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corbexx
GoonWaffe Goonswarm Federation
1356
|
Posted - 2015.05.23 15:07:35 -
[1] - Quote
I'll be organising a soundingboard for people to come and discuss issues and concerns with structures. CCP Nullarbor will be there as well.
Time will be 1800 eve time on wednesday the 27th of may.
If you want to come along please post. I'll be sending out ts details and passwords nearer the time.
Corbexx for CSM X - Wormholes still deserve better
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
622
|
Posted - 2015.05.23 16:43:59 -
[2] - Quote
Came here expecting sound board of (notso)famous wh'ers saying common structure complaints
Left disappointed 
Blue-Fire Best Fire
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Jezza McWaffle
The Projects Official Winners Of Takeshi's Castle
207
|
Posted - 2015.05.23 16:47:40 -
[3] - Quote
Will be there.
C6 Wormhole blog
http://holelotofwaffle.wordpress.com/
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Wander Prian
Arctic Light Inc. Arctic Light
68
|
Posted - 2015.05.23 16:58:44 -
[4] - Quote
I will be there |

Alundil
Isogen 5
963
|
Posted - 2015.05.23 18:30:36 -
[5] - Quote
Aquila Sagitta wrote:Came here expecting sound board of (notso)famous wh'ers saying common structure complaints Left disappointed  Awww so cute. So smug and puffy with null pethood. Must have just received treats from big daddy phage. Endearing really.
;)
I'm right behind you
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Aquila Sagitta
Pandemic Horde Inc. Pandemic Horde
622
|
Posted - 2015.05.23 18:34:22 -
[6] - Quote
Alundil wrote:Aquila Sagitta wrote:Came here expecting sound board of (notso)famous wh'ers saying common structure complaints Left disappointed  Awww so cute. So smug and puffy with null pethood. Must have just received treats from big daddy phage. Endearing really. ;)
k
Blue-Fire Best Fire
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Kynric
Sky Fighters
309
|
Posted - 2015.05.23 18:34:24 -
[7] - Quote
I would like to attend, work permitting. Sure wish some of these would be in US timezone. |

corbexx
GoonWaffe Goonswarm Federation
1356
|
Posted - 2015.05.23 18:51:13 -
[8] - Quote
Kynric wrote:I would like to attend, work permitting. Sure wish some of these would be in US timezone.
I can do one i'm not sure if I can get some one from ccp there mind as it will be late for them
Corbexx for CSM X - Wormholes still deserve better
|

Enta en Bauldry
EVE University Ivy League
36
|
Posted - 2015.05.23 18:52:16 -
[9] - Quote
X |

Scott Ormands
The Desolate Order Brave Collective
26
|
Posted - 2015.05.23 21:44:24 -
[10] - Quote
I will try to make it. |
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Morgan Agrivar
Peace.Keepers Dread Pirate Syndicate
49
|
Posted - 2015.05.23 22:19:42 -
[11] - Quote
Is it required to live in a wormhole to attend? I am looking to possibly get back into wormholes and dont want to miss out. Also, how long is the anticipated time that this will go. I do work that day at 2000 Eve time so just curious.
"Out of all the people who have tried to kill me, you are my favorite."
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corbexx
GoonWaffe Goonswarm Federation
1356
|
Posted - 2015.05.23 22:43:58 -
[12] - Quote
Morgan Agrivar wrote:Is it required to live in a wormhole to attend? I am looking to possibly get back into wormholes and dont want to miss out. Also, how long is the anticipated time that this will go. I do work that day at 2000 Eve time so just curious.
normally a hour to hour and a half
Corbexx for CSM X - Wormholes still deserve better
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Saede Riordan
Alexylva Paradox Low-Class
7604
|
Posted - 2015.05.23 22:48:00 -
[13] - Quote
I'd like to be there. I'm free at the required time.
Fear and Loathing in Internet Spaceships
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Kynric
Sky Fighters
310
|
Posted - 2015.05.23 22:59:14 -
[14] - Quote
corbexx wrote:Kynric wrote:I would like to attend, work permitting. Sure wish some of these would be in US timezone. I can do one i'm not sure if I can get some one from ccp there mind as it will be late for them
Perhaps a recording could be sent to interested parties... assuming they are interested and the conversation stays interesting. I suspect it is more about them hearing our thoughts than the reverse so it might just be a matter of packaging that keeosctge information useful and nit painful to listen to. |

corbexx
GoonWaffe Goonswarm Federation
1356
|
Posted - 2015.05.23 23:04:55 -
[15] - Quote
Kynric wrote:corbexx wrote:Kynric wrote:I would like to attend, work permitting. Sure wish some of these would be in US timezone. I can do one i'm not sure if I can get some one from ccp there mind as it will be late for them Perhaps a recording could be sent to interested parties... assuming they are interested and the conversation stays interesting. I suspect it is more about them hearing our thoughts than the reverse so it might just be a matter of packaging that keeosctge information useful and nit painful to listen to.
it will be recorded and made public for people to listen, Its handy for ccp as well as the rest of the design team can listen to it.
Corbexx for CSM X - Wormholes still deserve better
|

Stridsflygplan
NorCorp Enterprise
87
|
Posted - 2015.05.23 23:19:14 -
[16] - Quote
x |

Nox52
Lycosa Syndicate Prolapse.
74
|
Posted - 2015.05.23 23:34:14 -
[17] - Quote
That's 4 am for eastern au tz If I got my time right. No way that's gonna happen.
Another event at silly hour. Sigh. |

Kalel Nimrott
1142
|
Posted - 2015.05.24 00:00:05 -
[18] - Quote
I want to be there. |

Steven Hackett
Future Corps Sleeper Social Club
139
|
Posted - 2015.05.24 05:05:13 -
[19] - Quote
I would love to attend. :) |

Ion Udan
Future Corps Sleeper Social Club
102
|
Posted - 2015.05.24 05:20:13 -
[20] - Quote
Nox52 wrote:That's 4 am for eastern au tz If I got my time right. No way that's gonna happen.
Another event at silly hour. Sigh.
I love all these whiny Americans.
Update for you kiddies, world doesn't revolve around you. Deal with it. |
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Kashadin
Big Johnson's
36
|
Posted - 2015.05.24 05:22:03 -
[21] - Quote
Ion Udan wrote:Nox52 wrote:That's 4 am for eastern au tz If I got my time right. No way that's gonna happen.
Another event at silly hour. Sigh. I love all these whiny Americans. Update for you kiddies, world doesn't revolve around you. Deal with it.
AU normally mean Australian TBH. So...yea. |

Ion Udan
Future Corps Sleeper Social Club
102
|
Posted - 2015.05.24 05:24:13 -
[22] - Quote
Kashadin wrote:Ion Udan wrote:Nox52 wrote:That's 4 am for eastern au tz If I got my time right. No way that's gonna happen.
Another event at silly hour. Sigh. I love all these whiny Americans. Update for you kiddies, world doesn't revolve around you. Deal with it. AU normally mean Australian TBH. So...yea.
I stand corrected. |

BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1740
|
Posted - 2015.05.24 05:24:20 -
[23] - Quote
I'd like to be there.
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
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calaretu
Honestly We didnt know Unsettled.
310
|
Posted - 2015.05.24 05:52:49 -
[24] - Quote
Will try to attend
~Bringer of happiness
http://collapsedbehind.blogspot.no/
.ORLY is recruiting
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Alastair Durad
Future Corps Sleeper Social Club
3
|
Posted - 2015.05.24 10:25:01 -
[25] - Quote
Would like to attend |

zar dada
Future Corps Sleeper Social Club
38
|
Posted - 2015.05.24 10:30:52 -
[26] - Quote
I can't make this sounding board.
I'm not up to date if these changes have already been flushed out...
1. Please ask CCP NOT to bring station games to wspace and still allow some indication of how many ships/pilots are floating at the new POS replacement structure
2. After we siege someone please make it so we do get their non-self-destructed stuff.
KB
fcftw.org
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corbexx
GoonWaffe Goonswarm Federation
1358
|
Posted - 2015.05.24 11:30:47 -
[27] - Quote
zar dada wrote:
I'm not up to date if these changes have already been flushed out...
1. Please ask CCP NOT to bring station games to wspace and still allow some indication of how many ships/pilots are floating at the new POS replacement structure
you are indeed right you are not up to date if you had read the replys to the feedback thread or my blog you would understand linking and how there wont be station games
Corbexx for CSM X - Wormholes still deserve better
|

Centurax
Dracos Dozen Unsettled.
65
|
Posted - 2015.05.24 11:45:23 -
[28] - Quote
I would like to attend. |

Araikas Rhal
Hair-Trigger Prolapse.
25
|
Posted - 2015.05.24 15:54:44 -
[29] - Quote
I would like to attend, should be able to in that timezone. Hopefully i get to talk to the AU guys in Prolapse. so i can represent their views/concerns.
I played other games in my past life. I must have done something wrong to be re-incarnated as an Eve player.
|

MyrddinBishop
Future Corps Sleeper Social Club
23
|
Posted - 2015.05.24 17:43:35 -
[30] - Quote
I plan on attending. |
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luobote kong
Garoun Investment Bank Gallente Federation
0
|
Posted - 2015.05.24 20:56:35 -
[31] - Quote
I checcked but sadly can't make it. However I think you know what my concerns are. Thanks for arranging this |

Ariete
Future Corps Sleeper Social Club
44
|
Posted - 2015.05.24 21:23:03 -
[32] - Quote
Great Corbexx, will be there.
So CSM IX ????
|

Faldor MacLeod
New Jovian Exploration Department A Band Apart.
1
|
Posted - 2015.05.25 02:39:06 -
[33] - Quote
I will be there |

Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
229
|
Posted - 2015.05.25 05:27:21 -
[34] - Quote
Would like to attend
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|

Trinkets friend
Sudden Buggery Prolapse.
2359
|
Posted - 2015.05.25 07:15:55 -
[35] - Quote
Hodor!
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|

Buddy Freep
Vision Inc Hole Control
0
|
Posted - 2015.05.25 08:40:20 -
[36] - Quote
I would like to attend |

Faren Shalni
Future Corps Sleeper Social Club
135
|
Posted - 2015.05.25 21:14:14 -
[37] - Quote
love to listen in to this
So Much Space
|

Earl oSatrun
Future Corps Sleeper Social Club
13
|
Posted - 2015.05.26 02:58:16 -
[38] - Quote
X will be there.
|

Hoffi V6
Vision Inc Hole Control
1
|
Posted - 2015.05.26 06:09:21 -
[39] - Quote
I want to be there.
|

Lorik'rach
Limited Power Inc It Must Be Jelly Cause Jam Don't Shake
1
|
Posted - 2015.05.26 08:38:49 -
[40] - Quote
I would like to attend |
|

HTC NecoSino
No Vacancies
226
|
Posted - 2015.05.26 14:17:56 -
[41] - Quote
Morgan Agrivar wrote:Is it required to live in a wormhole to attend?
Considering the host.... |

Ghenghis Kralj
Big Johnson's
82
|
Posted - 2015.05.26 14:33:12 -
[42] - Quote
Won't be able to attend but look forward to listening!
Ion Udan wrote:Nox52 wrote:That's 4 am for eastern au tz If I got my time right. No way that's gonna happen.
Another event at silly hour. Sigh. I love all these whiny Americans. Update for you kiddies, world doesn't revolve around you. Deal with it.
Sounds like somebody mad. I think yo have a fever. And the only prescription is more U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A U-S-A!!!!!!! |

Alundil
Isogen 5
963
|
Posted - 2015.05.26 14:40:23 -
[43] - Quote
corbexx wrote:I'll be organising a soundingboard for people to come and discuss issues and concerns with structures. CCP Nullarbor will be there as well.
Time will be 1800 eve time on wednesday the 27th of may.
If you want to come along please post. I'll be sending out ts details and passwords nearer the time. corbexx will this be recorded and posted somewhere (soundcloud or other)?
Thanks,
I'm right behind you
|

corbexx
GoonWaffe Goonswarm Federation
1359
|
Posted - 2015.05.26 14:45:59 -
[44] - Quote
Alundil wrote:corbexx wrote:I'll be organising a soundingboard for people to come and discuss issues and concerns with structures. CCP Nullarbor will be there as well.
Time will be 1800 eve time on wednesday the 27th of may.
If you want to come along please post. I'll be sending out ts details and passwords nearer the time. corbexx will this be recorded and posted somewhere (soundcloud or other)? Thanks,
yeah will be on sound cloud or something will most likely end upon fuzzworks
Corbexx for CSM X - Wormholes still deserve better
|

Bloemkoolsaus
Viperfleet Inc. Official Winners Of Takeshi's Castle
191
|
Posted - 2015.05.26 14:56:05 -
[45] - Quote
I managed to make some room in my schedule, I will attend  |

Stealth General
Vision Inc Hole Control
2
|
Posted - 2015.05.26 18:09:13 -
[46] - Quote
Count me in! |

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
164
|
Posted - 2015.05.26 19:07:33 -
[47] - Quote
I would love to join the soundboard. Mybe a tip to all those who join : There is a nice compilation of asked and answered from the official forum thread in this blog : http://turamarths-evelife.blogspot.com/2015/05/what-he-said.html
There is also corbexx blog at http://corbexx.blogspot.com/ .
No local in null sec would fix everything!
|

Glyndi
Future Corps Sleeper Social Club
283
|
Posted - 2015.05.26 20:48:40 -
[48] - Quote
If I can squeak in for this I'd love to join. Thanks! |

calaretu
Honestly We didnt know Unsettled.
310
|
Posted - 2015.05.27 05:48:42 -
[49] - Quote
Reading this should be a mandatory requirement to join the session :P
~Bringer of happiness
http://collapsedbehind.blogspot.no/
.ORLY is recruiting
|

Trinkets friend
Sudden Buggery Prolapse.
2366
|
Posted - 2015.05.27 08:41:19 -
[50] - Quote
In case work eats my minion;
1) In highsec, if POSs don't need fuel, they will essentially become permanent. This will then mean infinite proliferation of permanent POSs by one man shitheel corps throughout space, which last forever and can only be removed by wardecs.
Then, if the large structures are too easily ramped up to defendability in any fashion, you couldn't even remove them except via large fleets.
Given there is no loot, or minimal loot, to be gained, no one will risk a POS siege just to kick over the citadel of a 1 man alt corp in highsec.
Is CCP ready to put in a mechanism for removing these from highsec? Like, you know, fuel, starbase charters?
1b) Charters? Y/N still in game?
2) I am encouraged POSs will defend themselves. However, citadel torps and cruise need tweaks if Caldari POSs will be effective, otherwise they can be completely trolled by anything with an Entosis link
3) Is CCP aware that in limiting gun slots, the Citadel defences will become effectively saturated after the 8th ship? hence why would people not "control the grid" by just saturating it with cheap ships, or indeed Entosis ships?
4) Regarding POS guns, can you confirm that player skills will affect them? if so, which skill? Is starbase defence management going to be the primary skill, or will other skills also come into effect?
5) Can POS guns be shot off?
6) Registering disuiet at the idea of docking games.
7) Just confirming that you can set your POS in w-space to be a freeport, have a market hub, etc? Or can I not charge 100M ISk per core probe to doofuses who get stranded in my C4?
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|
|

corbexx
GoonWaffe Goonswarm Federation
1359
|
Posted - 2015.05.27 11:24:50 -
[51] - Quote
details all sent out.
Corbexx for CSM X - Wormholes still deserve better
|

Athanor Ruthoern
13. Enigma Project
19
|
Posted - 2015.05.27 14:24:38 -
[52] - Quote
I would like ot join in as well. |

Glasgow Dunlop
The Dark Space Initiative Scary Wormhole People
268
|
Posted - 2015.05.27 15:15:57 -
[53] - Quote
Ill be der. Sober. Its shocking i know.
@glasgowdunlop #tweetfleet
TDSIN Recruitment Director : Join 'TDSIN pub'
Glasgow / Edinbvrgh Meet Organiser
|

Hohenheim Thellere
Henthell Corporation
5
|
Posted - 2015.05.27 17:46:35 -
[54] - Quote
I'd like to attend.
Hohenheim Thellere
CEO Henthell Corporation
Recruitment Now Open
High Sec, New Player Friendly, no SP Requirement
Recruitment Channel: HenCo Recruitment
|

Ghenghis Kralj
Big Johnson's
85
|
Posted - 2015.05.27 18:19:06 -
[55] - Quote
please post soundcloud link here once it's all said and done. thanks! |

Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
229
|
Posted - 2015.05.28 02:07:47 -
[56] - Quote
Here's a link to the notes I took, and some of the transcribing. It also has a link to the mp3 that I put up on Dropbox. We'll get it hosted somewhere more permanent soon:
https://docs.google.com/document/d/1OMrkXohZxeMKdG9KGClNcA-56Mj4hajceLw7lSJcsDg/edit
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|

corbexx
GoonWaffe Goonswarm Federation
1359
|
Posted - 2015.05.28 12:15:32 -
[57] - Quote
Sound cloud of the discussion
https://soundcloud.com/fuzzysteve/may-27-structures-roundtable-2
Corbexx for CSM X - Wormholes still deserve better
|

Nox52
Lycosa Syndicate Prolapse.
74
|
Posted - 2015.05.28 14:01:43 -
[58] - Quote
Listening to about the first hour of that was at times painful. Sigh.
On the issue of loot, I really hope the WH model should stay as it is, you destroy the structure, the loot drops after loot fairy/bob takes it's share and the victors take the spoils. No hand holding, k space kinda crap. Yeah having it go to a journal entry that you can then access when you setup a new structure in the wormhole is intriguing but it leave no option to intercept that loot by the victors, which is one of the important motivations of actually kicking over the sandcastle. If you can't handle that then wh space isn't for you and perhaps you should seek k space entertainment.
There was a comment at a point asking about shared hangars. I think one of the CCP devs replies that shared hangars roles should be filled by the corporation entity in and of itself. This shows me that CCP dev really doesn't get "it" as part of not having lived in a ******* wormhole out of a damned POS for an extended period of time.
What we really need in my opinion is a easily configurable x number of hangar tabs, for which a master list to govern accees. SO I can have a hangar to myself and my alts so I don't have to make 20 steps to share stuff with my alts. And then a different hangar with a different list to add access to my good mate Tony and Bill but not Fred cause that guy always steals my core probes. You should eb able to easily copy the list to different structures as needs. And redio the freaking atrocious roles.
On the issue of clones. For the love of all mighty bloody BOB stop going with the idea of any variation to clone in or out of the wormhole. You get poded you are back in kspace, no discussion, end of the line. What would be nice is to have something to be able to switch clones in the wormhole, from the slaved up laser one to the shield hybrids for argument's sake. No cloning in or out. Just no.
I'm sure there's more to talk about in the next hour of the discussion. |

DaReaper
Net 7
2110
|
Posted - 2015.05.28 17:46:14 -
[59] - Quote
I have not listened yet, but i will. I think the Citadels could do a combination, you have the personal hanger and a corp hanger. if the citadel blows up it drops whats in your corp hanger, but you personal hanger is the other pickup method.
OMG Comet Mining idea!!! Comet Mining!
|

Trinkets friend
Sudden Buggery Prolapse.
2377
|
Posted - 2015.05.29 00:20:34 -
[60] - Quote
Having listened, it is clear that removing the POS ties to moons is basically unworkable barring some kind of brainwave solution.
Citadels not on overview = use combat probes Combat probes = surprise gone No probes = Where is structure? POS's on overview = EZ mode scouting POS's on system scanner = cluttered POS's not on system clutter = go to back to top
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
|
|

Phoenix Jones
Isogen 5
1340
|
Posted - 2015.05.29 03:21:01 -
[61] - Quote
Trinkets friend wrote:Having listened, it is clear that removing the POS ties to moons is basically unworkable barring some kind of brainwave solution.
Citadels not on overview = use combat probes Combat probes = surprise gone No probes = Where is structure? POS's on overview = EZ mode scouting POS's on system scanner = cluttered POS's not on system clutter = go to back to top
I hate spitballing ideas regarding this because this whole new setup effects all space, not just wspace... But for the suprise part...
An "option" would be to add a new green sig to the probe overview.
You launch a citadel, it shows up as a green sig (warpable), but unidentified (you don't know what it is). Its off the overview, in a place probably 20 to 30% of new eden don't even pay attention to.
To make this effective, you would have to change all identified green sigs into unidentified green sigs (warpable to, but unknown). To identify it, you either probe it, or warp to it.
To fix the issue of easy detection, the "box" that shows up when you warp to a site gets moved to when you land in the site.
Its an idea.
Yaay!!!!
|

Kynric
Sky Fighters
310
|
Posted - 2015.05.29 05:32:27 -
[62] - Quote
Phoenix Jones wrote:Trinkets friend wrote:Having listened, it is clear that removing the POS ties to moons is basically unworkable barring some kind of brainwave solution.
Citadels not on overview = use combat probes Combat probes = surprise gone No probes = Where is structure? POS's on overview = EZ mode scouting POS's on system scanner = cluttered POS's not on system clutter = go to back to top I hate spitballing ideas regarding this because this whole new setup effects all space, not just wspace... But for the suprise part... An "option" would be to add a new green sig to the probe overview. You launch a citadel, it shows up as a green sig (warpable), but unidentified (you don't know what it is). Its off the overview, in a place probably 20 to 30% of new eden don't even pay attention to. To make this effective, you would have to change all identified green sigs into unidentified green sigs (warpable to, but unknown). To identify it, you either probe it, or warp to it. To fix the issue of easy detection, the "box" that shows up when you warp to a site gets moved to when you land in the site. Its an idea.
Why not go for a hyrbrid solution: 1. A navigational beacon is added to the onboard scanner results when a pos is not at a celestial. 2. When the pos is at a celestial there is no need for a beacon and thus it is not added.
It would then be a choice if you wanted a custom location or if you would rather use a naturally occuring feature as the beacon for your navigational computers.
|

Winthorp
3521
|
Posted - 2015.05.29 05:58:41 -
[63] - Quote
After reading the notes i am truly worried.
But **** it, will just watch it burn to the ground.
I am Winthorp, you might remember me from such films as "Winthorp is to blame for permanent signature ID's".
Please note i don't engage in any meaningful discussion with NPC alts, nut up or shut up...
|

Phoenix Jones
Isogen 5
1340
|
Posted - 2015.05.29 11:54:50 -
[64] - Quote
I get why they want these warpable, it makes sense. Not objecting to that because it makes for some semblance of sane gameplay instead of "no probe scanner, oh well". There would be no real need for pirates little helper (copy paste copy paste copy paste, etc). There would be no need to play "Guess the moon", or adjust by 100,000 and dscan again.
There wouldn't be no real need to anchor 100 of these either.
Dunno. I'll relisten to the audio today.
Yaay!!!!
|

HTC NecoSino
No Vacancies
226
|
Posted - 2015.05.29 13:54:10 -
[65] - Quote
I look forward to watching these changes mutate to best suit the desires of NullSec while Wormholers struggle to adapt to this new "emergent gameplay" |

GizzyBoy
Aperture Harmonics K162
116
|
Posted - 2015.05.29 16:25:06 -
[66] - Quote
I'm perfectly ok with the structure having a big timer show up as its onlineing in the overlay. just like poco's have timers.
But the small / mediums dont show up till after they are functional maybe.
Having a reason for some one to come back to a system is not a bad idea and could be great additional gameplay, you get kicked out, but you still have stuff at risk, and are now potentially motivated to come back and kick the people out, to get your stuff back. or you infiltrate the newer group trade your journal entry to an alt and over time suddenly pow get your stuff back, |

Steven Hackett
Future Corps Sleeper Social Club
139
|
Posted - 2015.05.29 16:27:18 -
[67] - Quote
Sad I couldn't make it to the Sounding board.
What I seem to hear though is that CCP is set on having this type of structures, they then realised that they didn't have the knowledge, expertise or groundwork to do it, so now it is all about pushing out a feature that they aren't ready to push out.
Why did you choose the storage solution? Cause it was the easy way with our current systems. Why did you choose the way of locating them? Cause it was the easy way with our current systems. Why did you choose the way to interact wit them? ... The way of gathering intel from them? ... How did you choose the type of fuel? We went for the easy solution..
It is all about hacking a feature together with whatever broken systems they have at their disposal. So instead of making a good feature, they hack together something that works, but isn't good.
I guess some things never change, despite new release cycles, designers, roadmaps..
Not many Vikings around the CCP offices anymore? :P
How about we stop up for a second, realize that we aren't ready to make these new structures, say sorry to the community for once again promising something we didn't have the skills/time/resources to do. Then we can get around to making some tempoary issues with NS structures until we are ready to do it proper. And then we can focus on parts of the game that is actually broken, like corp roles, activity, add stuff to do etc. |

Dersen Lowery
Drinking in Station
1591
|
Posted - 2015.05.29 17:57:48 -
[68] - Quote
Steven Hackett wrote:Why did you choose the storage solution? Cause it was the easy way with our current systems. Why did you choose the way of locating them? Cause it was the easy way with our current systems. Why did you choose the way to interact wit them? ... The way of gathering intel from them? ... How did you choose the type of fuel? We went for the easy solution..
There's no shame in elegance. The more stuff they add, the more they have to design, maintain, update (for grapgical assets) and so on.
The only pressing reason to roll up a new thing is that nothing you have in your existing assets will do the trick.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Niskin
League of the Lost
228
|
Posted - 2015.05.29 18:43:39 -
[69] - Quote
corbexx wrote:zar dada wrote:
I'm not up to date if these changes have already been flushed out...
1. Please ask CCP NOT to bring station games to wspace and still allow some indication of how many ships/pilots are floating at the new POS replacement structure
you are indeed right you are not up to date if you had read the replys to the feedback thread or my blog you would understand linking and how there wont be station games
I just finished reading all 26 pages of the thread about structures in the Features & Ideas Discussion forum and didn't get that impression. It's been like 20 pages since a dev responded though, so that could be why. If you could poke them and get them to post an update there it might help with the visibility on that.
I'll go check your blog though, I haven't been keeping up to date on much in EVE while I've been inactive.
It's Dark In Here - The Lonely Wormhole Blog
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
|

GizzyBoy
Aperture Harmonics K162
116
|
Posted - 2015.05.30 02:52:13 -
[70] - Quote
Steven Hackett wrote:Sad I couldn't make it to the Sounding board.
What I seem to hear though is that CCP is set on having this type of structures, they then realised that they didn't have the knowledge, expertise or groundwork to do it, so now it is all about pushing out a feature that they aren't ready to push out.
Why did you choose the storage solution? Cause it was the easy way with our current systems. Why did you choose the way of locating them? Cause it was the easy way with our current systems. Why did you choose the way to interact wit them? ... The way of gathering intel from them? ... How did you choose the type of fuel? We went for the easy solution..
It is all about hacking a feature together with whatever broken systems they have at their disposal. So instead of making a good feature, they hack together something that works, but isn't good.
I guess some things never change, despite new release cycles, designers, roadmaps..
Not many Vikings around the CCP offices anymore? :P
How about we stop up for a second, realize that we aren't ready to make these new structures, say sorry to the community for once again promising something we didn't have the skills/time/resources to do. Then we can get around to making some tempoary issues with NS structures until we are ready to do it proper. And then we can focus on parts of the game that is actually broken, like corp roles, activity, add stuff to do etc.
They current systems are less than optimal in so many ways, The new structures are what we have been asking for to some extent for the last 7+ years, they also have to be made in a way that works for all of space. and in a way that is consistent.
I'm ok with there being less intel on what they have or dont have, either some ones going to fight you (potentially based on previous fights / encounters / killmail stats) or they are not.
I do have issues possibly with the undock mechanism because choke points kinda suck when compared to the current pos shield, and it would be to easy to park 10+ smart bombing bs's to cover the undock area.
They appear to be in the information gathering stage where they are documenting what they want and how it works BEFORE they actually write things and making it work. Which is how designing things works and its a near total change from other game changing features designed prior.
Is it going to be perfect? you wont get 100% what you want, but will it be better than what we have? yes most likely. will it possibly change the face of all areas of space,
The implications for all areas of space are so vast as it will be almost a complete game changer in how people use space and where they live. |
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Axloth Okiah
Future Corps Sleeper Social Club
691
|
Posted - 2015.05.30 08:14:46 -
[71] - Quote
NEWS FLASH: "CCP and CSM still making sure wspace stays dead"
We've been explaining what we need for several years now and it seems to have had absolutely no impact whatsoever. So now that they are finally cobbling something together, we will get stuck with tools tuned specifically and exclusively for the needs of nullbears (big surprise there, given the lack of real non-bloc CSMs).
On the bright side, at least its a change and it might shake some things up. It will still suck, but it will suck in a somewhat different way. So we will keep complaining as usual (to no effect), some people will leave, others might come, etc.
W-Space Realtor
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Steven Hackett
Future Corps Sleeper Social Club
140
|
Posted - 2015.05.30 10:22:11 -
[72] - Quote
GizzyBoy wrote:
They current systems are less than optimal in so many ways, The new structures are what we have been asking for to some extent for the last 7+ years, they also have to be made in a way that works for all of space. and in a way that is consistent.
I'm ok with there being less intel on what they have or dont have, either some ones going to fight you (potentially based on previous fights / encounters / killmail stats) or they are not.
I do have issues possibly with the undock mechanism because choke points kinda suck when compared to the current pos shield, and it would be to easy to park 10+ smart bombing bs's to cover the undock area.
They appear to be in the information gathering stage where they are documenting what they want and how it works BEFORE they actually write things and making it work. Which is how designing things works and its a near total change from other game changing features designed prior.
Is it going to be perfect? you wont get 100% what you want, but will it be better than what we have? yes most likely. will it possibly change the face of all areas of space,
The implications for all areas of space are so vast as it will be almost a complete game changer in how people use space and where they live.
I actually like the POSes. I don't see much wrong with them that couldn't be fixed by changing a few structures and a bit of tweaking. I also hasn't noticed a lot of people asking for new POSes. I've seen a lot of people asking for CCP to fix the issues, mainly the issues with roles, tabs and divisions, but not the actual towers and forcefields.
So what exactly does these new structures bring us that we want/need? So far it gives us: Worse storage solutions Worse intel collection Worse way of finding the towers Worse interaction (docking & mooring) Worse verison of the forcefiels.
As I see it, all the most important features of the POS seems to become worse, all so CCP in their infinite lazyness, doesn't have to make and manage 2 systems (stations and POSes), and so they can best accommodate the nullsec part of the game. A dev even wrote that the way we wanted storage seemed so complicated, so he was just gonna be lazy and do it the easy way(personal storage).
So please, what exactly is it that these new structures bring W-space that we have been needing so desperately, that it is worth sacrificing our way of life and living? |

GizzyBoy
Aperture Harmonics K162
116
|
Posted - 2015.05.30 13:04:19 -
[73] - Quote
Steven Hackett wrote:GizzyBoy wrote:
So please, what exactly is it that these new structures bring W-space that we have been needing so desperately, that it is worth sacrificing our way of life and living?
Not my job to defend there choices, and no matter what they do people are going to be but hurt.
1) pos security and roles, its currently **** and dont tell me it isnt manageable if you do xz & z, and you should click the box on the 3rd page because that stops some one taking something out of this pos, but not at corprate station (f) but yes at station (x)
2)Total amount of storage available, there are limits, Since nova I travel pretty light. some people are bad and where using things like capital assembly arrays to store ships which they would online and offline so they could drag ships to the empty SMA Granted this is and edge case scenario and no one should ever let there setup get that messy.
3)wont need pos passwords
4) more freedom for lower ranked members to do things with out any special roles, They can build something, no one can steal said thing or accidentally use some one else's materials.
5)People dropping things in the wrong hangers wont need help retrieving said things.
6)Ability to hide intel if you so choose. the reality is you will either engage some one or you wont. it wont matter if theres 50 people on-line in there system or only 2, your either going for it or your not. if your worried your going to be counter jumped thats your problem and a risk you take.
7) ability to trade in station with out doing the whole hangers that can etc business, so long as there is some kind of office facility to drop loot to corp, or access shared ships, then things will be fine.
8) Much easier to find.. I disagree your your statement that they will be hard to find, with the ease of use(I hope!) the density of people living in the same structure will increase. meaning far less structures to have to find and stalk in the first place.
Of course people might go for full coverage if there's some kind of limit, but really, there's only 4-5 systems I can think off that would bother to do that.
With things like Curses not showing up on dscan I really hope theres an increase in the chance of hitting people care baring in your own allegedly empty system!
9) its possible you currently like pos's because you have Starbase config or your own tower is configured in such a way you can do as you please. I can assure you this is not the case for the majority of wspace citizens.
10) CCP programmers have a right to be lazy, super complicated things for the sake of being complicated have bugs and the weirdest usage case sceneries, at its purest form. Its a place you login/loggoff at, a place to park your ship, build something, fit a ship, undock to go kill something. how much more complicated do you really want it to be?
Change is coming, they are telling you its coming, you can shout and scream all you want. but its going to happen. you can be a part of the process and put your views forward, or you can rant and scream the sky is falling contribute nothing constructive and be totally ignored by all and sundry.
that said things i'm not certain about. How gas reactions will change, will they become factory type jobs? because in some ways thats sweet, onlineing offlineing crap to move and do things is a pita because roles (pos online/offline needed) antiquated reaction type setups are a ball ache.
Moon reactions/boosters, will they be jobs or how will that work. some kind of factory addon /service that burns fuel?
The undock.. I dislike all the ships coming out of a small easy area where you could get camped blapped due to lag / game crashes. or the ease of dropping one large t2 bubble .
Standings status, currently only people in the same alliance or whom know the pos password can enter a pos ff. If the structure is tied to corp/alliance standings then will we see multiple alliances /corps working out of the same system?
Will we see baiting with care bare corps, as "Owners of structures" in an attempt to lure prospective things to kill to feel much safer to travel or do things in your system or will people change the owner ship to confuse and dazzle would be aggressors?
Ive never found a loot pinjata tower yet, with an off-line ff, but I live and dream of the day! If there's some way that can still happen..
We have also found and swiped ships floating out of pos shields before, I guess we wont see that happen any more.
in the long term I see no negatives. These structures make wspace more accessible to more people and less crazy roles and security permissions needed for the basic usage of the structures, they will also work the same as every other part of space meaning people only need to learn a bit about scanning and wh sizes to adjust to wspace. |

Steven Hackett
Future Corps Sleeper Social Club
140
|
Posted - 2015.05.31 14:30:34 -
[74] - Quote
1. Is a roles issue and is being worked on by a different team. This has nothing directly to do with the citadels. With our without citadels, this is being worked on by a different dev team.
2. You construct your POS to do what you want it to do (storage, defense, manifacturing). If you want an easy way of living, then why did you go to W-space in the first place? I support the users choice to mix and match what they need. You should sacrifice something to benefit something else.
3. The removal of POS passwords also removes part of gameplay. Having spies in other corporations, getting their passwords is an old part of gameplay. I don't want CCP to remove risk and turn W-space into NS or HS in regards to security.
4. This is again a roles issue and has nothing to do with the Citadels. It is being worked on by a different team.
5. This is again a roles issue or an issue with how you've set up your towers. Either way, with Citadels you'll most likely still have corp hangars and this will still be an issue. Doesn't have much to do with the structure it self.
6. I think that is very black/white and not true at all. I very much use intel to decide wether I want to engage or not. If you don't then that is your loss, cause I honestly think that most people do. In any case, it is removing a choice from the player, thus removing part of the game and the choices one can take in the sandbox.
7. I do actually like the idea of a trading system. I would hate for you to have to dock to use it though. I would rather trade in the old way(dropping cans), than have to swallow bad mechanics just so it is easier to trade.
8. I don't think I ever said they would be hard to find. Fact is we don't know how they will be located yet. We do however know what CCP said about out ability to look inside the structures.
9. I've been in corps with and without roles. I've set up POSes, taken down POSes, lived out of POSes.. In any case.. This is still an issue with roles, and I agree that the roles system sucks, but this has nothing to do with the structure it self. The stick and the forcefield has nothing to do with the roles system, other than their manage interface, which obv. will need changing when the roles are fixed. And believe me.. Roles are even more a pain in the ass when you got them ;)
10. I want it to be simple actually.. I just don't want them to make something and then be lazy about how they do it. For my sake they can keep the POSes as they are and just fix the roles. CCP is making a brand new Tesla out of old parts from a used Golf.. Lazyness is fine, as long as it doesn't hurt the quality.. Lets please remember that it was lazyness that put CCP in the position where this **** broke to begin with.
So what I read from your post, to sum it up is that you want High Sec station services in W-space, and you want new roles. One of those things you can get by living in HS, that way you won't ruin the W-space way of life, the other thing has nothing to do with the citadels or the topic.. ? |

Niskin
League of the Lost
229
|
Posted - 2015.06.01 19:53:41 -
[75] - Quote
I went and read Corbexx's blog post about Structures, for reference, this is what it says:
Quote:Station games and linking.
I've had a lot of people moan about wormholes getting docking games and this simply isn't the case. It basically comes down to a couple things, people not reading the feedback thread and CCP not explaining it really well.
Here is what it will mostly be like.
you will be docked, you will be able to see the grid outside. So can see if anyone is about. You undock and enter a linking phase, while in this linking phase you are invulnerable, can't lock people or be locked yourself. You will how ever be able to fly around the citadel to a certain distance. This will act as a pseudo force field.
To be fair, this isn't exactly like docking in a station, but it doesn't seem different enough to avoid docking games either.
The only real differences are that in this situation you will be able to see what is on grid while docked, and when you undock you will have limited invulnerability. Now we don't know from that post whether being "linked" is time limited, distance limited, or action limited. For example, if I initiate warp, does invulnerability drop immediately? The answers to those three possibilities may determine whether docking games will be possible or not.
Basically if I undock and initiate warp, if that drops my invulnerability, then it will be docking games galore. If invulnerability is only distance and/or time related then that might solve the problem. Though if it's related to distance then bumping puts docking games back in play.
I posted my feelings about these structure changes in the Features and Ideas thread here. I think staging is one of the most important benefits of having a POS. I don't think CCP fully understands or agrees with this based on how they are trying to proceed. Maybe there is more info out there, that I don't have yet, that addresses these concerns. At least that's what I'm hoping, because it feels like they are missing the point with these new structures, even if I agree with where they are trying to go with most of it.
It's Dark In Here - The Lonely Wormhole Blog
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
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Trinkets friend
Sudden Buggery Prolapse.
2401
|
Posted - 2015.06.05 00:13:36 -
[76] - Quote
kreschun.
OK, so these Citadels have no fuel use. So they never go offline, never get weakened by inactivity. So they are still as theretically deadly when not inhabited as when inhabited. Then the junk inside them get squirelled away to sekrit space cans by space hobbits.
Well, OK, not a question. So here's the real one:
When i unanchor the Citadel, what happens to the junk inside it?
Right now, I have 82 toons in corp. Divide by 2 for alts, I have about 40 meatbods. Some of these meatbods go AFK for long periods. At the moment what I do is hump all their stuff out of their hangars, then take their ships out of the SMA, and either liquidate or contract it back to them.
This is predicated on the ability of a CEO like me, not only dashing and handsome, but able to peek into every nook and cranny of the POS and extract nuggets of caca from it before jacking it down and unanchoring it.
So...in the space hobbit milieux how does it work if my members have their own private space? Do you get the same problems you get with PHA's in that you can't unanchor them because of reasons? Do you get to force the issue and make Space Hobbits come along and steal your member's stuff and hide it in invisible leprecans around system, which will then expire and destroy all their stuff because your members are AFK?
Or soes the act of unanchoring the Citadel just trash everything?
I haven't heard anything either way on this issue. It would be interesting to hear, because I suspect that the way t deal with items being destroyed or space hobbitted is to just move out of the Citadel, leave it sitting there abandoned (just like now! except with no SMA killmail risk!) and take a bet that ecause it's 40 AU's off dscan no one will ever find it, and my members can come back from AFK and eventually get their stuff out.
I dunno. I mean, i hate moving out quitter's gear, but by the same token, this is a bit odd.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
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