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Thread Statistics | Show CCP posts - 1 post(s) |

Jack Cavanaugh
State War Academy Caldari State
0
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Posted - 2011.12.06 00:02:00 -
[31] - Quote
The PI is a lie. <_< |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
128
|
Posted - 2011.12.06 00:12:00 -
[32] - Quote
man with all this badass stuff going down I feel tempted to train space-Farmville skills after a year and a half of neglect. |

Jita Alt666
640
|
Posted - 2011.12.06 00:17:00 -
[33] - Quote
Lucas Kell wrote:
All im saying is let people know that plans have changed. we can only prep for what were given. If they suddenly said fuel blocks would be made entirely of soil and exotic dancers and was beign switched over tomorrow, people would be pretty annoyed.
They did let us know plans changed. We were given the information. Some of us prepped. Some of us (YOU) didn't.
|

Breaker77
Reclamation Industries
28
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Posted - 2011.12.06 00:19:00 -
[34] - Quote
Lucas Kell wrote: I think your missing the point. The tax price will increase as the market price increases so it will always be % of market price. If you have to pay 10% tax per import and 10% tax per export, then even if you only do export -> import -> export -> import -> export, you pay 50% overall tax by the time you reach the high level materials, regardless of sale price.
I think you are rather stupid.
If I export -> import -> export -> import -> export and I sell the item for 1 mil ISK and paid 500k ISK taxes thats 50%. If I sell the same item for 2 mil ISK and paid the same 500k ISK tak thats 25%.
Explain to me how in the hell the taxes are going to know exactly what I am going to sell my item for so the taxes can be 50%?
Reread what you posted
Quote:you pay 50% overall tax by the time you reach the high level materials, regardless of sale price.
Yeah I don't think the game charges you 50% taxes no matter the sales price dumbass!
I call troll or idiot, but I'm willing to bet it's the latter.
|

zama118
FACTS on EVE RED.OverLord
10
|
Posted - 2011.12.06 00:30:00 -
[35] - Quote
Ranger 1 wrote:zama118 wrote:ha tbh i quite enjoy the new tax hike
its made the price for PI rise to stupid levels which in turn has made me billions, in tadeing and selling my stock. now that i have my POCO's up there is no cost at all to my PI system which means i make 100% profit... that just profit, and before i was paying at least 30mil in tax, now 0 and im makeing 200% more on each unit i sell... i call that epic sucess (for me at least) Not to mention the fact that PI is finally developing from what was at best a niche industry into something that matters, something worth... (wait for it)... fighting over.
yes true point
i dont think anyone is fighting over it as we speak, but once corps and such work out what they can earn they might just start to fight over it, also im quite sure that this kind of warfair will be something small corps and alliances get in to. we wont have huge alliances (0.0 ones like mine) getting involed in 0.0 or low sec wars for this stuff, its just not worth it and pratical when you have your own space.
tbh all this patch has done to PI is made it less profitable to do in high-sec which imo is exactily they way it should be there should be no major profit unless there is some level of risk (there higher the more profit)
thumbs up for the PI changes they are a good change that will bring a bit of fun for years to come |

NickyYo
StarHug Brotherhood of Starbridge
25
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Posted - 2011.12.06 00:33:00 -
[36] - Quote
Give it time, the prices will rise and so will your profits There only low at the moment because players are getting rid of their stock.
|

zama118
FACTS on EVE RED.OverLord
10
|
Posted - 2011.12.06 00:37:00 -
[37] - Quote
NickyYo wrote:Give it time, the prices will rise and so will your profits There only low at the moment because players are getting rid of their stock.
ooo god yes we have not seen the end to shakey PI prices by far |

Ranger 1
Ranger Corp
469
|
Posted - 2011.12.06 00:58:00 -
[38] - Quote
zama118 wrote:Ranger 1 wrote:zama118 wrote:ha tbh i quite enjoy the new tax hike
its made the price for PI rise to stupid levels which in turn has made me billions, in tadeing and selling my stock. now that i have my POCO's up there is no cost at all to my PI system which means i make 100% profit... that just profit, and before i was paying at least 30mil in tax, now 0 and im makeing 200% more on each unit i sell... i call that epic sucess (for me at least) Not to mention the fact that PI is finally developing from what was at best a niche industry into something that matters, something worth... (wait for it)... fighting over. yes true point i dont think anyone is fighting over it as we speak, but once corps and such work out what they can earn they might just start to fight over it, also im quite sure that this kind of warfair will be something small corps and alliances get in to. we wont have huge alliances (0.0 ones like mine) getting involed in 0.0 or low sec wars for this stuff, its just not worth it and pratical when you have your own space. tbh all this patch has done to PI is made it less profitable to do in high-sec which imo is exactily they way it should be there should be no major profit unless there is some level of risk (there higher the more profit) thumbs up for the PI changes they are a good change that will bring a bit of fun for years to come
In a thread I started about PCO's and whether they were coming under attack left and right, the feed back I got in there was that the only significant combat over PCO's was in Faction Warfare territory. The various Militia are fighting over planets in contested space, with at least the Minmatar Militia offering low tax rates in their area.
In all other aspects you are completely correct.
It was also worth noting that Star Fraction is putting up PCO's with zero tax in their area of control to encourage local commerce.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

JamesCLK
Lone Star Exploration Lone Star Partners
19
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Posted - 2011.12.06 01:12:00 -
[39] - Quote
Savvy PI bakers don't sell their pies for less pennies than it costs to make and bake them.
|

Jita Alt666
631
|
Posted - 2011.12.06 01:18:00 -
[40] - Quote
NickyYo wrote:Give it time, the prices will rise and so will your profits There only low at the moment because players are getting rid of their stock.
Like you got rid of M.V?
Sorry I couldn't resist. You have just gone up in my books. |

First Lieutenant Dan
Science and Trade Institute Caldari State
16
|
Posted - 2011.12.06 01:18:00 -
[41] - Quote
Why did you throw up over a tax change in a computer game? |

Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
11
|
Posted - 2011.12.06 01:31:00 -
[42] - Quote
I'm sorry, but customs offices have so little HP, 2 dreads can knock one out in about 10 minutes. Its not that much of a grind. |

Christopher AET
Segmentum Solar Rolling Thunder.
18
|
Posted - 2011.12.06 02:07:00 -
[43] - Quote
Jaigar wrote:I'm sorry, but customs offices have so little HP, 2 dreads can knock one out in about 10 minutes. Its not that much of a grind.
Pretty much this. Using one super one dread and 2 carriers we cleared most of a system in a matter of minutes. Srsly HTFU.
|

Mallak Azaria
Legacy 13
39
|
Posted - 2011.12.06 02:15:00 -
[44] - Quote
Posting in a "CCP didn't give me what I wanted so everything sucks" thread. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
26
|
Posted - 2011.12.06 02:22:00 -
[45] - Quote
Lucas Kell wrote: I think your missing the point. The tax price will increase as the market price increases so it will always be % of market price. If you have to pay 10% tax per import and 10% tax per export, then even if you only do export -> import -> export -> import -> export, you pay 50% overall tax by the time you reach the high level materials, regardless of sale price.
Stupid question. Are taxes actually going to be re-evaluated on a periodic basis? All I was able to find on the matter was this in the evelopedia article:
Quote:Tax % is taken off the material's taxable value.
* This value is set by CCP and is based off the market values in November 2011 This doesn't mention any further increases to the seed values of the PI goods and if that isn't happening the taxes wouldn't increase either. Does anyone have a source that says if/how often tax seed amount are being reset that I may have overlooked? |

Vult
Point of No Return Waterboard
2
|
Posted - 2011.12.06 03:24:00 -
[46] - Quote
Your tears fuel my wallet.
PI is now more profitable for high sec carebears like myself than ever. I make more money with PI now than my small time trading operation I had going on. Eve buying and selling plex and banking on the margin when plex was 500 million made me less money than PI does now.
It's okay though. Your disinterest in PI means I have one less competitor in the market when selling my commodities. |

Apollo Gabriel
Mercatoris Etherium Cartel
335
|
Posted - 2011.12.06 03:26:00 -
[47] - Quote
Did the change suck? Sure it did.
However you STILL get MORE isk than BEFORE PI.
It really is free isk.
Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
|

Ranger 1
Ranger Corp
469
|
Posted - 2011.12.06 07:54:00 -
[48] - Quote
Tyberius Franklin wrote:Lucas Kell wrote: I think your missing the point. The tax price will increase as the market price increases so it will always be % of market price. If you have to pay 10% tax per import and 10% tax per export, then even if you only do export -> import -> export -> import -> export, you pay 50% overall tax by the time you reach the high level materials, regardless of sale price.
Stupid question. Are taxes actually going to be re-evaluated on a periodic basis? All I was able to find on the matter was this in the evelopedia article: Quote:Tax % is taken off the material's taxable value.
* This value is set by CCP and is based off the market values in November 2011 This doesn't mention any further increases to the seed values of the PI goods and if that isn't happening the taxes wouldn't increase either. Does anyone have a source that says if/how often tax seed amount are being reset that I may have overlooked?
I asked this question and a Dev responded that he did not know when the next re-evaluation would take place. It could be monthly, quarterly, or annually. At this point it is up in the air, but his not having a ready answer would seem to indicate that this would not happen with any kind of frequency. He said he would check into it, and if he has responded with that information somewhere I may have missed it. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Lucas Kell
Lost Enterprises... SOLAR WING
19
|
Posted - 2011.12.06 08:15:00 -
[49] - Quote
Breaker77 wrote:Lucas Kell wrote: I think your missing the point. The tax price will increase as the market price increases so it will always be % of market price. If you have to pay 10% tax per import and 10% tax per export, then even if you only do export -> import -> export -> import -> export, you pay 50% overall tax by the time you reach the high level materials, regardless of sale price.
I think you are rather stupid. If I export -> import -> export -> import -> export and I sell the item for 1 mil ISK and paid 500k ISK taxes thats 50%. If I sell the same item for 2 mil ISK and paid the same 500k ISK tak thats 25%. Explain to me how in the hell the taxes are going to know exactly what I am going to sell my item for so the taxes can be 50%? Reread what you posted Quote:you pay 50% overall tax by the time you reach the high level materials, regardless of sale price. Yeah I don't think the game charges you 50% taxes no matter the sales price dumbass! I call troll or idiot, but I'm willing to bet it's the latter. I was pretty much done with this thread, just wanted to get the convo going, but have to respond to trolls. If you read the patch notes the % used to be based on a fixed figures but will now be based on market price. Periodically they will update this to reflect market changes. This means if you raise market price of PI items, you will raise the tax.
Remember as well guys, that nto all PI is sold directly for profit. A large amount of my PI goes directly into pos fuel, which now costs a massive amount to run. PI used to be a small portion of my POS fuel costs, but now its overtaking the cost of isotopes just to produce it.
As for the conflict, who the hell is running around shooting at customs offices to start a conflict? If a squad big enough to shoot down a customs offices jumps into system, you should be fighting them anyway.
|

Ranger 1
Ranger Corp
469
|
Posted - 2011.12.06 08:34:00 -
[50] - Quote
Quote: I was pretty much done with this thread, just wanted to get the convo going, but have to respond to trolls. If you read the patch notes the % used to be based on a fixed figures but will now be based on market price. Periodically they will update this to reflect market changes. This means if you raise market price of PI items, you will raise the tax.
That also means when the price goes down, the amount of tax paid goes down. And once prices stabilize, the amount of tax stabilizes. That's what basing the tax on a percentage means.
Quote:Remember as well guys, that nto all PI is sold directly for profit. A large amount of my PI goes directly into pos fuel, which now costs a massive amount to run. PI used to be a small portion of my POS fuel costs, but now its overtaking the cost of isotopes just to produce it.
... and?
Quote:As for the conflict, who the hell is running around shooting at customs offices to start a conflict? If a squad big enough to shoot down a customs offices jumps into system, you should be fighting them anyway.
In low sec, why? Unless you are in active conflict with those parties, or simply looking for some combat, why "should" you be fighting them? In low sec Sov is not a motivator for a fight, destruction of property is however. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Amro One
One.
43
|
Posted - 2011.12.06 08:58:00 -
[51] - Quote
If you moron do not like the new way for CO owners to pay back what they bought then go to low sec, and put up your own CO.
Otherwise stop complaining that you have to work for that free ISK. Heck, go run incursions, phaags
You Mad Bro? |

Ciar Meara
Virtus Vindice
321
|
Posted - 2011.12.06 09:40:00 -
[52] - Quote
No. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Grukni
Shimai of New Eden N E X O
23
|
Posted - 2011.12.06 09:42:00 -
[53] - Quote
I have never really understood the change to Customs offices mechanics and its connection or CCP's plans with DUST. |

Eyup Mi'duck
Republic University Minmatar Republic
10
|
Posted - 2011.12.06 10:24:00 -
[54] - Quote
I'm making more isk now, than I was before the taxes went up - because the prices have already adjusted.
PLUS I've reconfigured my planets to minimise the import/export requirement, so should make even more in the future... and all this in hi-sec.
/emote rubs hands in glee. I am me.-á-á-á-á-á-á-á-á I am not you.-á-á-á-á-á-á-á-á-á-áI am happy with this situation. |

Ptraci
3 R Corporation
230
|
Posted - 2011.12.06 10:26:00 -
[55] - Quote
Lucas Kell wrote:Seriously... What the hell... Prices have been raised to ridiculous levels, and to top it off, we have to spend 3 billion years destroying the old customs offices now as CCP decided not to remove them like they promised!
Now its basically impossible to make any sort of cash from PI.
CCP, when making price changes, PLEASE PLEASE PLEASE bear in mind that sometimes you pay multiple fees. Its not possible to produce everything on one planet, so with multiple export and import fees being done along production, even the best laid out planet structures are costing nearly 50% in tax by the time you reach the final product.
I know PI used to be low risk high profit, but chucking a 200x multiplier (yes folks, 200x, not 200%) on taxes is a bit overboard!
Have you checked the market lately to see what you can sell your PI goods for?
Learn 2 economics. |

thekiller2002us
Order of Celestial Knights Galactic System Lords Alliance
34
|
Posted - 2011.12.06 10:29:00 -
[56] - Quote
if you are billy no mates then- yes pi now sucks for you
http://www.youtube.com/watch?v=ap7W9-yQ8o4 |

J'Poll
Pioneer's of the Galantic Wars IMPERIAL LEGI0N
33
|
Posted - 2011.12.06 10:35:00 -
[57] - Quote
Just shoot the Interbus costum offices down, it doesn't take that long. We already started to replace some of the NPC ones in our space.
Then put in new player owned costum offices on which you can set your own corp-taxes so you can make exporting/importing less expensive while in the same time you fund some ISK into the corp that placed teh costum office J'Poll Recruiter - Imperial Legi0n
As a finishing touch, God created the Dutch |

Samillian
Trojan Trolls Controlled Chaos
44
|
Posted - 2011.12.06 10:38:00 -
[58] - Quote
Throw-up, no.
Laugh, yes.
Threads like this are the most fun to be had out of PI, the market seems to have already shifted to cover production costs (which should include taxation and transport if your doing your sums right) as it always has. So many pointless tears without even a shot being fired. |

Smoking Blunts
Zebra Corp BricK sQuAD.
146
|
Posted - 2011.12.06 12:09:00 -
[59] - Quote
if PI wasnt the worst thing ever to do in eve i would care. but PI is the most mind numbing thing thats ever been added to eve, so i dont care either way.
i just cant get over the idea that ccp wants us fighting over pos fuel, what the fuckwere they smoking to come up with that CCP-áare full of words and no action. We will watch what they are doing, for now
|

DarkAegix
Acetech Systems
473
|
Posted - 2011.12.06 12:12:00 -
[60] - Quote
You know, OP, supply and demand forces ensure profitability remains. In fact, it may even be greater now. Undoubtedly so if you take the risk of lowsec. |
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