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Thread Statistics | Show CCP posts - 45 post(s) |
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CCP Logibro
C C P C C P Alliance
925
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Posted - 2015.05.21 14:59:47 -
[1] - Quote
The Art department has been busy at work bring an even newer coat of paint to every ship in the game. But at the same time, they've been working to cover them in layers of certified Minmatar dirt. If your ships looking good is something you hold near and dear to your heart, you should read this dev blog by the illustrious CCP Antiquarian.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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CCP Sledgehammer
C C P C C P Alliance
410
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Posted - 2015.05.21 15:32:40 -
[2] - Quote
The first set of sliders indicate what a ship could look like if they were as dirty as we possibly allow, not as they will be on release. The second set of sliders are the comparative V5 vs V5++ images.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
410
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Posted - 2015.05.21 15:35:39 -
[3] - Quote
Nam Dnilb wrote:Will there be a ship-wash station service?
We aren't enabling ships to get dirtier... yet. As we mentioned in the Fanfest panels, it's definitely something we'd be interested in.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
411
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Posted - 2015.05.21 15:36:36 -
[4] - Quote
There seems to be an issue with certain browsers, are you using Chrome perchance?
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Darwin
C C P C C P Alliance
1411
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Posted - 2015.05.21 15:37:58 -
[5] - Quote
Chribba wrote:I feel I need a new gfx card soon...
The V5++ shader update should improve the look of both "High" and "Medium" shader settings. If you can currently use "High" settings, you should still be able to do so after this update. :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1411
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Posted - 2015.05.21 15:44:04 -
[6] - Quote
Titus Tallang wrote:However, I am somewhat saddened by the (once again) exclusion of T3 cruisers, since these are some of the primary ships I fly. T3 Strategic Cruisers are something of a special snowflake in EVE, so it will require some additional development attention to update them. However, we are well aware of their importance and they'll be incorporated into future releases as we apply V5++ to more assets.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Antiquarian
C C P C C P Alliance
129
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Posted - 2015.05.21 15:44:56 -
[7] - Quote
Titus Tallang wrote:Positively gorgeous. Great work.
However, I am somewhat saddened by the (once again) exclusion of T3 cruisers, since these are some of the primary ships I fly.
I intend to make every effort in this matter.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Maxwell
C C P C C P Alliance
68
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Posted - 2015.05.21 15:47:39 -
[8] - Quote
Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)?
For the moment, you will have to use the rescache purge.
We are working on a better system for this.
CCP Maxwell - QA Engineer - Team RnB
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CCP Darwin
C C P C C P Alliance
1411
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Posted - 2015.05.21 15:48:58 -
[9] - Quote
Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)? Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Antiquarian
C C P C C P Alliance
130
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Posted - 2015.05.21 16:01:53 -
[10] - Quote
Thank you, Zen.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Darwin
C C P C C P Alliance
1411
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Posted - 2015.05.21 16:06:15 -
[11] - Quote
Trii Seo wrote:Edit: on a scale of 1 to 10, how much of a ***** are T3s to do?
About a 7 for technical complexity, a 3 on the art side.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Antiquarian
C C P C C P Alliance
130
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Posted - 2015.05.21 16:12:25 -
[12] - Quote
Trii Seo wrote:O...n a scale of 1 to 10, how much of a ***** are T3s to do?
Brandy Glass of Brown M&Ms.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Darwin
C C P C C P Alliance
1411
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Posted - 2015.05.21 16:20:46 -
[13] - Quote
Vincent Athena wrote:Will all the new stuff make my issue better, worse, or have little effect? The look may change somewhat but it should have little effect on your performance.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Antiquarian
C C P C C P Alliance
131
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Posted - 2015.05.21 16:22:04 -
[14] - Quote
Vincent Athena wrote:I am presently stuck having to use low settings, as I run three clients on a 5 year old laptop. The main issue is not fps, but lockups. Sometimes the entire computer will freeze for 30 seconds. I think it's due to excessive memory use in the graphics card. Everything just stops until the graphics card is done swapping, or doing some sort of memory management task. Low graphics settings (that is "optimize for memory") helps with this issue.
Will all the new stuff make my issue better, worse, or have little effect?
We try to minimize impact on low settings users as much as possible, so a lot of the elements of this feature won't be visible when you run your client.
That said, there are differences that may affect client performance both in this feature and in some of the other work coming out this release, which makes it really difficult to say how your set up in particular will react.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Antiquarian
C C P C C P Alliance
131
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Posted - 2015.05.21 16:23:32 -
[15] - Quote
CCP Darwin wrote:Blah blah blah I answer everything instantaneously blah blah.
Curse your fleet fingers, Darwin!
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Maxwell
C C P C C P Alliance
68
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Posted - 2015.05.21 16:27:14 -
[16] - Quote
Vincent Athena wrote:CCP Darwin wrote:Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)? Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache. I know there is a Mac version of this too, as once I got it to work. But I don;t remember exactly how. Maybe you need to do a Wiki entry, and cover both clients?
I hope to have this published before the weekend. Feel free to call me out on it should I fail.
CCP Maxwell - QA Engineer - Team RnB
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CCP Antiquarian
C C P C C P Alliance
131
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Posted - 2015.05.21 16:38:30 -
[17] - Quote
Vincent Athena wrote:CCP Darwin wrote:Vincent Athena wrote:Will all the new stuff make my issue better, worse, or have little effect? The look may change somewhat but it should have little effect on your performance. How about if I were to go to medium settings? Is the new system more efficient, possibly allowing me to move up a step? Or will I still be stuck? Then again, soon it may not matter. Support for my laptop is about to cease. Once it has a catastrophic failure, Ill Have to get a new one. And lose my 17" screen.
If the machine couldn't run medium shader settings before V5++, it will likely remain unable to run them following the release.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Antiquarian
C C P C C P Alliance
132
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Posted - 2015.05.21 16:58:07 -
[18] - Quote
chaosjj wrote:To me it sounds like you want to punish ships that manage to survive for extended periods of time
We're definitely not out to punish successful capsuleers, and any features we take into consideration will get a lot of attention from people on all facets of the dirt diamond.
For now, the dirt is fixed (non-dynamic), and we think we've picked an appropriate level for that on all the hulls in New Eden.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Antiquarian
C C P C C P Alliance
132
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Posted - 2015.05.21 17:11:00 -
[19] - Quote
Alexis Nightwish wrote:
The Fenrir loses its charming, rusty look and just becomes drab cardboard.
The Barghest looks the worst. A huge amount of detail is lost in the V5++ image; some of it becomes very subdued, and the rest is lost completely!
I'm genuinely not trying to be funny, but it sounds like you might have reversed the sliders, which can be a little unintuitive. Moving the white line to the left will reveal the V5++ version.
That said, these still images simply cannot capture the actual effect, so I would recommend hopping on Singularity and checking out the hulls there. You might find a lot of detail that you can't see here.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Antiquarian
C C P C C P Alliance
132
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Posted - 2015.05.21 17:12:14 -
[20] - Quote
Manssell wrote:So will there be any difference between what we get (not how good it looks) grfx wise between the high and medium shader settings? Is the dirt for instance going to be seen on medium settings?
Dirt is not visible on medium shader settings.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Antiquarian
C C P C C P Alliance
132
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Posted - 2015.05.21 17:13:25 -
[21] - Quote
Sacu Shi wrote:Are you looking at adding battle damage using this method? for example, scorch marks, blast marks, soot, etc?
We are always open to considering new ideas. With the Dirt Map, we are mostly looking at dirt.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Darwin
C C P C C P Alliance
1414
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Posted - 2015.05.21 17:43:20 -
[22] - Quote
Twisted Chick wrote:With these new features and graphical effects does this help to push for the High Resolution models of the ships to finally go into effect? Assuming you're asking about our upcoming higher-resolution textures (note that we are releasing the highest resolution of models that we have already, but textures we are not) the release of V5++ doesn't have much effect other than to free up technical and art resources that may be needed to work on other tasks.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Antiquarian
C C P C C P Alliance
135
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Posted - 2015.05.21 17:44:20 -
[23] - Quote
Bienator II wrote:tbh the slider thingies confuse the hell out of me. Is "after" the picture when you slide it to the right where "after" stands or is it the other way around where you slide the after picture over the before picture.
It's not tremendously intuitive. Moving the bar to the left reveals the V5++ image. The labels are for the sides of the picture, not an indicator for the slider. I looked at them initially and there was much wailing and gnashing of teeth. Using the Dirt pics as a guide is helpful.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Darwin
C C P C C P Alliance
1415
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Posted - 2015.05.21 21:21:54 -
[24] - Quote
Mister Ripley wrote:Although this may not be the right thread to post it I'll do it becuase no one seems to care elsewhere. Since DoD release I (and a lot of others if I'm reading the complains) have the issue of small freezes ALL THE TIME. Opening Faction Warfare window ~2s freeze, opening market ~1s freeze, opening info window ~0.2 s freeze EVERY TIME and so on.
Can you please point the right people to this issue?
The best way to do this is to report a bug. I recommend doing it in-game, from the F12 menu. Make sure to choose "Report Bug," and please explain specific things you do that seem to slow things down.
Opening new windows is unlikely to be stutter-free in any case, but if it's bad enough to irritate you, submit a bug and at least that will let the relevant teams know and they can consider what might be done to improve the issue.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Mankiller
C C P C C P Alliance
392
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Posted - 2015.05.22 09:12:08 -
[25] - Quote
Manssell wrote:Sooo then shouldn't you have put a disclaimer at the bottom of the dev blog saying "Cool new dirt feature not available to our Mac customers"?
Since the most of the mac clients have no shader option higher than medium since your "partners" have put a clamp of medium shader setting on all AMD macs, this becomes yet another feature that will not roll out to you Mac customers.
We are totally aware of this and it does concern us a lot. Some work has been done to make all shader settings available, but at the moment the Mac version has other more pressing issues... |
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CCP Sledgehammer
C C P C C P Alliance
425
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Posted - 2015.05.22 15:53:54 -
[26] - Quote
Ahed Sten wrote:Great work, can't wait to see this in-game. On a totally unrelated note, I hope you can fix the Curse and the Pilgrim while you're at it.
What's up with the Curse and Pilgrim? I can take a look. EVE Mail me.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Darwin
C C P C C P Alliance
1425
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Posted - 2015.05.22 17:16:45 -
[27] - Quote
Olivia Moon wrote:But I'm quite curious, what the point of making the ship coated with dust? I mean, the outer space is quite "clean". By that, I mean no oxygen, hence no oxidation and therefore no rusting. Also, outer space is so cold that not even organisms can survive. With regard to these, making a ship rust and etc should majorly occur during parking in stations. You pilot these ships through highly populated regions around stations, structures, stargates where other ships get blown up on a daily basis. Do you think you can just fly around the clouds of microscopic debris, vaporized fuel and cargo, and who knows what kind of human effluvium left by the space battles that probably concluded seconds before you undocked or landed on grid?
All that stuff ends up on your ship, leaving a dark, streaky, somewhat sticky, tar-like, most-likely-toxic miasma on its surface.
Also, chances are that the piping above your ship hangar's ceiling leaks. You don't want to know what's running through those pipes.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1430
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Posted - 2015.05.22 22:00:31 -
[28] - Quote
Steroidastroid Ormand wrote:you should think of damage effects and better textures or LOD Damage effects have been discussed very seriously (and I believe the concept was mentioned at a previous Fanfest.)
Not sure what you mean by "better textures" or "LOD." Arguably, these V5++ textures are significantly better than what came before, and we're using both model and texture LODs right now.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1438
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Posted - 2015.05.24 15:55:34 -
[29] - Quote
Steroidastroid Ormand wrote:Now I'm a new player and I don't know what was before. What I am saying is when I undock on a newly boarded ship I always see it at maximum zoom like this - and it always scares me for a moment until I quickly zoom out. I'm not asking to be able to see myself there in the window waving but those pixels are kinda tearing my eyes.
As CCP Seagull mentioned in the keynote at EVE Fanfest, we are planning to deliver slightly higher-resolution textures for a number of ships by the end of the year.
That said, while that update will improve the looks of those ships when viewed, say, full-screen, it won't make it impossible to zoom in and see pixels because of the wide range of scales for objects in the EVE universe.
Quoting myself from an earlier thread (and please check out the original post for more context):
CCP Darwin wrote:It is quite likely that we will never be able to deliver a solution that makes ships appear sharp and detailed at all zoom levels. Unlike many MMOs out there, which focus on human-sized characters in an environment that's suited to their scale, objects in EVE range from a meter wide to tens of kilometers wide, and those scale differences mean that no conceivable high-res texture would ever make large objects look sharp when zoomed in closely. https://forums.eveonline.com/default.aspx?g=posts&m=5603306#post5603306
Also, there is more technical detail here about this:
https://forums.eveonline.com/default.aspx?g=posts&m=5608523#post5608523
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1441
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Posted - 2015.05.25 00:48:50 -
[30] - Quote
Rain6637 wrote:I don't even know what to say. If there's something you don't like, specific feedback would be helpful.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Sledgehammer
C C P C C P Alliance
427
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Posted - 2015.05.26 16:11:27 -
[31] - Quote
Memphis Baas wrote:From a technical standpoint: good job.
From a utility or "fun" point of view, you're refusing to give us the shiny new colors we asked for, and are instead adding dirt, grime, and rust to the ships, to basically make them look uglier. So, meh.
Speculation: We keep bringing up "shipwash" services, but CCP hasn't really announced anything. So I'm guessing that the "how dirty it is" timer will just be based on how many days have passed since the ship was assembled. Which means:
1. We have to annoyingly repackage ships (and then re-fit them) to "wash" them. 2. A really dirty ship is an indicator that it has rigs.
CCP, you should add dirt to our avatar faces, to indicate that we haven't been podded in a while (and still have our implants).
Just want to clear up some misunderstandings here:
We are not allowing ships to accrue dirt just yet. This is just the initial deployment of the tech and texture work that will allow for that in the future.
Similarly, there is no way to modify your dirt levels by repackaging and reassembling your ships.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Darwin
C C P C C P Alliance
1450
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Posted - 2015.05.26 21:45:23 -
[32] - Quote
Rain6637 wrote:Maybe I'm the one missing something. I thought the dirt would vary over time, which struck me as a cool concept but disconnected from gameplay. A blanket dirt amount is even more so. A "dumb" feature that might as well be announced as "ships are going to be dirty." EVE Ships already have had, for years, dirt on their surfaces.
Nothing is changing in this regard, other than that we have laid the technical groundwork for that amount of dirt to vary, should someone wish to implement such a feature in the future. Such a feature has not been designed and to my knowledge it's development has not been scheduled.
Note that, as of right now, the ONLY difference between High and Medium shader settings, both now and with the upcoming Carnyx release, is the presence of that dirt pass, so if you prefer the look of the ships in the game without dirt, you may set your shader settings to "Medium." I cannot promise that at some point in the distant future there may not be other differences between "High" and "Medium" shader settings, but for right now, that's a workaround that addresses what you don't like about the look of ships in the game.
As for "refusing to give us the shiny new colors we asked for," I recommend keeping an eye on future SKIN announcements rather than assuming that we can simply snap our fingers, like magic, and wish instantly new SKINs into being. If only it were that simple.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1451
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Posted - 2015.05.26 22:50:19 -
[33] - Quote
Rain6637 wrote:It's news to me that ships have had dirt for years, thanks for the heads up.
You forgot to thank me for my dirt-free workaround :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1452
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Posted - 2015.05.26 23:58:22 -
[34] - Quote
Dangeresque Too wrote:So the online ship viewer that lets us pick any ship with any color combo... or the session at fanfest where the dev was asking people to pick ships/colors and rendering them on the spot... guess it really is too difficult and time consuming to set up a new SKIN.
The slow part of writing a novel isn't the typing. :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1463
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Posted - 2015.05.27 23:33:02 -
[35] - Quote
Rain6637 wrote:Say, when do we get the Domi redesign?
I can't really give you a firm date, but I do know that this has been getting some renewed attention lately, now that a lot of our lighting and shading rework has settled down.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1465
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Posted - 2015.05.28 03:00:39 -
[36] - Quote
Memphis Baas wrote:Shh don't give them ideas, or they'll put an Incursus-like rod right on the potato-like forehead of the Dominix, and make it shoot fireworks non-stop. Wait, where's my notebook???
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1470
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Posted - 2015.05.28 12:48:26 -
[37] - Quote
Castelo Selva wrote:So, just to be exactly clear, the dirt layer are really the ONLY difference between medium and high setting, right? As of today, right now, yes. I cannot promise that that will not change (possibly without notice) in the future.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1477
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Posted - 2015.05.29 03:34:25 -
[38] - Quote
Shinzhi Xadi wrote:I think the change from medium to high is a teeny bit more than that somehow. While running missions in amarr space with some very bright cloud effects, the entire back ground went solid white. The brackets, overview and my ship was still there, just the background was solid white. Wiggling and zooming my camera around cleared it up. I have never, ever had this happen before, and the only thing I changed was I tried medium shader to see my ship clean.
This is a symptom that can occur if the GPU runs out of resources, which can happen for many reasons.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1477
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Posted - 2015.05.29 03:36:57 -
[39] - Quote
Louanne Barros wrote:As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see. Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1480
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Posted - 2015.05.30 20:02:35 -
[40] - Quote
RUS Comannder wrote:Can anyone tell me how I can actually log in to my accounts besides at the account management level and actually play the game? I recommend making a post in Issues, Workarounds, and Localization to get some help. Screenshots of what you're looking at would help too, because I can't tell from your post what you're seeing.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1480
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Posted - 2015.05.30 20:04:24 -
[41] - Quote
Louanne Barros wrote:CCP Darwin wrote: Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
Maybe this is one of the ones you meant already The handful of really bright regions tend to be in the central parts of high sec, including those that include Amarr and Jita.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1480
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Posted - 2015.05.31 11:21:16 -
[42] - Quote
Carrie-Anne Moss wrote:Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright. I did not say that. It's an issue, and it's an issue for a lot of players, since it affects high-traffic systems. It's an issue I've brought to the team in the past.
The reason that I pointed out that it affects a handful of regions is that it was raised in this thread in reference to the effect on ship lighting, so we can't rely on a bright sky box to fill contrasty shadows. It wasn't to minimize the problem that it's annoying in certain regions.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1515
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Posted - 2015.06.12 15:04:28 -
[43] - Quote
Pestilen Ratte wrote:Keneb Banner wrote:Great work, the new system along with the new maps looks awesome :)
A problem though, I got an error trying to import the 3 new .dds maps into photoshop to work them out, even though the old .dds (ap, n, and pgr) import without a flaw, did you change something in the .dds format ? They sure did. I opened those files with a hex editor and they show up empty of any content, just a bunch of zeros. We haven't made any significant change to our .dds settings or compression, though how we pack channels into our .dds files has changed. I also haven't heard of any attempts to deliberately obfuscate the data we're delivering with the client, though I'd expect that the Download On Demand shared resource cache might be harder to navigate than our previous structures. I'm not sure why you're having difficulty reading the files you've tried to open.
You're right that we've had to work our way up a learning curve with PBR, both technically and among our artists, and that is why we undertook a second complete pass on our ships -- because after releasing PBR the first time, we realized that with some changes and adjustments to our processes, we could deliver a much nicer look.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1515
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Posted - 2015.06.12 15:48:01 -
[44] - Quote
Valterra Craven wrote:I don't care how many passes you guys make. Ever since you introduced PBR ships look like ****. Why? Jaggies EVERYWHERE. We have some upcoming work that may help with this. Its ETA is still up in the air.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1518
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Posted - 2015.06.13 02:20:44 -
[45] - Quote
Pestilen Ratte wrote:If you are having problems loading the new texture files, the reason is that the new download on demand system only downloads texture files as you, ahem, demand them. Also, remember that you can choose (in the launcher settings) to download all assets.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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