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Thread Statistics | Show CCP posts - 7 post(s) |
Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.12 13:12:00 -
[1]
Edited by: Joerd Toastius on 12/11/2006 13:13:54 CCP returns its full focus to its main product without binning its diversification projects, gains access to highly experienced storytellers, artists and role players and acquires justification to spend additional time and money ensuring that the in-station environments are robust enough to underpin a stand-alone game rather than being a quick side-project. In theory it looks like a pretty good deal. The only question really is in practice how often unforeseen problems are going to crop up and cause issues :P
{edit} Ok, serious question though:
What consequences does this merger have for the ongoing debate about Nos balance?
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.12 13:50:00 -
[2]
Originally by: Albus Full body Avatars will never happen. Eve doesn't need them and it never will. And given just how long planetary flight has taken, do you really think something that adds no value to the game will ever actually make it to production level?
You're missing the point. I'd agree that Eve doesn't need avatars and until yesterday I didn't see how CCP could justify the development time to do something so... marginal in a way which was actually worthwhile. However, if they need to develop a first/third person display and interaction tech anyway for the WoD MMO, then it makes good sense to create tech that can be used in Eve too, and indeed probably makes sense to do a fully-fledged implementation for Eve with all the bells and whistles, probably using additional coders brought onboard for the WoD MMO rather than as dedicated Eve coders (and thus for example paid for at least partly out of the WoD budget) and make it sufficiently flexible to use the code directly for the WoD project. Instead of leeching Eve resources for the FBA project, it means using WoD resources in a way which also benefits the Eve project. From that perspective it makes sense.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.12 14:22:00 -
[3]
Originally by: Albus or there'll be some severe outrage from all the real Eve players amongst us.
Oh yes, of course, I forgot. You're a representative of the One True People.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.12 15:22:00 -
[4]
The point of a "new MMOG" would be that it was based in WW's World of Darkness, ie Vampires, Werewolves, Mages etc. It doesn't make sense to integrate this into Eve really :P
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.12 23:59:00 -
[5]
Originally by: Cygnet Lythanea I might STRONGLY urge CCP not to go through with this. Please look to what happened to Troika when they tried to develope White Wolf properties.
Oh come ON. Troika's problems are nothing to do with their choice of property and everything to do with the fact that while their writing and design skills were stellar, their coding and QA abilities were absymal. Look at their principal members' histories - Fallout, Fallout 2, ToEE, Arcanum, VTM:B. All of them with stellar writing, all of them with truly crappy quality code-wise. And before any wise-arse starts on about Eve's bugs, you're about an order of magnitude out in the comparison, particularly given that the one set of examples are single-player while the other example is an MMOG.
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