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Thread Statistics | Show CCP posts - 45 post(s) |
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CCP Darwin
C C P C C P Alliance
1411

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Posted - 2015.05.21 15:37:58 -
[1] - Quote
Chribba wrote:I feel I need a new gfx card soon...
The V5++ shader update should improve the look of both "High" and "Medium" shader settings. If you can currently use "High" settings, you should still be able to do so after this update. :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1411

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Posted - 2015.05.21 15:44:04 -
[2] - Quote
Titus Tallang wrote:However, I am somewhat saddened by the (once again) exclusion of T3 cruisers, since these are some of the primary ships I fly. T3 Strategic Cruisers are something of a special snowflake in EVE, so it will require some additional development attention to update them. However, we are well aware of their importance and they'll be incorporated into future releases as we apply V5++ to more assets.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1411

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Posted - 2015.05.21 15:48:58 -
[3] - Quote
Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)? Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1411

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Posted - 2015.05.21 16:06:15 -
[4] - Quote
Trii Seo wrote:Edit: on a scale of 1 to 10, how much of a ***** are T3s to do?
About a 7 for technical complexity, a 3 on the art side.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1411

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Posted - 2015.05.21 16:20:46 -
[5] - Quote
Vincent Athena wrote:Will all the new stuff make my issue better, worse, or have little effect? The look may change somewhat but it should have little effect on your performance.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1414

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Posted - 2015.05.21 17:43:20 -
[6] - Quote
Twisted Chick wrote:With these new features and graphical effects does this help to push for the High Resolution models of the ships to finally go into effect? Assuming you're asking about our upcoming higher-resolution textures (note that we are releasing the highest resolution of models that we have already, but textures we are not) the release of V5++ doesn't have much effect other than to free up technical and art resources that may be needed to work on other tasks.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1415

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Posted - 2015.05.21 21:21:54 -
[7] - Quote
Mister Ripley wrote:Although this may not be the right thread to post it I'll do it becuase no one seems to care elsewhere. Since DoD release I (and a lot of others if I'm reading the complains) have the issue of small freezes ALL THE TIME. Opening Faction Warfare window ~2s freeze, opening market ~1s freeze, opening info window ~0.2 s freeze EVERY TIME and so on.
Can you please point the right people to this issue?
The best way to do this is to report a bug. I recommend doing it in-game, from the F12 menu. Make sure to choose "Report Bug," and please explain specific things you do that seem to slow things down.
Opening new windows is unlikely to be stutter-free in any case, but if it's bad enough to irritate you, submit a bug and at least that will let the relevant teams know and they can consider what might be done to improve the issue.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1425

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Posted - 2015.05.22 17:16:45 -
[8] - Quote
Olivia Moon wrote:But I'm quite curious, what the point of making the ship coated with dust? I mean, the outer space is quite "clean". By that, I mean no oxygen, hence no oxidation and therefore no rusting. Also, outer space is so cold that not even organisms can survive. With regard to these, making a ship rust and etc should majorly occur during parking in stations. You pilot these ships through highly populated regions around stations, structures, stargates where other ships get blown up on a daily basis. Do you think you can just fly around the clouds of microscopic debris, vaporized fuel and cargo, and who knows what kind of human effluvium left by the space battles that probably concluded seconds before you undocked or landed on grid?
All that stuff ends up on your ship, leaving a dark, streaky, somewhat sticky, tar-like, most-likely-toxic miasma on its surface.
Also, chances are that the piping above your ship hangar's ceiling leaks. You don't want to know what's running through those pipes.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1430

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Posted - 2015.05.22 22:00:31 -
[9] - Quote
Steroidastroid Ormand wrote:you should think of damage effects and better textures or LOD Damage effects have been discussed very seriously (and I believe the concept was mentioned at a previous Fanfest.)
Not sure what you mean by "better textures" or "LOD." Arguably, these V5++ textures are significantly better than what came before, and we're using both model and texture LODs right now.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1438

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Posted - 2015.05.24 15:55:34 -
[10] - Quote
Steroidastroid Ormand wrote:Now I'm a new player and I don't know what was before. What I am saying is when I undock on a newly boarded ship I always see it at maximum zoom like this - and it always scares me for a moment until I quickly zoom out. I'm not asking to be able to see myself there in the window waving  but those pixels are kinda tearing my eyes.
As CCP Seagull mentioned in the keynote at EVE Fanfest, we are planning to deliver slightly higher-resolution textures for a number of ships by the end of the year.
That said, while that update will improve the looks of those ships when viewed, say, full-screen, it won't make it impossible to zoom in and see pixels because of the wide range of scales for objects in the EVE universe.
Quoting myself from an earlier thread (and please check out the original post for more context):
CCP Darwin wrote:It is quite likely that we will never be able to deliver a solution that makes ships appear sharp and detailed at all zoom levels. Unlike many MMOs out there, which focus on human-sized characters in an environment that's suited to their scale, objects in EVE range from a meter wide to tens of kilometers wide, and those scale differences mean that no conceivable high-res texture would ever make large objects look sharp when zoomed in closely. https://forums.eveonline.com/default.aspx?g=posts&m=5603306#post5603306
Also, there is more technical detail here about this:
https://forums.eveonline.com/default.aspx?g=posts&m=5608523#post5608523
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1441

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Posted - 2015.05.25 00:48:50 -
[11] - Quote
Rain6637 wrote:I don't even know what to say. If there's something you don't like, specific feedback would be helpful.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1450

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Posted - 2015.05.26 21:45:23 -
[12] - Quote
Rain6637 wrote:Maybe I'm the one missing something. I thought the dirt would vary over time, which struck me as a cool concept but disconnected from gameplay. A blanket dirt amount is even more so. A "dumb" feature that might as well be announced as "ships are going to be dirty." EVE Ships already have had, for years, dirt on their surfaces.
Nothing is changing in this regard, other than that we have laid the technical groundwork for that amount of dirt to vary, should someone wish to implement such a feature in the future. Such a feature has not been designed and to my knowledge it's development has not been scheduled.
Note that, as of right now, the ONLY difference between High and Medium shader settings, both now and with the upcoming Carnyx release, is the presence of that dirt pass, so if you prefer the look of the ships in the game without dirt, you may set your shader settings to "Medium." I cannot promise that at some point in the distant future there may not be other differences between "High" and "Medium" shader settings, but for right now, that's a workaround that addresses what you don't like about the look of ships in the game.
As for "refusing to give us the shiny new colors we asked for," I recommend keeping an eye on future SKIN announcements rather than assuming that we can simply snap our fingers, like magic, and wish instantly new SKINs into being. If only it were that simple.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1451

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Posted - 2015.05.26 22:50:19 -
[13] - Quote
Rain6637 wrote:It's news to me that ships have had dirt for years, thanks for the heads up.
You forgot to thank me for my dirt-free workaround :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1452

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Posted - 2015.05.26 23:58:22 -
[14] - Quote
Dangeresque Too wrote:So the online ship viewer that lets us pick any ship with any color combo... or the session at fanfest where the dev was asking people to pick ships/colors and rendering them on the spot... guess it really is too difficult and time consuming to set up a new SKIN.
The slow part of writing a novel isn't the typing. :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1463

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Posted - 2015.05.27 23:33:02 -
[15] - Quote
Rain6637 wrote:Say, when do we get the Domi redesign?
I can't really give you a firm date, but I do know that this has been getting some renewed attention lately, now that a lot of our lighting and shading rework has settled down.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1465

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Posted - 2015.05.28 03:00:39 -
[16] - Quote
Memphis Baas wrote:Shh don't give them ideas, or they'll put an Incursus-like rod right on the potato-like forehead of the Dominix, and make it shoot fireworks non-stop. Wait, where's my notebook???
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1470

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Posted - 2015.05.28 12:48:26 -
[17] - Quote
Castelo Selva wrote:So, just to be exactly clear, the dirt layer are really the ONLY difference between medium and high setting, right? As of today, right now, yes. I cannot promise that that will not change (possibly without notice) in the future.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1477

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Posted - 2015.05.29 03:34:25 -
[18] - Quote
Shinzhi Xadi wrote:I think the change from medium to high is a teeny bit more than that somehow. While running missions in amarr space with some very bright cloud effects, the entire back ground went solid white. The brackets, overview and my ship was still there, just the background was solid white. Wiggling and zooming my camera around cleared it up. I have never, ever had this happen before, and the only thing I changed was I tried medium shader to see my ship clean.
This is a symptom that can occur if the GPU runs out of resources, which can happen for many reasons.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1477

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Posted - 2015.05.29 03:36:57 -
[19] - Quote
Louanne Barros wrote:As has been rehashed many times on the forums, space is incredibly bright in EVE, and there are few shadows. This means typically your ship is a small black silhouette against a brilliant background of glare. We want some ship SKINs that we can still see. Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1480

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Posted - 2015.05.30 20:02:35 -
[20] - Quote
RUS Comannder wrote:Can anyone tell me how I can actually log in to my accounts besides at the account management level and actually play the game? I recommend making a post in Issues, Workarounds, and Localization to get some help. Screenshots of what you're looking at would help too, because I can't tell from your post what you're seeing.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1480

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Posted - 2015.05.30 20:04:24 -
[21] - Quote
Louanne Barros wrote:CCP Darwin wrote: Only a handful of regions are really bright. Many are quite dark. We had a pass some months ago to look at certain excessively bright nebulas, sounds like it needs to happen again.
Maybe this is one of the ones you meant already The handful of really bright regions tend to be in the central parts of high sec, including those that include Amarr and Jita.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1480

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Posted - 2015.05.31 11:21:16 -
[22] - Quote
Carrie-Anne Moss wrote:Ccp says dont worry guys its not a big problem because its only a small number of systems that are in fact too bright. I did not say that. It's an issue, and it's an issue for a lot of players, since it affects high-traffic systems. It's an issue I've brought to the team in the past.
The reason that I pointed out that it affects a handful of regions is that it was raised in this thread in reference to the effect on ship lighting, so we can't rely on a bright sky box to fill contrasty shadows. It wasn't to minimize the problem that it's annoying in certain regions.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1515

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Posted - 2015.06.12 15:04:28 -
[23] - Quote
Pestilen Ratte wrote:Keneb Banner wrote:Great work, the new system along with the new maps looks awesome :)
A problem though, I got an error trying to import the 3 new .dds maps into photoshop to work them out, even though the old .dds (ap, n, and pgr) import without a flaw, did you change something in the .dds format ? They sure did. I opened those files with a hex editor and they show up empty of any content, just a bunch of zeros. We haven't made any significant change to our .dds settings or compression, though how we pack channels into our .dds files has changed. I also haven't heard of any attempts to deliberately obfuscate the data we're delivering with the client, though I'd expect that the Download On Demand shared resource cache might be harder to navigate than our previous structures. I'm not sure why you're having difficulty reading the files you've tried to open.
You're right that we've had to work our way up a learning curve with PBR, both technically and among our artists, and that is why we undertook a second complete pass on our ships -- because after releasing PBR the first time, we realized that with some changes and adjustments to our processes, we could deliver a much nicer look.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1515

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Posted - 2015.06.12 15:48:01 -
[24] - Quote
Valterra Craven wrote:I don't care how many passes you guys make. Ever since you introduced PBR ships look like ****. Why? Jaggies EVERYWHERE. We have some upcoming work that may help with this. Its ETA is still up in the air.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1518

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Posted - 2015.06.13 02:20:44 -
[25] - Quote
Pestilen Ratte wrote:If you are having problems loading the new texture files, the reason is that the new download on demand system only downloads texture files as you, ahem, demand them. Also, remember that you can choose (in the launcher settings) to download all assets.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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