
Wrayeth
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.17 00:01:00 -
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Edited by: Wrayeth on 17/11/2006 00:12:51 1.) Boost autocannon DPS somewhat, at least on the battleship level. It's not competitive right now; it doesn't need to be as high as Amarr or Gallente, just better than it is now. I simply cannot kill a PvP tanked raven, for example, with an AC tempest due to lack of DPS, whereas the 'geddon and the blasterthron are quite able to do so.
2.) Remove the hitpoint increase to plates and shield extenders; most of the 20 minute 1-v-1's on SiSi are a result of insane base hitpoints. I'm still ambivalent on the base ship hitpoint change, but the extender and plate boost definitely has to go.
3.) Remove a lowslot from the sleipnir and add a mid. This will allow it to run a scramble at the same time as it runs a command-ship level tank. It still will not be able to run a web if you want command ship resists (as opposed to battleship resists), but at least this will allow it to hold down an opponent. Example midslot setup for a sleipnir post-change: 1 MWD, 1 scrambler, 1 shield booster, 2 invulnerability fields, 1 cap injector. This change can also be carried over to the cyclone.
4.) Unnerf the hurricane nerf (i.e. give it back it's 7th turret slot). The hurricane was the first ship that Minmatar pilots have been able to truly get excited about in a very long time, and turning it into sub-par crap (i.e. true Minmatar, lol) is just cruel.
5.) Keep the drake's loss of a launcher slot, but change the kinetic missile damage bonus back to a rate of fire bonus. There's no point in being able to switch damage types if you end up getting the same or worse DPS afterwards, anyway.
6.) Unnerf the Barrage nerf - barrage is the only thing that allows AC tempests to compete with blasterthrons.
7.) Adjust tech II torpedos as follows: Rage torpedos: same stats as javelin torpedos on TQ now, but max flight time nerfed to allow a max range of 35km from a max-skilled raven. Javelin torpedos: same stats as normal torpedos right now, but with TQ javelin torpedo speed and flight time. This makes both types of tech II torpedo useful: rage for cruiser and frigate defense, and javelin for range.
8.) Adjust omni-tank resistance modules. Reduce the EM resist bonus on EANM and reduce the explosive resistance bonus on invulnerability fields.
9.) Add a module to uncloak cloaked ships within a certain radius, similar to the effects of a large-scale smartbomb (though with no damage). Suggest frigate class gives 10km range, cruiser class 20km range, and battleship class gives 30km range.
10.) Increase the aggression timer and the re-docking timer. Obvious reasons.
Thank you for giving me the chance to give input on what I believe needs to be done to improve the game.
-Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!" |