| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2006.11.12 22:39:00 -
[1]
I suppose the main job of FW, then (at least to start) is just as a door for unaffiliated noobs / solo players to get in on some good team PvP.
Shame it's not getting the full treatment for a while, though. -----------------------------------------------
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2006.11.13 13:26:00 -
[2]
Of course a really really really REALLY easy fix for this would be to simply make a FW Alliance, aswell as a FW Corp (in said alliance). That'd allow whole corps to join the FW team, without disbanding.
Of course that still doeesn't let alliances in, but thats a fix that desrerves more attention. -----------------------------------------------
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2006.11.13 18:17:00 -
[3]
Suffice to say, I don't think people are very happy about this.
I think the biggest problem is that Kali 2 was much vaunted as being purely focused on the amazing new Factional Warfare system. It turns out all its going to be is 4 NPC corps with CONCORD Wars, and GMs at the helm. Hardly innovation of the year.
2 easy peasy suggestions:
1: Make it a FW Alliance, instead of a FW Corp (that is, it'll still act much like a corp in an NPC faction, but will have the structure of an Alliance). Allow player RP corps to apply to join, and thus be part of the combat.
2: Allow player corps to war-dec these new FW NPC corps, as they would any corp. The GMs at the controls of the FW corp can use these as material to start events (corp mail: "UK camp in Jita- all Imperial Pilots mobilize!"). And futhermore, the GMs would be able to use NPCs (navy spawns) to help balance any battles, if a war-dec begins to border on griefing.
-----------------------------------------------
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2006.11.13 20:42:00 -
[4]
Originally by: Witch Doctor
I say establish an alliance and invite corps on a case-by-case basis with clear guidelines on how they should operate (RP rules, member limit, event commitments, etc.). If they play by the rules, they can become very prestigious, unique corps. Break the rules, and you're booted. Start very conservatively with the obvious ones like PIE and refine the model before inviting more participants.
QFT.
Theres using your noggin.
why does it have to have blanket rules? Why can't it just be on a case by case bussiness? -----------------------------------------------
|
| |
|