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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fozzie
C C P C C P Alliance
12829

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Posted - 2015.05.21 13:39:34 -
[1] - Quote
Hey everyone! For our Carnyx release at the beginning of June we're planning on making some moderate tweaks to sentry drones, part of our ongoing process of massaging drone combat into a healthier place in the meta.
These are a very specific and limited set of changes that we believe will benefit the game, but it's important to know that these are explicitly not intended to be a "once and for all" fix for every problem related to sentries. There's no such thing as a balance silver bullet.
The main goals of these changes are to further improve the intra-class balance between sentry drones (smoothing out the progression in tracking speed and compressing the damage spread a bit) and slightly reducing the power level of some sentry fits and doctrines, especially for Bouncers and Curators that are quite dominant in a few areas.
Current plan is: Gardes: -25% Optimal, +33% Falloff, -3% Damage, -6.67% Tracking Curators: -3.1% Damage, -13% Tracking Bouncers: -3.3% Damage, -12.5% Tracking
We welcome feedback as always!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12836

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Posted - 2015.05.21 14:29:15 -
[2] - Quote
Tyr Dolorem wrote:Why are you nerfing the drones not the hulls that are the problem? Because both the drones and the hulls are problems, and the solutions will involve ongoing changes to both.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12850

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Posted - 2015.05.21 21:30:52 -
[3] - Quote
Hey folks, thanks for the feedback so far.
For those of you who are worried that we won't touch any specific ships because we're making these changes, I'll point you again to the second paragraph of the OP. We are not ruling out any changes to specific ships as we go forward. We made changes specifically to the Ishtar in Scylla, and we plan on continuing to make changes bit by bit to continually improve the game's balance.
We're making an adjustment already to the original proposal, adding some more falloff to the Gardes.
New Garde range changes are: -25% optimal, +66.7% falloff.
The shift from a moderate reliance on optimal to a moderate reliance on falloff is still part of the plan as it will help close the gap between range bonuses ships and range unbonused ships, but with this version the crossover point between ranges where the Gardes do less damage than before and the point where they do more damage than before will be earlier.
Thanks as always, and have a great evening!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12854

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Posted - 2015.05.21 23:11:08 -
[4] - Quote
The great thing about balance surrounding drones/sentries/ishtars is that everyone thinks they know the one and only thing that needs to change, so no matter what you change you **** off 90% of the forums.

Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12856

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Posted - 2015.05.21 23:49:32 -
[5] - Quote
Seven Koskanaiken wrote:CCP Fozzie wrote:The great thing about balance surrounding drones/sentries/ishtars is that everyone thinks they know the one and only thing that needs to change, so no matter what you change you **** off 90% of the forums.  Well has something come to light that contradicts Rise's statement? Which particular ships outside of Ishtar and Domi are using sentries/drones to OP effect? Where's the data to back this all up? What do the CSM say on this (if anything?)
Nothing here contradicts Rise's statement. The biggest issue was definitely the Ishtar hull, and the hull is still a significant component of the issue. That's why we made a much larger adjustment to the Ishtar last release (cutting its sentry damage bonus in half) than these changes to the drones. While the results of that Ishtar change is still playing out, we're continuing to make more adjustments to the overall sentry ecosystem with these changes. We also won't rule out more changes to the hull (and to other non-hull aspects of this whole picture) in the near future, but we aren't ready for more of those in Carnyx quite yet.
Sentries are an extremely strong weapon system, and their strength has really shown itself in the past years as we hit the critical mass required for players to improve their tactics for using them. At the moment they are a bit too good on essentially every ship that has a drone damage bonus and at least 125mbits bandwidth (with Ishtars the most obvious offender, but Domis, carriers, VNIs, Rattlesnakes and Geddons all affected), which is why we're making some moderate changes to the drones in Carnyx.
I'll let individual CSM members share their opinions if they wish, but every member of the CSM that provided any comment on these changes pushed for larger nerfs. The version of these changes that I first showed the CSM was a bit milder, but they convinced me to give it a bit more teeth.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12888

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Posted - 2015.05.26 15:06:36 -
[6] - Quote
DEFANDER wrote:I like how DEV's stop responding when They have nothing more to argue with. We also stop responding when it's the weekend and we're not at work. 
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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