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Wylker
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.11.14 21:33:00 -
[1]
No matter what, if you're in a warp bubble you shouldn't be able to warp. Kill the logoffski in bubble trick.
Sign up here :)
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Alpha Prime
Destructive Influence Band of Brothers
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Posted - 2006.11.14 21:35:00 -
[2]
/signed
Having Tux fixing the blasterships is like having a blind man teaching you how to drive. Just wont work.
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.11.14 21:47:00 -
[3]
the problem that comes with this is that fleets, that jump thorugh gates into other fleets that have bubbles delpoyed, wont emergency warp but get slaiughtered horribly.
tho i think thats a price worth to pay to counter all those lame loggers. - Purple Conquered The World, We the Universe.
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Jiekon

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Posted - 2006.11.14 21:49:00 -
[4]
Oveur hinted during his fanfest speech that we would very much like this fixed, i`m sure the game design team will come up with an adequate solution to this problem. ___________________________ ~Jiekon
Known Issues Bug Reporting
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Laendra
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Posted - 2006.11.14 21:51:00 -
[5]
Originally by: Jiekon Oveur hinted during his fanfest speech that we would very much like this fixed, i`m sure the game design team will come up with an adequate solution to this problem.
Like the Expanded Cargohold II and Shield Amplifier II BPO "solution" was adequate?  ------------------- |

Emperor D'Hoffryn
No Quarter.
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Posted - 2006.11.14 21:57:00 -
[6]
Originally by: Laendra
Originally by: Jiekon Oveur hinted during his fanfest speech that we would very much like this fixed, i`m sure the game design team will come up with an adequate solution to this problem.
Like the Expanded Cargohold II and Shield Amplifier II BPO "solution" was adequate? 
low blow :)
if the extra nodes can reduce lag enough...then fleets jumping into fleets wont cause so many people to drop and emergency warp off.....we can only hope.
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us 
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Serapis Aote
TBC
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Posted - 2006.11.14 22:01:00 -
[7]
Edited by: Serapis Aote on 14/11/2006 22:02:11
Originally by: Emperor D'Hoffryn
Originally by: Laendra
Originally by: Jiekon Oveur hinted during his fanfest speech that we would very much like this fixed, i`m sure the game design team will come up with an adequate solution to this problem.
Like the Expanded Cargohold II and Shield Amplifier II BPO "solution" was adequate? 
low blow :)
if the extra nodes can reduce lag enough...then fleets jumping into fleets wont cause so many people to drop and emergency warp off.....we can only hope.
Not really a low blow.
It is FUBAR what was done.
Everyone knew that those were not tech 2 BPO's and that someday the Tech 2 would come out. They new that when they invested.
People wasted years on R&D agents because supposedly that is how t2 is seeded.
Utter BS to change the rules of the game in the middle.
If the t1bpo owner get shiny tech 2. They people who wasted research on a BPO that will never be released should get something too, no.
And now they say they are going to fix it. Well they have not been doing a good job of fixing stuff lately. They need to win back the confidence of their loyal player base. Right now i dont trust them to make good decisions. Not SOE yet, but they are in Turbine territory in my book.
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Wylker
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.11.14 22:03:00 -
[8]
No derailing! Take your BPO whines to another thread!
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Wylker
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.11.14 22:04:00 -
[9]
Originally by: Rexthor Hammerfists the problem that comes with this is that fleets, that jump thorugh gates into other fleets that have bubbles delpoyed, wont emergency warp but get slaiughtered horribly.
tho i think thats a price worth to pay to counter all those lame loggers.
I agree. In the past week, every single ship we engaged in a bubble tried to logoffski. It's nigh impossible to catch a logoffski pod also.
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Serapis Aote
TBC
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Posted - 2006.11.14 22:16:00 -
[10]
Edited by: Serapis Aote on 14/11/2006 22:16:38
Originally by: Wylker No derailing! Take your BPO whines to another thread!
Its not a derail, you started a discussion about wanting ccp to fix something.
They responed with we are working on it. Lately that has meant they are looking to either 1) do notihng 2) do something stupid 3) in either case not tell anybody for awhile
So yeah, i would like to know what these grand ideas they have are for fixing it.
They are losing credibility.
Thei "We are looking into it" doesnt fly when they arent consulting the player base anymore, and are really screwing things up.
Why dont i throw out the factional warfare and screwing over RPing corps who have been fighting this war for years.
Yup...like i said they arent SOE yet, but they are sliding and close to turbine now.
They need to step it back up.
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Crovan
Eternity INC. Mercenary Coalition
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Posted - 2006.11.14 22:23:00 -
[11]
Originally by: Serapis Aote Edited by: Serapis Aote on 14/11/2006 22:16:38
Originally by: Wylker No derailing! Take your BPO whines to another thread!
Its not a derail, you started a discussion about wanting ccp to fix something.
They responed with we are working on it. Lately that has meant they are looking to either 1) do notihng 2) do something stupid 3) in either case not tell anybody for awhile
So yeah, i would like to know what these grand ideas they have are for fixing it.
They are losing credibility.
Thei "We are looking into it" doesnt fly when they arent consulting the player base anymore, and are really screwing things up.
Why dont i throw out the factional warfare and screwing over RPing corps who have been fighting this war for years.
Yup...like i said they arent SOE yet, but they are sliding and close to turbine now.
They need to step it back up.
I know a great World of War***** guild...
Seriously. It is a derail. The OP brought up a specific in-game mechanic that he wants discussed. Given Oveur's statements at FF (no matter how drunk), this thread may serve as an opportunity to solve the very problem you are complaining about, which is a lack of input from the player-base. Here people can revive the more popular alternatives worked out in other forae, as well as foster discussion for new ones. "ZOMG CCP IZ T3H SUXX0R BCUZ I DINT GET A T2 BP0 LAWLZ" (paraphrasing) is not a constructive statement.
btw, /signed for Wylkypoo
Originally by: Seleene
Client - "You smash them." MC - "Ooooh! Good! Like to smash!"
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.14 22:29:00 -
[12]
Originally by: Jiekon Oveur hinted during his fanfest speech that we would very much like this fixed, i`m sure the game design team will come up with an adequate solution to this problem.
Put an integer in the EVE code that says if a scramble is from a PC or NPC.
If it's from an NPC, it's ignored, if it's from a player, it's used regardless of the logout. Have the warp take 5-10 seconds after link loss if there are ANY points of scram on the ship, PC or NPC.
Examples:
You and the rest of BoB are sitting at a gate, I warp in, see you, and cut my link. However I was inside of a bubble, so I sit still, you guys pop my ship, then my pod.
I'm at a belt, I have 4 stabs, three guys warp in, stick 4 points on me, I drop link, and I warp away. If they get a 5th point on me, I sit there, but my pod will warp away.
I'm in a mission, I get swarmed by a dozen frigs, half of them scramble me, I'm killing them with drones while killing the BS and cruisers with missiles, my link dies, I warp off, my drones cry, stop working, and die.
I'm in the same mission, only now a war target lands on top of me, I have 3 stabs fitted, and 2 NPCs are scrambling me. The player sticks two points on me, I cannot warp, unless my link dies, then I warp in 5 seconds due to the player only having 2 points on me.
Same situation as above, only the player comes with 4 points. He sticks the points on me, I drop link, I sit there, and I die. If he's fast he might get my pod before the NPCs turn to him.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.11.14 23:07:00 -
[13]
Originally by: Malthros Zenobia
Originally by: Jiekon Oveur hinted during his fanfest speech that we would very much like this fixed, i`m sure the game design team will come up with an adequate solution to this problem.
Put an integer in the EVE code that says if a scramble is from a PC or NPC.
If it's from an NPC, it's ignored, if it's from a player, it's used regardless of the logout. Have the warp take 5-10 seconds after link loss if there are ANY points of scram on the ship, PC or NPC.
Examples:
You and the rest of BoB are sitting at a gate, I warp in, see you, and cut my link. However I was inside of a bubble, so I sit still, you guys pop my ship, then my pod.
I'm at a belt, I have 4 stabs, three guys warp in, stick 4 points on me, I drop link, and I warp away. If they get a 5th point on me, I sit there, but my pod will warp away.
I'm in a mission, I get swarmed by a dozen frigs, half of them scramble me, I'm killing them with drones while killing the BS and cruisers with missiles, my link dies, I warp off, my drones cry, stop working, and die.
I'm in the same mission, only now a war target lands on top of me, I have 3 stabs fitted, and 2 NPCs are scrambling me. The player sticks two points on me, I cannot warp, unless my link dies, then I warp in 5 seconds due to the player only having 2 points on me.
Same situation as above, only the player comes with 4 points. He sticks the points on me, I drop link, I sit there, and I die. If he's fast he might get my pod before the NPCs turn to him.
Great solutions! The only thing offhand I don't see it addressing is logging off under gatecloak. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Old Geeza
The Retirement Home
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Posted - 2006.11.14 23:14:00 -
[14]
Make all ships stay in space for 5 minutes when they log out, regardless of their criminal aggression or not. It means people don't have to sit at a POS for 15 minutes after an engagement if they wish to log, and people that log at a gate will be easily scannable.
Finally, every time you activate a hostile module on someone who is logged out, their vanishing timer is reset to 5 minutes so you have enough time to kill big ships if you scan them down quick enough.
_______________________________________ Sign the petition against jump queues! |

Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.14 23:15:00 -
[15]
make bubbles 50-75% affective not 100% some sort of anti bubble module with a severe nerf would also be good. Otherwise they are just a giant i - win button
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Zimi Vlasic
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.11.14 23:18:00 -
[16]
Originally by: Rexthor Hammerfists the problem that comes with this is that fleets, that jump thorugh gates into other fleets that have bubbles delpoyed, wont emergency warp but get slaiughtered horribly.
tho i think thats a price worth to pay to counter all those lame loggers.
It won't be a problem since there will never be lag again once the bookmark issue is eliminated, right???? 
I do agree, though. People logging in bubbles completely eliminates their tactical usefulness. If it means fleet battles suffer (which technically should be fixed with the new hardware/elimination of instas, or so we're told) then so be it. Fleet battles are already frickin broken.
Find Roid, Examine, and Excavate Explorer |

Old Geeza
The Retirement Home
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Posted - 2006.11.14 23:18:00 -
[17]
Originally by: Miss Overlord make bubbles 50-75% affective not 100% some sort of anti bubble module with a severe nerf would also be good. Otherwise they are just a giant i - win button
How can bubbles be 50%-75% effective? Being warp scrambled is a binary operation - you either are or you're not.
To be honest, I would rather they fixed the issues with bubbles and allow warp core stabs to save you from bubbles - give bubbles a scrambling strength of 2 so it will allow blockade runners to warp out and those ships fitted for pure travel (as with Kali stabs will nerf your targeting range and speed).
Obviously, all ships would still be able to be drawn out of warp as usual.
_______________________________________ Sign the petition against jump queues! |

Phelan Lore
Sniggerdly
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Posted - 2006.11.14 23:25:00 -
[18]
Can't the game tell if you loaded or not before disconnecting? Make people who crash without loading (or emergency warp) just stay cloaked until they load or log back on. Make people who load and then log stay there till their cloak wears off and then they get stuck in the bubble.
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James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2006.11.14 23:26:00 -
[19]
Since when are bubbles i-win buttons? Last time I checked they are very much possible to evade, not to mention destroy. Getting busted in a bubblecamp is usually twice as painful as being busted in a non-bubblecamp, since you both lose the bubble and might get your ship stuck inside so you can't get away. -----
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Old Geeza
The Retirement Home
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Posted - 2006.11.14 23:28:00 -
[20]
Originally by: Phelan Lore Can't the game tell if you loaded or not before disconnecting? Make people who crash without loading (or emergency warp) just stay cloaked until they load or log back on. Make people who load and then log stay there till their cloak wears off and then they get stuck in the bubble.
Yes, but you can very easily force yourself to crash (turn off your router is one very simple example). If you know the gate is camped, just jump through then crash yourself before you've finished loading.
_______________________________________ Sign the petition against jump queues! |

Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.14 23:32:00 -
[21]
maybe ppl wouldnt logski if survivability was a chance - make warp jam = scram like ECM and work on a % cycle. Was originally slated but never happened
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Old Geeza
The Retirement Home
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Posted - 2006.11.14 23:46:00 -
[22]
Originally by: Miss Overlord maybe ppl wouldnt logski if survivability was a chance - make warp jam = scram like ECM and work on a % cycle. Was originally slated but never happened
At the moment, logoffski = 100% success. Until you give them a 100% way of staying alive without logging off then they will continue to log. That is why the logging must be fixed, not the bubble itself.
_______________________________________ Sign the petition against jump queues! |

Zimi Vlasic
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.11.14 23:51:00 -
[23]
Originally by: Miss Overlord maybe ppl wouldnt logski if survivability was a chance - make warp jam = scram like ECM and work on a % cycle. Was originally slated but never happened
I'm a dictor pilot. You really don't want to tell me there's no chance of survivability. There are plenty of people that escape from bubbles without logging off. A bubble isn't instant death, it's a tool that helps lock down a person. At a gate camp they only need to travel about 5km to be out of the bubble area of effect. It's not too difficult for a ship fitted for travel to escape.
As far as ships fitted for combat, it's kill or be killed. Sometimes that bubble is the only thing stopping friends from getting ganked down the road.
Find Roid, Examine, and Excavate Explorer |

Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.14 23:53:00 -
[24]
fiar point but some sort of % based chance perhaps needing 2 bubbles could be more even
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Old Geeza
The Retirement Home
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Posted - 2006.11.15 00:07:00 -
[25]
Originally by: Miss Overlord fiar point but some sort of % based chance perhaps needing 2 bubbles could be more even
But how long would it last for? Something like this would cause extreme lag (area of affect, constant updates, etc) and if there was no timer on it then all you would have to do is spam "warp to" until one of the chances went in your favour.
_______________________________________ Sign the petition against jump queues! |

JForce
The Arrow Project The ARR0W Project
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Posted - 2006.11.15 00:31:00 -
[26]
Come on, this isn't hard to do...
The change needs to be to HOW YOU LOG OUT OF THE GAME.
When you CHOOSE to log out, it should create a log entry of some kind, something the game can see and KNOW that you CHOSE to log out. Which means no emergency warp.
Whereas REAL emergency warps, like node crashes or extreme lag on warp-in should mean you CAN warp away.
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Emperor D'Hoffryn
No Quarter.
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Posted - 2006.11.15 00:43:00 -
[27]
Originally by: JForce Come on, this isn't hard to do...
The change needs to be to HOW YOU LOG OUT OF THE GAME.
When you CHOOSE to log out, it should create a log entry of some kind, something the game can see and KNOW that you CHOSE to log out. Which means no emergency warp.
Whereas REAL emergency warps, like node crashes or extreme lag on warp-in should mean you CAN warp away.
Just nerfing ctrl-q wont do it....people will just start yanking network cords or put their router on a switch next to the keyboard.
I like the idea above, npc scam != player scram. player scram always works. Fixed.
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us 
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rodgerd
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.15 00:47:00 -
[28]
Originally by: Jiekon Oveur hinted during his fanfest speech that we would very much like this fixed, i`m sure the game design team will come up with an adequate solution to this problem.
How hard can it be? Retain emergency warps, unless you're bubbled or scrammed. If your ship couldn't warp with the pilot online, why should it be able to with the pilot disconnected?
-- Not the opinions of my corp or my alliance. |

Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2006.11.15 01:02:00 -
[29]
Originally by: rodgerd
Originally by: Jiekon Oveur hinted during his fanfest speech that we would very much like this fixed, i`m sure the game design team will come up with an adequate solution to this problem.
How hard can it be? Retain emergency warps, unless you're bubbled or scrammed. If your ship couldn't warp with the pilot online, why should it be able to with the pilot disconnected?
Exactly. It doesn't really matter if you honestly lag up and lose connection or pull your connection deliberatly, if you're scrambled by anything when you disconnect you should stay scrambled.
I suspect the problem is that emergency warp is 'secured', meaning it overrides everything else. I guess this was put into place so people can't stop their warp as soon as they log back in, but it broke scrambling effects too. The stop ship command needs to be secured, but outside effects like scramblers and bubbles still need to work. That be my guess anyway.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.15 04:28:00 -
[30]
Pseudo-permanent ships is the solution.
Permanent, as in they never *seem* to "vanish", in absolutely no case whatsoever.
Pseudo-, as in they actually DO vanish if at a system-random-safespot (defined as "grid that has only the ship in question in it", you know, that "place" you warp to when you "disconnect"). _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
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