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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fozzie
C C P C C P Alliance
12823

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Posted - 2015.05.20 15:10:15 -
[1] - Quote
Hey everyone. The rules for ATXIII, as well as the signup information and a bunch of important dates, can be found in this dev blog!
Putting a sticky in this section for visibility and so that we can keep the rules discussion in one place.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Heiress Pilton
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.05.20 15:47:22 -
[2] - Quote
You must know something about Marauders that I don't. I don't see how they can be the same cost as a faction BS when Bastion is disallowed. |

Itkovian Beddict
Agony Unleashed Agony Empire
8
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Posted - 2015.05.20 17:33:33 -
[3] - Quote
I like the changes you've made. Would have preferred a 10 person format (80 points or something) personally but that because we small. |

Shimozu Shinta
Northstar Cabal Tactical Narcotics Team
12
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Posted - 2015.05.20 18:53:21 -
[4] - Quote
I noticed that the top 16 teams from last year will be seeded upon entry to the top 16 slots. Is there some place this ranking can be found prior to the tournament seeding for this year? Purely out of curiosity.
Thank you
TNT Alliance Tournament XII Team Captain
Worst. Goalie. Ever.
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Greygal
Redemption Road Affirmative.
432
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Posted - 2015.05.20 21:44:45 -
[5] - Quote
Shimozu Shinta wrote:I noticed that the top 16 teams from last year will be seeded upon entry to the top 16 slots. Is there some place this ranking can be found prior to the tournament seeding for this year? Purely out of curiosity.
Thank you
I'm not entirely sure I have this right - I could be reading last year's bracket completely wrong - but I believe this is the top 16 teams from last year and the order of them:
The Camel Empire Nulli Secunda Pandemic Legion The Tuskers Co.
(Not so sure about the following order or teams) The Afterlife THE RONIN Triumvirate. HYDRA RELOADED Tactical Narcotics Team Exodus Test Alliance Please Ignore Rote Kapelle Outbreak. Shadow Cartel Pasta Syndicate M.I.F
What you do for yourself dies with you, what you do for others is immortal.
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Shimozu Shinta
Northstar Cabal Tactical Narcotics Team
12
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Posted - 2015.05.21 00:30:22 -
[6] - Quote
Greygal wrote:Shimozu Shinta wrote:I noticed that the top 16 teams from last year will be seeded upon entry to the top 16 slots. Is there some place this ranking can be found prior to the tournament seeding for this year? Purely out of curiosity.
Thank you I'm not entirely sure I have this right - I could be reading last year's bracket completely wrong - but I believe this is the top 16 teams from last year and the order of them: The Camel Empire Nulli Secunda Pandemic Legion The Tuskers Co. (Not so sure about the following order or teams) The Afterlife THE RONIN Triumvirate. HYDRA RELOADED Tactical Narcotics Team Exodus Test Alliance Please Ignore Rote Kapelle Outbreak. Shadow Cartel Pasta Syndicate M.I.F
I'm 100% happy if that's the case. (As long as we beat TEST GÖÑ)
TNT Alliance Tournament XII Team Captain
Worst. Goalie. Ever.
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Azure and Argent
Enlightened Industries Goonswarm Federation
0
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Posted - 2015.05.21 02:13:10 -
[7] - Quote
The term "Tech I Disruption Frigate", does that mean a crucifier, any tech I frigate fit with a tracking disruptor, any tech I frigate fit with ewar, or tech I frigate hulls bonused for ewar? |

Greygal
Redemption Road Affirmative.
432
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Posted - 2015.05.21 02:35:47 -
[8] - Quote
Azure and Argent wrote:The term "Tech I Disruption Frigate", does that mean a crucifier, any tech I frigate fit with a tracking disruptor, any tech I frigate fit with ewar, or tech I frigate hulls bonused for ewar?
In the past, it meant the T1 frigate hulls with an ewar bonus, such as the Maulus, Griffin, Vigil, and Crucifier.
What you do for yourself dies with you, what you do for others is immortal.
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Basya
5
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Posted - 2015.05.21 09:33:04 -
[9] - Quote
CCP Fozzie wrote:No scripts for sensor damps or tracking disruptors are allowed.
Do I understand correctly that you are leave the ability to use scripts in Sensor Boosters and Remote Sensor Boosters?
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Vail Plaude
Gerek Industry And Mining Corp
6
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Posted - 2015.05.21 10:45:19 -
[10] - Quote
Basya wrote:CCP Fozzie wrote:No scripts for sensor damps or tracking disruptors are allowed. Do I understand correctly that you are leave the ability to use scripts in Sensor Boosters and Remote Sensor Boosters?
I was wondering the same thing but as far as I read it, you are allowed to use scripts in boosting modules just not offensive ones. I could be wrong, but will have to leave CCP to answer that question :) |
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CCP Fozzie
C C P C C P Alliance
12829

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Posted - 2015.05.21 10:52:32 -
[11] - Quote
Greygal wrote:Azure and Argent wrote:The term "Tech I Disruption Frigate", does that mean a crucifier, any tech I frigate fit with a tracking disruptor, any tech I frigate fit with ewar, or tech I frigate hulls bonused for ewar? In the past, it meant the T1 frigate hulls with an ewar bonus, such as the Maulus, Griffin, Vigil, and Crucifier. This is correct. The term "Tech I Disruption Frigate" applies only to the Maulus, Griffin, Vigil, and Crucifier.
Basya wrote:CCP Fozzie wrote:No scripts for sensor damps or tracking disruptors are allowed. Do I understand correctly that you are leave the ability to use scripts in Sensor Boosters and Remote Sensor Boosters? Yup. The only two scripts that are disallowed are sensor dampener and tracking disruptor scripts. All other scripts are allowed.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
37
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Posted - 2015.05.21 13:22:56 -
[12] - Quote
Not sure if i read the rules correctly but does this mean you can bring multiple marauders this year, then? also are you trying to make everyone bring ECM setups with the ban on sccripts or something? |

Shimozu Shinta
Northstar Cabal Tactical Narcotics Team
13
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Posted - 2015.05.21 14:28:41 -
[13] - Quote
I think it's less that "Everyone brings ECM" but more trying to stop the insta-damp from completely locking out the other team. Attempt at a balance pass for the tournament, and I think it'll be just fine. Can't rely only on ewar to win you a match. Sway it, sure, but not win. Same with only allowing T1 combat drones, as it effectively lowers the cost of participation for teams.
Also yes, I think multiple marauders are allowed per setup, since the Bastion module has been ruled out.
TNT Alliance Tournament XII Team Captain
Worst. Goalie. Ever.
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HELLBOUNDMAN
Aliastra Gallente Federation
181
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Posted - 2015.05.21 15:10:42 -
[14] - Quote
CCP Fozzie wrote:Hey everyone. The rules for ATXIII, as well as the signup information and a bunch of important dates, can be found in this dev blog! I'll quickly draw your attention to a few significant changes so that you don't miss them (I still heartily advise reading through the rules thoroughly):
- Maximum of 2 ships per type.
- No Bastion allowed.
- Combat and Sentry drones limited to T1 (no faction, T2 or Geckos). T2 Logi drones are fine.
- No scripts for sensor damps or tracking disruptors are allowed.
Putting a sticky in this section for visibility and so that we can keep the rules discussion in one place.
Yeah... Uhh...
I think Marauders will not be used unless you reduce their point cost by 1 or 2. Yes, they'll have a ton of utility high slots, but from my experience, they melt without Bastion, due to high sig, weak SS, and lower DPS than pirate...
HOWEVER, if you allow Marauders to be used as flag ships, I think this would be extremely efficient and unique.. Also allowing you to keep them with the high point value.
They wouldn't be OP in nature if you allowed them to be flags because, in comparison. Nightmare - High damage, good tracking, velocity bonus, utility highs Bhaalgorn - Neuts, webs, all around utility boat Rattlesnake - missiles, drones, high tank Barghest - missiles, scram range, 1 utility high, armor comp potential/tank capability Vindicator - high damage, strong tank, web bonus machariel - damage, speed... not too sure on this one
In the case of marauders You get utility highs, moderate range (without bastion), and tank... Though you must note that their tanks are specific to ACTIVE TANKING, which can be a weak point as well. Their large sig, low SS, and moderate damage actually put them below pirate ships in overall functionality in the AT.
Back to the point though... I think they should be allowed as flag ships. Or, have their point costs reduced.. Otherwise, I don't think we're going to see many of them, if any at all.
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HELLBOUNDMAN
Aliastra Gallente Federation
181
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Posted - 2015.05.21 15:39:35 -
[15] - Quote
Also... Why is the Nestor not allowed?
Is it that OP???
I would think it would be fine, as long as it's not allowed to remote rep. (though, it likely isn't usable without it). Though, the RR power of the Nestor is a good bit less than that of a t2 logi, especially when you factor that they may want to use it for damage and logi.. Perhaps give it a high point cost 20-22, and not allowed to be flagship?? and only one allowed.(can also be banned)
Could cause some really cool metas, and have a meaningful choice of more dps or more rep. |

Henry Plantgenet
Center for Advanced Studies Gallente Federation
37
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Posted - 2015.05.21 16:10:58 -
[16] - Quote
nestor allows to refit in space which would be a big no-no. (along the lines of mobile depots and whatnot) |

HELLBOUNDMAN
Aliastra Gallente Federation
181
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Posted - 2015.05.21 16:29:49 -
[17] - Quote
Henry Plantgenet wrote:nestor allows to refit in space which would be a big no-no. (along the lines of mobile depots and whatnot)
ahhh... did not know that...
Though, I'm sure you can just say "no refitting in space" |

Greygal
Redemption Road Affirmative.
432
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Posted - 2015.05.21 18:43:15 -
[18] - Quote
FYI: Logibro posted the seeding order for the top 16 teams here: https://forums.eveonline.com/default.aspx?g=posts&m=5761521#post5761521
The list of teams is the same as I posted above, however, the ordering is somewhat different.
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
|

Shimozu Shinta
Northstar Cabal Tactical Narcotics Team
14
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Posted - 2015.05.21 18:46:52 -
[19] - Quote
. . . well damn, ;_; Still, thanks for linking that! I would've completely missed it otherwise.
See y'all in the arena. >:{D
TNT Alliance Tournament XII Team Captain
Worst. Goalie. Ever.
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Kirkra
The Versa-Ex Corp
19
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Posted - 2015.05.22 16:31:19 -
[20] - Quote
HELLBOUNDMAN wrote:Henry Plantgenet wrote:nestor allows to refit in space which would be a big no-no. (along the lines of mobile depots and whatnot) ahhh... did not know that... Though, I'm sure you can just say "no refitting in space" Yeah, they can say a lot of things. They also said "no set fights", "no alt alliances" and some other stuff. Problem is how to enforce it. You either have to make more tech/tools to monitor ship fittings in realtime (work + buggy) or review logs post-match (work + possible bad publicity for declaring matches void post-fact).
The single ship is just not worth the extra trouble, especially since it won't be able to rep whatsoever - it's too powerful a logistics platform for AT.
As for marauders - I remember a certain tournament with a couple of rusty scrapheaps sitting in the center of the arena (probably busted engines) that were "too predictable to win", "will be easily countered with ECM" and "have no use in the AT meta". There was no Bastion back then.
I find it weird that there are so many ship classes that aren't used often or at all (Blops, SB, transports, almost all T1 BS), yet the only one you care for is the one that was overpowered in the last AT. |
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HELLBOUNDMAN
Aliastra Gallente Federation
183
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Posted - 2015.05.22 16:59:39 -
[21] - Quote
Kirkra wrote:HELLBOUNDMAN wrote:Henry Plantgenet wrote:nestor allows to refit in space which would be a big no-no. (along the lines of mobile depots and whatnot) ahhh... did not know that... Though, I'm sure you can just say "no refitting in space" Yeah, they can say a lot of things. They also said "no set fights", "no alt alliances" and some other stuff. Problem is how to enforce it. You either have to make more tech/tools to monitor ship fittings in realtime (work + buggy) or review logs post-match (work + possible bad publicity for declaring matches void post-fact). The single ship is just not worth the extra trouble, especially since it won't be able to rep whatsoever - it's too powerful a logistics platform for AT. As for marauders - I remember a certain tournament with a couple of rusty scrapheaps sitting in the center of the arena (probably busted engines) that were "too predictable to win", "will be easily countered with ECM" and "have no use in the AT meta". There was no Bastion back then. I find it weird that there are so many ship classes that aren't used often or at all (Blops, SB, transports, almost all T1 BS), yet the only one you care for is the one that was overpowered in the last AT.
Bastion Marauders were really only effectively used, last AT, in a drone fleet comp. With the restrictions to drones, being only t1, it nerfs that by quite a bit.
That said, blops have been used to great effect at times, (SB) assuming stealth bombers? - Have been used to great effect in past ATs, transports are used cause they don't do anything, and many T1 BS hulls have been used. Ravens, domis, geddons, tempests, hypes, megas, are all used fairly often, with gallente hulls leading the way.
Though, I'd like to see more use of (formerly know as) tier 3 hulls.
I might also state that anytime Marauders have been used to great effect, without bastion, is when the enemy fleet consisted of little to no ewar, and/or didn't apply it to the Marauder.
The Meta seems to be different every year. AT 12 - drones AT 11 - damps At 10 - brawl (can't remember)
I know that at least one AT consisted of many bomber fleets, but effective use depended on bomb deployment. Hell, their point cost was increased because they were so effective.
However, this year the fleet comps will be different, as they're only allowed to bring 2 of each ship, as opposed to 3. This will effect fleet comps more than anything. |

Commander Spurty
Dimension Door We need wards.
1462
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Posted - 2015.05.22 19:11:46 -
[22] - Quote
Heiress Pilton wrote:You must know something about Marauders that I don't. I don't see how they can be the same cost as a pirate BS when Bastion is disallowed.
/facepalm
Seriously? Read the bonus for those ships. 8 guns worth of damage for only 4 slots taken up... Leaving high slots free for "utility"
TL;DR everyone else knows .. Hopefully if you read one line up, you will as well.
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Looping Loui
Another Corp..
17
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Posted - 2015.05.23 22:14:07 -
[23] - Quote
"Tech 1 Support Cruiser"
Am I correct in my assumption that this means the T1 logistic cruisers and not the T1 ewar cruisers? |

Greygal
Redemption Road Affirmative.
434
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Posted - 2015.05.24 01:21:45 -
[24] - Quote
Looping Loui wrote:"Tech 1 Support Cruiser"
Am I correct in my assumption that this means the T1 logistic cruisers and not the T1 ewar cruisers?
Yes - Tech 1 Support Cruisers are the Scythe, Exequorer, Osprey, and Augoror.
T1 ewar cruisers are the same as regular cruisers - 6 points each.
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
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|

DetKhord Saisio
Seniors Clan
80
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Posted - 2015.05.28 07:37:41 -
[25] - Quote
In the dev blog title Signing up to Rule Alliance Tournament XIII, did the proper grammar translation get lost? Sign up to compete or win or be the reigning champion until the next tournament.... but rule? What do you rule if your team wins the tourney? Lol. You guys might try using google translate. 'Ok, back in the pool and turn the music back on; da grammar police are gone.'
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Shimozu Shinta
Northstar Cabal Tactical Narcotics Team
14
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Posted - 2015.05.28 13:43:12 -
[26] - Quote
DetKhord Saisio wrote:In the dev blog title Signing up to Rule Alliance Tournament XIII, did the proper grammar translation get lost? Sign up to compete or win or be the reigning champion until the next tournament.... but rule? What do you rule if your team wins the tourney? Lol. You guys might try using google translate. 'Ok, back in the pool and turn the music back on; da grammar police are gone.'
... I think it was more meant as a hype thing, along the lines of "Sign up to win..." or "Sign up to own faces in..." or something similar. I think their grammar was fine. Rule in this case means less lording over territory or people, but instead being a reigning champion or dominating one's opponents. ;)
TNT Alliance Tournament XII Team Captain
Worst. Goalie. Ever.
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CCP Logibro
C C P C C P Alliance
953

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Posted - 2015.05.28 17:18:34 -
[27] - Quote
Shimozu Shinta wrote:DetKhord Saisio wrote:In the dev blog title Signing up to Rule Alliance Tournament XIII, did the proper grammar translation get lost? Sign up to compete or win or be the reigning champion until the next tournament.... but rule? What do you rule if your team wins the tourney? Lol. You guys might try using google translate. 'Ok, back in the pool and turn the music back on; da grammar police are gone.' ... I think it was more meant as a hype thing, along the lines of "Sign up to win..." or "Sign up to own faces in..." or something similar. I think their grammar was fine. Rule in this case means less lording over territory or people, but instead being a reigning champion or dominating one's opponents. ;) Really, though, it's just a bit of an outdated term from what I can tell.
It was actually more a reference to the rules being included in this blog.
More seriously though, we've had questions regarding the Target Spectrum Breaker and Polarized Weapons.
The Target Spectrum Breaker is NOT allowed. Polarized Weapons are allowed.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Shimozu Shinta
Northstar Cabal Tactical Narcotics Team
14
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Posted - 2015.05.28 17:21:21 -
[28] - Quote
Good info to know. Thank you.
Also, @CCP_Logibro, you're a hero for stepping up and taking over for EVE Sports projects. Thank you, and I'm looking for ward to AT13 being the best one yet. >:{D
TNT Alliance Tournament XII Team Captain
Worst. Goalie. Ever.
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Mr Rive
Sniggerdly Pandemic Legion
52
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Posted - 2015.05.29 12:38:22 -
[29] - Quote
The nestor would be OP even IF you weren't allowed to refit off of it.
The repping bonus the nestor gets would simply make it too strong a logi, you could easily set up a tinker team with it that was nigh on unbreakable.
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Adaahh Gee
Black Serpent Technologies Black Legion.
153
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Posted - 2015.06.05 20:28:20 -
[30] - Quote
No T2 Haulers allowed? Dual Rep Occator would have been fun! |
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HELLBOUNDMAN
Engineering Without Permits
196
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Posted - 2015.06.05 21:10:20 -
[31] - Quote
I just want to see the damn thing recorded...
I mean... The AT is literally the most anticipated thing I look for every year since AT 7.
If they're not broadcasting half the matches then what's the point?
Watch it on null-sec? Hell no, that's nothing but a view with no entertainment value. The only people that is good for is competitors and theory crafters. |

Lucas Quaan
Sniggerdly Pandemic Legion
87
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Posted - 2015.06.06 02:04:23 -
[32] - Quote
When you update the points, you should also look at linking to the actual AT page rather than the dev blog. Keeps all the info in the place you would be looking for it in the first place and not as an update to a news item from last month. http://community.eveonline.com/community/alliance-tournament/rules/ |

Greygal
Redemption Road Affirmative.
440
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Posted - 2015.06.06 21:42:51 -
[33] - Quote
The rules state:
"Faction, COSMOS, deadspace and officer modules are NOT allowed."
I'm assuming that applies also to storyline modules, that storyline modules are not allowed.
Please confirm!
Thanks!
GG
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Kaida Mato
Imperial Hounds Honorable Third Party
0
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Posted - 2015.06.08 02:52:47 -
[34] - Quote
looked through the points of the ships and was curious what the t1 repping frigates come under? just frigates? |

HELLBOUNDMAN
Engineering Without Permits
212
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Posted - 2015.06.08 02:54:29 -
[35] - Quote
Kaida Mato wrote:looked through the points of the ships and was curious what the t1 repping frigates come under? just frigates?
Correct... They were only 2 points last year, so I'm assuming the same applies. |
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CCP Fozzie
C C P C C P Alliance
12915

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Posted - 2015.06.08 14:11:48 -
[36] - Quote
Yup the web team will be getting the main rules page updated as quickly as possible. Sorry for the delay.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Lucas Quaan
Sniggerdly Pandemic Legion
91
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Posted - 2015.06.08 21:36:36 -
[37] - Quote
CCP Fozzie wrote:Yup the web team will be getting the main rules page updated as quickly as possible. Sorry for the delay. Awesome! <3 |

Greygal
Redemption Road Affirmative.
441
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Posted - 2015.06.08 21:46:53 -
[38] - Quote
CCP Fozzie wrote: Yup the web team will be getting the main rules page updated as quickly as possible. Sorry for the delay.
While they are in there, let them know there is a typo on http://community.eveonline.com/community/alliance-tournament/
It says four weekends, should say three weekends. :)
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
|

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
415
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Posted - 2015.06.10 06:54:27 -
[39] - Quote
Greygal wrote:The rules state: "Faction, COSMOS, deadspace and officer modules are NOT allowed." I'm assuming that applies also to storyline modules, that storyline modules are not allowed. Please confirm! Thanks! GG Edit: Has since been pointed out to me that COSMOS modules are storyline modules.  Yes, but not all storyline modules are COSMOS, for an example the 50mm Armor Plates that recently got transformed into 100mm Storyline modules.(there are other tiericided modules like this too) |
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CCP Logibro
C C P C C P Alliance
1010

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Posted - 2015.06.11 15:12:37 -
[40] - Quote
Caldari 5 wrote:Greygal wrote:The rules state: "Faction, COSMOS, deadspace and officer modules are NOT allowed." I'm assuming that applies also to storyline modules, that storyline modules are not allowed. Please confirm! Thanks! GG Edit: Has since been pointed out to me that COSMOS modules are storyline modules.  Yes, but not all storyline modules are COSMOS, for an example the 50mm Armor Plates that recently got transformed into 100mm Storyline modules.(there are other tiericided modules like this too)
For the purpose of the Alliance Tournament rules, all Storyline meta group modules are treated as the equivalent of COSMOS. If you have questions about specific modules, please either post them here or send in a ticket and we'll let you know.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Soldarius
Naliao Inc. Test Alliance Please Ignore
1307
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Posted - 2015.06.11 17:09:47 -
[41] - Quote
Shimozu Shinta wrote:Greygal wrote:Shimozu Shinta wrote:I noticed that the top 16 teams from last year will be seeded upon entry to the top 16 slots. Is there some place this ranking can be found prior to the tournament seeding for this year? Purely out of curiosity.
Thank you I'm not entirely sure I have this right - I could be reading last year's bracket completely wrong - but I believe this is the top 16 teams from last year and the order of them: The Camel Empire Nulli Secunda Pandemic Legion The Tuskers Co. (Not so sure about the following order or teams) The Afterlife THE RONIN Triumvirate. HYDRA RELOADED Tactical Narcotics Team Exodus Test Alliance Please Ignore Rote Kapelle Outbreak. Shadow Cartel Pasta Syndicate M.I.F I'm 100% happy if that's the case. (As long as we beat TEST GÖÑ)
Checks rankings...... nope. TEST 9th, TNT 12th.
http://youtu.be/YVkUvmDQ3HY
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Shimozu Shinta
Northstar Cabal Tactical Narcotics Team
14
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Posted - 2015.06.11 17:28:45 -
[42] - Quote
Soldarius wrote:Shimozu Shinta wrote:Greygal wrote:Shimozu Shinta wrote:I noticed that the top 16 teams from last year will be seeded upon entry to the top 16 slots. Is there some place this ranking can be found prior to the tournament seeding for this year? Purely out of curiosity.
Thank you I'm not entirely sure I have this right - I could be reading last year's bracket completely wrong - but I believe this is the top 16 teams from last year and the order of them: The Camel Empire Nulli Secunda Pandemic Legion The Tuskers Co. (Not so sure about the following order or teams) The Afterlife THE RONIN Triumvirate. HYDRA RELOADED Tactical Narcotics Team Exodus Test Alliance Please Ignore Rote Kapelle Outbreak. Shadow Cartel Pasta Syndicate M.I.F I'm 100% happy if that's the case. (As long as we beat TEST GÖÑ) Checks rankings...... nope. TEST 9th, TNT 12th.
Ah well. This year, then. >:{D Best of luck!
TNT Alliance Tournament XII Team Captain
Worst. Goalie. Ever.
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Mystic Rebel
Russian Thunder Squad The Afterlife.
334
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Posted - 2015.06.22 15:26:49 -
[43] - Quote
Need clarifications on the following please:
1. Will new missile tracking mods be allowed on AT? 2. Will tracking disruption effect on missiles be implemented before August 15th? |
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CCP Logibro
C C P C C P Alliance
1018

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Posted - 2015.06.23 16:48:44 -
[44] - Quote
Teams please note: Due to the Battlecruiser changes being pushed back to after the tournament, the points cost for Battlecruisers and Navy Battlecruisers has been reverted to 11 and 12 points respectively.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Altrue
Exploration Frontier inc Brave Collective
1893
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Posted - 2015.06.23 16:55:22 -
[45] - Quote
CCP Logibro wrote:Battlecruiser changes being pushed back to after the tournament
Not in Aegis then? Much sadness
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Greygal
Redemption Road Affirmative.
448
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Posted - 2015.06.23 17:38:59 -
[46] - Quote
CCP Logibro wrote:Teams please note: Due to the Battlecruiser changes being pushed back to after the tournament, the points cost for Battlecruisers and Navy Battlecruisers has been reverted to 11 and 12 points respectively.
I both love and not-love you right now... sigh ... now to rework all these doctrines again! 
Any word on when official schedule and brackets will be posted?
Thanks for all that you do!
GG
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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CCP Logibro
C C P C C P Alliance
1019

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Posted - 2015.06.23 20:32:22 -
[47] - Quote
Greygal wrote:CCP Logibro wrote:Teams please note: Due to the Battlecruiser changes being pushed back to after the tournament, the points cost for Battlecruisers and Navy Battlecruisers has been reverted to 11 and 12 points respectively. I both love and not-love you right now... sigh ... now to rework all these doctrines again!  Any word on when official schedule and brackets will be posted? Thanks for all that you do! GG
Hopefully tomorrow for the schedule at least.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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NSA Bivas
BURN EDEN Northern Coalition.
10
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Posted - 2015.06.23 21:58:55 -
[48] - Quote
CCP Logibro wrote:Teams please note: Due to the Battlecruiser changes being pushed back to after the tournament, the points cost for Battlecruisers and Navy Battlecruisers has been reverted to 11 and 12 points respectively.
Battlecruiser Ping Pong has begun!
can we be sure you're not going to change the points again or should we save the current doctrines asswell?
YouTube Channel
Twitch Channel-á
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Hoodie Mafia
Hard Knocks Inc. Hard Knocks Citizens
38
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Posted - 2015.06.23 22:10:20 -
[49] - Quote
CCP Logibro wrote:Teams please note: Due to the Battlecruiser changes being pushed back to after the tournament, the points cost for Battlecruisers and Navy Battlecruisers has been reverted to 11 and 12 points respectively.
Do you have an idea how much work is lost everytime you oull this ****? |

Dancul1001
North Eastern Swat Pandemic Legion
48
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Posted - 2015.06.23 22:32:28 -
[50] - Quote
this is a joke all the testing that was done when they were 11 points was invalidated cause you changed it to 12 points. Now that people re theory crafted and retested all the **** is invalid again. I say you keep the points as they are and dont change it back holy **** |
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Shimozu Shinta
Northstar Cabal Tactical Narcotics Team
14
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Posted - 2015.06.23 22:43:24 -
[51] - Quote
We all suffer from the same handicap here. It's annoying, sure, but nobody is at more of a disadvantage than anybody else. See y'all in the arena.
TNT Alliance Tournament XII Team Captain
Worst. Goalie. Ever. - Fanfest 2015
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Greygal
Redemption Road Affirmative.
452
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Posted - 2015.06.24 23:08:58 -
[52] - Quote
CCP Logibro wrote:Hopefully tomorrow for the schedule at least.
Woohoo schedule is live as you "hoped!" Thanks so much for that! My team members who needed to request specific shifts for the first weekend are particularly thankful!
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
43
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Posted - 2015.08.01 20:42:33 -
[53] - Quote
"Faction ammunition, missiles and capacitor boosters are allowed." Does this mean you can let's say put a true sansha heavy capacitor booster on a non flag ship battleship?
The question arises because 800 navy cap boosters fit under charges so this line could be interpreted as referring to either the module, the charge or both. (trying to get confusion out of the way :))
You could of course fit the ships with faction stuff, use it and sort it out after the matches have already happen or preemptively asking the question and avoid getting banned. |

Mystic Rebel
Russian Thunder Squad The Afterlife.
336
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Posted - 2015.08.02 10:53:19 -
[54] - Quote
Charges are allowed, modules are not.
Faction CB modules can't be fitted even on flagships. |

Henry Plantgenet
Center for Advanced Studies Gallente Federation
43
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Posted - 2015.08.02 20:26:21 -
[55] - Quote
thing is the charge is called a cap booster and the module is called a capacitor booster. the rule states capacitor booster so i'm wondering what the official word on it is :) |

Shimozu Shinta
Northstar Cabal Tactical Narcotics Team
15
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Posted - 2015.08.03 13:45:02 -
[56] - Quote
The Cap Booster is listed under Charges, and Navy Cap Boosters have always been allowed. Faction Capacitor Booster modules have never been allowed on non-flagship ships, and I would never expect them to change that.
TNT Alliance Tournament XII Team Captain
Worst. Goalie. Ever. - Fanfest 2015
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