Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.11 07:31:00 -
[1]
OK, whats bugging you in EVE UI?
Point of this thread is simple: to tell the devs what sucks in their mighty UI. So please do tell. Ie: what to fix, what to change, what to add.
Ill start with couple improvements:
Bigger stuff first:
1. Allow selling multiple items at once.
Usage: a) Select multiple items in from your hangar. b) R-click and hit 'sell' c) Window pops up similar to reprocess where you can select/deselect items. Window displays price of item and how much above/below market average it is.
This would not affect lag at all i think. Now people have to spam sell over and over when returning from a mission for example. With this modification, they could get it done with single operation.
To reduce lag this _might_ cause, allow player only sell multiple items once every 5 minutes.
Like this
2. Redo Drone UI
Like this
Couple smaller tweaks:
1. Double clicking station container opens it.
2. Add ability to drag&drop stuff to station container. (meaning you could drag and drop stuff in the container without opening it with r-click first)
3. Add 'check market details' on items in 'variations' tab in item information dialog.
4. Add 'check market details' on items links in chat box. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.11 08:51:00 -
[2]
Originally by: Rilder Good ideas but:
Originally by: Ruato
1. Double clicking station container opens it.
is already implemented at least it works for me
Oooh!
Started using station containers again couple days ago and tested this. My mouse must have been messed up. Thanks :) --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.14 13:55:00 -
[3]
Stealth bumping this with some additions:
1. Add changing modules with right click menu in fitting screen.
Meaning that you r-click module slot and all items are listed in r-click menu.
So, r-click menu would go something like this:
- Show info (if theres module in the slot) - Unfit - Put offline - <separator> - Hangar |___Stuff |___Stuff |___Stuff |___Etc - Cargo Hold |___Stuff |___Stuff |___Stuff |___Etc
2. Allow us to change that ****ed chat font! --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.17 19:05:00 -
[4]
More:
Add 'loot all' button. Either to opened cargo container or as overview button when cargo container is targeted. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.19 22:33:00 -
[5]
More:
- Add 'show market details' on mission rewards in journal window - Allow linking skills from character sheet to chat (drag&drop) - Add 'sent items' folder on eve mail. - Allow us to create folders on quickbar (market window) --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.19 23:01:00 -
[6]
Nah, it gives me something to do :) --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.20 17:32:00 -
[7]
More:
-Add 'avoid this system' in right click meny on starmap.
Meaning that when you set destination to some system and notice theres HUGE blob of destroyed pods and ships in some system in that route. You just r-click the system and select 'avoid this system' and computer plots new route that goes around selected system. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.21 00:48:00 -
[8]
More:
- Add new way to organize our hangars and containers (or display their contents).
Meaning that you could display contents of any container as sorted (by item type) list where players could hide/display different types of items.
Like this. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.25 04:48:00 -
[9]
Edited by: Ruato on 25/11/2006 04:56:34 Time for another stealth bump and idea:
- Add mission overview info under waypoint and current loc info:
Like This.
EDIT: option to hide/show mission overview would ofcourse be needed for this, so it wouldnt clutter the screen with low resolutions (or if its not needed/wanted on screen). --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.26 03:48:00 -
[10]
Edited by: Ruato on 26/11/2006 03:49:04 Thanks for the compliment.
Anyways, heres more:
1. Allow us to separate Selected Item (action buttons) from overview.
Simply drag it from overview and drop anywhere on screen.
Same system could be used with new gang interface found in Kali.
2. Allow us to move targeted items.
EDIT: meaning that you could drag targeted items anywhere on screen, not that you could change their order.
3. Add keyboard shortcuts for selecting targeted items.
For example, numpad 1-7 would select targeted items from left to right. 1 would be target closest to overview.
These suggestions are there because currently theres too much mouse travel when using the UI. You constantly need to click modules, targets and selected item buttons, and problem is that they are too far away from eachothers. (carpal tunnel ftw!)
--- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.11.29 19:52:00 -
[11]
More:
Add 2 options in contract UI to filter courier missions. 1. by route length. (how many jumps is the max courier route) 2. by zone security (ie: do you want low sec courier missions?)
These would pretty much nuke courier scams completely because theres 2 types of scams going on. first one is insanely long courier route, and another is combined with lots of 0.0 systems in the route (contractor hopes that his client gets blown up while doing the courier mission so he can keep the collateral) --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2006.12.05 00:09:00 -
[12]
More:
1. Add module groups.
Meaning that you could group similar modules (weapons, hardeners, etc) and activate whole group with single button. Also add selection to module options for "show groups" and "show modules"
2. Add weapon optimal range for missiles on tactical overlay (should be simple enough for computer to calculate speed and flight time for missiles and check skills) --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.05.23 09:43:00 -
[13]
Just annoying devs and bumping this old thread with another suggestion :p
Re-arrange (atleast some) lists found in game, like this.
Currently some lists are quite hard to manage (for example agent lists and places). If you have lots of entries in the list, it becomes impossible to move stuff from folder to another (not enough screen space to drag&drop). --- Get rid of those *bleep*ing secure containers. *bleep*! |

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.06.04 03:05:00 -
[14]
Just bumping this old thread with another UI (and game) improvement.
Add ability to save routes (waypoints).
Example why this would be useful: I'm doing quite a bit of exploration these days and I operate from same base. And i scan same starsystems every time i'm doing exploration.
Ofcourse i have to plot route every single time i'm doing it.
So would be quite a nice timesaver if i could save the route and just reload it every time i need it. --- Get rid of those *bleep*ing secure containers. *bleep*! |
|
|