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Fzhal
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Posted - 2006.11.11 05:38:00 -
[1]
Edited by: Fzhal on 11/11/2006 05:38:36 (Not sure if already covered, looked but didn't find)
I love the fact that local will have standings in with the pictures now. One thing I wanted to ask is will there be a way for us to filter names, as in an option?
What I is this.
I would like it if I could set it up so that people with red standings automatically appear at the top of the local box above neutrals and greens. To be more specific. I'd want it so that reds are alphabetically on top, neutrals are alphabetically in middle, and green (friendlies)are on bottom for when I'm in 0.0 space. That way I don't have to scroll to the alphabet of names to know if there is an enemy pilot in the system.
I mean it could be taking a few steps further. Not that I'm asking of course. Perhaps a seperate window for unfriendly people in system so its more noticable. Or even an option (would be great) where some larger noticable red colored icon appears in the center of your UI so you can't miss it. I know I'm dreaming. . . And asking to be flamed. But it is something I would really appreciate and it would make getting uccustomed to 0.0 an easier learning curve starting out.
If these options aren't available then I will seriously consider 3rd party software to have this option.
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Gor Kraon
Minmatar Knights Of the Southerncross
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Posted - 2006.11.11 07:35:00 -
[2]
Would be enough if you could filter out all blue, dark blue, purple and greens from Local entirely. Maybe even grays in empire.
Not that I'm asking for this, just giving you alternative methods.
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Zixxa
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Posted - 2006.11.11 10:08:00 -
[3]
Yes, local filtration will be good addition.
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stummer
Reikoku Band of Brothers
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Posted - 2006.11.11 11:28:00 -
[4]
Come on guys thats just doing your job for you, the changes to local are going to affect pirates and raiders a lot already, making it any more obvious and you may as well have a auto pilot option to ss you as soon as a neutral enters local. On another note am worried the change will destroy some of that thrill of empire wars in places like jita, when it just infesable at the current time to keep track of whose in local, the joy of stumbling on a war target or being stumbled on 
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Paigan
Amarr Katsu Corporation
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Posted - 2006.11.11 11:35:00 -
[5]
Originally by: stummer Come on guys thats just doing your job for you, the changes to local are going to affect pirates and raiders a lot already, making it any more obvious and you may as well have a auto pilot option to ss you as soon as a neutral enters local. On another note am worried the change will destroy some of that thrill of empire wars in places like jita, when it just infesable at the current time to keep track of whose in local, the joy of stumbling on a war target or being stumbled on 
the "job" of the player is not to do monotone repetitive data analysis and filtering.
The job of the player is to think up fittings, fleets, tactics, strategies, routes, etc.
Or do you get your fun from clicking 500 people in local? What are you guys doing all day long?
Really, i can't stand this silly "making the gui more comfortable kills the skill" nonsense. Wonder what kind of individuals are in this game, really ^^
-- This game is still in beta stage |

murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.11 11:45:00 -
[6]
Originally by: Paigan
Originally by: stummer Come on guys thats just doing your job for you, the changes to local are going to affect pirates and raiders a lot already, making it any more obvious and you may as well have a auto pilot option to ss you as soon as a neutral enters local. On another note am worried the change will destroy some of that thrill of empire wars in places like jita, when it just infesable at the current time to keep track of whose in local, the joy of stumbling on a war target or being stumbled on 
the "job" of the player is not to do monotone repetitive data analysis and filtering.
The job of the player is to think up fittings, fleets, tactics, strategies, routes, etc.
Or do you get your fun from clicking 500 people in local? What are you guys doing all day long?
Really, i can't stand this silly "making the gui more comfortable kills the skill" nonsense. Wonder what kind of individuals are in this game, really ^^
Yes, I agree. Remove local all together :) Problem solved. Or is that too scary for you carebears?
Because I said so...
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Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.11 11:48:00 -
[7]
Local chat is a conversational tool, not an information analysis tool. While I am not fond of the idea of local chat disappearing, I am even less thrilled over local chat turning into another "buddy list".
As everyone knows, the "buddy list" does, for PvPers, not contain buddies, it contains enemies.
Should local ever be filterable, would it not also make sense for a pilot to chose not to tap into the public communications channels? To elect to be filtered away, regardless of how others would like him filtered or shown?
No, the displays of standing in local is just one of CCP's steps to reduce unnecessary server-client communication stress, and to reduce people's buddy lists - sorry target lists. It is similar to CCP's effort to remove the necessity of insta-jump bookmarks. - Am I in the coolest alliance or what? |

Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.11 11:56:00 -
[8]
Originally by: murder one
Originally by: Paigan
Originally by: stummer Come on guys thats just doing your job for you, the changes to local are going to affect pirates and raiders a lot already, making it any more obvious and you may as well have a auto pilot option to ss you as soon as a neutral enters local. On another note am worried the change will destroy some of that thrill of empire wars in places like jita, when it just infesable at the current time to keep track of whose in local, the joy of stumbling on a war target or being stumbled on 
the "job" of the player is not to do monotone repetitive data analysis and filtering.
The job of the player is to think up fittings, fleets, tactics, strategies, routes, etc.
Or do you get your fun from clicking 500 people in local? What are you guys doing all day long?
Really, i can't stand this silly "making the gui more comfortable kills the skill" nonsense. Wonder what kind of individuals are in this game, really ^^
Yes, I agree. Remove local all together :) Problem solved. Or is that too scary for you carebears?
I would gladly remove local. Only if we so called ôcarebearsö get something in return. Like for say. ôInsta poping BS sentry turretsö in all belts including alliance owned sentrys in 0.0. How about that. Is that a good trade for you?
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.11 12:02:00 -
[9]
Originally by: Ithildin Local chat is a conversational tool, not an information analysis tool. While I am not fond of the idea of local chat disappearing, I am even less thrilled over local chat turning into another "buddy list".
As everyone knows, the "buddy list" does, for PvPers, not contain buddies, it contains enemies.
Should local ever be filterable, would it not also make sense for a pilot to chose not to tap into the public communications channels? To elect to be filtered away, regardless of how others would like him filtered or shown?
No, the displays of standing in local is just one of CCP's steps to reduce unnecessary server-client communication stress, and to reduce people's buddy lists - sorry target lists. It is similar to CCP's effort to remove the necessity of insta-jump bookmarks.
I agree. When you get a cookie, donÆt ask for more. Or they might take it back. But it's a good idea otherwise.
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.11 13:58:00 -
[10]
Personally I think the pirate camp is divided between the total removeal of local. Just imagine the amount of work you will need to do just to find a target. You'll need to actually 'work' at finding targets, probes and exploration... Most 0.0 systems are not even populated most of the time so you'll be spending most of your time probing non-existant targets. That will get dull real fast and just lead to gate camping even more than it is now. Not to mention the loss of a combat module so you can fit a probe launcher.
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Harry Bucannon
The Bratwurst Burglars
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Posted - 2006.11.11 16:58:00 -
[11]
Edited by: Harry Bucannon on 11/11/2006 16:59:08 yes, but as it becomes harder to find a target - there will be a lot more targets out there. Becuase they will feel safer. The removal of local would add some great gameplay elements that i look forward to playing one day.
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