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Thread Statistics | Show CCP posts - 7 post(s) |
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kieron
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Posted - 2006.11.12 12:58:00 -
[1]
During his keynote speech yesterday, Hellmar announced the merger of CCP Games and White Wolf. Needless to say, this is big news in both industries, online gaming and traditional RPGs. The Press Release is available for reading.
So, what does this mean for the EVE Online community? In the short term, little has changed. CCP is the same company, a little larger but with a giant intellectual property for future expansions. The Dev team will continue to focus on EVE, but some of the technologies we are developing - full body avatars, and station environments & interaction - will be used as a foundation for future MMOGs based on the White Wolf intellectual properties.
White Wolf will be forging ahead with their talents for the future production of an EVE Online based traditional RPG and table top starship combat games, as well as miniatures (and there was much rejoicing!), comics, graphic novels, etc.
CCP will continue to expand the number of developers in CCP and in the near future begin production on a to be announced MMOG based on White Wolf's World of Darkness RPG setting. While we will be able to use some of the technologies I mentioned earlier, this game is still a number of years from alpha, let alone release.
I'm sure there are a number of questions that need to be answered, so ask them in this thread, I will do what I can do answer them.
kieron Community Manager, EVE Online |
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d'Mortaigne
PAIN.
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Posted - 2006.11.12 13:07:00 -
[2]
Edited by: d''Mortaigne on 12/11/2006 13:07:43 **** good move CCP! When will that PnP-Rpg be released?
EDIT: Oo First
--------------- It's great being Amarr, aint it? |
hendo001
Caldari Quantum Tech Security
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Posted - 2006.11.12 13:10:00 -
[3]
nice i cant wait to see it all eventually.. 2nd \o/
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.12 13:12:00 -
[4]
Edited by: Joerd Toastius on 12/11/2006 13:13:54 CCP returns its full focus to its main product without binning its diversification projects, gains access to highly experienced storytellers, artists and role players and acquires justification to spend additional time and money ensuring that the in-station environments are robust enough to underpin a stand-alone game rather than being a quick side-project. In theory it looks like a pretty good deal. The only question really is in practice how often unforeseen problems are going to crop up and cause issues :P
{edit} Ok, serious question though:
What consequences does this merger have for the ongoing debate about Nos balance?
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Tachy
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Posted - 2006.11.12 13:25:00 -
[5]
Will you have WW geniousses work on EVE fiction and storyline issues?
Waiting three years for the Minmatar and recently Thukker Tribe history to even start is a bit strange in an ever evolving persistent massive multiplayer blablabla
Grats to ccp for grabbing that cake with icing and a good morning to you! --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
The Ratfink
Shinra Lotka Volterra
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Posted - 2006.11.12 13:38:00 -
[6]
Originally by: d'Mortaigne
When will that PnP-Rpg be released?
EDIT: Oo First
Theres always one isn't there?
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Albus
Shinra Lotka Volterra
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Posted - 2006.11.12 13:45:00 -
[7]
Full body Avatars will never happen. Eve doesn't need them and it never will. And given just how long planetary flight has taken, do you really think something that adds no value to the game will ever actually make it to production level?
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.12 13:50:00 -
[8]
Originally by: Albus Full body Avatars will never happen. Eve doesn't need them and it never will. And given just how long planetary flight has taken, do you really think something that adds no value to the game will ever actually make it to production level?
You're missing the point. I'd agree that Eve doesn't need avatars and until yesterday I didn't see how CCP could justify the development time to do something so... marginal in a way which was actually worthwhile. However, if they need to develop a first/third person display and interaction tech anyway for the WoD MMO, then it makes good sense to create tech that can be used in Eve too, and indeed probably makes sense to do a fully-fledged implementation for Eve with all the bells and whistles, probably using additional coders brought onboard for the WoD MMO rather than as dedicated Eve coders (and thus for example paid for at least partly out of the WoD budget) and make it sufficiently flexible to use the code directly for the WoD project. Instead of leeching Eve resources for the FBA project, it means using WoD resources in a way which also benefits the Eve project. From that perspective it makes sense.
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Lord Frost
Minmatar The Crystal Method
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Posted - 2006.11.12 13:57:00 -
[9]
Very kind of you to post and sticky this for us, but you still have left an important topic undiscussed and explained to your community. This here... is far greater on the minds of your members than a merger. So please take a few moments of you life, since many of us already wasted years, and explain yourselves.
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Jack Thurner
SPECTRE Ops
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Posted - 2006.11.12 14:04:00 -
[10]
Awesome! :D Let the world of darkness sweep throughout the universe!
can someone turn my character into a member of Get of Fenris please? ;) |
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Albus
Shinra Lotka Volterra
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Posted - 2006.11.12 14:05:00 -
[11]
Originally by: Joerd Toastius
You're missing the point. I'd agree that Eve doesn't need avatars and until yesterday I didn't see how CCP could justify the development time to do something so... marginal in a way which was actually worthwhile. However, if they need to develop a first/third person display and interaction tech anyway for the WoD MMO, then it makes good sense to create tech that can be used in Eve too, and indeed probably makes sense to do a fully-fledged implementation for Eve with all the bells and whistles, probably using additional coders brought onboard for the WoD MMO rather than as dedicated Eve coders (and thus for example paid for at least partly out of the WoD budget) and make it sufficiently flexible to use the code directly for the WoD project. Instead of leeching Eve resources for the FBA project, it means using WoD resources in a way which also benefits the Eve project. From that perspective it makes sense.
Yeah, maybe you're right. From the sound of it they've already been wasting programmers time doing it though. The cynic in me can see lots of resources being piled into it, only for them to realise once it's done that running around in a station Elf-stylee really won't work within EVE at all. I just can't think of any reason anyone would want to, but maybe that's just me. If I wanted to prace around pretending I was dancing etc. then I'd go play Guild Wars or something. If they do put it in lets hope to God they let you do everything in station without having to use it, or there'll be some severe outrage from all the real Eve players amongst us.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.12 14:22:00 -
[12]
Originally by: Albus or there'll be some severe outrage from all the real Eve players amongst us.
Oh yes, of course, I forgot. You're a representative of the One True People.
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kieron
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Posted - 2006.11.12 14:25:00 -
[13]
Originally by: Albus Yeah, maybe you're right. From the sound of it they've already been wasting programmers time doing it though. The cynic in me can see lots of resources being piled into it, only for them to realise once it's done that running around in a station Elf-stylee really won't work within EVE at all. I just can't think of any reason anyone would want to, but maybe that's just me. If I wanted to prace around pretending I was dancing etc. then I'd go play Guild Wars or something. If they do put it in lets hope to God they let you do everything in station without having to use it, or there'll be some severe outrage from all the real Eve players amongst us.
It is my understanding that using the in-station environment will not be a requirement for capsuleers. One of my initial concerns was that players would be required to move through the station to check out their hangar, look at the market, run over to an agent, run over to fitting, then back to the ship a la Earth & Beyond. I've been told there will not be any unnecessary time sinks added to the game, such a having to run everywhere in station.
kieron Community Manager, EVE Online |
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Shin Ra
BURN EDEN
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Posted - 2006.11.12 14:27:00 -
[14]
Originally by: Albus Full body Avatars will never happen. Eve doesn't need them and it never will. And given just how long planetary flight has taken, do you really think something that adds no value to the game will ever actually make it to production level?
It was mentioned several times at the fanfest. Its going to be more a social aspect - going to the bar in a station, playing poker for isk and what not. Aside from adding depth to the game it is supposed to attract a wider range of people to the game. Personally I think its a fantastic idea.
Planetery flight is different as there will be aspects of the game based on this such as setting up infrastructure on planets. This will be, I'm sure, an important aspect of the game in the future.
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Lord Frost
Minmatar The Crystal Method
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Posted - 2006.11.12 14:37:00 -
[15]
Originally by: kieron It is my understanding that using the in-station environment will not be a requirement for capsuleers. One of my initial concerns was that players would be required to move through the station to check out their hangar, look at the market, run over to an agent, run over to fitting, then back to the ship a la Earth & Beyond. I've been told there will not be any unnecessary time sinks added to the game, such a having to run everywhere in station.
That's good to know... we wouldn't want to waste more of our time doing something that will just in essence be for nothing. Thanks. I appreciate your reply on such a note worthy and dearly important topic.
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Krysalis Sal
Betesta
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Posted - 2006.11.12 14:40:00 -
[16]
I wish the best for both!
Not quite my style a fantasy-mmorpg but with the background & whatnot White Wolf has, rest assured I was dying to see what CCP would be able to do in a different setting other than Eve.. as long CCP keeps on inovating & doesnot jump on the hack/slash/action wow style.. I'll be there.
Good luck!
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Wheya
Amarr Bruderschaft des Wahrhaftigen
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Posted - 2006.11.12 15:02:00 -
[17]
I was happy to hear about the merger. I think White Wolf really can help to improve the background. From a roleplayers point of view EVE was missing the detailed background compared to games based on Tolkien or Star Trek fiction where such a background already existed. This could change with the involvement of White Wolf. I not only think about a lot more chronicles - finally the Peek of the Week that was promised since the days of beta becomes a reality. Other sources such as table tops, books comics etc could also help a lot. They also could help to bring a lot more new players into our EVE MMOG. CCP might be the more powerfull side in this deal but White Wolf has a good reputation as far as I can tell and titles such as the Vampire thingy are more known among casual gamers than EVE-Online. The only threat I could imagine is that White Wolf could bring more quirks and inaccuracies into the backgroundstory of EVE. I will be the first to cry out loud but from what I have seen on EVE TV they are aware of such problems and I really do believe they have the quality to do it right. I don't expect to see Vampires and Werewolves invading our space ships.
About EVE and Avatars: I would love to see such a thing. I would love it even more if this project would not be a second, stand-alone MMOG but if it would merge into our current 'EVE in space'-MMOG. I do believe EVE has the potential to stay alive for at least the next 10 years and hopefully much longer. I do believe EVE is nothing but a huge database. The client we use on our computers we have at home can easily replaced with more modern graphics as we will see with the coming new Vista client. The database can be increased and transported to a new, bigger and faster database when better hardware becomes available. We already have seen it. I do believe it would be nice for new players in 5 years to have the option to choose between a career as pilot or as ground combat fighter where everybody starts as a new player while our current veteran players would be forced to train such ground combat skills from the scratch if they want to stay alive when they leave their pod. (Titan level 5 doesn't help in a fight with a knife.) I also do believe this could help the 'new' Avatar based MMOG if it could start inside an already established game environment with thousends of players.
The future is looking good. EVE becomes a lot more than just one of many MMOG. The only limits are technical issues and a lack of fantasy.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.12 15:22:00 -
[18]
The point of a "new MMOG" would be that it was based in WW's World of Darkness, ie Vampires, Werewolves, Mages etc. It doesn't make sense to integrate this into Eve really :P
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.12 15:38:00 -
[19]
Originally by: Joerd Toastius The point of a "new MMOG" would be that it was based in WW's World of Darkness, ie Vampires, Werewolves, Mages etc. It doesn't make sense to integrate this into Eve really :P
It will when the Werewolf Empire and Vampire State strike down the Mages Federation.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Nate D
Priory of Saints
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Posted - 2006.11.12 15:39:00 -
[20]
I think another MMO by CCP would be great! However with such a close-nit community between devs and players it would be a grande idea to keep the players of both games connected not just by company that makes the game but also by community.
One way to do this is to allow Subscribers with a CCP account i.e. an EVE account play World of Darkness as well on the same subscription and vice versa. If you were to get tired of EVE and you wanted to take a break for a few months what better way to cure your boredom by playing World of Darkness, another MMO from the company we love. Also Allow your voice account to carry over to both games...
This idea would accomplish two goals. It would still allow for expansion of the CCP clientele. It would also heighten the value of a player's CCP account being able to play 2 games for the same cost.
I'd say the only catch would be that you could only log into one game at a time.
-NateÖ --- Still waiting for CCP to hire me...! Their hire button must have lagged out... Don't worry... SoonÖ |
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Rule2k
Fate.
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Posted - 2006.11.12 15:58:00 -
[21]
GL HF
lo3
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Vireya
Broken Saints
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Posted - 2006.11.12 16:09:00 -
[22]
bit of a bombshell to drop on us on rememberance day :)
cant wait to find out what input they can give (ie. what ideas you lot can rob!)
looking forward to having some minitures at last on my desk!!!
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Lala Ru
Gallente Quasar Industries Northern Regions Alliance
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Posted - 2006.11.12 16:45:00 -
[23]
This should be interesting. Assuming the WoD RPG is done well, all those WoD fans will go "Hey, what's this other 'Eve Online' thingy CCP has made. Let's go check it out!!"
Three questions though.
1) What lessons from EVE Online will be used to hopefully make a better game for the World of Darkness? 2) In contract to EVE's "go anywhere do anything" feel, in the WoD everyone is in their own little faction and they all hate everyone else. Would that sort of experience be carried over into the MMORPG or will it be more like EVE Online's "screw the factions" feel? 3) Will it be one persistent universe, or will WoD be sharded?
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kieron
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Posted - 2006.11.12 16:46:00 -
[24]
Originally by: Joerd Toastius The point of a "new MMOG" would be that it was based in WW's World of Darkness, ie Vampires, Werewolves, Mages etc. It doesn't make sense to integrate this into Eve really :P
No worries, we won't try to integrate WoD lore into EVE. There won't be 'Others' in EVE space.
kieron Community Manager, EVE Online |
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Albus
Shinra Lotka Volterra
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Posted - 2006.11.12 16:51:00 -
[25]
Originally by: kieron
It is my understanding that using the in-station environment will not be a requirement for capsuleers. One of my initial concerns was that players would be required to move through the station to check out their hangar, look at the market, run over to an agent, run over to fitting, then back to the ship a la Earth & Beyond. I've been told there will not be any unnecessary time sinks added to the game, such a having to run everywhere in station.
Thanks Keiron, allays some of my fears at least. At least it'll be ignorable.
Originally by: Shin Ra It was mentioned several times at the fanfest. Its going to be more a social aspect - going to the bar in a station, playing poker for isk and what not. Aside from adding depth to the game it is supposed to attract a wider range of people to the game. Personally I think its a fantastic idea.
Okay, thats fair enough if it's just designed to be a social platform. Seems an awful lot of effort to go to just for a glorified chatroom though, but I guess some people might enjoy it. I can kind of understand why they might want to do it, in that it might attract some of the more shallow MMOPG players who like style over substance. Once they're in, grab them by the neck with what EVE is actually all about (The Space Manufacturing/Trading/Combat/Universal Thermonuclear War MMORPG as opposed to The SIMS In Space), and Bob's your uncle. I guess time will tell. I'm still cynical that it'll ever actually happen mind you.
Originally by: Shin Ra
Planetery flight is different as there will be aspects of the game based on this such as setting up infrastructure on planets. This will be, I'm sure, an important aspect of the game in the future.
Yeah, planetary flight is something that could be integrated into the game in a meaningful way. Ships with atmospheric flight capabilities, resources to fight over, cities to build etc. Thats one reason why I can't see the in-station stuff happening anytime soon, given how something like planetary flight, which could add significantly to the game, still isn't anywhere on the horizon despite being initially unveiled 2 years ago at the fanfest.
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Tareen Kashaar
eXin Alliance Pirate Coalition
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Posted - 2006.11.12 19:15:00 -
[26]
Originally by: Joerd Toastius {edit} Ok, serious question though:
What consequences does this merger have for the ongoing debate about Nos balance?
OMG, I never laughed so hard reading something on the internet XD
Good going CCP, being a P&P roleplayer (not so much in eve) I'm pretty excited :) --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Araxmas
Caldari Imperial Space Corporation
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Posted - 2006.11.12 19:23:00 -
[27]
Quote: from all the real Eve players amongst us.
What's a REAL eve player than?
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Ryunosuke Kusanagi
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Posted - 2006.11.12 20:00:00 -
[28]
Straight off of www.fark.com
White Wolf and makers of Eve Online merge. Now you can pay 15 dollars a month to pretend to be a moody emo vampire in the vast emptiness of space
:P
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Vyger
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Posted - 2006.11.12 20:07:00 -
[29]
Congratulations on the merger, and I look forward to another 3 years of EVE and beyond. You guys have a lot of hard work ahead of you but **** if it doesn't look fun Oh and I enjoyed the keynote speech at the Fanfest (via EVETV), don't know what my neighbours thought but I was laughing out loud at the slide presentation.
Slightly disturbingly though I now realise that I look like Kieron (thankfully not with the skirt though )
What the hell are you going to call an EVE Online RPG game though, EVE Offline
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Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2006.11.12 20:18:00 -
[30]
Originally by: kieron There won't be 'Others' in EVE space.
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