| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Newt BlackCompany
BlackCompany Personal Corp
46
|
Posted - 2015.05.20 17:15:52 -
[1] - Quote
Currently dscan is limited to a max of 14.3 AU.
I'd like to see some modules and/or rigs that increase dscan range. Perhaps T1 give a +20% range to 17.2 AU and T2 give a +40% dscan range to 20.0 AU.
Perhaps also give some of the recons or cov ops ships a bonus to dscan range?
I'm guessing there'll need to be stacking penalties to keep it from getting silly.
|

Iain Cariaba
1368
|
Posted - 2015.05.20 17:41:20 -
[2] - Quote
Get a couple friends and, with the current max range, you've got pretty much the entire system covered. Increasing the max range isn't going to effect how many people it takes to effectivly cover a system.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|

Omnathious Deninard
Novis Initiis
2852
|
Posted - 2015.05.20 17:48:32 -
[3] - Quote
I think this is an interesting concept for T2 scanning frigates also. Maybe 20% per level of Covert Ops.
Roleplaying Trinkets for Explorers and Collectors
|

Elenahina
Agony Unleashed Agony Empire
571
|
Posted - 2015.05.20 19:21:49 -
[4] - Quote
I suspect it's more a coding limitation than a hard value. That max range in km looks suspiciously like the maximum value for a Long variable.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
|

HandelsPharmi
Pharmi on CharBazaar
1276
|
Posted - 2015.05.20 19:45:30 -
[5] - Quote
Elenahina wrote:I suspect it's more a coding limitation than a hard value. That max range in km looks suspiciously like the maximum value for a Long variable.
I think so, for example 255 is a clasic limit (2^8 -1) |

Lyra Gerie
Garoun Investment Bank Gallente Federation
49
|
Posted - 2015.05.20 20:13:07 -
[6] - Quote
Iain Cariaba wrote:Get a couple friends and, with the current max range, you've got pretty much the entire system covered. Increasing the max range isn't going to effect how many people it takes to effectivly cover a system.
If you have multiple scouts looking for targets and they're all in the same system to do what you just said you have ****** scouts.
As for the idea I love anything that will let someone focus on their in game job more at the cost of some fitting. It could be interesting but you have to be aware that for balance original D-scan range might have to be reduced (like how freighters got nerfed when they received 3 lows because the lows compensated for it).
It would be interesting to test at the very least. |

Jayne Fillon
690
|
Posted - 2015.05.20 20:34:11 -
[7] - Quote
Elenahina wrote:I suspect it's more a coding limitation than a hard value. That max range in km looks suspiciously like the maximum value for a Long variable. Pretty sure this is the case, but this is a neat idea nonetheless. I wonder if that's still a roadblock or if it's been left in the game as an artifact of times gone by.... hm.
Can't shoot blues if you don't have any. Long Live NPSI.
|

Discomanco
We pooped on your lawn Resonance.
129
|
Posted - 2015.05.20 21:32:13 -
[8] - Quote
As good as the idea sounds, it would require EVE to be ported to a 64bit system (which is not a bad idea either). Max DScan range is 14.3AU, or 2,147,483,647km, common knowledge for vets. Now, the reason for that is not just a coincidence, but 2,147,483,647 is THE highest number a 32bit system can put out.
Now, if EVE gets ported to a 64bit system, which allows for a MUCH longer DScan range, more specificly 6.16544339+ù10^10AU (9.223.372.036.854.775.807km), but would likely give issues to the 32bit users.
Or the entire DScan system has to be rewritten |

Khan Wrenth
Hedion University Amarr Empire
151
|
Posted - 2015.05.21 06:10:33 -
[9] - Quote
You can update the mechanics of the d-scan without necessarily increasing it's range. Giving it a more dynamic detection system instead of "detect all except cloaks and except recons" makes it too close to black-and white. And there is room for a lot of play and nuance in that system.
Part of a larger sensor overhaul, I wrote upon this once. See my sig for details.
Let's discuss overhauling the way we get intel in EvE.
|

Newt BlackCompany
BlackCompany Personal Corp
46
|
Posted - 2015.05.21 06:15:19 -
[10] - Quote
Elenahina wrote:I suspect it's more a coding limitation than a hard value. That max range in km looks suspiciously like the maximum value for a Long variable.
Probably right, didn't think of that. Perhaps it's possible to modify the variable type to a long-long integer, or a double floating point?
I know that such changes of variable types can have a lot of unintended consequences for coding, but maybe it's not a huge task?
|

Elenahina
agony unleashed Agony Empire
576
|
Posted - 2015.05.21 12:26:42 -
[11] - Quote
Jayne Fillon wrote:Elenahina wrote:I suspect it's more a coding limitation than a hard value. That max range in km looks suspiciously like the maximum value for a Long variable. Pretty sure this is the case, but this is a neat idea nonetheless. I wonder if that's still a roadblock or if it's been left in the game as an artifact of times gone by.... hm.
My guess is it's an artifact - this game is over ten years old, after all. But not being a dev, I couldn't tell you for sure.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
|

Donnachadh
United Allegiance of Undesirables
285
|
Posted - 2015.05.21 15:15:32 -
[12] - Quote
If it is a coding limit then it is because it is the maximum distance measured in kilometers that a 32 bit long integer can hold.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |