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Warnings
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Posted - 2006.11.14 18:00:00 -
[1]
Warp core with a -50% range and target speed isn't a good idea for my ... You can't defend your ship !!!
Idea for warp core :
- Isn't possible to lock a target IF it's a player/drone (player). - It's possible to lock NPC ! (Because NPC shoot automatically the player !) - It's possible to lock a player/Drone (player) IF the other player shoot first ! (Flagged)
Result of this idea : You can defend your ship but you can't attack a another player first with Warp Core ! (stop all pvp player with full warpcore). Example : Raven/5 warpcore/5km of the gate for shoot indus in low-secure empire. And player have the right to have a defense again scrambler/discrupter ... All attack have a counter mesure don't remove the utility of the warpcore for countermesure !
Please post constructive comment. Thx !
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Rule2k
Fate.
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Posted - 2006.11.14 18:45:00 -
[2]
i smell a stab user!
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Xoduse
Beasts of Burden Veritas Immortalis
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Posted - 2006.11.14 19:45:00 -
[3]
Too many rules in your suggestion, which leaves too much room for problems. I like the scan res/target range penalty a lot tho actually. :) ---------------------
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Matalino
Gallente
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Posted - 2006.11.14 20:44:00 -
[4]
Edited by: Matalino on 14/11/2006 20:46:19 The point is that if you are fitting stabs, you're not fighting back you are running away.
The nerf is fine the way it is.
Oh and FYI, I am a stab user.
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Kaahles
Decadence. Dusk and Dawn
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Posted - 2006.11.14 22:55:00 -
[5]
stabs are for 2 things.
1.) industrials with expensive stuff 2.) to bring a ship fast and save from point A to point B
in both cases the ship doesn't need any targeting speed
so the nerf is just fine /me hates hacs with 3 stabs btw. Hacs are expensive, but built for the fight not to run -.-
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.14 22:58:00 -
[6]
I like the current nerf better than your idea.
No offense meant to your idea- I just think CCPs idea is better. -----------------------------------------------
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.15 00:52:00 -
[7]
CCP would have combat statistics from the last 3 months to determine good balancing - they are nuts for datamining the ingame elements so yeah 50% reange and targetting nerf obviously is the best outcoem they could come up without adding more complexity
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Warnings
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Posted - 2006.11.15 19:27:00 -
[8]
Edited by: Warnings on 15/11/2006 19:27:43 Warp Core is for protect your ship again scramble ... It's for this which you have 2 scramble one short and one long and you have warp core for counter mesure.
For rules, it's not really difficult ... It's only somes "if" ... Player or not, flag or not (exist in empire for flag)
Missile => Defender Scramble => Warp Core Damage (General) => Tank ECM => ECCM Stasis => MWD ...
I'm sorry but 0 counter mesure block completely your ship ... Warp Core isn't *****ble with the new nerfl ... And you can't defend your ship again attacker !
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Xiliath
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.11.15 20:04:00 -
[9]
I think the Warp Core Stab should be an activated modules that at the end of the first cycle provides warp core stabalization for you ship, T1 providing 1 point stabalization and T2 providing 2.
Somthing like:
50 tf 1 Mw
12 sec duration 50 cap
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Necronomicon
Caldari KIA Corp
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Posted - 2006.11.15 20:27:00 -
[10]
Devs 4tw, nerf is just fine, fit to fight or fit to run, your choice. WCS users have had years of free ganking and running away, now the field is finally level :D
Carlsberg dont make Eve Pilots, but if they did, i wouldnt be one of them.
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The Antitrust
Phantom Squad iPOD Alliance
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Posted - 2006.11.15 20:37:00 -
[11]
Edited by: The Antitrust on 15/11/2006 20:37:42 This is best nerf. If you want to fight just fight. Fitting stabs means you are a chicken.
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Grey Area
Caldari
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Posted - 2006.11.15 21:15:00 -
[12]
Edited by: Grey Area on 15/11/2006 21:16:35 *cluck*
Acdtually, I'm a mission runner...I used to fit ONE, maybe TWO stabs at most if doing a level 4 in low sec. This "fit to fight OR to run" thing is junk..There is no fitting that allows you to be as effective at both PVP AND PVE at the same time..so you fit the WCS to allow you todo the PVE, and to run away if a player pirate turns up.
With the new rules...well, it's simple...I just won't be doing low sec level 4's any more. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Anaalys Fluuterby
Caldari
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Posted - 2006.11.15 21:48:00 -
[13]
I put my idea on WCS/Destabs in this thread in suggestions:
http://oldforums.eveonline.com/?a=topic&threadID=426616
Basically the thought is to make Interdictors/ECM ships more important as they are the only ones that can effectively Destab (apply the same penalties to Destab modules as WCS modules) or counter (with a new mid-slot module for Inters/ECM ships specifically for countering) Warp.
Make the Interdictors do their jobs since right now every ship is an Interdictor after you fit one module. Make Fleet battles more interesting by providing ECM ships the ability to counter Destabs and leave the new changes to WCS modules as they are going to be implemented (the above also makes ECM ships and Interdictors targets so you have to protect them ); ie you can't fight effectively if you use one. --------------------------------------------------- MMORPG == Massively Moronic Online Raw Powergaming Grief fests.... Play something different: EvE
LowSec != NoSec |

Arakk
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.11.15 23:30:00 -
[14]
Edited by: Arakk on 15/11/2006 23:30:53
Originally by: Warnings Edited by: Warnings on 15/11/2006 19:27:43 Warp Core is for protect your ship again scramble ... It's for this which you have 2 scramble one short and one long and you have warp core for counter mesure.
For rules, it's not really difficult ... It's only somes "if" ... Player or not, flag or not (exist in empire for flag)
Missile => Defender Scramble => Warp Core Damage (General) => Tank ECM => ECCM Stasis => MWD ...
I'm sorry but 0 counter mesure block completely your ship ... Warp Core isn't *****ble with the new nerfl ... And you can't defend your ship again attacker !
To add to your countermeasure list...
ECCM'd Noserfatu Ship => ???
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Kirov VIII
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Posted - 2006.11.16 16:56:00 -
[15]
Edited by: Kirov VIII on 16/11/2006 16:57:30 Nos => Regen capa ... But yes CCP can create a module again NOS for stas too ...
But the warp core are very useful for 0.4 and lower for npc (yes, npc mission, you can warp out if a inty scramble you), mining, travel but yes CCP need STOP PvP player with full warpcore. With this nerfl, you can't fitt warpcore ... for mining => No, for NPC quiet = NO, for travel => NOT (you can't defend your ship because you are ganked 10x before you can destroy the ship which scramble you !)
This change are very bad for all no PvP players ... Yes, in fleet battle it's may be better (dictor,= nothing change) and the gate camper in 0.4 - 0.1 can't fitt 5 warpcore on a raven for gank indus. But yes, you can gank at 10000 VS 1 if he is alone in a belt for hunt npc with this nerfl on the warpcore ...
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