased plasma from a Tornado. In Jita, a Tornado can't get a second shot before Concord jams.
I came here to say this. Fit enough tank to take at least one volley from a nado of any ammo type. If someone has to bring out more than one battlecruiser to gank you that lowers your risk significantly. There is no excuse for leaving slots empty, even on a hauler.
I've seen too many blockade runner killmails with a cloak and no tank mods, or just active and resist mods with no buffer, which is useless against an instanado.
My trusty nereus even has 32k+ EHP. That's almost equivalent to a buffer tanked cruiser and enough to discourage attempts by the bored ganker hanging out on a gate in his nado.
Medium shield extenders, adaptive invulns, 2x extender rigs and an EM rig. You can still be ganked but there's no excuse for being one-shotted.
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Mike Whiite
Geuzen Inc
383
|
Posted - 2015.05.22 11:13:36 -
[32] - Quote
Jori McKie wrote:Mike Whiite wrote: oh and use nano's instead of inertia stabilisers, and shield resistance amplifiers /shield boosters instead of shield extenders. (for the occasional smart bomb)
keeping your signature as low as possible, keeps you from getting locked
Some errors: - Smartbomb damage is not affect by signature only by Bombs in 0.0. To survive smartbombs you need a buffer tank not an active tank like a shield booster. Actually a shield booster will be your death against smartbombs. - The sig bloom via stabs and/or shield extender doesn't really matter for locking times, the align time is what matters. In PvP sig plays a role in some combat situations.
The resistance amplifiers are for the smart bombs.
why does the signature bloom don't matter for target times? it is quite a part of the locking time calculation?
Align time does matter yes and when ships exceed beyond a certain signature bloom I'd recommend inertia Stabilizers, though a blockade runner can reduce it's signature to the size of a frigate, the penalty of the stabilizers and the % from the Sebo is not worth the 0.3 seconds or something align time difference.
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Jori McKie
TURN LEFT The Camel Empire
245
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Posted - 2015.05.22 17:37:38 -
[33] - Quote
Mike Whiite wrote:Jori McKie wrote:Mike Whiite wrote: oh and use nano's instead of inertia stabilisers, and shield resistance amplifiers /shield boosters instead of shield extenders. (for the occasional smart bomb)
keeping your signature as low as possible, keeps you from getting locked
Some errors: - Smartbomb damage is not affect by signature only by Bombs in 0.0. To survive smartbombs you need a buffer tank not an active tank like a shield booster. Actually a shield booster will be your death against smartbombs. - The sig bloom via stabs and/or shield extender doesn't really matter for locking times, the align time is what matters. In PvP sig plays a role in some combat situations. The resistance amplifiers are for the smart bombs. why does the signature bloom don't matter for target times? it is quite a part of the locking time calculation? Align time does matter yes and when ships exceed beyond a certain signature bloom I'd recommend inertia Stabilizers, though a blockade runner can reduce it's signature to the size of a frigate, the penalty of the stabilizers and the % from the Sebo is not worth the 0.3 seconds or something align time difference. Resistance amplifier alone are not enough, you need buffer tank. Example : 3x Rohks with smarties dish out ~9k damage instantly, if you don't have the buffer tank you are dead that simple.
About locking times: Eve works with 1s ticks, so in prinziple 3.9s = 3.0s as far as align time matters. The next thing that matters is your ping, living in Europe you should be fine contrary to Australia or anything Pacific. So if you can get below x.9 with inertia stabs do it, if not use nanos.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Paranoid Loyd
5337
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Posted - 2015.05.22 17:51:00 -
[34] - Quote
*3.9 = 4
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Gallente Citizen 54682487
University of Caille Gallente Federation
6
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Posted - 2015.05.23 00:00:14 -
[35] - Quote
I took my new shiney blockade runner out and the second day out it got popped leaving the station. I made an instant warp for jita but not dodixie... my bad. Lost about 500 mil in cargo and ship. Though being the revenge seeking type I stalked the guy that killed me and stole the loot on two of his kills so I am back to even on the deal.
Lesson learned though. When I am in jita I harass the station gankers. I was there for nearly two days and they only got one ship. I have them all on my contacts list, the poppers and their alt looters. Mostly I sit afk but they are mostly too scared to pop someone and lose the load.
My biggest beef is, I was tracking the guy that popped me to loot his kills and I saw every time he popped someone he would lose security status (-1.5), then he disappeared for a half hour and came back with a positive security status (0.4).... Is it that easy to manipulate security status so you can go on endlessly popping ships leaving stations in high sec?
Anyway I have come to understand the mechanics the hard way, but I got off easy as I recovered my losses. Though I will be much tougher to kill I understand that I still can be killed with bad luck.
Sometimes my cloak fails due to lag or I come through a gate too close to a ship to cloak after aligning. And sometimes my instadock spot even comes up way short or lags while trying to dock. Harder to kill yes, impossible no.
As for the ship defenses I don't use them, I pack on cargo space to make my hauling more efficient. If I packed on defenses I might as well go back to a regular freighter with more cargo capacity.
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Paranoid Loyd
5340
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Posted - 2015.05.23 00:07:28 -
[36] - Quote
Right on, taking the situation into you own hands is always the most fun, even if you get you ass handed to you, as long as you learned from the experience it is a good thing, being successful is just topping on the cake. Glad to hear you got some revenge.
If he got his sec status back that fast, he is buying tags and turning them in to get his sec status back, it's not all that expensive, it works out to be about 7-20 mil per kill depending on the price of tags and the sec status you are trying to maintain. If you kill for profit it is the way to go.
Learning the mechanics the hardway is also always the way to go, you never forget that way. 
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Vortexo VonBrenner
kaldasti sjo sigla
1881
|
Posted - 2015.05.24 08:17:37 -
[37] - Quote
In 0.0 space you can use the free-floating directional camera in conjunction with the f11 system map to plot an unexpected angle of approach to a gate. Maybe I've just been lucky, but I've avoided a lot of bubbles that way. Will be an extra warp (or sometimes two) to position yourself. Blockade Runner high slot maybe consider fitting a probe launcher. If you get really trapped in a system perhaps you can scan down a wormhole and get out through that.
I need to check out Hello Kitty Island Adventure. It must be a good game as people in EvE tell me all the time that I should be playing it.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
371
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Posted - 2015.05.24 19:52:29 -
[38] - Quote
Someone just tried to alpha my nereus with. Tornado. Went better than expected, he volleyed me for about 3600 ( about 1/3 of my shield buffer) and CONCORD removed him from my presence. Couldn't get back to loot the wreck in time, but after that demonstration I don't see why anyone wouldn't slap some proper buffer on their hauler. My lowest resist is to EM and that's 55%. |

Mike Whiite
Geuzen Inc
383
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Posted - 2015.05.26 11:10:14 -
[39] - Quote
Jori McKie wrote: Resistance amplifier alone are not enough, you need buffer tank. Example : 3x Rohks with smarties dish out ~9k damage instantly, if you don't have the buffer tank you are dead that simple.
About locking times: Eve works with 1s ticks, so in prinziple 3.9s = 3.0s as far as align time matters. The next thing that matters is your ping, living in Europe you should be fine contrary to Australia or anything Pacific. So if you can get below x.9 with inertia stabs do it, if not use nanos.
Intresting,
Though 3x Rokhs with smarties, how often does that happen in High sec? is that a real threat in peace time? that is a lot of isk, on a bare gamble that the blockade runner has any loot to drop in the first place.
I've my blockade runners fitted with low sec in mind and from my experiences there, when you're locked you're dead anyway, I have had quite some success with a super low sig, yes there are disco gate campers now and then a few of them don't get through my resistances if there are lots op people in the system you should proceed more careful than directly warp on a gate anyway.
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Jori McKie
Viziam Amarr Empire
246
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Posted - 2015.05.27 07:09:28 -
[40] - Quote
Mike Whiite wrote:Jori McKie wrote: Resistance amplifier alone are not enough, you need buffer tank. Example : 3x Rohks with smarties dish out ~9k damage instantly, if you don't have the buffer tank you are dead that simple.
About locking times: Eve works with 1s ticks, so in prinziple 3.9s = 3.0s as far as align time matters. The next thing that matters is your ping, living in Europe you should be fine contrary to Australia or anything Pacific. So if you can get below x.9 with inertia stabs do it, if not use nanos.
Intresting, Though 3x Rokhs with smarties, how often does that happen in High sec? is that a real threat in peace time? that is a lot of isk, on a bare gamble that the blockade runner has any loot to drop in the first place. I've my blockade runners fitted with low sec in mind and from my experiences there, when you're locked you're dead anyway, I have had quite some success with a super low sig, yes there are disco gate campers now and then a few of them don't get through my resistances if there are lots op people in the system you should proceed more careful than directly warp on a gate anyway.
The danger in highsec are Tornados, the danger in lowsec smartbombs or gates with lots of garbage around to decloak you. A buffer tank is convenience and safety: Highsec BR with full of goodies = fly active, cloak in the notorious camped systems, no tank needed BR empty = you may fly active but it is more convenient to just autopilot, you need buffer tank to survive the occasionally 2x Tornados trying to kill you
Lowsec Always fly active, always use cloak, the only things you have to worry about are smartbomb or decloak gate camps. With using cloak and not having a really really bad ping nothing every can catch you, it is impossible. To survive smartbomb gatecamps you need the buffer tank and some eye on the local. Decloak gatecamps are gamble, either you can cloak and get away or you aren't able to cloak and you are dead anyway as there is usually fast locking stuff to get you. To survive a fastlocking gate camp you need an align time below 1.9s and you can't get that with a BR.
Note on 1.9s, usually it is impossible to tackle you with a 1.9s align time. Some dude made some testing on SISI and found out that is actually possible to tackle you with 1.9s under very specific circumstances: - Nearly empty system - Tackle needs to be in Europe (because ping matters) - Scanreso so tackle locking time is < 0.9s
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Mike Whiite
Geuzen Inc
384
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Posted - 2015.05.27 14:13:31 -
[41] - Quote
Quote:gates with lots of garbage around to decloak you.
wasn't that illegal according to CCP, something with putting pressure on the server if I remember correctly |

Jori McKie
Viziam Amarr Empire
246
|
Posted - 2015.05.27 16:55:03 -
[42] - Quote
Mike Whiite wrote:Quote:gates with lots of garbage around to decloak you. wasn't that illegal according to CCP, something with putting pressure on the server if I remember correctly
It depends on how many items (Drones, contis, bodies etc) you drop into space as long as you don't cause any server lag it isn't a problem. Way back it was something like ~60 items you would get away with.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1139
|
Posted - 2015.05.27 17:38:47 -
[43] - Quote
Jori McKie wrote:Mike Whiite wrote:Quote:gates with lots of garbage around to decloak you. wasn't that illegal according to CCP, something with putting pressure on the server if I remember correctly It depends on how many items (Drones, contis, bodies etc) you drop into space as long as you don't cause any server lag it isn't a problem. Way back it was something like ~60 items you would get away with.
It also depends on how they get there. some gates have garbage thanks to recent fights, other gates just have so much traffic you can't cloak because you end up nearby a freighter, or even another blockade runner.
@ChainsawPlankto
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Kathryn Painway
Just a Ride
12
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Posted - 2015.06.02 19:26:08 -
[44] - Quote
Memphis Baas wrote:From the point of view of the suicide ganker:
2. Once on the other side, the ship is positioned at some distance from the gate (15 km) and is gate-cloaked, which is actually complete invulnerability, so that a slower computer can load the solar system and the immediate area by the gate and show you what's going on.
3b. If the attacker (ctrl) triple-clicks you in the overview during this 1 second, his ship will try to target-lock you AND will move towards you. If he target-locks you, you cannot cloak. If you cov-ops cloak before he can target-lock you, he is still moving towards your exact position. If he has a fast ship (interceptor), he will intersect your last known position before your slow(er) ship can get 2km away, and he will decloak you by proximity.
The MWD-cloak trick is an attempt to move fast so you can get more than 2km away from your last visible position; it doesn't always work.
4. Objects or ships placed around the gate WILL decloak you or prevent you from engaging the cov-ops cloak. Some gate campers do it with a combination of containers, corpses, and their own ships positioned around the gate.
2-Ships materialize "12km" from the gate and confirmed, stay cloaked for 1 minute unless within 2000m of an uncloaked object.
3b-move+cloak+mwd does not = the mwd trick. It is a manoeuvre to align while cloaked and under mwd, then uncloak some 3/4 way through mod cycle (depending on ship, fittings and skills) and then click on "warp" to destination. An improved cloak would be the easiest to practice this with.
4-Primarily used seem to be cans (jettison usually) and drones and sometimes corpses. Drones are especially effective as they move quickly, can be "assigned" to others in your fleet or just orbiting you making it easier to de-cloak those stuck at a bubbles edge.
If your that worrisome about losing freight, I would consider either splitting my load prior to passing through 0.5/6 bottleneck-hs systems like Niarja and Uedama and add 4 extra systems to your route, or hiring someone to make the run for you.
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XeX Znndstrup
67
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Posted - 2015.07.07 15:28:02 -
[45] - Quote
Killing criminal gankers is much more efficient to fly safe. Better than a Blockade Runner. Be sure.
The Law Organization promulgates Republic of Stellar Order
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
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Paranoid Loyd
6105
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Posted - 2015.07.07 15:58:45 -
[46] - Quote
XeX Znndstrup wrote:Killing criminal gankers is much more efficient to fly safe. Better than a Blockade Runner. Be sure. It may be more entertaining but it is certainly not more efficient in any conceivable sense of the word.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Tau Cabalander
Retirement Retreat Working Stiffs
5046
|
Posted - 2015.07.07 17:44:37 -
[47] - Quote
I've been piloting a Caldari Crane for several years.
No special precautions required while warping gate-to-gate (beyond always staying cloaked), except don't go gate-to-gate in nulsec. It is okay in lowsec (lowsec short-cuts really reduce the jumps needed when travelling between hisec systems).
I've lost one Crane when I made a mistake: I was distracted, and warped to Jita 4-4 instead of my insta-dock bookmark. I realized my mistake immediately, but I was already in warp, too late to stop. An artillery Tornado destroyed my Crane with one volley, as I landed ~2k from the station and was de-cloaked by other incoming ships. No hate at all, it was completely my fault.
Note that Jita 4 Moon 1 is aligned with the Jita 4-4 undock. Make a bookmark between!
I have lowsec systems like Rancer, Amamake, Tama, etc. on my avoidance list.
My Crane is rigged with T2 cargo expanders. I usually fit two istabs (the Crane only has two low-slots, but the largest base cargo), but I also always carry two cargo expanders for for fitting when needed. I have a passive EM amplifier to fill the Crane's EM resist-hole while cloaked. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1259
|
Posted - 2015.07.07 19:28:36 -
[48] - Quote
if you are just doing highsec hauling you can fit a LSE and AB on a crane. should give you just enough EHP a tornado probably won't kill you. for low/null I'd probably prefer the MWD. on my prorator I usually fit a few EANM, looks like I could add a LSE and AB to that too. Looks like the gallente/minmatar BRs can be fit similarly.
@ChainsawPlankto
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Tialano Utrigas
Running with Dogs Stella Nova
94
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Posted - 2015.07.07 20:51:05 -
[49] - Quote
Memphis Baas wrote:From the point of view of the suicide ganker: 3b. If the attacker (ctrl) triple-clicks you in the overview during this 1 second, his ship will try to target-lock you AND will move towards you. If he target-locks you, you cannot cloak. If you cov-ops cloak before he can target-lock you, he is still moving towards your exact position. If he has a fast ship (interceptor), he will intersect your last known position before your slow(er) ship can get 2km away, and he will decloak you by proximity. Here's a guide.
While a good piece of advice this part is incorrect.
If you start approaching a target and it cloaks, your ship will stop.
You need to your tracking camera on and click in space behind the target to attempt a decloak.
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